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Book Proceedings of the International Symposium on Computational Aesthetics in Graphics  Visualization  and Imaging

Download or read book Proceedings of the International Symposium on Computational Aesthetics in Graphics Visualization and Imaging written by Douglas Cunningham and published by . This book was released on 2011-08-05 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: SBIM/NPAR/CAe 2011: Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics Aug 05, 2011-Aug 07, 2011 Vancouver, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Computational Aesthetics 2012

Download or read book Computational Aesthetics 2012 written by and published by . This book was released on 2012 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the First Eurographics Conference on Computational Aesthetics in Graphics  Visualization and Imaging

Download or read book Proceedings of the First Eurographics Conference on Computational Aesthetics in Graphics Visualization and Imaging written by László Neumann and published by . This book was released on 2005 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Aesthetic Computing

    Book Details:
  • Author : Paul A. Fishwick
  • Publisher : MIT Press
  • Release : 2006
  • ISBN : 0262562375
  • Pages : 477 pages

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Book Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics  Visualization  and Imaging

Download or read book Proceedings of the Eighth Annual Symposium on Computational Aesthetics in Graphics Visualization and Imaging written by ACM Digital Library and published by . This book was released on 2012 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image and Graphics

    Book Details:
  • Author : Yao Zhao
  • Publisher : Springer
  • Release : 2017-12-29
  • ISBN : 3319715984
  • Pages : 684 pages

Download or read book Image and Graphics written by Yao Zhao and published by Springer. This book was released on 2017-12-29 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9th International Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from 370 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.

Book Computer Vision   ECCV 2014 Workshops

Download or read book Computer Vision ECCV 2014 Workshops written by Lourdes Agapito and published by Springer. This book was released on 2015-03-18 with total page 854 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8925, 8926, 8927, and 8928 comprises the refereed post-proceedings of the Workshops that took place in conjunction with the 13th European Conference on Computer Vision, ECCV 2014, held in Zurich, Switzerland, in September 2014. The 203 workshop papers were carefully reviewed and selected for inclusion in the proceedings. They were presented at workshops with the following themes: where computer vision meets art; computer vision in vehicle technology; spontaneous facial behavior analysis; consumer depth cameras for computer vision; "chalearn" looking at people: pose, recovery, action/interaction, gesture recognition; video event categorization, tagging and retrieval towards big data; computer vision with local binary pattern variants; visual object tracking challenge; computer vision + ontology applies cross-disciplinary technologies; visual perception of affordance and functional visual primitives for scene analysis; graphical models in computer vision; light fields for computer vision; computer vision for road scene understanding and autonomous driving; soft biometrics; transferring and adapting source knowledge in computer vision; surveillance and re-identification; color and photometry in computer vision; assistive computer vision and robotics; computer vision problems in plant phenotyping; and non-rigid shape analysis and deformable image alignment. Additionally, a panel discussion on video segmentation is included. .

Book Computational Color Imaging

Download or read book Computational Color Imaging written by Raimondo Schettini and published by Springer. This book was released on 2011-04-03 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Computational Color Imaging Workshop, CCIW 2010, held in Milan, Italy, in April 2010. The 16 revised full papers, presented together with three invited papers, were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on computational photography, color and perception, color imaging, and computational imaging.

Book Graphics Interface 2014

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Book Image and Video Based Artistic Stylisation

Download or read book Image and Video Based Artistic Stylisation written by Paul Rosin and published by Springer Science & Business Media. This book was released on 2012-10-29 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Book Smart Graphics

    Book Details:
  • Author : Yaxi Chen
  • Publisher : Springer
  • Release : 2017-03-24
  • ISBN : 3319538381
  • Pages : 218 pages

Download or read book Smart Graphics written by Yaxi Chen and published by Springer. This book was released on 2017-03-24 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th International Symposium on Smart Graphics, SG 2015, held in Chengdu, China, in August 2015. The 17 full and 3 short papers presented in this volume were carefully reviewed and selected from 35 submissions. They are organized in topical sections named: graphics, sketching and visualization, automation and evaluation, image processing, and posters and demo session.

Book Information Modelling and Knowledge Bases XXX

Download or read book Information Modelling and Knowledge Bases XXX written by T. Endrjukaite and published by IOS Press. This book was released on 2019-01-03 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Information modeling and knowledge bases have become essential subjects in the last three decades, not only in academic communities related to information systems and computer science, but also in the areas of business where information technology is applied. This book presents the proceedings of the 28th International Conference on Information Modelling and Knowledge Bases (EJC2018), held in Riga, Latvia from 4–8 June 2018. The aim of the conference was to bring together experts with a common interest in the understanding and solving of problems on information modelling and knowledge bases, as well as those from different areas of computer science and other disciplines who apply the results of research to practice. The 39 accepted papers collected here cover a variety of topics, including: conceptual modeling; knowledge and information modeling and discovery; linguistic modeling; cross-cultural communication and social computing; multimedia data modeling and systems; and environmental modeling and engineering. The book will be of interest to researchers and practitioners alike, and to anyone wanting a better understanding of current advances in information technology.

Book Interactive Sketch based Interfaces and Modelling for Design

Download or read book Interactive Sketch based Interfaces and Modelling for Design written by Alexandra Bonnici and published by CRC Press. This book was released on 2023-05-31 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Book Computational Photography

Download or read book Computational Photography written by Rastislav Lukac and published by CRC Press. This book was released on 2017-12-19 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational photography refers broadly to imaging techniques that enhance or extend the capabilities of digital photography. This new and rapidly developing research field has evolved from computer vision, image processing, computer graphics and applied optics—and numerous commercial products capitalizing on its principles have already appeared in diverse market applications, due to the gradual migration of computational algorithms from computers to imaging devices and software. Computational Photography: Methods and Applications provides a strong, fundamental understanding of theory and methods, and a foundation upon which to build solutions for many of today's most interesting and challenging computational imaging problems. Elucidating cutting-edge advances and applications in digital imaging, camera image processing, and computational photography, with a focus on related research challenges, this book: Describes single capture image fusion technology for consumer digital cameras Discusses the steps in a camera image processing pipeline, such as visual data compression, color correction and enhancement, denoising, demosaicking, super-resolution reconstruction, deblurring, and high dynamic range imaging Covers shadow detection for surveillance applications, camera-driven document rectification, bilateral filtering and its applications, and painterly rendering of digital images Presents machine-learning methods for automatic image colorization and digital face beautification Explores light field acquisition and processing, space-time light field rendering, and dynamic view synthesis with an array of cameras Because of the urgent challenges associated with emerging digital camera applications, image processing methods for computational photography are of paramount importance to research and development in the imaging community. Presenting the work of leading experts, and edited by a renowned authority in digital color imaging and camera image processing, this book considers the rapid developments in this area and addresses very particular research and application problems. It is ideal as a stand-alone professional reference for design and implementation of digital image and video processing tasks, and it can also be used to support graduate courses in computer vision, digital imaging, visual data processing, and computer graphics, among others.

Book Aesthetics and Neuroscience

Download or read book Aesthetics and Neuroscience written by Zoï Kapoula and published by Springer. This book was released on 2016-11-30 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited monograph provides a compelling analysis of the interplay between neuroscience and aesthetics. The book broaches a wide spectrum of topics including, but not limited to, mathematics and creator algorithms, neurosciences of artistic creativity, paintings and dynamical systems as well as computational research for architecture. The international authorship is genuinely interdisciplinary and the target audience primarily comprises readers interested in transdisciplinary research between neuroscience and the broad field of aesthetics.

Book The Routledge Companion to Video Game Studies

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.