Download or read book Proceedings of the International Conference on Advanced Intelligent Systems and Informatics 2020 written by Aboul Ella Hassanien and published by Springer Nature. This book was released on 2020-09-19 with total page 893 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the 6th International Conference on Advanced Intelligent Systems and Informatics 2020 (AISI2020), which took place in Cairo, Egypt, from October 19 to 21, 2020. This international and interdisciplinary conference, which highlighted essential research and developments in the fields of informatics and intelligent systems, was organized by the Scientific Research Group in Egypt (SRGE). The book is divided into several sections, covering the following topics: Intelligent Systems, Deep Learning Technology, Document and Sentiment Analysis, Blockchain and Cyber Physical System, Health Informatics and AI against COVID-19, Data Mining, Power and Control Systems, Business Intelligence, Social Media and Digital Transformation, Robotic, Control Design, and Smart Systems.
Download or read book Interactive Storytelling written by Rogelio E. Cardona-Rivera and published by Springer Nature. This book was released on 2019-11-12 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, held in Little Cottonwood Canyon, UT, USA, in November 2019. The 14 revised full papers and 10 short papers presented together with 19 posters, 1 demo, and 3 doctoral consortiums were carefully reviewed and selected from 66 submissions. The papers are organized in the following topical sections: Creating the Discipline: Interactive Digital Narrative Studies, Impacting Culture and Society, Interactive Digital Narrative Practices and Applications, Theoretical Foundations, Technologies, Human Factors, Doctoral Consortium, and Demonstrations.
Download or read book Gesture Recognition written by Qiguang Miao and published by Elsevier. This book was released on 2024-07-26 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms.Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. - Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms - Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies - Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges
Download or read book Archeologia e Calcolatori 28 2 2017 Knowledge Analysis and Innovative Methods for the Study and the Dissemination of Ancient Urban Areas Proceedings of the KAINUA 2017 International Conference in Honour of Professor Giuseppe Sassatelli s 70th Birthday Bologna 18 21 April 2017 written by Simone Garagnani and published by All’Insegna del Giglio. This book was released on 2018-02-26 with total page 617 pages. Available in PDF, EPUB and Kindle. Book excerpt: Non è stato inserito nullaGli Atti del Convegno Internazionale "KAINUA 2017. Knowledge, Analysis and Innovative Methods for the Study and the Dissemination of Ancient Urban Areas", a cura di S. Garagnani e A. Gaucci, sono pubblicati nella rivista «Archeologia e Calcolatori», n. 28, tomo 2. Il Convegno, in onore del 70° Compleanno del Professor Giuseppe Sassatelli, si è tenuto a Bologna presso il Dipartimento di Storia Culture Civiltà dell'Alma Mater Studiorum - Università di Bologna nell'aprile 2017. Più di cinquanta articoli, suddivisi in 6 sezioni (1. Ancient Cities: Past and Current Perspectives; 2. Kainua Project; 3. Etruscan Cities and their Landscapes: New Perspectives, Innovative Methods and Dissemination; 4. From the Ancient Cities to the Landscapes: Projects and Researches; 5. Starting and Ongoing Projects; 6. Methodologies, Applications and Integrated Solutions) affrontano il tema delle ricerche sulle città antiche e il loro territorio basate sull'applicazione di metodologie innovative. Particolare attenzione è stata data ai risultati del progetto sulla città etrusca di Marzabotto, l'antica Kainua, e ai progetti che interessano i principali centri etruschi dell'Italia antica, a cui si sono dedicate due sezioni specifiche.
Download or read book Distributed Computing and Artificial Intelligence 20th International Conference written by Sascha Ossowski and published by Springer Nature. This book was released on 2023-07-20 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: The present book brings together experience, current work, and promising future trends associated with distributed computing, artificial intelligence, and their application in order to provide efficient solutions to real problems. DCAI 2023 is a forum to present applications of innovative techniques for studying and solving complex problems in artificial intelligence and computing areas. This year’s technical program presents both high quality and diversity, with contributions in well-established and evolving areas of research. Specifically, 108 papers were submitted, by authors from 31 different countries representing a truly “wide area network” of research activity. The DCAI 23 technical program has selected 36 full papers in the main track and, as in past editions, there will be special issues in ranked journals. This symposium is organized by the LASI and Centro Algoritmi of the University of Minho (Portugal). The authors like to thank all the contributing authors, the members of the Program Committee, National Associations (AEPIA, APPIA), and the sponsors (AIR Institute).
Download or read book High Performance Computing written by Juan Luis Crespo-Mariño and published by Springer Nature. This book was released on 2020-02-12 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th Latin American High Performance Computing Conference, CARLA 2019, held in Turrialba, Costa Rica, in September 2019. The 32 revised full papers presented were carefully reviewed and selected out of 62 submissions. The papers included in this book are organized according to the conference tracks - regular track on high performance computing: applications; algorithms and models; architectures and infrastructures; and special track on bioinspired processing (BIP): neural and evolutionary approaches; image and signal processing; biodiversity informatics and computational biology.
Download or read book Computer Vision ECCV 2020 written by Andrea Vedaldi and published by Springer Nature. This book was released on 2020-11-06 with total page 795 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 30-volume set, comprising the LNCS books 12346 until 12375, constitutes the refereed proceedings of the 16th European Conference on Computer Vision, ECCV 2020, which was planned to be held in Glasgow, UK, during August 23-28, 2020. The conference was held virtually due to the COVID-19 pandemic. The 1360 revised papers presented in these proceedings were carefully reviewed and selected from a total of 5025 submissions. The papers deal with topics such as computer vision; machine learning; deep neural networks; reinforcement learning; object recognition; image classification; image processing; object detection; semantic segmentation; human pose estimation; 3d reconstruction; stereo vision; computational photography; neural networks; image coding; image reconstruction; object recognition; motion estimation.
Download or read book Simulation and Modeling Methodologies Technologies and Applications written by Gerd Wagner and published by Springer Nature. This book was released on 2023-09-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This present book includes a set of selected best extended papers from the 12th International Conference on Simulation and Modeling Methodologies, Technologies and Applications (SIMULTECH 2022), that was held in Lisbon, Portugal, from July 14 to 16, 2022. The conference brought together researchers, engineers and practitioners interested in methodologies and applications of modeling and simulation. New and innovative solutions are reported in this book. A selection was made after the conference, based also on the conference chairs assessment, reviewers’ assessment, quality of presentation and audience interest, so that this book includes the extended and revised versions of the very best papers of the conference. New and innovative solutions are reported in this book.
Download or read book Physically Based Rendering fourth edition written by Matt Pharr and published by MIT Press. This book was released on 2023-03-28 with total page 1274 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code
Download or read book Proceedings of Fourth Doctoral Symposium on Computational Intelligence written by Abhishek Swaroop and published by Springer Nature. This book was released on 2023-09-16 with total page 937 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features high-quality research papers presented at Fourth Doctoral Symposium on Computational Intelligence (DoSCI 2023), organized by Institute of Engineering and Technology (IET), AKTU, Lucknow, India, on March 3, 2023. This book discusses the topics such as computational intelligence, artificial intelligence, deep learning, evolutionary algorithms, swarm intelligence, fuzzy sets and vague sets, rough set theoretic approaches, quantum-inspired computational intelligence, hybrid computational intelligence, machine learning, computer vision, soft computing, distributed computing, parallel and grid computing, cloud computing, high-performance computing, biomedical computing, and decision support and decision making
Download or read book Entertainment Computing ICEC 2021 written by Jannicke Baalsrud Hauge and published by Springer Nature. This book was released on 2021-10-31 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
Download or read book Web and Wireless Geographical Information Systems written by Yukiko Kawai and published by Springer. This book was released on 2019-05-06 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 17th International Symposium on Web and Wireless Geographical Information Systems, W2GIS 2019, held in Kyoto, Japan, in May 2019. The 10 full papers included in the volume together with a keynote paper and 3 work-in-progress papers were carefully reviewed and selected from 37 submissions. The papers discuss advances in theoretical, technical, and practical issues in the field of wireless and Internet technologies suited for the dissemination, usage, and processing of geo-referenced data. They cover topics such as Web technologies and techniques, paths and navigation, Web visualization, and novel applications.
Download or read book Image Analysis and Recognition written by Fakhri Karray and published by Springer. This book was released on 2017-06-19 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 14th International Conference on Image Analysis and Recognition, ICIAR 2017, held in Montreal, QC, Canada, in July 2017. The 73 revised full papers presented were carefully reviewed and selected from 133 submissions. The papers are organized in the following topical sections: machine learning in image recognition; machine learning for medical image computing; image enhancement and reconstruction; image segmentation; motion and tracking; 3D computer vision; feature extraction; detection and classification; biomedical image analysis; image analysis in ophthalmology; remote sensing; applications.
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2021-09-15 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2021, held in Italy, in September 2021. Due to COVID-19 pandemic the conference was held virtually. The 38 full and 14 short papers were carefully reviewed and selected from 69 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, applications in cultural heritage, in medicine, in education, and in industry.
Download or read book Interactive Sketch based Interfaces and Modelling for Design written by Alexandra Bonnici and published by CRC Press. This book was released on 2023-05-31 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Download or read book S3D Dashboard written by Florian Weidner and published by Springer Nature. This book was released on 2021-08-12 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last decades, the interior of cars has been constantly changing. A promising, yet unexplored, modality are large stereoscopic 3D (S3D) dashboards. Replacing the traditional car dashboard with a large display and applying binocular depth cues, such a user interface (UI) could provide novel possibilities for research and industry. In this book, the author introduces a development environment for such a user interface. With it, he performed several driving simulator experiments and shows that S3D can be used across the dashboard to support menu navigation and to highlight elements without impairing driving performance. The author demonstrates that S3D has the potential to promote safe driving when used in combination with virtual agents during conditional automated driving. Further, he present results indicating that S3D navigational cues improve take-over maneuvers in conditional automated vehicles. Finally, investigating the domain of highly automated driving, he studied how users would interact with and manipulate S3D content on such dashboards and present a user-defined gesture set.
Download or read book IAEG AEG Annual Meeting Proceedings San Francisco California 2018 Volume 6 written by Abdul Shakoor and published by Springer. This book was released on 2018-08-25 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is one out of six IAEG XIII Congress and AEG 61st Annual Meeting proceeding volumes, and deals with topics related to the advances made in engineering geology with emphasis on education, soil and rock properties, and modeling. The theme of the IAEG/AEG Meeting, held in San Francisco from September 17-21, 2018, is Engineering Geology for a Sustainable World. The meeting proceedings analyze the dynamic role of engineering geology in our changing world. The meeting topics and subject areas of the six volumes are: Slope Stability: Case Histories, Landslide Mapping, Emerging Technologies; Geotechnical and Environmental Site Characterization; Mining, Aggregates, Karst; Dams, Tunnels, Groundwater Resources, Climate Change; Geologic Hazards: Earthquakes, Land Subsidence, Coastal Hazards, and Emergency Response; and Advances in Engineering Geology: Education, Soil and Rock Properties, Modeling.