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EBookClubs

Read Books & Download eBooks Full Online

Book Visual Computing

Download or read book Visual Computing written by Fabiana Rodrigues Leta and published by Springer. This book was released on 2014-06-17 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume aims to stimulate discussions on research involving the use of data and digital images as an understanding approach for analysis and visualization of phenomena and experiments. The emphasis is put not only on graphically representing data as a way of increasing its visual analysis, but also on the imaging systems which contribute greatly to the comprehension of real cases. Scientific Visualization and Imaging Systems encompass multidisciplinary areas, with applications in many knowledge fields such as Engineering, Medicine, Material Science, Physics, Geology, Geographic Information Systems, among others. This book is a selection of 13 revised and extended research papers presented in the International Conference on Advanced Computational Engineering and Experimenting -ACE-X conferences 2010 (Paris), 2011 (Algarve), 2012 (Istanbul) and 2013 (Madrid). The examples were particularly chosen from materials research, medical applications, general concepts applied in simulations and image analysis and other interesting related problems.

Book High Performance Computing for Computational Science    VECPAR 2010

Download or read book High Performance Computing for Computational Science VECPAR 2010 written by José M. Laginha M. Palma and published by Springer Science & Business Media. This book was released on 2011-02-23 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on High Performance Computing for Computational Science, VECPAR 2010, held in Berkeley, CA, USA, in June 2010. The 34 revised full papers presented together with five invited contributions were carefully selected during two rounds of reviewing and revision. The papers are organized in topical sections on linear algebra and solvers on emerging architectures, large-scale simulations, parallel and distributed computing, numerical algorithms.

Book ECIW2008 Proceedings of the 7th European Conference on Information Warfare and Security

Download or read book ECIW2008 Proceedings of the 7th European Conference on Information Warfare and Security written by Dan Remenyi and published by Academic Conferences Limited. This book was released on 2008 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Smart Graphics

    Book Details:
  • Author : Lutz Dickmann
  • Publisher : Springer Science & Business Media
  • Release : 2011-07-06
  • ISBN : 3642225705
  • Pages : 213 pages

Download or read book Smart Graphics written by Lutz Dickmann and published by Springer Science & Business Media. This book was released on 2011-07-06 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 11th International Symposium on Smart Graphics, SG 2011, held in Bremen, Germany, in July 2011. The 10 revised full papers presented together with 12 short papers and 4 systems demonstrations were carefully reviewed and selected from numerous submissions covering a wide range of topics including view and camera control; three-dimensional modeling; visual information encoding; video projection; information visualization; interaction techniques; visual communication; and graphics and audio.

Book Game AI Pro 2

    Book Details:
  • Author : Steven Rabin
  • Publisher : CRC Press
  • Release : 2015-04-17
  • ISBN : 1482254808
  • Pages : 566 pages

Download or read book Game AI Pro 2 written by Steven Rabin and published by CRC Press. This book was released on 2015-04-17 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Book Level Design

    Book Details:
  • Author : Christopher W. Totten
  • Publisher : CRC Press
  • Release : 2017-03-27
  • ISBN : 1315313405
  • Pages : 409 pages

Download or read book Level Design written by Christopher W. Totten and published by CRC Press. This book was released on 2017-03-27 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels, constructing levels, and testing levels. These diverse perspectives offer readers a window into the thought processes that result in memorable open game worlds, chilling horror environments, computer-generated levels, evocative soundscapes, and many other types of gamespaces. This collection invites readers into the minds of professional designers as they work and provides evergreen topics on level design and game criticism to inspire both new and veteran designers. Key Features: Learn about the processes of experienced developers and level designers in their own words Discover best-practices for creating levels for persuasive play and designing collaboratively Offers analysis methods for better understanding game worlds and how they function in response to gameplay Find your own preferred method of level design by learning the processes of multiple industry veterans

Book Detection of Intrusions and Malware  and Vulnerability Assessment

Download or read book Detection of Intrusions and Malware and Vulnerability Assessment written by Thorsten Holz and published by Springer. This book was released on 2011-06-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Detection of Intrusions and Malware, and Vulnerability Assessment, DIMVA 2011, held in Amsterdam, the Netherlands, in July 2011. The 11 full papers presented together with two short papers were carefully reviewed and selected from 41intial submissions. The papers are organized in topical sections on network security, attacks, Web security, and host security.

Book Handbook of Research on Serious Games as Educational  Business and Research Tools

Download or read book Handbook of Research on Serious Games as Educational Business and Research Tools written by Cruz-Cunha, Maria Manuela and published by IGI Global. This book was released on 2012-02-29 with total page 1434 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.

Book ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance

Download or read book ECMLG 2011 Proceedings of the 7th European Conference on Management Leadership and Governance written by Charles Despres and published by Academic Conferences Limited. This book was released on 2011-06-10 with total page 826 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Evaluating User Experience in Games

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt and published by Springer Science & Business Media. This book was released on 2010-04-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

Book Computer Technology and Computer Programming

Download or read book Computer Technology and Computer Programming written by James L. Antonakos and published by CRC Press. This book was released on 2016-04-19 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title includes a number of Open Access chapters.Covering a broad range of new topics in computer technology and programming, this volume discusses encryption techniques, SQL generation, Web 2.0 technologies, and visual sensor networks. It also examines reconfigurable computing, video streaming, animation techniques, and more. Readers will lear

Book Advances in Network Security and Applications

Download or read book Advances in Network Security and Applications written by David C. Wyld and published by Springer. This book was released on 2011-06-30 with total page 677 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Conference on Network Security and Applications held in Chennai, India, in July 2011. The 63 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers address all technical and practical aspects of security and its applications for wired and wireless networks and are organized in topical sections on network security and applications, ad hoc, sensor and ubiquitous computing, as well as peer-to-peer networks and trust management.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2016-06-10 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016. The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial andmilitary sectors.

Book Intrusion Detection and Prevention for Mobile Ecosystems

Download or read book Intrusion Detection and Prevention for Mobile Ecosystems written by Georgios Kambourakis and published by CRC Press. This book was released on 2017-09-06 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents state-of-the-art contributions from both scientists and practitioners working in intrusion detection and prevention for mobile networks, services, and devices. It covers fundamental theory, techniques, applications, as well as practical experiences concerning intrusion detection and prevention for the mobile ecosystem. It also includes surveys, simulations, practical results and case studies.

Book Computer Aided Systems Theory    EUROCAST 2011

Download or read book Computer Aided Systems Theory EUROCAST 2011 written by Roberto Moreno-Díaz and published by Springer Science & Business Media. This book was released on 2012-01-26 with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume proceedings, LNCS 6927 and LNCS 6928, constitute the papers presented at the 13th International Conference on Computer Aided Systems Theory, EUROCAST 2011, held in February 2011 in Las Palmas de Gran Canaria, Spain. The total of 160 papers presented were carefully reviewed and selected for inclusion in the books. The contributions are organized in topical sections on concepts and formal tools; software applications; computation and simulation in modelling biological systems; intelligent information processing; heurist problem solving; computer aided systems optimization; model-based system design, simulation, and verification; computer vision and image processing; modelling and control of mechatronic systems; biomimetic software systems; computer-based methods for clinical and academic medicine; modeling and design of complex digital systems; mobile and autonomous transportation systems; traffic behaviour, modelling and optimization; mobile computing platforms and technologies; and engineering systems applications.

Book Making Deep Games

    Book Details:
  • Author : Doris C. Rusch
  • Publisher : CRC Press
  • Release : 2017-01-12
  • ISBN : 1317607708
  • Pages : 206 pages

Download or read book Making Deep Games written by Doris C. Rusch and published by CRC Press. This book was released on 2017-01-12 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Like movies, television, and other preceding forms of media, video games are undergoing a dynamic shift in its content and perception. While the medium can still be considered in its infancy, the mark of true artistry and conceptual depth is detectable in the evolving styles, various genres and game themes. Doris C. Rusch’s, Making Deep Games, combines this insight along with the discussion of the expressive nature of games, various case studies, and hands-on design exercises. This book offers a perspective into how to make games that tackle the whole bandwidth of the human experience; games that teach us something about ourselves, enable thought-provoking, emotionally rich experiences and promote personal and social change. Grounded in cognitive linguistics, game studies and the reflective practice of game design, Making Deep Games explores systematic approaches for how to approach complex abstract concepts, inner processes, and emotions through the specific means of the medium. It aims to shed light on how to make the multifaceted aspects of the human condition tangible through gameplay experiences.