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Book Proceeding of the 16th International Academic MindTrek Conference

Download or read book Proceeding of the 16th International Academic MindTrek Conference written by Artur Lugmayr and published by . This book was released on 2012 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the International Conference Theory and Applications in the Knowledge Economy TAKE 2017

Download or read book Proceedings of the International Conference Theory and Applications in the Knowledge Economy TAKE 2017 written by Blazenka Knezevic and published by Eduardo Tomé. This book was released on 2017-07-08 with total page 739 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foreword A famous Portuguese Poet once said around one hundred years ago; “before I was born all the words that should save the Humanity had already been written.., the only thing that was missing was to save Humanity.” Fast forward to the 21st century services led and knowledge based economy, and we have myriads of theoretical study about the decisive assets – namely intangibles. Those analysis are made in several perspectives, namely Human Resources, Knowledge Management, Intellectual Capital, and also many sectorial perspectiveslike Trade, Economics, Logistics, Social Policy etc. However, today the question about the applicability of all these studies remains unsolved. So, it like, many of the words that will save the Knowledge Economy have already been written, all we need is to save the Knowledge Economy…Or is it not? The idea behind TAKE Conference was to provide a multidisciplinary forum in which those multiple perspectives will come together. We believe it is a fruitful operation and we intend to continue the exercise in the future. The problem of the relation between theory and practice in the knowledge economy is getting more important and not lessimportant with the development of the BRICS and other nations. TAKE main question will be one of the problems of the 21st century. Following the promising start of TAKE 2016 in Aveiro, Portugal, TAKE 2017 was organized by the Faculty of Economics of Zagreb University, around Prof. Blazenka Knezevic. I would like to thank her and her team for the massive effort in putting TAKE 2017 together. It will be a very nice and memorable conference. I would like also to thank the 5 keynotes, the special sessions and workshop organizes, the authors of the 60 papers and 5 posters, the stream leaders, the reviewers and the sponsors for the efforts. And to the 90 participants from 20 countries: Austria, Bosnia‐Herzegovina, Canada, Croatia, Germany, Hong Kong, Hungary, Netherlands, Mexico, Portugal, Poland, Romania, Russia, South Africa, Serbia, Slovakia, Spain, Thailand, United Kingdom, United States. A special word to Prof. Gaby Neumann from Wildau who organized the Proceedings. Let us make TAKE 2017 a great occasion and help save the knowledge economy a bit. Eduardo Tomé, Conference Chair Zagreb, July 2017

Book Proceedings of Third International Conference on Computing and Communication Networks

Download or read book Proceedings of Third International Conference on Computing and Communication Networks written by Giancarlo Fortino and published by Springer Nature. This book was released on with total page 809 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Theory And Practice Of Computation   Proceedings Of Workshop On Computation  Theory And Practice Wctp2013

Download or read book Theory And Practice Of Computation Proceedings Of Workshop On Computation Theory And Practice Wctp2013 written by Shin-ya Nishizaki and published by World Scientific. This book was released on 2014-09-05 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provides a comprehensive view of the current development of fundamental research in formal method, programming language and programming development environment, bioinformatics, empathic and intelligent systems, and computing gaming in Japan and the Philippines.

Book Sensory Arts and Design

Download or read book Sensory Arts and Design written by Ian Heywood and published by Routledge. This book was released on 2020-05-27 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists, designers and researchers are increasingly seeking new ways to understand and explore the creative and practical significance of the senses. This ground-breaking book brings art and design into the field of sensory studies providing a clear introduction to the field and outlining important developments and new directions. A compelling exploration of both theory and practice, Sensory Arts and Design brings together a wide variety of examples from contemporary art and design which share a sensory dimension in their development or user experience. Divided into three parts, the book examines the design applications of new technology with sensing capacities; the role of the senses in creating new imaginative environments; and the significance of the senses within different cultural practices. The thirteen chapters cover a highly diverse range of issues – from the urban environment, architecture and soundscapes to gustatory art, multisensory perception in painting, music and drawing, and the relationship between vision and smell. Initiated by Insight, a research group at Lancaster Institute for the Contemporary Arts –widely recognised as a center of research excellence – the project brings together a team of experts from Britain, Europe and North America. This timely book is destined to make a significant contribution to the scholarly development of this emerging field. An important read for students and scholars in sensory studies, design, art, and visual culture.

Book Human Computer Interaction

    Book Details:
  • Author : Masaaki Kurosu
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031604288
  • Pages : 278 pages

Download or read book Human Computer Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Workshop Proceedings of the 10th International Conference on Intelligent Environments

Download or read book Workshop Proceedings of the 10th International Conference on Intelligent Environments written by J.C. Augusto and published by IOS Press. This book was released on 2014-07-03 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in the engineering of sensing and acting capabilities, distributed in a wide range of specialized devices nowadays, provide an opportunity for the fundamental advances in computer science made in the past few decades to impact our daily lives. Sensors/actuators deployed in a physical space – a house, an office, a classroom, a car, a street – facilitate a link between an automated decision-making system and a technologically-enriched space. The Intelligent Environment, a digital environment that supports people in their daily lives, is a very active area of research which is attracting an increasing number of professionals (both in academia and industry) worldwide. The prestigious 10th International Conference on Intelligent Environments (IE’14) is focused on the development of advanced Intelligent Environments and stimulates the discussion on several specific topics that are crucial to the future of the area. This volume is the combined proceedings of the workshops co-located with IE’14: 9th Workshop on Artificial Intelligence Techniques for Ambient Intelligence (AITAmI’14); 2nd International Workshop on Applications of Affective Computing in Intelligent Environments (ACIE’14); 3rd edition of the Workshop on Future Intelligent Educational Environments (WOFIEE’14); 2nd Workshop on Cloud-of-Things 2014 (CoT’14); 3rd International Workshop on the Reliability of Intelligent Environments (WoRIE 2014); 4th Workshop on Creative Science 2014 (CS’14); and 1st Workshop on Hyperrealistic Intelligent Environments 2014 (HyperRealitIE’14). This book offers an overview of the latest developments in key areas of the development of Intelligent Environments.

Book Design  User Experience  and Usability  Novel User Experiences

Download or read book Design User Experience and Usability Novel User Experiences written by Aaron Marcus and published by Springer. This book was released on 2016-07-04 with total page 713 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

Book Organizational Gamification

Download or read book Organizational Gamification written by Mikko Vesa and published by Routledge. This book was released on 2021-02-25 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited volume presents an interdisciplinary collection of texts that examine the practice of gamification, the use of game design elements in non-game contexts, specifically as an organization and management research problem. As we travel deeper into the twenty-first century, it is becoming increasingly clear the late modernity is re defining its take on games and play. Following what has been termed a general ludification or playification of society, corporations are beginning to see games and play as resources rather than as a wasteful practice. We are witnessing the emergence of the practice of gamificiation with the intention of mobilizing play’s motivational power for capitalist production. This book outlines both the essential "how tos" and also critically explores their links to diverse strands of organization theory such as institutionalism, business ethics, critical theory and organizational behavior. Gamification research has been mostly conducted within disciplines such as information studies, game studies and information systems science. This is a paradoxical state of affairs; whilst gamification aims at being a transformative intervention in work processes and practices and is being deployed as such by practitioners. This book will be of value to researchers, academics and students interested in management and organization studies.

Book Human Computer Interfaces and Interactivity  Emergent Research and Applications

Download or read book Human Computer Interfaces and Interactivity Emergent Research and Applications written by Isaías, Pedro and published by IGI Global. This book was released on 2014-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: In more ways than one, assistive technologies can have a profound impact on humans and their operations within society. Understanding these emerging technologies is crucial to their effective use in improving human lives. Human-Computer Interfaces and Interactivity: Emergent Research and Applications aims to address the main issues of interest within the culture and design of interactive systems for individuals living with disabilities. This premier reference work addresses a range of approaches including, but not limited to, the conceptual, technological, and design issues related to human-computer interaction, issues of interest to a range of individuals including academics, university teachers, researchers, post-graduate students, public and private institutions, and HCI developers and researchers.

Book Marketing and Advertising in the Online to Offline  O2O  World

Download or read book Marketing and Advertising in the Online to Offline O2O World written by Dinana, Hesham Osama and published by IGI Global. This book was released on 2022-10-28 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of marketing has changed for the good as the lines between the online and the offline worlds continue to blur and merge as new metaverses emerge. The evolution of online-to-offline and offline-to-online strategies and business models are transforming the research agenda for academicians and work practices for professionals. Further study on this evolution is required to fully understand the opportunities and future directions. Marketing and Advertising in the Online-to-Offline (O2O) World presents an insight into online and offline marketing strategies and practices and focuses on the emerging trend in the online and offline worlds. The book also explores the potential use of emerging technologies such as virtual reality, mixed reality, and big data analytics in different marketing and advertising functions. Covering key topics such as consumer behavior, brand equity, advertising, and brand performance, this reference work is ideal for business owners, industry professionals, managers, administrators, policymakers, researchers, academicians, scholars, practitioners, instructors, and students.

Book Gamification for Tourism

Download or read book Gamification for Tourism written by Feifei Xu and published by Channel View Publications. This book was released on 2021-05-10 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness.

Book Resilient Control Architectures and Power Systems

Download or read book Resilient Control Architectures and Power Systems written by Craig Rieger and published by John Wiley & Sons. This book was released on 2022-01-26 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the fundamentals of resilient power grid control applications with this up-to-date resource from four industry leaders Resilient Control Architectures and Power Systems delivers a unique perspective on the singular challenges presented by increasing automation in society. In particular, the book focuses on the difficulties presented by the increased automation of the power grid. The authors provide a simulation of this real-life system, offering an accurate and comprehensive picture of a how a power control system works and, even more importantly, how it can fail. The editors invite various experts in the field to describe how and why power systems fail due to cyber security threats, human error, and complex interdependencies. They also discuss promising new concepts researchers are exploring that promise to make these control systems much more resilient to threats of all kinds. Finally, resilience fundamentals and applications are also investigated to allow the reader to apply measures that ensure adequate operation in complex control systems. Among a variety of other foundational and advanced topics, you'll learn about: The fundamentals of power grid infrastructure, including grid architecture, control system architecture, and communication architecture The disciplinary fundamentals of control theory, human-system interfaces, and cyber security The fundamentals of resilience, including the basis of resilience, its definition, and benchmarks, as well as cross-architecture metrics and considerations The application of resilience concepts, including cyber security challenges, control challenges, and human challenges A discussion of research challenges facing professionals in this field today Perfect for research students and practitioners in fields concerned with increasing power grid automation, Resilient Control Architectures and Power Systems also has a place on the bookshelves of members of the Control Systems Society, the Systems, Man and Cybernetics Society, the Computer Society, the Power and Energy Society, and similar organizations.

Book GeNeDis 2018

    Book Details:
  • Author : Panayiotis Vlamos
  • Publisher : Springer Nature
  • Release : 2020-05-28
  • ISBN : 3030326225
  • Pages : 497 pages

Download or read book GeNeDis 2018 written by Panayiotis Vlamos and published by Springer Nature. This book was released on 2020-05-28 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3rd World Congress on Genetics, Geriatrics, and Neurodegenerative Disease Research (GeNeDis 2018), focuses on recent advances in genetics, geriatrics, and neurodegeneration, ranging from basic science to clinical and pharmaceutical developments. It also provides an international forum for the latest scientific discoveries, medical practices, and care initiatives. Advanced information technologies are discussed, including the basic research, implementation of medico-social policies, and the European and global issues in the funding of long-term care for elderly people.

Book Education in the Post COVID 19 Era   Opportunities and Challenges

Download or read book Education in the Post COVID 19 Era Opportunities and Challenges written by Saida Affouneh and published by Springer Nature. This book was released on 2023-12-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers authors’ practices, initiatives, and experiences in sustaining their education during the pandemic from different countries, contexts, and political situations. It provides a future prediction for the education system in the world due to the transformation that happened in the post-COVID-19 era. Each chapter of the book is expected to shed light on different countries describing their education system in the past, present, and future. The readers of the book will be able to learn, compare, and analyze the differences and similarities between the educations offered to learners around the world. The book also presents a new model of e-learning that will help learners, teachers, and educational systems to participate in achieving sustainable development goals. The book introduces several scenarios of types of learning and how to plan, design, and implement them in F2F and online environments.

Book Gamification of Electronic Negotiation Training

Download or read book Gamification of Electronic Negotiation Training written by Andreas Schmid and published by Springer Nature. This book was released on 2022-07-15 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Organisations are involved in various types of negotiation. As digitalisation advances, such business negotiations are to a large extent electronic negotiations. Consequently, dedicated training for such electronic negotiations is important for mastering negotiation skills. The present book develops a new approach for a motivating and improved e-negotiation training by applying gamification, i.e. using game design elements in a non-game context, in order to improve participants' motivation, engagement, and learning outcomes. A negotiation support system used within an e-negotiation training is enhanced with game design elements. The book describes the design process, its theoretical foundations, and the evaluation of the gamified negotiation support system. The final quantitative evaluation shows higher motivation, engagement and better learning outcomes for participants in the gamified training compared to a conventional training. Organisations can employ the designed artefact for fundamental and effective e-negotiation training. Additionally, the book provides insights in how to design a gamified system for a particular application context.

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release : 2020-07-10
  • ISBN : 3030501647
  • Pages : 547 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2020-07-10 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.