Download or read book Pro Multithreading and Memory Management for iOS and OS X written by Kazuki Sakamoto and published by Apress. This book was released on 2012-06-12 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to develop efficient, smooth-running applications, controlling concurrency and memory are vital. Automatic Reference Counting is Apple's game-changing memory management system, new to Xcode 4.2. Pro Multithreading and Memory Management for iOS and OS X shows you how ARC works and how best to incorporate it into your applications. Grand Central Dispatch (GCD) and blocks are key to developing great apps, allowing you to control threads for maximum performance. If for you, multithreading is an unsolved mystery and ARC is unexplored territory, then this is the book you'll need to make these concepts clear and send you on your way to becoming a master iOS and OS X developer. What are blocks? How are they used with GCD? Multithreading with GCD Managing objects with ARC
Download or read book Learning iPhone Game Development with Cocos2D 3 0 written by Kirill Muzykov and published by Packt Publishing Ltd. This book was released on 2014-06-25 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic. If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).
Download or read book Proceedings of 3rd International Conference on Mathematical Modeling and Computational Science written by Sheng-Lung Peng and published by Springer Nature. This book was released on 2023-08-28 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume is a collection of high-quality, peer-reviewed research papers presented at the Third International Conference on Mathematical Modeling and Computational Science (ICMMCS 2023), held during 24 – 25 February 2023 in hybrid mode. The topics covered in the book are mathematical logic and foundations, numerical analysis, neural networks, fuzzy set theory, coding theory, higher algebra, number theory, graph theory and combinatory, computation in complex networks, calculus, differential educations and integration, application of soft computing, knowledge engineering, machine learning, artificial intelligence, big data and data analytics, high performance computing, network and device security, Internet of Things (IoT).
Download or read book Pro iOS Apps Performance Optimization written by Khang Vo and published by Apress. This book was released on 2012-01-11 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's iPhone and iPad apps developers are often running into the need to refine, improve and optimize their apps performances. As more complex apps can be created, it is even more important for developers to deal with this critical issue. Pro iOS Apps Performance Tuning and Optimization covers many common but difficult problems when tuning and optimizing performance for iPhone and iPad apps and how to resolve these problems efficiently. This book gives you the following: Basic knowledge on common problems in iPhone apps Advanced knowledge over data structure, algorithms, multithreading, and network data in iPhone apps Comparison with problems and solutions for Android and Windows Phone apps After reading this must-have book, you'll be ready to make the most of the processing power of the iPhone with your apps performance optimization know-how.
Download or read book Mac OS X and iOS Internals written by Jonathan Levin and published by John Wiley & Sons. This book was released on 2012-11-05 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth look into Mac OS X and iOS kernels Powering Macs, iPhones, iPads and more, OS X and iOS are becoming ubiquitous. When it comes to documentation, however, much of them are shrouded in mystery. Cocoa and Carbon, the application frameworks, are neatly described, but system programmers find the rest lacking. This indispensable guide illuminates the darkest corners of those systems, starting with an architectural overview, then drilling all the way to the core. Provides you with a top down view of OS X and iOS Walks you through the phases of system startup—both Mac (EFi) and mobile (iBoot) Explains how processes, threads, virtual memory, and filesystems are maintained Covers the security architecture Reviews the internal Apis used by the system—BSD and Mach Dissects the kernel, XNU, into its sub components: Mach, the BSD Layer, and I/o kit, and explains each in detail Explains the inner workings of device drivers From architecture to implementation, this book is essential reading if you want to get serious about the internal workings of Mac OS X and iOS.
Download or read book High Performance IOS Apps written by Gaurav Vaish and published by "O'Reilly Media, Inc.". This book was released on 2016-06-16 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that more people spend more time interacting with mobile apps than with their desktop counterparts, you need to think about your iOS app's performance the moment you write your first line of code. This practical hands-on guide shows you how. Through specific and concise tips for designing and optimizing your apps, author Gaurav Vaish provides solutions to many common performance scenarios, including reusable code that you can put to work right away.
Download or read book Effective Objective C 2 0 written by Matt Galloway and published by Addison-Wesley. This book was released on 2013-05-17 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Write Truly Great iOS and OS X Code with Objective-C 2.0! Effective Objective-C 2.0 will help you harness all of Objective-C’s expressive power to write OS X or iOS code that works superbly well in production environments. Using the concise, scenario-driven style pioneered in Scott Meyers’ best-selling Effective C++, Matt Galloway brings together 52 Objective-C best practices, tips, shortcuts, and realistic code examples that are available nowhere else. Through real-world examples, Galloway uncovers little-known Objective-C quirks, pitfalls, and intricacies that powerfully impact code behavior and performance. You’ll learn how to choose the most efficient and effective way to accomplish key tasks when multiple options exist, and how to write code that’s easier to understand, maintain, and improve. Galloway goes far beyond the core language, helping you integrate and leverage key Foundation framework classes and modern system libraries, such as Grand Central Dispatch. Coverage includes Optimizing interactions and relationships between Objective-C objects Mastering interface and API design: writing classes that feel “right at home” Using protocols and categories to write maintainable, bug-resistant code Avoiding memory leaks that can still occur even with Automatic Reference Counting (ARC) Writing modular, powerful code with Blocks and Grand Central Dispatch Leveraging differences between Objective-C protocols and multiple inheritance in other languages Improving code by more effectively using arrays, dictionaries, and sets Uncovering surprising power in the Cocoa and Cocoa Touch frameworks
Download or read book C Concurrency in Action written by Anthony Williams and published by Simon and Schuster. This book was released on 2019-02-07 with total page 831 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be on every C++ programmer’s desk. It’s clear, concise, and valuable." - Rob Green, Bowling Green State University This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology You choose C++ when your applications need to run fast. Well-designed concurrency makes them go even faster. C++ 17 delivers strong support for the multithreaded, multiprocessor programming required for fast graphic processing, machine learning, and other performance-sensitive tasks. This exceptional book unpacks the features, patterns, and best practices of production-grade C++ concurrency. About the Book C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++. Updated for C++ 17, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures. Concurrency master Anthony Williams presents examples and practical tasks in every chapter, including insights that will delight even the most experienced developer. What's inside Full coverage of new C++ 17 features Starting and managing threads Synchronizing concurrent operations Designing concurrent code Debugging multithreaded applications About the Reader Written for intermediate C and C++ developers. No prior experience with concurrency required. About the Author Anthony Williams has been an active member of the BSI C++ Panel since 2001 and is the developer of the just::thread Pro extensions to the C++ 11 thread library. Table of Contents Hello, world of concurrency in C++! Managing threads Sharing data between threads Synchronizing concurrent operations The C++ memory model and operations on atomic types Designing lock-based concurrent data structures Designing lock-free concurrent data structures Designing concurrent code Advanced thread management Parallel algorithms Testing and debugging multithreaded applications
Download or read book Xcode 5 Start to Finish written by Fritz Anderson and published by Pearson Education. This book was released on 2014 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers
Download or read book OS X and iOS Kernel Programming written by Ole Henry Halvorsen and published by Apress. This book was released on 2012-01-29 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: OS X and iOS Kernel Programming combines essential operating system and kernel architecture knowledge with a highly practical approach that will help you write effective kernel-level code. You’ll learn fundamental concepts such as memory management and thread synchronization, as well as the I/O Kit framework. You’ll also learn how to write your own kernel-level extensions, such as device drivers for USB and Thunderbolt devices, including networking, storage and audio drivers. OS X and iOS Kernel Programming provides an incisive and complete introduction to the XNU kernel, which runs iPhones, iPads, iPods, and Mac OS X servers and clients. Then, you’ll expand your horizons to examine Mac OS X and iOS system architecture. Understanding Apple’s operating systems will allow you to write efficient device drivers, such as those covered in the book, using I/O Kit. With OS X and iOS Kernel Programming, you’ll: Discover classical kernel architecture topics such as memory management and thread synchronization Become well-versed in the intricacies of the kernel development process by applying kernel debugging and profiling tools Learn how to deploy your kernel-level projects and how to successfully package them Write code that interacts with hardware devices Examine easy to understand example code that can also be used in your own projects Create network filters Whether you’re a hobbyist, student, or professional engineer, turn to OS X andiOS Kernel Programming and find the knowledge you need to start developing
Download or read book Operating System Concepts 10e Abridged Print Companion written by Abraham Silberschatz and published by John Wiley & Sons. This book was released on 2018-01-11 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The tenth edition of Operating System Concepts has been revised to keep it fresh and up-to-date with contemporary examples of how operating systems function, as well as enhanced interactive elements to improve learning and the student’s experience with the material. It combines instruction on concepts with real-world applications so that students can understand the practical usage of the content. End-of-chapter problems, exercises, review questions, and programming exercises help to further reinforce important concepts. New interactive self-assessment problems are provided throughout the text to help students monitor their level of understanding and progress. A Linux virtual machine (including C and Java source code and development tools) allows students to complete programming exercises that help them engage further with the material. The Print Companion includes all of the content found in a traditional text book, organized the way you would expect it, but without the problems.
Download or read book Operating Systems written by William Stallings and published by Prentice Hall. This book was released on 2009 with total page 905 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a one-semester undergraduate course in operating systems for computer science, computer engineering, and electrical engineering majors. Winner of the 2009 Textbook Excellence Award from the Text and Academic Authors Association (TAA)! Operating Systems: Internals and Design Principles is a comprehensive and unified introduction to operating systems. By using several innovative tools, Stallings makes it possible to understand critical core concepts that can be fundamentally challenging. The new edition includes the implementation of web based animations to aid visual learners. At key points in the book, students are directed to view an animation and then are provided with assignments to alter the animation input and analyze the results. The concepts are then enhanced and supported by end-of-chapter case studies of UNIX, Linux and Windows Vista. These provide students with a solid understanding of the key mechanisms of modern operating systems and the types of design tradeoffs and decisions involved in OS design. Because they are embedded into the text as end of chapter material, students are able to apply them right at the point of discussion. This approach is equally useful as a basic reference and as an up-to-date survey of the state of the art.
Download or read book Computer Organization and Design RISC V Edition written by David A. Patterson and published by Morgan Kaufmann. This book was released on 2017-05-12 with total page 700 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. - Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems - Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
Download or read book Metal by Tutorials Third Edition Beginning Game Engine Development With Metal written by Caroline Begbie and published by Razeware LLC. This book was released on 2022-04-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.
Download or read book The Linux Programming Interface written by Michael Kerrisk and published by No Starch Press. This book was released on 2010-10-01 with total page 1556 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Linux Programming Interface (TLPI) is the definitive guide to the Linux and UNIX programming interface—the interface employed by nearly every application that runs on a Linux or UNIX system. In this authoritative work, Linux programming expert Michael Kerrisk provides detailed descriptions of the system calls and library functions that you need in order to master the craft of system programming, and accompanies his explanations with clear, complete example programs. You'll find descriptions of over 500 system calls and library functions, and more than 200 example programs, 88 tables, and 115 diagrams. You'll learn how to: –Read and write files efficiently –Use signals, clocks, and timers –Create processes and execute programs –Write secure programs –Write multithreaded programs using POSIX threads –Build and use shared libraries –Perform interprocess communication using pipes, message queues, shared memory, and semaphores –Write network applications with the sockets API While The Linux Programming Interface covers a wealth of Linux-specific features, including epoll, inotify, and the /proc file system, its emphasis on UNIX standards (POSIX.1-2001/SUSv3 and POSIX.1-2008/SUSv4) makes it equally valuable to programmers working on other UNIX platforms. The Linux Programming Interface is the most comprehensive single-volume work on the Linux and UNIX programming interface, and a book that's destined to become a new classic.
Download or read book Design Patterns written by Erich Gamma and published by Pearson Deutschland GmbH. This book was released on 1995 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software -- Software Engineering.
Download or read book Linux with Operating System Concepts written by Richard Fox and published by CRC Press. This book was released on 2021-12-29 with total page 827 pages. Available in PDF, EPUB and Kindle. Book excerpt: A True Textbook for an Introductory Course, System Administration Course, or a Combination Course Linux with Operating System Concepts, Second Edition merges conceptual operating system (OS) and Unix/Linux topics into one cohesive textbook for undergraduate students. The book can be used for a one- or two-semester course on Linux or Unix. It is complete with review sections, problems, definitions, concepts and relevant introductory material, such as binary and Boolean logic, OS kernels and the role of the CPU and memory hierarchy. Details for Introductory and Advanced Users The book covers Linux from both the user and system administrator positions. From a user perspective, it emphasizes command-line interaction. From a system administrator perspective, the text reinforces shell scripting with examples of administration scripts that support the automation of administrator tasks. Thorough Coverage of Concepts and Linux Commands The author incorporates OS concepts not found in most Linux/Unix textbooks, including kernels, file systems, storage devices, virtual memory and process management. He also introduces computer science topics, such as computer networks and TCP/IP, interpreters versus compilers, file compression, file system integrity through backups, RAID and encryption technologies, booting and the GNUs C compiler. New in this Edition The book has been updated to systemd Linux and the newer services like Cockpit, NetworkManager, firewalld and journald. This edition explores Linux beyond CentOS/Red Hat by adding detail on Debian distributions. Content across most topics has been updated and improved.