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EBookClubs

Read Books & Download eBooks Full Online

Book Posefile Combat Collection

Download or read book Posefile Combat Collection written by Guru eFX. and published by Antarctic Press. This book was released on 2008-02-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The mother of all photo reference series returns! Both volumes of Antarctic Press' runaway best-seller have sold out, but now they're back in one enormous, invaluable collection! Thousands of photos show you male and female models in numerous costumes and poses and with various props. Each pose is photographed from three different heights, giving you all the angle views you need for any scene! Grab this photo-reference giant and watch your art develop fast!

Book Secrets of Figure Creation with Poser 5

Download or read book Secrets of Figure Creation with Poser 5 written by B. L. Render and published by Taylor & Francis. This book was released on 2003 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from a Poser master how to make the best use of this versatile and exciting figure creation package, whether you are using version 3, 4, the Pro Pack or the new version 5 upgrade. BL Render provides an in-depth guide that explains each aspect of the process of creating a figure in Curious Labs' Poser. It begins with simple projects, such as creating morphs for existing figures, and takes you through to the more advanced options such as geometry swapping, joint parameters, the design of the mesh and how that will affect the working of your figure. Each section begins with the theory behind each step, giving an abstracted base knowledge of the task at hand. Practical sections for each chapter are included on the free CD in which the concepts are put to use in examples, code snippets and tutorials, with all the files you need to follow along yourself. The CD is also packed with numerous utility programs for you to use when creating your figures. Finally, there is a trouble-shooting guide for any problems and/or bugs that may occur in each stage, so you are fully equipped to use this package professionally. If you want to know not only what steps to follow, but how to design the figure for optimal performance and why things work the way they do, then this is the book for you.

Book Pose File

    Book Details:
  • Author : Various
  • Publisher : Antarctic Press
  • Release : 2004-05-18
  • ISBN : 9781932453485
  • Pages : 0 pages

Download or read book Pose File written by Various and published by Antarctic Press. This book was released on 2004-05-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your superheroes lookin' less than super? This is the book for you The "secret origin" of great super poses revealed Hundreds of reference photos methodically compiled under the watchful eyes of comic-book professionals, with 360 degree views at three heights, this book is a must-have for anyone drawing heroic male figures in any situation Also available with a bonus CD-ROM, featuring all action poses of the book, but in full-color and with additional poses not found in the printed volume SC, 192pg, b&w

Book The Beginner s Guide to Posing Models in DAZ Studio 4

Download or read book The Beginner s Guide to Posing Models in DAZ Studio 4 written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on 2014-08-17 with total page 69 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you new to DAZ Studio and just can't figure out how to make these awesome figures do anything but stand there with their arms out to the side? Don't throw in the towel just yet. Grab a copy of this tutorial to take you step-by-step from nothing in the viewport to how to use the variety of items included with DAZ Studio to load, dress and pose the Genesis figure in your first complete scene.Don't be afraid of all the power that DAZ Studio offers! Kick your feet into the air and learn what you need to get started with just what is included with DAZ Studio. Once you know what you are doing, nothing will be able to stop you. This guide is fully illustrated in PDF format covering everything from finding the content required to saving your scenes. * Tutorial Overview: - 69-Pages Fully Illustrated - Popular PDF Format - Step-by-Step Instructions - Prepared with DAZ Studio 4.6* Getting Started: - Preparing DAZ Studio Layout/Style - Directions in 3D Space* Where are the Poses? - Finding Items in Smart Content - Finding Items in Content Library* Making It All Happen - Translating Objects (moving) - Rotating Objects (spin) - Scaling Objects (resize)* Pose Controls: - Positioning Your Figure - Posing Body Parts - Free Hand Posing* Creating A Scene with 2 Figures - Putting It All Together - Saving Your Scene

Book Deep Learning for Coders with fastai and PyTorch

Download or read book Deep Learning for Coders with fastai and PyTorch written by Jeremy Howard and published by O'Reilly Media. This book was released on 2020-06-29 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep learning is often viewed as the exclusive domain of math PhDs and big tech companies. But as this hands-on guide demonstrates, programmers comfortable with Python can achieve impressive results in deep learning with little math background, small amounts of data, and minimal code. How? With fastai, the first library to provide a consistent interface to the most frequently used deep learning applications. Authors Jeremy Howard and Sylvain Gugger, the creators of fastai, show you how to train a model on a wide range of tasks using fastai and PyTorch. You’ll also dive progressively further into deep learning theory to gain a complete understanding of the algorithms behind the scenes. Train models in computer vision, natural language processing, tabular data, and collaborative filtering Learn the latest deep learning techniques that matter most in practice Improve accuracy, speed, and reliability by understanding how deep learning models work Discover how to turn your models into web applications Implement deep learning algorithms from scratch Consider the ethical implications of your work Gain insight from the foreword by PyTorch cofounder, Soumith Chintala

Book Autodesk Maya 2020 Basic Level Animation Book

Download or read book Autodesk Maya 2020 Basic Level Animation Book written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation Maya animation provides you with the powerful tools you need to bring the characters and objects in your scenes to life. These tools give you the freedom to animate any attribute of an object and the control you need to successfully transform joints and bones, IK handles, and models over time. Start with the Animation Basics section for information on the various animation techniques in Maya, how to use the different types of animation, and how to preview, playback, and save your animations.

Book N3  Intro To Poses for Daz Studio

    Book Details:
  • Author : Winterbrose Arts and Graphics
  • Publisher : Winterbrose Arts and Graphics
  • Release :
  • ISBN :
  • Pages : 16 pages

Download or read book N3 Intro To Poses for Daz Studio written by Winterbrose Arts and Graphics and published by Winterbrose Arts and Graphics. This book was released on with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fully illustrated tutorial is provided FREE in standard PDF format as part of the NOVICE-N-NEWBIE Series of guides to assist artists in developing their professional skills. Are you new to 3D and don't have any idea about poses? This guide will introduce you to the basic information required to get started with using poses for your artwork projects. The information is covered from a DAZ Studio 4.6 perspective, but is applicable to using poses in just about any 3D software. The guide includes links to some of the products used to demonstrate what is being discussed as well as some resource links to more advanced topics for later on.

Book ICCCE 2021

Download or read book ICCCE 2021 written by Amit Kumar and published by Springer Nature. This book was released on 2022-05-15 with total page 1229 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of research articles presented at the 4th International Conference on Communications and Cyber-Physical Engineering (ICCCE 2021), held on April 9 and 10, 2021, at CMR Engineering College, Hyderabad, India. ICCCE is one of the most prestigious conferences conceptualized in the field of networking and communication technology offering in-depth information on the latest developments in voice, data, image, and multimedia. Discussing the latest developments in voice and data communication engineering, cyber-physical systems, network science, communication software, image, and multimedia processing research and applications, as well as communication technologies and other related technologies, it includes contributions from both academia and industry. This book is a valuable resource for scientists, research scholars, and PG students working to formulate their research ideas and find the future directions in these areas. Further, it may serve as a reference work to understand the latest engineering and technologies used by practicing engineers in the field of communication engineering.

Book Hands On C   Game Animation Programming

Download or read book Hands On C Game Animation Programming written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2020-06-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflow Key FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook Description Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques. What you will learnGet the hang of 3D vectors, matrices, and transforms, and their use in game developmentDiscover various techniques to smoothly blend animationsGet to grips with GLTF file format and its design decisions and data structuresDesign an animation system by using animation tracks and implementing skinningOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettesImplement the IK technique for your game characters using CCD and FABRIK solversUnderstand dual quaternion skinning and how to render large instanced crowdsWho this book is for This book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.

Book Autodesk 3ds Max 2021 Max Script Part 4

Download or read book Autodesk 3ds Max 2021 Max Script Part 4 written by Serdar Hakan DÜZGÖREN and published by Serdar Hakan DÜZGÖREN. This book was released on with total page 1740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atmospheric : MAXWrapper The Atmospheric class lets you set up volumetric rendering effects with MAXScript. You can create atmospherics like fire and fog, access various properties on them and maintain their list of gizmo nodes such as lights and atmospheric helpers. The classes derived directly from the Atmospheric class are described in Atmospheric Effect Types. The properties, operators, and methods that are common to all classes derived directly from the Atmospheric class are described in Atmospheric Effects Common Properties, Operators, and Methods. The Atmospheric class is derived from the MAXWrapper class, and inherits the properties and methods defined for that class. These properties and methods are described in MAXWrapper Common Properties, Operators, and Methods. The topic Working with Atmospherics contains an example of adding Atmospheric Effects to the environment.

Book Mind and Body

Download or read book Mind and Body written by and published by . This book was released on 1919 with total page 1114 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Simple Steps to Organizing Everything

Download or read book Simple Steps to Organizing Everything written by Donna Smallin and published by Rodale. This book was released on 2006-01-01 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: You're Just Minutes Away from Conquering the Chaos and the Clutter-Forever! Simple Steps to Organizing Everything is a lifesaver and a treasure chest of clutter-control advice. Best-selling author Donna Smallin brings sanity back to your household with room-by-room, tried-and-true organization techniques to ease the burden of managing your money, house, time, family, and some of life's big challenges, such as moving, balancing home and work, and the changing seasons. If you struggle to put your possessions away, if you constantly run out of time for the things you like to do, and if you are overwhelmed with paperwork and clutter, today's the day to start changing your life. Getting started is often the most difficult part of getting organized-this simple room-by-room approach helps you unclutter and organize your life. And, most importantly, it teaches you how to stay organized. Instead of promising miracles, it guarantees success little by little as you learn to incorporate organizing strategies into your daily life. Bonus Section: The One-Minute Organizer: Got a minute? That's all it takes to bring a little organization to a busy household. The innovative ideas in "The One-Minute Organizer" offer quick solutions to your daily battle with paperwork, lack of space, and time management. You'll discover that each tip delivers instant gratification and makes your world a more orderly place so you can enjoy the things that really matter to you! - Publisher.

Book Virtual Pose 3

    Book Details:
  • Author : Mario Chakkour
  • Publisher : North Light Books
  • Release : 2004-03-29
  • ISBN :
  • Pages : 90 pages

Download or read book Virtual Pose 3 written by Mario Chakkour and published by North Light Books. This book was released on 2004-03-29 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next best thing to working with a live model, Virtual Pose(r) 3 provides professional and student artists with an accurate and convenient method of viewing the human form--without needing access to a live model and studio sessions.Digital artist Mario Henri Chakkour has created a CD-ROM and companion book that features models in 70 high resolution poses, images which can be zoomed in on and rotated 360 degrees. Painters, sculptors, and other artists will welcome the opportunity to study at length each detail and subtlety of the human form, giving them a deeper understanding of shape, form, and gesture.

Book Robotics  Vision and Control

Download or read book Robotics Vision and Control written by Peter Corke and published by Springer Nature. This book was released on 2023-05-09 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides a comprehensive, but tutorial, introduction to robotics, computer vision, and control. It is written in a light but informative conversational style, weaving text, figures, mathematics, and lines of code into a narrative that covers robotics and computer vision—separately, and together as robotic vision. Over 1600 code examples show how complex problems can be decomposed and solved using just a few simple lines of code. This edition is based on Python and is accompanied by fully open-source Python-based Toolboxes for robotics and machine vision. The new Toolboxes enable the reader to easily bring the algorithmic concepts into practice and work with real, non-trivial, problems on a broad range of computing platforms. For the beginning student the book makes the algorithms accessible, the Toolbox code can be read to gain understanding, and the examples illustrate how it can be used. The code can also be the starting point for new work, for practitioners, students, or researchers, by writing programs based on Toolbox functions, or modifying the Toolbox code itself.

Book Precision Photoshop

    Book Details:
  • Author : Lopsie Schwartz
  • Publisher : CRC Press
  • Release : 2014-10-16
  • ISBN : 149876021X
  • Pages : 288 pages

Download or read book Precision Photoshop written by Lopsie Schwartz and published by CRC Press. This book was released on 2014-10-16 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Essentials of Photoshop for Creative ProfessionalsThere are plenty of books on Photoshop for photographers; for everyone else, there's Precision Photoshop: Creating Powerful Visual Effects. In clear, conversational language using extensive images and screenshots, this book gives you in-depth guidance on learning how to use Photoshop. The author

Book Maya Python for Games and Film

Download or read book Maya Python for Games and Film written by Adam Mechtley and published by CRC Press. This book was released on 2011-09-28 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for

Book Tradigital Maya

    Book Details:
  • Author : Lee Montgomery
  • Publisher : CRC Press
  • Release : 2012-08-06
  • ISBN : 1136126627
  • Pages : 569 pages

Download or read book Tradigital Maya written by Lee Montgomery and published by CRC Press. This book was released on 2012-08-06 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.