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Book Proceedings of the International Conference on Simulation and Multimedia in Engineering Education   Virtual Worlds and Simulation

Download or read book Proceedings of the International Conference on Simulation and Multimedia in Engineering Education Virtual Worlds and Simulation written by Hamid Vakilzadian and published by . This book was released on 2001 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Software Engineering Perspectives in Computer Game Development

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Book Proceedings of the Virtual Worlds and Simulation Conference  VWSIM  98

Download or read book Proceedings of the Virtual Worlds and Simulation Conference VWSIM 98 written by Christopher Landauer and published by . This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Worlds

    Book Details:
  • Author : Jean-Claude Heudin
  • Publisher : Springer
  • Release : 2003-06-26
  • ISBN : 3540450165
  • Pages : 325 pages

Download or read book Virtual Worlds written by Jean-Claude Heudin and published by Springer. This book was released on 2003-06-26 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.

Book Proceedings of the 3rd International Conference on Creative Multimedia 2023  ICCM 2023

Download or read book Proceedings of the 3rd International Conference on Creative Multimedia 2023 ICCM 2023 written by Fauzan Mustaffa and published by Springer Nature. This book was released on 2023-12-16 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an open access book. The Faculty of Creative Multimedia (FCM), Multimedia University will hold the 3rd International Conference on Creative Multimedia 2023 (ICCM2023) on 26–28 July 2023 (Virtual Conference). ICCM2023 invites prospective authors to take part by submitting research papers in pursuing the vibrant discourse of creative multimedia. ICCM2023 aims to bring together related research scholars, educators, practitioners, policymakers, enthusiasts, fellow students, and design entrepreneurs from various perspectives, disciplines, and fields to share and exchange their research experiences and results on all aspects of arts, design, and creative media technologies. ICCM2023 embraces possibilities, provides an interdisciplinary forum for all stakeholders to present and discuss current trends, innovations, and concerns, as well as practical issues and solutions in the field of creative multimedia. We welcome high-quality research contributions dealing with original and unpublished results on fundamental, conceptual, empirical and experimental work in all areas of arts, design and creative media technologies.

Book Index of Conference Proceedings

Download or read book Index of Conference Proceedings written by British Library. Document Supply Centre and published by . This book was released on 2002 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International Conference on Simulation and Multimedia in Engineering Education

Download or read book International Conference on Simulation and Multimedia in Engineering Education written by Hal Tharp and published by Society for Computer Simulation. This book was released on 1999-01-01 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Workshop Proceedings of the 9th International Conference on Intelligent Environments

Download or read book Workshop Proceedings of the 9th International Conference on Intelligent Environments written by J.A. Botía and published by IOS Press. This book was released on 2013-07-26 with total page 808 pages. Available in PDF, EPUB and Kindle. Book excerpt: Intelligent Environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 9th International Conference on Intelligent Environments (IE ‘13), held in Athens, Greece, in July 2013. The workshops which were presented in the context of this conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include artificial intelligence techniques for ambient intelligence; applications of affective computing in intelligent environments; smart offices and other workplaces; intelligent environment technology in education for creative learning; museums as intelligent environments; the application of intelligent environment technologies in the urban context for creating more sociable, intelligent cities and for constructing urban intelligence. IE can enrich user experience, better manage the environment’s resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.

Book Healthcare Simulation and Online Learning

Download or read book Healthcare Simulation and Online Learning written by Zaleha Abdullah Mahdy and published by Frontiers Media SA. This book was released on 2022-07-05 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the European Cognitive Science Conference 2007

Download or read book Proceedings of the European Cognitive Science Conference 2007 written by Stella Vosniadou and published by Taylor & Francis. This book was released on 2017-09-29 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the invited lectures, invited symposia, symposia, papers and posters presented at the 2nd European Cognitive Science Conference held in Greece in May 2007. The papers presented in this volume range from empirical psychological studies and computational models to philosophical arguments, meta-analyses and even to neuroscientific experimentation. The quality of the work shows that the Cognitive Science Society in Europe is an exciting and vibrant one. There are 210 contributions by cognitive scientists from 27 different countries, including USA, France, UK, Germany, Greece, Italy, Belgium, Japan, Spain, the Netherlands, and Australia. This book will be of interest to anyone concerned with current research in Cognitive Science.

Book Systems  Software and Services Process Improvement

Download or read book Systems Software and Services Process Improvement written by Rory V. O’Connor and published by Springer. This book was released on 2015-10-15 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 22st EuroSPI conference, held in Ankara, Turkey, in September/October 2015.The 18 revised papers presented together with 9 selected key notes and workshop papers were carefully reviewed and selected from 49 submissions. They are organized in topical sections on SPI themed case studies; SPI approaches in safety-critical domains; SPI in social and organizational issues; software process improvement best practices; models and optimization approaches in SPI; SPI and process assessment; creating environments supporting innovation and improvement; social aspects of SPI: conflicts, games, gamification and other social approaches; risk management and functional safety management.

Book Increasing Student Engagement and Retention Using Immersive Interfaces

Download or read book Increasing Student Engagement and Retention Using Immersive Interfaces written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2012-12-05 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.