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EBookClubs

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Book Computational Aesthetics 2012

Download or read book Computational Aesthetics 2012 written by and published by . This book was released on 2012 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the International Symposium on Computational Aesthetics in Graphics  Visualization  and Imaging

Download or read book Proceedings of the International Symposium on Computational Aesthetics in Graphics Visualization and Imaging written by Douglas Cunningham and published by . This book was released on 2011-08-05 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: SBIM/NPAR/CAe 2011: Joint Symposia on Sketch-Based Interfaces and Modeling, Non-Photorealistic Animation and Computational Aesthetics Aug 05, 2011-Aug 07, 2011 Vancouver, Canada. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Proceedings of the First Eurographics Conference on Computational Aesthetics in Graphics  Visualization and Imaging

Download or read book Proceedings of the First Eurographics Conference on Computational Aesthetics in Graphics Visualization and Imaging written by László Neumann and published by . This book was released on 2005 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Multimedia Information Processing   PCM 2016

Download or read book Advances in Multimedia Information Processing PCM 2016 written by Enqing Chen and published by Springer. This book was released on 2016-11-25 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016. The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions. The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2018-07-13 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Book Computer Vision     ACCV 2016 Workshops

Download or read book Computer Vision ACCV 2016 Workshops written by Chu-Song Chen and published by Springer. This book was released on 2017-03-14 with total page 647 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set, consisting of LNCS 10116, 10117, and 10118, contains carefully reviewed and selected papers presented at 17 workshops held in conjunction with the 13th Asian Conference on Computer Vision, ACCV 2016, in Taipei, Taiwan in November 2016. The 134 full papers presented were selected from 223 submissions. LNCS 10116 contains the papers selected

Book Pattern Recognition and Image Analysis

Download or read book Pattern Recognition and Image Analysis written by Aythami Morales and published by Springer Nature. This book was released on 2019-09-21 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2-volume set constitutes the refereed proceedings of the 9th Iberian Conference on Pattern Recognition and Image Analysis, IbPRIA 2019, held in Madrid, Spain, in July 2019. The 99 papers in these volumes were carefully reviewed and selected from 137 submissions. They are organized in topical sections named: Part I: best ranked papers; machine learning; pattern recognition; image processing and representation. Part II: biometrics; handwriting and document analysis; other applications.

Book Algorithmic Foundations of Robotics XII

Download or read book Algorithmic Foundations of Robotics XII written by Ken Goldberg and published by Springer Nature. This book was released on 2020-05-06 with total page 931 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the outcomes of the 12th International Workshop on the Algorithmic Foundations of Robotics (WAFR 2016). WAFR is a prestigious, single-track, biennial international meeting devoted to recent advances in algorithmic problems in robotics. Robot algorithms are an important building block of robotic systems and are used to process inputs from users and sensors, perceive and build models of the environment, plan low-level motions and high-level tasks, control robotic actuators, and coordinate actions across multiple systems. However, developing and analyzing these algorithms raises complex challenges, both theoretical and practical. Advances in the algorithmic foundations of robotics have applications to manufacturing, medicine, distributed robotics, human–robot interaction, intelligent prosthetics, computer animation, computational biology, and many other areas. The 2016 edition of WAFR went back to its roots and was held in San Francisco, California – the city where the very first WAFR was held in 1994. Organized by Pieter Abbeel, Kostas Bekris, Ken Goldberg, and Lauren Miller, WAFR 2016 featured keynote talks by John Canny on “A Guided Tour of Computer Vision, Robotics, Algebra, and HCI,” Erik Demaine on “Replicators, Transformers, and Robot Swarms: Science Fiction through Geometric Algorithms,” Dan Halperin on “From Piano Movers to Piano Printers: Computing and Using Minkowski Sums,” and by Lydia Kavraki on “20 Years of Sampling Robot Motion.” Furthermore, it included an Open Problems Session organized by Ron Alterovitz, Florian Pokorny, and Jur van den Berg. There were 58 paper presentations during the three-day event. The organizers would like to thank the authors for their work and contributions, the reviewers for ensuring the high quality of the meeting, the WAFR Steering Committee led by Nancy Amato as well as WAFR’s fiscal sponsor, the International Federation of Robotics Research (IFRR), led by Oussama Khatib and Henrik Christensen. WAFR 2016 was an enjoyable and memorable event.

Book Aesthetic Computing

    Book Details:
  • Author : Paul A. Fishwick
  • Publisher : MIT Press
  • Release : 2006
  • ISBN : 0262562375
  • Pages : 477 pages

Download or read book Aesthetic Computing written by Paul A. Fishwick and published by MIT Press. This book was released on 2006 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.

Book The Routledge Companion to Video Game Studies

Download or read book The Routledge Companion to Video Game Studies written by Mark J.P. Wolf and published by Taylor & Francis. This book was released on 2023-06-19 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are chapters examining topics such as preservation; augmented, mixed, and virtual reality; eSports; disability; diversity; and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike.

Book Proceedings of the 8th ACM Eurographics Expressive Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering

Download or read book Proceedings of the 8th ACM Eurographics Expressive Symposium on Computational Aesthetics and Sketch Based Interfaces and Modeling and Non Photorealistic Animation and Rendering written by Dieter Fellner and published by . This book was released on 2019 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computational Color Imaging

Download or read book Computational Color Imaging written by Raimondo Schettini and published by Springer. This book was released on 2011-04-03 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Computational Color Imaging Workshop, CCIW 2010, held in Milan, Italy, in April 2010. The 16 revised full papers, presented together with three invited papers, were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on computational photography, color and perception, color imaging, and computational imaging.

Book Comptes Rendus   Interface Graphique

Download or read book Comptes Rendus Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Single Sensor Imaging

Download or read book Single Sensor Imaging written by Rastislav Lukac and published by CRC Press. This book was released on 2018-10-03 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Decade of Extraordinary Growth The past decade has brought a surge of growth in the technologies for digital color imaging, multidimensional signal processing, and visual scene analysis. These advances have been crucial to developing new camera-driven applications and commercial products in digital photography. Single-Sensor Imaging: Methods and Applications for Digital Cameras embraces this extraordinary progress, comprehensively covering state-of-the-art systems, processing techniques, and emerging applications. Experts Address Challenges and Trends Single-Sensor Imaging: Methods and Applications for Digital Cameras presents leading experts elucidating their own accomplishments in developing the technologies reshaping this field. The editor invited renowned authorities to address specific research challenges and recent trends in their particular areas of expertise. The book discusses single-sensor digital color imaging fundamentals, including reusable embedded software platform, digital camera image processing chain, optical filter and color filter array designs. It also details the latest techniques and approaches in contemporary and traditional digital camera color image processing and analysis for various sophisticated applications, including: Demosaicking and color restoration White balancing and color transfer Color and exposure correction Image denoising and color enhancement Image compression and storage formats Red-eye detection and removal Image resizing Video-demosaicking and superresolution imaging Image and video stabilization A Solid Foundation of Knowledge to Solve Problems Single-Sensor Imaging: Methods and Applications for Digital Cameras builds a strong fundamental understanding of theory and methods for solving many of today’s most interesting and challenging problems in digital color image and video acquisition, analysis, processing, and storage. A broad survey of the existing solutions and relevant literature makes this book a valuable resource both for researchers and those applying rapidly evolving digital camera technologies.

Book Graphics Interface 2014

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Book Discovery Science

    Book Details:
  • Author : Petra Kralj Novak
  • Publisher : Springer Nature
  • Release : 2019-10-18
  • ISBN : 3030337782
  • Pages : 555 pages

Download or read book Discovery Science written by Petra Kralj Novak and published by Springer Nature. This book was released on 2019-10-18 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 22nd International Conference on Discovery Science, DS 2019, held in Split, Coratia, in October 2019. The 21 full and 19 short papers presented together with 3 abstracts of invited talks in this volume were carefully reviewed and selected from 63 submissions. The scope of the conference includes the development and analysis of methods for discovering scientific knowledge, coming from machine learning, data mining, intelligent data analysis, big data analysis as well as their application in various scientific domains. The papers are organized in the following topical sections: Advanced Machine Learning; Applications; Data and Knowledge Representation; Feature Importance; Interpretable Machine Learning; Networks; Pattern Discovery; and Time Series.