Download or read book Proceedings of the 4th International Conference on Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2009-04-26 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '09: International Conference on the Foundations of Digital Games (formerly known as: GDCSE) Apr 26, 2009-Apr 30, 2009 Port Canaveral, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book ICFDG 2009 written by Association for Computing Machinery and published by . This book was released on 2009 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Download or read book Proceedings of the 13th International Conference on the Foundations of Digital Games written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the 6th International Conference on Foundations of Digital Games written by Marc Cavazza and published by . This book was released on 2011 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the 12th International Conference on the Foundations of Digital Games written by and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings Ot the 16th International Conference on the Foundations of Digital Games written by and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the International Conference on the Foundations of Digital Games written by Magy Seif El-Nasr and published by . This book was released on 2012-05-29 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '12: International Conference on the Foundations of Digital Games May 29, 2012-Jun 01, 2012 Raleigh, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book Proceedings of the 18th International Conference on the Foundations of Digital Games written by Phil Lopes and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the Fifth International Conference on the Foundations of Digital Games written by Association for Computing Machinery and published by . This book was released on 2010-06-19 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: FDG '10: International Conference on the Foundations of Digital Games Jun 19, 2010-Jun 21, 2010 Pacific Grove, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.
Download or read book Proceedings of the 18th International Conference on the Foundations of Digital Games written by Phil Lopes and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Motion in Games written by Arjan Egges and published by Springer Science & Business Media. This book was released on 2009-11-05 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Zeist, The Netherlands, in November 2009. The 23 papers presented in this volume were carefully reviewed and selected. The topics covered are avoidance behaviour, behaviour and affect, crowd simulation, motion analysis and synthesis, navigation and steering, physics, rendering and video.
Download or read book Proceedings of the 17th International Conference on the Foundations of Digital Games written by Kostas Karpouzis and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Algorithmic and Architectural Gaming Design Implementation and Development written by Kumar, Ashok and published by IGI Global. This book was released on 2012-05-31 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.
Download or read book Advanced Methodologies and Technologies in Artificial Intelligence Computer Simulation and Human Computer Interaction written by Khosrow-Pour, D.B.A., Mehdi and published by IGI Global. This book was released on 2018-09-28 with total page 1221 pages. Available in PDF, EPUB and Kindle. Book excerpt: As modern technologies continue to develop and evolve, the ability of users to adapt with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies through artificial intelligence and computer simulation is necessary to fully realize the potential of tools in the 21st century. Advanced Methodologies and Technologies in Artificial Intelligence, Computer Simulation, and Human-Computer Interaction provides emerging research in advanced trends in robotics, AI, simulation, and human-computer interaction. Readers will learn about the positive applications of artificial intelligence and human-computer interaction in various disciples such as business and medicine. This book is a valuable resource for IT professionals, researchers, computer scientists, and researchers invested in assistive technologies, artificial intelligence, robotics, and computer simulation.
Download or read book Handbook of Research on Revisioning and Reconstructing Higher Education After Global Crises written by Hai-Jew, Shalin and published by IGI Global. This book was released on 2023-01-20 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global challenges, in a chaotic context, are ever in play, emerging and receding in time. At the present moment, the global challenges of the COVID-19 pandemic have resulted in several years of mass-scale challenges and lost learning and socialization from K-12 to higher education for many. The pandemic has been a high consequence and continuing event. Universities and colleges have been under unprecedented budgetary strain. Despite all the immense and irreparable human losses, humanity is moving forward with lessons from the past several years. The Handbook of Research on Revisioning and Reconstructing Higher Education After Global Crises explores how global higher education will recover from the global pandemic at the micro-, meso-, and macro-levels, and how they will re-establish their relevance for teaching and learning, research and innovation, and social contributions. Covering topics such as campus life, online library services, and Indigenous students, this major reference work is an essential resource for educators and administrators of higher education, government officials, students of higher education, librarians, researchers, and academicians.
Download or read book FDG 19 written by Foaad Khosmood and published by . This book was released on 2019 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: