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Book Spectrum Machine Language for the Absolute Beginner

Download or read book Spectrum Machine Language for the Absolute Beginner written by William Tang and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1982, William Tang’s Spectrum Machine Language for the Absolute Beginner is generally considered to be the best introduction to 8-bit machine code programming ever written. With many great game writers crediting this as the book that got them started, there still is no better way to learn the language at the heart of the ZX Spectrum. * * * As the original publisher Melbourne House wrote: If you are frustrated by the limitations of BASIC and want to write faster, more powerful, space-saving programs or subroutines, Spectrum Machine Language for the Absolute Beginner is the book for you. Even with no previous experience of computer languages, you will be able to discover the ease and power of the Spectrum's own language. Each chapter includes specific examples of machine language applications which can be demonstrated and used on your Spectrum as well as a self-test questionnaire. At the end of the book, all this is brought together in an entire machine language program - from design right through to the complete listing of an exciting, original arcade game. * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book Practical Spectrum Machine Code Programming

Download or read book Practical Spectrum Machine Code Programming written by Steve Webb and published by . This book was released on 1982 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Practical Computing

Download or read book Practical Computing written by and published by . This book was released on 1985 with total page 970 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ZX Spectrum Games Code Club

    Book Details:
  • Author : Gary Plowman
  • Publisher : Gazzapper Press
  • Release : 2015-11-29
  • ISBN : 9780993474408
  • Pages : 128 pages

Download or read book ZX Spectrum Games Code Club written by Gary Plowman and published by Gazzapper Press. This book was released on 2015-11-29 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is ideal for ZX Spectrum fans and beginner coders of any age that want to learn or practice building simple games. Contains 20 games specifically created for this book, from Arcade classics to more wacky game ideas. No special equipment needed! Works on... Windows Mac Original ZX Spectrum Recreated ZX Spectrum Internet Browsers: Chrome / FF etc Linux Raspberry Pi Ideal for Retro Computing fans that want to dust off their ZX Spectrum or an emulator and type in some code, 'old school'. In one sitting type in a game, play it and then we will go through it. The book does not go over every single line of code, but rather summarises key components and newer sections for each game. This keeps the process fun and engaging. An interactive learning book intended for all ages and is also useful for Code Clubs. So type in a game and have some fun! Includes: ZX Breakout, MiniPong, Astral Invaders, Battleship War, Flappy Bird, Takeaway Ted and many more...

Book The Publishers Weekly

Download or read book The Publishers Weekly written by and published by . This book was released on 1985 with total page 1006 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The British National Bibliography

Download or read book The British National Bibliography written by Arthur James Wells and published by . This book was released on 1979 with total page 1706 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Practical Robotics in C

Download or read book Practical Robotics in C written by Lloyd Brombach and published by BPB Publications. This book was released on 2021-01-29 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to build and program real autonomous robots KEY FEATURES _ÊSimplified coverage on fundamentals of building a robot platform. _ÊLearn to program Raspberry Pi for interacting with hardware. _ÊCutting-edge coverage on autonomous motion, mapping, and path planning algorithms for advanced robotics. Ê DESCRIPTION Practical Robotics in C++ teaches the complete spectrum of Robotics, right from the setting up a computer for a robot controller to putting power to the wheel motors. The book brings you the workshop knowledge of the electronics, hardware, and software for building a mobile robot platform.Ê You will learn how to use sensors to detect obstacles, how to train your robot to build itself a map and plan an obstacle-avoiding path, and how to structure your code for modularity and interchangeability with other robot projects. Throughout the book, you can experience the demonstrations ofÊcomplete coding of robotics with the use of simple and clear C++ programming. In addition, you will explore how to leverage the Raspberry Pi GPIO hardware interface pins and existing libraries to make an incredibly capable machine on the most affordable computer platform ever. Ê WHAT YOU WILL LEARN Ê _ÊWrite code for the motor drive controller. _ÊBuild a Map from Lidar Data. _ÊWrite and implement your own autonomous path-planning algorithm. _ÊWrite code to send path waypoints to the motor drive controller autonomously. _ÊGet to know more about robot mapping and navigation.Ê WHO THIS BOOK IS FOR This book is most suitable for C++ programmers who have keen interest in robotics and hardware programming. All you need is just a good understanding of C++ programming to get the most out of this book. Ê TABLE OF CONTENTS 1. Choose and Set Up a Robot Computer 2. GPIO Hardware Interface Pins Overview and Use 3. The Robot Platform 4. Types of Robot Motors and Motor Control 5. Communication with Sensors and other Devices 6. Additional Helpful Hardware 7. Adding the Computer to Control your Robot 8. Robot Control Strategy 9. Coordinating the Parts 10. Maps for Robot Navigation 11. Robot Tracking and Localization 12. Autonomous Motion 13. Autonomous Path Planning 14. Wheel Encoders for Odometry 15. Ultrasonic Range Detectors 16. IMUs: Accelerometers, Gyroscopes, and Magnetometers 17. GPS and External Beacon Systems 18. LIDAR Devices and Data 19. Real Vision with Cameras 20. Sensor Fusion 21. Building and Programming an Autonomous Robot

Book The Practice of Programming

Download or read book The Practice of Programming written by Brian W. Kernighan and published by Addison-Wesley Professional. This book was released on 1999-02-09 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. The practice of programming is more than just writing code. Programmers must also assess tradeoffs, choose among design alternatives, debug and test, improve performance, and maintain software written by themselves and others. At the same time, they must be concerned with issues like compatibility, robustness, and reliability, while meeting specifications. The Practice of Programming covers all these topics, and more. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. It includes chapters on: debugging: finding bugs quickly and methodically testing: guaranteeing that software works correctly and reliably performance: making programs faster and more compact portability: ensuring that programs run everywhere without change design: balancing goals and constraints to decide which algorithms and data structures are best interfaces: using abstraction and information hiding to control the interactions between components style: writing code that works well and is a pleasure to read notation: choosing languages and tools that let the machine do more of the work Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from the principles and guidance in The Practice of Programming.

Book Practical Statecharts in C C

Download or read book Practical Statecharts in C C written by Miro Samek and published by CRC Press. This book was released on 2002-01-07 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here

Book Mastering Machine Code on Your ZX Spectrum

Download or read book Mastering Machine Code on Your ZX Spectrum written by Toni Baker and published by . This book was released on 1983 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The ZX Spectrum ULA

Download or read book The ZX Spectrum ULA written by Chris Smith and published by . This book was released on 2010 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes the reader through the design and implementation of the Sinclair ZX Spectrum's custom chip, revealing for the first time the decisions behind its design and its hidden secrets. By using it as case study, the techniques required to design an 8-bit microcomputer are explained, along with comprehensive details of the Ferranti ULA manufacturing process. If you have ever wanted to design your own computer or wondered what was behind the most successful microcomputer of the 1980s, then this is the book for you. For the first time, the inner working of the Sinclair ZX Spectrum's custom chip and heart of the computer, the Ferranti ULA, is exposed in minute detail. Packed with over 140 illustrations and circuit diagrams, this book takes the reader through the cutting edge technology that was the Ferranti ULA and the design of the ZX Spectrum home computer, illustrating the principles and techniques involved in creating a cost effective computer that required nothing more than a television set and a cassette recorder. The ZX Spectrum ULA is an essential read for the electronics hobbyist, student or electronic engineer wishing to design their own retro-style microcomputer or anyone with an interest in historical micro-electronic and digital design. All topics are explained in simple yet precise terms, building on their careful introduction towards the full functionality presented by the Sinclair computer. Some of the topics covered are: The architecture of the standard microcomputer, Ferranti and their ULA, manufacturing process and structure, The functional layout of the ZX Spectrum ULA, Video display generation, Memory contention and timing, ZX Spectrum design bugs such as "The Snow Effect," Hidden features, ULA version differences.

Book Dragon Machine Language For The Absolute Beginner

Download or read book Dragon Machine Language For The Absolute Beginner written by John Vander Reyden and published by . This book was released on 2022-03-03 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1983, this easy-to-follow guide to using machine language on the Dragon 32 gave users an excellent insight into the acclaimed machine that many considered well ahead of its time. Though it was more powerful and quicker than many of its competitors, the Dragon 32 never gained the success of other 8-bit computers of the day such as the Commodore 64 or the ZX Spectrum. Despite this, the classic machine still retains a dedicated following to this day. Not only is this remastered version perfect for hobbyists and collectors, it is also a highly useful resource for those interested in programming retro games and utilities. * * * As the original publisher Melbourne House wrote: Write faster, more powerful space saving programs for your Dragon. Written exclusively for Dragon users, Dragon Machine Language for the Absolute Beginner offers a complete instruction course in 6809 Machine Language, with particular reference to the Dragon 32. Even with no previous experience of computer languages, the easy-to-understand 'no jargon' format of this book will enable you to discover the power of the Dragon's own language. After introducing you to machine language and the 6809 instruction set, the book provides you with a series of short test programs which are designed to demonstrate all the Dragon's machine language instructions. These programs illustrate the use of the various instructions, their effects and actions, and will enable you to gain a practical understanding of machine language. You are encouraged to develop routines with all the instructions in order to become familiar with the 6809's instructions as well as gaining experience in writing short machine language routines. In addition to learning machine language, there are sample programs designed to demonstrate the power and potential of machine language in extracting the most from your Dragon. You will find that these programs contain routines that you can use when writing your own programs. In logical steps the book takes you through a comprehensive course in machine language, including understanding assembly language, designing and writing your own programs and a thorough grounding in the purpose and use of each of the instructions in the 6809 Instruction Set. * * * Acorn Books is proud to present its Retro Reproductions series, a collection of classic computing works from the 80s and 90s given a new lease of life in the 21st century. From standards of programming reference no self-respecting microcomputer coder would be without, to obscure works unavailable for many years, these modern re-prints are perfect for any connoisseur of retro computing.

Book Programming the Z80

Download or read book Programming the Z80 written by Rodnay Zaks and published by Sybex. This book was released on 1982 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers Programming the Z80 in Assembly Language & Teaches Both Novices & Advanced Programmers to Write Complete Z80 Programs. Requires No Prior Knowledge of Programming

Book How to Design Programs  second edition

Download or read book How to Design Programs second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Book Assembly Language and Systems Programming for the M68000 Family

Download or read book Assembly Language and Systems Programming for the M68000 Family written by William Ford and published by Jones & Bartlett Learning. This book was released on 1996-11 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Systems  Theory and Practice

    Book Details:
  • Author : Rudolf Albrecht
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 3709164516
  • Pages : 320 pages

Download or read book Systems Theory and Practice written by Rudolf Albrecht and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is hardly a science that is without the notion of "system". We have systems in mathematics, formal systems in logic, systems in physics, electrical and mechanical engineering, architectural-, operating-, infonnation-, programming systems in computer science, management-and PJoduction systems in industrial applications, economical-, ecological-, biological systems, and many more. In many of these disciplines formal tools for system specification, construction, verification, have been developed as well as mathematical concepts for system modeling and system simulation. Thus it is quite natural to expect that systems theory as an interdisciplinary and well established science offering general concepts and methods for a wide variety of applications is a subject in its own right in academic education. However, as can be seen from the literature and from the curricula of university studies -at least in Central Europe-, it is subordinated and either seen as part of mathematics with the risk that mathematicians, who may not be familiar with applications, define it in their own way, or it is treated separately within each application field focusing on only those aspects which are thought to be needed in the particular application. This often results in uneconomical re-inventing and re-naming of concepts and methods within one field, while the same concepts and methods are already well introduced and practiced in other fields. The fundamentals on general systems theory were developed several decades ago. We note the pioneering work of M. A. Arbib, R. E. Kalman, G. 1. Klir, M. D.

Book Think Like a Programmer

Download or read book Think Like a Programmer written by V. Anton Spraul and published by No Starch Press. This book was released on 2012-08-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.