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Book Proceedings of the 12th International Symposium on Computer Science in Sport  IACSS 2019

Download or read book Proceedings of the 12th International Symposium on Computer Science in Sport IACSS 2019 written by Martin Lames and published by Springer Nature. This book was released on 2019-11-13 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of current activities in the fascinating area between computer science and sports, presenting the state of the art in utilising the latest developments in computer science to support sports coaches and athletes. It covers a broad range of topics reflecting the diversity of this interdisciplinary field, including concepts in informatics like expert systems, modelling, simulation, machine learning, robotics, and sensor integration. Further, it describes applications of computer science in sports, such as alpine skiing, badminton, football, rowing, and table tennis, as well as interesting applications areas of sport like dementia, physiology, training, and space flights. The appeals to informaticians interested in the application field of sports as well as for sports scientists and practitioners looking for advanced methods in their particular sport.

Book Proceedings of the 14th International Symposium on Computer Science in Sport  IACSS 2023

Download or read book Proceedings of the 14th International Symposium on Computer Science in Sport IACSS 2023 written by Hui Zhang and published by Springer Nature. This book was released on with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a compilation of selected papers from the 14th International Symposium on Computer Science in Sport (IACSS 2023), held on September 27-30, 2023 in Hangzhou, China. The work focuses on the application of computer science and technology in the field of sports (such as intelligent data collection, data mining, visual analysis of game data, virtual reality, machine learning, computer vision, match prediction models and performance analysis). The contents make valuable contributions to academic researchers, college students, coaches and athletes, and sports management personnel (such as managers of sports associations, training bases, and professional clubs). Additionally, readers will encounter new ideas for realizing a more efficient and convenient training and exercise system.

Book Advances in Artificial Systems for Medicine and Education V

Download or read book Advances in Artificial Systems for Medicine and Education V written by Zhengbing Hu and published by Springer Nature. This book was released on 2022-01-01 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book broadly covers a scope of the latest advances for the development of artificial intelligence systems and their applications in various fields from medicine and technology to education. The proceedings comprise refereed papers presented at the Fifth International Conference of Artificial Intelligence, Medical Engineering, and Education (AIMEE2021), which took place at the Mechanical Engineering Institute of the Russian Academy of Sciences, Moscow, Russia, on 1–3 October 2021. Given the rapid development of artificial intelligence systems, the book emphasizes the need for the intensification of training of a growing number of relevant specialists, in particular, in medical engineering to increase the effectiveness of medical diagnosing and treatment. In digital artificial intelligence systems, scientists endeavour to reproduce the innate intellectual abilities of humans and other organisms, and the in-depth study of genetic systems and inherited biological processes can provide new approaches to create more and more effective artificial intelligence methods. Topics of the included papers concern thematic materials in the following spheres: mathematics and biomathematics; medical approaches; technological and educational approaches. The book is a compilation of cutting-edge research papers in the field, covering a comprehensive range of subjects that are relevant to business managers and engineering professionals alike. The breadth and depth of these proceedings make them an excellent resource for asset management practitioners, researchers, and academics, as well as undergraduate and postgraduate students who are interested in artificial intelligence, bioinformatics systems, also their expanding applications. The intended readership includes specialists, students, and other circles of readers who would like to know where artificial intelligence systems can be applied in the future with great benefit.

Book Youth and Winter Sports

    Book Details:
  • Author : Gregoire P. Millet
  • Publisher : Frontiers Media SA
  • Release : 2021-07-28
  • ISBN : 2889710955
  • Pages : 102 pages

Download or read book Youth and Winter Sports written by Gregoire P. Millet and published by Frontiers Media SA. This book was released on 2021-07-28 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ECGBL 2021 15th European Conference on Game Based Learning

Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book HCI International 2019   Posters

Download or read book HCI International 2019 Posters written by Constantine Stephanidis and published by Springer. This book was released on 2019-07-10 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set CCIS 1032, CCIS 1033, and CCIS 1034 contains the extended abstracts of the posters presented during the 21st International Conference on Human-Computer Interaction, HCII 2019, which took place in Orlando, Florida, in July 2019.The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. The 208 papers presented in these three volumes are organized in topical sections as follows: Part I: design, development and evaluation methods and technique; multimodal Interaction; security and trust; accessibility and universal access; design and user experience case studies. Part II:interacting with games; human robot interaction; AI and machine learning in HCI; physiological measuring; object, motion and activity recognition; virtual and augmented reality; intelligent interactive environments. Part III: new trends in social media; HCI in business; learning technologies; HCI in transport and autonomous driving; HCI for health and well-being.

Book Proceedings of the 9th International Performance Analysis Workshop and Conference   5th IACSS Conference

Download or read book Proceedings of the 9th International Performance Analysis Workshop and Conference 5th IACSS Conference written by Arnold Baca and published by Springer Nature. This book was released on 2022-04-09 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: This covers the PACSS 2021 which approached interdisciplinary collaboration between theoretical computer science and practical performance analysis though an online workshop and conference. Readers find in this book the peer-reviewed and discussed evidences on how computer scientists and performance analysts can and have worked together to solve both applied and research-based problems in elite sport, using the methods of computer science. In this edition, we organize the content according to four major topics: machine learning, text mining, best practice and interdisciplinary collaboration. This is a refined material written by leading experts with up-to-date overview of research in the multidisciplinary field of computer science and elite sport performance analysis.

Book Computers in Sport

Download or read book Computers in Sport written by Peter Dabnichki and published by WIT Press. This book was released on 2008 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computers in the sport and exercise sciences is now unquestioned. They are employed in the functioning of laboratory facilities, data collection, data handling and prediction of forthcoming outcomes. Recent advances are strongly affected by current developments in computer science and technology. In particular, progress in hardware (processor speed, storage capacity, communication technology), software (tools), information management concepts (data bases, data mining) and media (internet, eLearning, multimedia) gives a great impetus.This book, written by leading experts in the interdisciplinary field of sport and computer science, provides an overview on current fields of research and application covering fields such as virtual reality, ubiquitous computing, feedback systems and multimedia.

Book Computer Science in Sport

Download or read book Computer Science in Sport written by Arnold Baca and published by Routledge. This book was released on 2014-10-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.

Book Game Analytics

    Book Details:
  • Author : Magy Seif El-Nasr
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-30
  • ISBN : 1447147693
  • Pages : 792 pages

Download or read book Game Analytics written by Magy Seif El-Nasr and published by Springer Science & Business Media. This book was released on 2013-03-30 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Book The Cambridge Handbook of Computing Education Research

Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Book Health Informatics Meets EHealth

Download or read book Health Informatics Meets EHealth written by G. Schreier and published by IOS Press. This book was released on 2018-05-18 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Biomedical engineering and health informatics are closely related to each other, and it is often difficult to tell where one ends and the other begins, but ICT systems in healthcare and biomedical systems and devices are already becoming increasingly interconnected, and share the common entity of data. This is something which is set to become even more prevalent in future, and will complete the chain and flow of information from the sensor, via processing, to the actuator, which may be anyone or anything from a human healthcare professional to a robot. Methods for automating the processing of information, such as signal processing, machine learning, predictive analytics and decision support, are increasingly important for providing actionable information and supporting personalized and preventive healthcare protocols in both biomedical and digital healthcare systems and applications. This book of proceedings presents 50 papers from the 12th eHealth conference, eHealth2018, held in Vienna, Austria, in May 2018. The theme of this year’s conference is Biomedical Meets eHealth – From Sensors to Decisions, and the papers included here cover a wide range of topics from the field of eHealth. The book will be of interest to all those working to design and implement healthcare today.

Book Sports  Exercise  and Nutritional Genomics

Download or read book Sports Exercise and Nutritional Genomics written by Debmalya Barh and published by Academic Press. This book was released on 2019-08-25 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sports, Exercise, and Nutritional Genomics: Current Status and Future Directions is the first reference volume to offer a holistic examination of omics-driven advances across different aspects of exercise and sports physiology, biochemistry, sports medicine, psychology, anthropology, and sports nutrition; and highlighting the opportunities towards advance personalized training and athlete health management. More than 70 international experts from 14 countries have discussed key exercise and sport-related themes through the prism of genomics, epigenomics, transcriptomics, proteomics, metabolomics, telomere biology, talent in sport, individual differences in response to regular physical activity, that in the future may empower coaches, sports physicians, fitness experts, genetic counselors, and translational scientists to employ various omics data and approaches in improving health and physical performance of people participating in sports and exercise activities. Contributors address current knowledge of genetic influence on athletic performance, individual responses to exercise training, as well as the genetics of musculoskeletal phenotypes, exercise-related injuries, flexibility, and neurodegenerative disorders in athletes. Finally, performance-related and psychological traits associated with epigenetic, transcriptomic and metagenomic biomarkers are also considered, along with nutritional and pharmacogenomic aids in sports medicine and personalized nutrition. Effectively synthesizes key themes across molecular aspects of exercise and sports sciences Provides a knowledge base for future translation of omics solutions to talent identification, individualized training, and nutrition Features contributions from international experts (researchers and clinicians) in the subject area

Book Handbook of Statistical Methods and Analyses in Sports

Download or read book Handbook of Statistical Methods and Analyses in Sports written by Jim Albert and published by CRC Press. This book was released on 2017-02-03 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook will provide both overviews of statistical methods in sports and in-depth treatment of critical problems and challenges confronting statistical research in sports. The material in the handbook will be organized by major sport (baseball, football, hockey, basketball, and soccer) followed by a section on other sports and general statistical design and analysis issues that are common to all sports. This handbook has the potential to become the standard reference for obtaining the necessary background to conduct serious statistical analyses for sports applications and to appreciate scholarly work in this expanding area.

Book Complex Systems in Sport

Download or read book Complex Systems in Sport written by Keith Davids and published by Routledge. This book was released on 2013-11-20 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complex systems in nature are those with many interacting parts, all capable of influencing global system outcomes. There is a growing body of research that has modeled sport performance from a complexity sciences perspective, studying the behavior of individual athletes and sports teams as emergent phenomena which self-organise under interacting constraints. This book is the first to bring together experts studying complex systems in the context of sport from across the world to collate core theoretical ideas, current methodologies and existing data into one comprehensive resource. It offers new methods of analysis for investigating representative complex sport movements and actions at an individual and team level, exploring the application of methodologies from the complexity sciences in the context of sports performance and the organization of sport practice. Complex Systems in Sport is important reading for any advanced student or researcher working in sport and exercise science, sports coaching, kinesiology or human movement.

Book Machine Learning and Data Mining for Sports Analytics

Download or read book Machine Learning and Data Mining for Sports Analytics written by Ulf Brefeld and published by Springer. This book was released on 2019-04-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 5th International Workshop on Machine Learning and Data Mining for Sports Analytics, MLSA 2018, colocated with ECML/PKDD 2018, in Dublin, Ireland, in September 2018. The 12 full papers presented together with 4 challenge papers were carefully reviewed and selected from 24 submissions. The papers present a variety of topics, covering the team sports American football, basketball, ice hockey, and soccer, as well as the individual sports cycling and martial arts. In addition, four challenge papers are included, reporting on how to predict pass receivers in soccer.

Book Games User Research

    Book Details:
  • Author : Anders Drachen
  • Publisher : Oxford University Press
  • Release : 2018
  • ISBN : 0198794843
  • Pages : 549 pages

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.