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Book Computer Vision  Imaging and Computer Graphics Theory and Applications

Download or read book Computer Vision Imaging and Computer Graphics Theory and Applications written by Dominique Bechmann and published by Springer. This book was released on 2019-07-23 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, held in Funchal-Madeira, Portugal, in January 2018. The 18 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 317 submissions. The papers contribute to the understanding of relevant trends of current research on computer graphics; human computer interaction; information visualization; computer vision.

Book Visual Information Communication

Download or read book Visual Information Communication written by Mao Lin Huang and published by Springer Science & Business Media. This book was released on 2009-10-20 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visual communication through graphical and sign languages has long been conducted among human beings of different backgrounds and cultures, and in recent decades between human and machine. In today's digital world, visual information is typically encoded with various metaphors commonly used in daily life to facilitate rapid comprehension and easy analysis during the communication process. Visual information communication generally encompasses information visualization, graphical user-interfaces, visual analytics, visual languages and multi-media processing. It has been successfully employed in knowledge discovery, end-user programming, modeling, rapid systems prototyping, education, and design activities by people of many disciplines including architects, artists, children, engineers, and scientists. In addition, visual information is increasingly being used to facilitate human-human communication through the Internet and Web technology, and electronic mobile devices. This manuscript provides the cutting-edge techniques, approaches and the latest ongoing researches in the context of visual information communication. It is a collection of 24 chapters selected from more than 60 submissions to the VINCI'09 - 2009 Visual Information Communications International Conference, that is held in Sydney Australia, September 2009. These chapters were selected through a stringent review process to ensure their high standard in quality, significance and relevance. Each chapter was reviewed by at least two international Program Committee members of VINCI’09. The book covers a broad range of contents in five key sub-areas of visual information communication, including.

Book Computer Graphics

    Book Details:
  • Author : Jonas Gomes
  • Publisher : CRC Press
  • Release : 2012-04-24
  • ISBN : 1568815808
  • Pages : 562 pages

Download or read book Computer Graphics written by Jonas Gomes and published by CRC Press. This book was released on 2012-04-24 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Theory and Practice provides a complete and integrated introduction to this area. The book only requires basic knowledge of calculus and linear algebra, making it an accessible introductory text for students. It focuses on conceptual aspects of computer graphics, covering fundamental mathematical theories and models and the inherent problems in implementing them. In so doing, the book introduces readers to the core challenges of the field and provides suggestions for further reading and studying on various topics. For each conceptual problem described, solution strategies are compared and presented in algorithmic form. This book, along with its companion Design and Implementation of 3D Graphics Systems, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

Book Computer Animation  95

    Book Details:
  • Author :
  • Publisher : Institute of Electrical & Electronics Engineers(IEEE)
  • Release : 1995
  • ISBN :
  • Pages : 236 pages

Download or read book Computer Animation 95 written by and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1995 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Papers from the April 1995 conference cover such hot topics as computer animation, realtime animation, and virtual and autonomous actors, as well as more traditional aspects like curves, trajectories, animation systems, and tools. There are also new applications in scientific visualization and medical computer graphics. Includes 12 pages of color plates. No index. Annotation copyright by Book News, Inc., Portland, OR.

Book ICGG 2020   Proceedings of the 19th International Conference on Geometry and Graphics

Download or read book ICGG 2020 Proceedings of the 19th International Conference on Geometry and Graphics written by Liang-Yee Cheng and published by Springer Nature. This book was released on 2020-12-01 with total page 966 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers various aspects of Geometry and Graphics, from recent achievements on theoretical researches to a wide range of innovative applications, as well as new teaching methodologies and experiences, and reinterpretations and findings about the masterpieces of the past. It is from the 19th International Conference on Geometry and Graphics, which was held in São Paulo, Brazil. The conference started in 1978 and is promoted by the International Society for Geometry and Graphics, which aims to foster international collaboration and stimulate the scientific research and teaching methodology in the fields of Geometry and Graphics. Organized five topics, which are Theoretical Graphics and Geometry; Applied Geometry and Graphics; Engineering Computer Graphics; Graphics Education and Geometry; Graphics in History, the book is intended for the professionals, academics and researchers in architecture, engineering, industrial design, mathematics and arts involved in the multidisciplinary field.

Book Image and Graphics Technologies and Applications

Download or read book Image and Graphics Technologies and Applications written by Yongtian Wang and published by Springer. This book was released on 2018-08-11 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018. The 64 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.

Book Advances in Computer Graphics

Download or read book Advances in Computer Graphics written by Tomoyuki Nishita and published by Springer Science & Business Media. This book was released on 2006-06-22 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.

Book Computer Graphics

    Book Details:
  • Author : John F. Hughes
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0321399528
  • Pages : 1266 pages

Download or read book Computer Graphics written by John F. Hughes and published by Pearson Education. This book was released on 2014 with total page 1266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics: Principles and Practice, Third Edition,remains the most authoritative introduction to the field. The first edition, the original “Foley and van Dam,” helped to define computer graphics and how it could be taught. The second edition became an even more comprehensive resource for practitioners and students alike. This third edition has been completely rewritten to provide detailed and up-to-date coverage of key concepts, algorithms, technologies, and applications. The authors explain the principles, as well as the mathematics, underlying computer graphics–knowledge that is essential for successful work both now and in the future. Early chapters show how to create 2D and 3D pictures right away, supporting experimentation. Later chapters, covering a broad range of topics, demonstrate more sophisticated approaches. Sections on current computer graphics practice show how to apply given principles in common situations, such as how to approximate an ideal solution on available hardware, or how to represent a data structure more efficiently. Topics are reinforced by exercises, program­ming problems, and hands-on projects. This revised edition features New coverage of the rendering equation, GPU architecture considerations, and importance- sampling in physically based rendering An emphasis on modern approaches, as in a new chapter on probability theory for use in Monte-Carlo rendering Implementations of GPU shaders, software rendering, and graphics-intensive 3D interfaces 3D real-time graphics platforms–their design goals and trade-offs–including new mobile and browser platforms Programming and debugging approaches unique to graphics development The text and hundreds of figures are presented in full color throughout the book. Programs are written in C++, C#, WPF, or pseudocode–whichever language is most effective for a given example. Source code and figures from the book, testbed programs, and additional content will be available from the authors' website (cgpp.net) or the publisher's website (informit.com/title/9780321399526). Instructor resources will be available from the publisher. The wealth of information in this book makes it the essential resource for anyone working in or studying any aspect of computer graphics.

Book Augmented Reality  Virtual Reality  and Computer Graphics

Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2019-07-27 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Book Advances in Visual Informatics

Download or read book Advances in Visual Informatics written by Halimah Badioze Zaman and published by Springer. This book was released on 2013-10-12 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Advances in Visual Informatics, IVIC 2013, held in Selangor, Malaysia, in November 2013. The four keynotes and 69 papers presented were carefully reviewed and selected from various submissions. The papers focus on four tracks: computer visions and engineering; computer graphics and simulation; virtual and augmented reality; and visualization and social computing.

Book Computer Vision and Graphics

Download or read book Computer Vision and Graphics written by Leszek Chmielewski and published by . This book was released on 2018 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Computer Vision and Graphics, ICCVG 2018, held in Warsaw, Poland, in September 2018. The 45 full papers were selected from 117 submissions. The contributions are thematically arranged as follows: computer graphics, image quality and graphic, user interfaces, object classification and features, 3D and stereo image processing, low-level and middle-level image processing, medical image analysis, motion analysis and tracking, security and protection, pattern recognition and new concepts in classification.

Book NBS Monograph

Download or read book NBS Monograph written by and published by . This book was released on 1959 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mathematics of Surfaces XII

Download or read book Mathematics of Surfaces XII written by Ralph Martin and published by Springer Science & Business Media. This book was released on 2007-08-22 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The 22 revised full papers presented together with 8 invited papers were carefully reviewed and selected from numerous submissions. Among the topics addressed is the applicability of various aspects of mathematics to engineering and computer science, especially in domains such as computer aided design, computer vision, and computer graphics. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces. Research is reported on theoretical aspects of surfaces including topology, parameterization, differential geometry, and conformal geometry, and also more practical topics such as geometric tolerances, computing shape from shading, and medial axes for industrial applications. Other specific areas of interest include subdivision schemes, solutions of differential equations on surfaces, knot insertion, surface segmentation, surface deformation, and surface fitting.

Book Proceedings of the Third International Conference on Computing  Mathematics and Statistics  iCMS2017

Download or read book Proceedings of the Third International Conference on Computing Mathematics and Statistics iCMS2017 written by Liew-Kee Kor and published by Springer. This book was released on 2019-03-27 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a product of the Third International Conference on Computing, Mathematics and Statistics (iCMS2017) to be held in Langkawi in November 2017. It is divided into four sections according to the thrust areas: Computer Science, Mathematics, Statistics, and Multidisciplinary Applications. All sections sought to confront current issues that society faces today. The book brings collectively quantitative, as well as qualitative, research methods that are also suitable for future research undertakings. Researchers in Computer Science, Mathematics and Statistics can use this book as a sourcebook to enrich their research works.

Book Image Based Visualization

Download or read book Image Based Visualization written by Christophe Hurter and published by Springer Nature. This book was released on 2022-05-31 with total page 111 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our society has entered a data-driven era, one in which not only are enormous amounts of data being generated daily but there are also growing expectations placed on the analysis of this data. Some data have become simply too large to be displayed and some have too short a lifespan to be handled properly with classical visualization or analysis methods. In order to address these issues, this book explores the potential solutions where we not only visualize data, but also allow users to be able to interact with it. Therefore, this book will focus on two main topics: large dataset visualization and interaction. Graphic cards and their image processing power can leverage large data visualization but they can also be of great interest to support interaction. Therefore, this book will show how to take advantage of graphic card computation power with techniques called GPGPUs (general-purpose computing on graphics processing units). As specific examples, this book details GPGPU usages to produce fast enough visualization to be interactive with improved brushing techniques, fast animations between different data representations, and view simplifications (i.e. static and dynamic bundling techniques). Since data storage and memory limitation is less and less of an issue, we will also present techniques to reduce computation time by using memory as a new tool to solve computationally challenging problems. We will investigate innovative data processing techniques: while classical algorithms are expressed in data space (e.g. computation on geographic locations), we will express them in graphic space (e.g., raster map like a screen composed of pixels). This consists of two steps: (1) a data representation is built using straightforward visualization techniques; and (2) the resulting image undergoes purely graphical transformations using image processing techniques. This type of technique is called image-based visualization. The goal of this book is to explore new computing techniques using image-based techniques to provide efficient visualizations and user interfaces for the exploration of large datasets. This book concentrates on the areas of information visualization, visual analytics, computer graphics, and human-computer interaction. This book opens up a whole field of study, including the scientific validation of these techniques, their limitations, and their generalizations to different types of datasets.

Book Image Analysis and Processing     ICIAP 2019

Download or read book Image Analysis and Processing ICIAP 2019 written by Elisa Ricci and published by Springer Nature. This book was released on 2019-09-04 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 11751 and 11752 constitutes the refereed proceedings of the 20th International Conference on Image Analysis and Processing, ICIAP 2019, held in Trento, Italy, in September 2019. The 117 papers presented were carefully reviewed and selected from 207 submissions. The papers cover both classic and the most recent trends in image processing, computer vision, and pattern recognition, addressing both theoretical and applicative aspects. They are organized in the following topical sections: Video Analysis and Understanding; Pattern Recognition and Machine Learning; Deep Learning; Multiview Geometry and 3D Computer Vision; Image Analysis, Detection and Recognition; Multimedia; Biomedical and Assistive Technology; Digital Forensics; Image processing for Cultural Heritage.

Book Deep Learning Applications  Volume 4

Download or read book Deep Learning Applications Volume 4 written by M. Arif Wani and published by Springer Nature. This book was released on 2022-11-25 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a compilation of extended versions of selected papers from 20th IEEE International Conference on Machine Learning and Applications (IEEE ICMLA 2021). It focuses on deep learning networks and their applications in domains such as healthcare, security and threat detection, fault diagnosis and accident analysis, and robotic control in industrial environments. It highlights novel ways of using deep neural networks to solve real-world problems, and also offers insights into deep learning architectures and algorithms, making it an essential reference guide for academic researchers, professionals, software engineers in industry, and innovative product developers. The book is fourth in the series published since 2017.