Download or read book Intelligent Technologies for Interactive Entertainment written by Martin Clayton and published by Springer Nature. This book was released on with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Intelligent Technologies for Interactive Entertainment written by Ronald Poppe and published by Springer. This book was released on 2016-11-11 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Intelligent technologies for Interactive Entertainment, INTETAIN 2016, held in Utrecht, The Netherlands, in June 2016. The 19 full papers, 5 short and 6 workshop papers were selected from 49 submissions and present novel interactive techniques and their application in entertainment, education, culture and art. The papers are grouped in six thematic sessions: serious games, novel applications and tools, exertion games, persuasion and motivation, interaction technologies and game studies.
Download or read book Intelligent Technologies for Interactive Entertainment written by Zhihan Lv and published by Springer Nature. This book was released on 2022-03-24 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies for interactive entertainment. The 25 full papers presented at the conference and thus included in this book were selected from 50 submissions, and present novel and innovative work in areas including art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction, learning, or entertainment experiences. The papers are grouped in 2 sessions of thematic issues on emerging applications and augmented reality.
Download or read book Intelligent Technologies for Interactive Entertainment written by Paulo Cortez and published by Springer. This book was released on 2019-03-30 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.
Download or read book Intelligent Technologies for Interactive Entertainment written by Navid Shaghaghi and published by Springer Nature. This book was released on 2021-05-18 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2020. Due to COVID-19 pandemic the conference was held virtually. The 19 full papers were selected from 49 submissions and present novel, and innovative work in areas including in art, science, design and engineering regarding computer-based systems or devices that provide intelligent human interaction or entertainment experience. The papers are grouped in sessions on thematical issues on Big Ideas and Ethics; Haptics, Audio, and Internet of Things (IoT); Industry and Government; Machine Learning (ML); and Extended Reality (XR) and Human Computer Interaction (HCI).
Download or read book Proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment INTETAIN 2015 written by International Conference on Intelligent Technologies for Interactive Entertainment and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Interactivity Game Creation Design Learning and Innovation written by Anthony L. Brooks and published by Springer. This book was released on 2017-03-17 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of two conferences: The 5th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2016) and the First International Conference on Design, Learning and Innovation (DLI 2016). ArtsIT is reflecting trends in the expanding field of digital art, interactive art, and how game creation is considered an art form. The decision was made to augment the title of ArtsIT to be in future known as “The International Conference on Interactivity, Game Creation, Design, Learning, and Innovation”. The event was hosted in Esbjerg, Denmark in May 2016 and attracted 76 submissions from which 34 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology.
Download or read book Applications and Usability of Interactive TV written by María J. Abásolo and published by Springer Nature. This book was released on 2022-12-16 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly refereed and revised selected papers from the 10th Iberoamerican Conference on Applications and Usability of Interactive TV, jAUTI 2021, held in Sangolqui, Ecuador, during December 2–3, 2021. The 9 full papers included in this book were carefully reviewed and selected from 25 submissions. They were organized in topical sections as follows: Usability and UX; interaction techniques and accesibility; and technologies, services, and applications for interactive digital TV.
Download or read book Intelligent Technologies for Interactive Entertainment written by Yoram Chisik and published by Springer. This book was released on 2018-02-19 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences.
Download or read book Intelligent Marine Robotics Modelling Simulation and Applications written by Cheng Siong Chin and published by MDPI. This book was released on 2020-04-24 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biennial Congress of the Italian Society of Oral Pathology and Medicine (SIPMO) is an International meeting dedicated to the growing diagnostic challenges in the oral pathology and medicine field. The III International and XV National edition will be a chance to discuss clinical conditions which are unusual, rare, or difficult to define. Many consolidated national and international research groups will be involved in the debate and discussion through special guest lecturers, academic dissertations, single clinical case presentations, posters, and degree thesis discussions. The SIPMO Congress took place from the 17th to the 19th of October 2019 in Bari (Italy), and the enclosed copy of Proceedings is a non-exhaustive collection of abstracts from the SIPMO 2019 contributions.
Download or read book Proceedings of the Future Technologies Conference FTC 2019 written by Kohei Arai and published by Springer Nature. This book was released on 2019-10-09 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents state-of-the-art intelligent methods and techniques for solving real-world problemsand offers a vision of future research. Featuring 143 papers from the 4th Future Technologies Conference, held in San Francisco, USA, in 2019, it covers a wide range of important topics, including, but not limited to, computing, electronics, artificial intelligence, robotics, security and communications and their applications to the real world. As such, it is an interesting, exciting and inspiring read.
Download or read book Game Design and Intelligent Interaction written by Ioannis Deliyannis and published by BoD – Books on Demand. This book was released on 2020-04-01 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents a collection of chapters that focus on the design, use, and evaluation of games and the application of gamification processes in serious learning scenarios. This is clearly the way of the future, as those technologies are currently being used to change the way we explore, learn, and share our knowledge with others. The field will evolve in the near future with the use of new delivery platforms, while various technologies will merge into more concrete media, including wearable multipurpose devices. This book presents a series of design and evaluation case studies enabling the reader to appreciate the complexity of the task in hand, sample different case studies, and appreciate how different requirements can be met using game design and evaluation theory, analysis, and implementation.
Download or read book Applications and Usability of Interactive TV written by María José Abásolo and published by Springer. This book was released on 2017-07-11 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th Iberoamerican Conference on Applications and Usability of Interactive TV , jAUTI 2016, held in conjunction with the III International Congress on Information Engineering and Information Systems, in La Habana, Cuba, in November 2016. The 11 full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on IDTV content production and recommendation; video consumption and preservation; social TV; IDTV interaction techniques; IDTV user experiences.
Download or read book Emotion Recognition written by Amit Konar and published by John Wiley & Sons. This book was released on 2015-01-27 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: A timely book containing foundations and current research directions on emotion recognition by facial expression, voice, gesture and biopotential signals This book provides a comprehensive examination of the research methodology of different modalities of emotion recognition. Key topics of discussion include facial expression, voice and biopotential signal-based emotion recognition. Special emphasis is given to feature selection, feature reduction, classifier design and multi-modal fusion to improve performance of emotion-classifiers. Written by several experts, the book includes several tools and techniques, including dynamic Bayesian networks, neural nets, hidden Markov model, rough sets, type-2 fuzzy sets, support vector machines and their applications in emotion recognition by different modalities. The book ends with a discussion on emotion recognition in automotive fields to determine stress and anger of the drivers, responsible for degradation of their performance and driving-ability. There is an increasing demand of emotion recognition in diverse fields, including psycho-therapy, bio-medicine and security in government, public and private agencies. The importance of emotion recognition has been given priority by industries including Hewlett Packard in the design and development of the next generation human-computer interface (HCI) systems. Emotion Recognition: A Pattern Analysis Approach would be of great interest to researchers, graduate students and practitioners, as the book Offers both foundations and advances on emotion recognition in a single volume Provides a thorough and insightful introduction to the subject by utilizing computational tools of diverse domains Inspires young researchers to prepare themselves for their own research Demonstrates direction of future research through new technologies, such as Microsoft Kinect, EEG systems etc.
Download or read book Advances in Usability User Experience Wearable and Assistive Technology written by Tareq Z. Ahram and published by Springer Nature. This book was released on 2021-07-07 with total page 1163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses emerging issues in usability, interface design, human–computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interactions with products, services and systems and focuses on finding effective approaches for improving the user experience. It also discusses key issues in designing and providing assistive devices and services for individuals with disabilities or impairment, offering them support with mobility, communication, positioning, environmental control and daily living. The book covers modeling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Further topics include virtual reality, digital environments, gaming, heuristic evaluation and forms of device interface feedback (e.g. visual and haptic). Based on the AHFE 2021 Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, held virtually on 25–29 July, 2021, from USA, this book provides academics and professionals with an extensive source of information and a timely guide to tools, applications and future challenges in these fields.
Download or read book HCI International 2022 Late Breaking Papers HCI for Health Well being Universal Access and Healthy Aging written by Vincent G. Duffy and published by Springer Nature. This book was released on 2022-10-15 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings LNCS 13521 constitutes the refereed proceedings of the 24th International Conference on Human-Computer Interaction, HCII 2022, which was held virtually as part of the 24th International Conference, HCII 2022, in June 26 to July 1, 2022. HCII 2022 received a total of 5583 submissions from academia, research institutes, industry, and governmental agencies from 88 countries submitted contributions, and 1276 papers and 275 posters were included in the proceedings that were published just before the start of the conference. Additionally, 296 papers and 181 posters are included in the volumes of the proceedings published after the conference, as “Late Breaking Work” (papers and posters). The contributions thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Download or read book The Oxford Handbook of Entertainment Theory written by Peter Vorderer and published by Oxford University Press. This book was released on 2021-02-12 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of new digital technologies has given rise to an entirely changed media landscape and revolutionized how we seek entertainment. Older entertainment media like novels, radio, and film have been joined by a host of digital media that smartphones allow us to carry almost anywhere and at all times, from video games and social media to video on demand services. This unprecedented ubiquity of entertainment media calls for new and more sophisticated theories that help us understand the fascination that different entertainment media exert on us and how they change the human experience. The Oxford Handbook of Entertainment Theory surveys and furthers the most influential psychology-driven research on media entertainment to illuminate how people are drawn into media experiences. The 41 chapters in this Handbook not only offer fresh perspectives on established theories but also introduce emerging models and highlight the importance of considering the diverse backgrounds of media users when conducting research. They also cover the motivations and reactions of media users in relationship to different types of media, the trend towards interactive media such as video games and virtual reality, and particularly popular media contents like sexuality, violence, sports, and the news. As the most comprehensive overview of psychology-based research on media entertainment available, this Handbook is an invaluable resource for seasoned researchers and those beginning to learn about the field alike.