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EBookClubs

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Book Pro  NET 2 0 Graphics Programming

Download or read book Pro NET 2 0 Graphics Programming written by Eric White and published by Apress. This book was released on 2006-11-02 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Book Graphics Programming with GDI

Download or read book Graphics Programming with GDI written by Mahesh Chand and published by Addison-Wesley Professional. This book was released on 2004 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: & All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.

Book Graphics programming with GDI  and DirectX

Download or read book Graphics programming with GDI and DirectX written by Alex Polyakov and published by БХВ-Петербург. This book was released on 2005 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.

Book Foundations of 3D Graphics Programming

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Book Pro  Net 2 0 Extreme Programming

    Book Details:
  • Author : Greg Pearman
  • Publisher : Dreamtech Press
  • Release : 2006-08-23
  • ISBN : 9788181284952
  • Pages : 344 pages

Download or read book Pro Net 2 0 Extreme Programming written by Greg Pearman and published by Dreamtech Press. This book was released on 2006-08-23 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth look at each of the XP practices and examines how each of these fits into the project development life cycle. Thus, by showing you how to work with .NET 1.1 today, and .NET 2.0 tomorrow, this book bestows you with long-term vision for Extreme Programming with Microsoft technologies.

Book Graphics Programming Solutions

Download or read book Graphics Programming Solutions written by Julio Sanchez and published by McGraw-Hill Companies. This book was released on 1993 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in a new series, this book/disk programmer's reference and toolkit package covers IBM graphics hardware and video systems; text, bit-map, and geometrical primitives; XGA and 8514/A architecture and programming; SuperVGA graphics using the VESA standards; methods and techniques for computer animation; bit-mapped graphics in GIF, TIFF, and PCL formats; and laser printer and pen-plotter programming. Annotation copyright by Book News, Inc., Portland, OR

Book Pro Silverlight for the Enterprise

Download or read book Pro Silverlight for the Enterprise written by Ashish Ghoda and published by Apress. This book was released on 2009-05-24 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Silverlight 2 is a new development platform designed to make the development of rich Internet applications (RIAs) far easier than has previously been possible. Pro Silverlight for the Enterprise addresses the question of how you can bring Silverlight 2 to your company to provide rich Internet experiences that will interface cleanly with your existing application architecture. The book begins with a clear discussion of why Silverlight is such a good choice for developing RIAs and the implications that this has for your development decisions. The options available will be demonstrated by constructing a simple web–based training portal for a fictional enterprise, which will be extended and altered to demonstrate the techniques and methods that you have available to you. This includes accessing data using WCF and LINQ, and considering how best to deploy your finished Silverlight application when it is complete. The book also discusses the future of Silverlight for mobile and how to plan for its release. This book is unique in that it focuses on how Silverlight can be applied in today's business environment rather than simply delving into the product's syntax and grammar in isolation. Silverlight is discussed in context with consideration given to security, scalability, and deployment. As such this book makes an excellent addition to any Silverlight library and extends your knowledge into practical areas that are rarely discussed.

Book Internet All In One Desk Reference For Dummies

Download or read book Internet All In One Desk Reference For Dummies written by John R. Levine and published by For Dummies. This book was released on 2000-06-15 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet is a big topic, and an intimidating one to a new user. Not only do you need to find and connect to a service provider to go online, but you also have to figure out how to use communications software before you even begin reaping the benefits of being online. The Internet 9 In 1 For Dummies Desk Reference reduces the intimidation by giving simple and helpful instruction on going online, using e-mail, reading newsgroups, chatting, browsing the Web, and creating Web pages. This book also helps readers understand popular Internet activities like shopping on the Web and electronic investing. The Internet 9 In 1 For Dummies Desk Reference features an Internet directory that points readers to the tried and true sites on the Web that deliver great content and service. The book also includes special section-specific indexes as well as a general index to better help readers find the information they want right away.This Desk Reference also includes a CD-ROM that includes many of the tools mentioned in the book that an Internet user needs to enhance their experience including Internet Explorer 5, Netscape Communicator 4.5, Outlook Express, a variety of Web building tools, and a page of links to Web sites referenced throughout the book.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1995-03-20
  • ISBN :
  • Pages : 132 pages

Download or read book InfoWorld written by and published by . This book was released on 1995-03-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Book GPU Pro 5

    Book Details:
  • Author : Wolfgang Engel
  • Publisher : CRC Press
  • Release : 2014-05-20
  • ISBN : 1482208644
  • Pages : 524 pages

Download or read book GPU Pro 5 written by Wolfgang Engel and published by CRC Press. This book was released on 2014-05-20 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. Divided into six sections, the book covers render

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1992-06-30
  • ISBN :
  • Pages : 496 pages

Download or read book PC Mag written by and published by . This book was released on 1992-06-30 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Library Journal

Download or read book Library Journal written by and published by . This book was released on 2001 with total page 1578 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1992-02-25
  • ISBN :
  • Pages : 470 pages

Download or read book PC Mag written by and published by . This book was released on 1992-02-25 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1990-12-25
  • ISBN :
  • Pages : 548 pages

Download or read book PC Mag written by and published by . This book was released on 1990-12-25 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book QuarkXPress 6 For Dummies

Download or read book QuarkXPress 6 For Dummies written by Barbara Assadi and published by John Wiley & Sons. This book was released on 2004-10-28 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a quick handle on the new features of QuarkXPress 6, including Mac OS X and Windows XP compatibility, enhanced undo functionality, full-resolution previews, and new ways to manage complex projects Written by designers for designers, covering all the major tools for layout, text editing, special effects, Web page development, and printing in simple, easy-to-understand language Enables both beginning and intermediate designers to start using the program quickly From two highly qualified authors: Barbara Assadi, former manager of Quark, Inc.’s Editorial Services department, and Galen Gruman, a desktop publishing pioneer and former executive editor of Macworld