Download or read book Software Engineering for Games in Serious Contexts written by Kendra M. L. Cooper and published by Springer Nature. This book was released on 2023-10-23 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Download or read book Proceedings of the 6th International Conference on Current Issues in Education ICCIE 2023 written by Paramita Cahyaningrum Kuswandi and published by Springer Nature. This book was released on 2024 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ECGBL2011 Proceedings of the 5th European Conference on Games Based Learning written by Dimitris Gouscos and published by Academic Conferences and Publishing International. This book was released on with total page 679 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of The Fifth International Network Conference 2005 INC 2005 written by Steven Furnell and published by Lulu.com. This book was released on 2005 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ECGBL 2022 16th European Conference on Game Based Learning written by Conceição Costa and published by Academic Conferences and publishing limited. This book was released on 2022-10-06 with total page 842 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Games and Software Engineering written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2015-05-08 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to
Download or read book GAS 2016 written by and published by . This book was released on 2016 with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ECGBL 2018 12th European Conference on Game Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2023-07-08 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark. The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected from 7472 submissions. The HCI in Games 2023 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Download or read book ECGBL2013 Proceedings of the 6th European Conference on Games Based Learning written by Patrick Felicia and published by Academic Conferences Limited. This book was released on 2012 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Human Computer Interaction written by Vanessa Agredo-Delgado and published by Springer. This book was released on 2018-12-08 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayán, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education.
Download or read book Engineering Societies in the Agents World V written by Marie-Pierre Gleizes and published by Springer. This book was released on 2005-08-25 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ?rst workshop “Engineering Societies in the Agents World” (ESAW) was held in August 2000, in conjunction with the 14th European Conference on Arti?cial Intelligence (ECAI 2000) in Berlin. It was launched by a group of - searchers who thought that the design and development of MASs (multi-agent systems) not only needed adequate theoretical foundations but also a call for new techniques, methodologies and infrastructures to develop MASs as arti?cial societies. The second ESAW was co-located with the European Agent Summer School (ACAI 2001) in Prague, and mostly focused on logics and languages, middleware, infrastructures and applications. In Madrid, the third ESAW c- centrated on models and methodologies and took place with the “Cooperative Information Agents” workshop (CIA 2002). The fourth ESAW in London was the ?rst one that ran as a stand-alone event: apart from the usual works on methodologies and models, it also stressed the issues of applications and m- tidisciplinary models. Based on the success of previous ESAWs, and also given that the di?cult challenges in the construction of arti?cial societies are not yet fully addressed, the ?fth ESAW workshop was organized in the same spirit as its predecessors. Inparticular,ESAW2004tookplaceattheIRITlaboratoryoftheUniversit ́ e “Paul Sabatier” (Toulouse, France), at the end of October 2004. It was not - located with any other scienti?c event, in the same way as ESAW 2003. ESAW 2004 remained committed to the use of the notion of MASs as the seeds for animated, constructive and highly interdisciplinary discussions about techno- gies,methodologiesandtoolsfortheengineeringofcomplexdistributedsystems.
Download or read book Grand Research Challenges in Games and Entertainment Computing in Brazil GranDGamesBR 2020 2030 written by Rodrigo Pereira dos Santos and published by Springer Nature. This book was released on 2023-03-09 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes selected papers presented during the two events: the First Forum, GranDGamesBR 2020, held in Recife, Brazil, in November 2020, and the Second Forum, GranDGamesBR 2021, held in Gramado, Brazi, in October 2021. The 12 papers presented were thoroughly reviewed and selected from 24 submissions. The topics included in this volume cover the following fields connected to games and entertainment computing: game design, educational games, games evaluation, game-based learning, player experience, human-computer interaction, games industry, business models, game software ecosystems, ethics, serious games, cyberdemocracy, emotional design, computer graphics, cognitive simulation, immersive entertainment, virtual/augmented/extended reality, gamification, and creative process.
Download or read book Embedded Systems and Artificial Intelligence written by Vikrant Bhateja and published by Springer Nature. This book was released on 2020-04-07 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected research papers presented at the First International Conference on Embedded Systems and Artificial Intelligence (ESAI 2019), held at Sidi Mohamed Ben Abdellah University, Fez, Morocco, on 2–3 May 2019. Highlighting the latest innovations in Computer Science, Artificial Intelligence, Information Technologies, and Embedded Systems, the respective papers will encourage and inspire researchers, industry professionals, and policymakers to put these methods into practice.
Download or read book Formal Approaches to Software Testing written by Wolfgang Grieskamp and published by Springer. This book was released on 2006-06-03 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 5th International Workshop on Formal Approaches to Software Testing, FATES 2005, held in Edinburgh, UK, in July 2005 in conjunction with CAV 2005. The book presents 13 revised full papers together with 1 work-in-progress paper. These address formal approaches to testing and use techniques from areas like theorem proving, model checking, constraint resolution, program analysis, abstract interpretation, Markov chains, and various others.
Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: