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Book Proceedings   VRML 97  2nd Symposium on the Virtual Reality Modeling Language   Monterey  California  February 24 26  1997

Download or read book Proceedings VRML 97 2nd Symposium on the Virtual Reality Modeling Language Monterey California February 24 26 1997 written by Symposium on the Virtual Reality Modeling Language and published by . This book was released on 1997 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings

Download or read book Proceedings written by Stephen N. Spencer and published by . This book was released on 1998 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Networked Graphics

    Book Details:
  • Author : Anthony Steed
  • Publisher : Elsevier
  • Release : 2009-10-30
  • ISBN : 0080922236
  • Pages : 535 pages

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments Case studies describing real-world systems show how requirements and constraints can be managed

Book Virtual Reality and the Built Environment

Download or read book Virtual Reality and the Built Environment written by Jennifer Whyte and published by Routledge. This book was released on 2007-08-22 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first text to focus on virtual reality applications for design of the built environment. This guide explores the use of virtual reality at the practical level. It provides an overview of industrial applications of virtual reality and explores relevant scientific research. Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers and built environment professionals--bridging the gap between technological vision and current practice. Author Jennifer Whyte shows how interactive, spatial, real-time technologies can radically improve modelling and communication of ideas, enable partcipation in the design process, and facilitated planning and management at the urban scale. The experience of lead users of virtual reality is used as the basis for understanding its promise and problems. Explanations of the underlying principles of this exciting interactive medium, a discussion of the cognitive, technical and organizational issues it raises, and international case studies illustrating practical applications are all included in this guide. The author also provides a companion web site which provides online learning materials, including test-yourself questions, virtual reality models, and links to relevant sites, making it a valuable design resource and a stimulus for innovation.

Book Virtual Reality Modeling Language   VRML  95

Download or read book Virtual Reality Modeling Language VRML 95 written by ACM. Special interest group on data communication. New York (NY US) and published by . This book was released on 1995 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 1999 International Conference on Web Based Modeling and Simulation

Download or read book Proceedings of the 1999 International Conference on Web Based Modeling and Simulation written by Agostino G. Bruzzone and published by Society for Computer Simulation International. This book was released on 1999 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Publications in Engineering

Download or read book Publications in Engineering written by and published by . This book was released on 1998 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Information Infrastructure Systems for Manufacturing II

Download or read book Information Infrastructure Systems for Manufacturing II written by John J. Mills and published by Springer. This book was released on 2013-03-09 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this global society, manufacturers compete in many ways, and information infrastructures play a critical role in ensuring the right information is available at the right time and the right place to support informed decision making. The traditional approach that assumes all information can be located on a single mainframe and accessed by everybody in the enterprise has fallen by the wayside, and new infrastructures supporting extended or virtual enterprises and globally distributed supply chains are becoming increasingly vital to successful, competitive organizations. Functions, data, and information must be made be available to all without regard to location, accessibility, or the ability to view in a native format. This book is a result of a conference, which brought together a number of leading experts from around the world that work on topics related to the design, implementation, and use of information infrastructures for manufacturing. These experts presented their views on the state of the art, and on a wide variety of topics related to the title. The topics range from the establishment of a generic enterprise framework, which can be used for the design of a supporting information infrastructure to details of how geometric surfaces should be merged together. Although not an exhaustive publication, we believe that the publications in this book represent the state of the art in this research is essential reading for anyone who is attempting the design or development of an information infrastructure for all aspects of Manufacturing.

Book SIGGROUP Bulletin

Download or read book SIGGROUP Bulletin written by and published by . This book was released on 1998 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Communication and Collaboration Support Systems

Download or read book Communication and Collaboration Support Systems written by Kenichi Okada and published by IOS Press. This book was released on 2005 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was approximately two decades ago that the support of communication and collaboration became an important research issue. The technical stimulation for this was the spread of personal computers and computer networks, whilst the social driver was the demand for the support of everyday work, frequently including group work and teamwork. This field of research has become known as Computer-Supported Cooperative Work whilst the systems to support group work are called groupware. Over the two decades, research has been extensively conducted. Various Web-based systems have been researched, some of which are aimed at the support of communication and collaboration. Mobile phones have spread rapidly and communication and collaboration support systems have also been researched on this platform. There are many other technologies such as virtual reality, robotics, multimedia, and ubiquitous computing, each of which provides opportunities for the research field. As the research field is not dependent on the type of technology, but is dependent on the needs of human activity and human beings are social animals, the technical demands of supporting social activities do not diminish.Technologies that potentially are useful for this purpose are being investigated whilst new technologies are invented. As a result of the development of IT, the research and development of communication and collaboration systems is increasingly active. The scope of this publication extends from perspectives, design principles, guidelines, and social aspects of communication and collaboration support systems to the various application systems and the platform technologies.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Book Mobile Agents

Download or read book Mobile Agents written by William R. Cockayne and published by Prentice Hall PTR. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like human agents, Internet agents can move independently in a network of locations to perform their tasks, all the while making independent decisions. Their behavior can provide astonishing solutions not even dreamed of today. Mobile Agents will help you understand their amazing potential for business applications and show you in detail how to create and use the power of agent technologies.

Book Virtual Worlds

    Book Details:
  • Author : Jean-Claude Heudin
  • Publisher : Springer
  • Release : 2003-06-26
  • ISBN : 3540450165
  • Pages : 325 pages

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-06-26 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.

Book Advanced Multimedia Content Processing

Download or read book Advanced Multimedia Content Processing written by Shojiro Nishio and published by Springer Science & Business Media. This book was released on 1999-03-24 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.

Book X3D

    X3D

    Book Details:
  • Author : Don Brutzman
  • Publisher : Elsevier
  • Release : 2010-07-19
  • ISBN : 0080489885
  • Pages : 472 pages

Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard Plentiful illustrations and screen shots in the full color text Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers