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EBookClubs

Read Books & Download eBooks Full Online

Book Pok  mon  Let s Go  Pikachu  and Pok  mon  Let s Go  Eevee

Download or read book Pok mon Let s Go Pikachu and Pok mon Let s Go Eevee written by Pokemon Company International and published by Dorling Kindersley. This book was released on 2018-11-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the tips you need for each part of your journey with the step-by-step walkthrough and hints in the Pokémon: Let's Go, Pikachu! & Pokémon: Let's Go, Eevee!--Official Trainer's Guide & Poké́dex. From your first experiences as a Trainer and all through your adventure, this guide will help you every step of the way!

Book Fallout 4

Download or read book Fallout 4 written by David S. J. Hodgson and published by Prima Games. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on a game rated M for Mature (17+) by the ESRB.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Playing with Videogames

Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.

Book Fundamentals of Game Design

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Book Pok  mon Omega Ruby   Alpha Sapphire   Strategy Guide

Download or read book Pok mon Omega Ruby Alpha Sapphire Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-10-22 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: Relive your adventures in Hoenn or start a brand new journey with this re-imagining of a much-loved game. Collect and battle your way to the Pokemon League for the right to challenge the Elite Four. Hunt legendary Pokemon, breed them and become the best Pokemon Master you can be with the help of our guide! - A full walkthrough for all badges and the Pokemon League challenges. - Side quest information on legendary Pokemon and the different Routes and Caves. - Information on breeding, Pokemon Contests, the Battle Maison and much more! - Full-color screenshots throughout and useful tips to help you along the way. - Comparisons between the original game and remake. Updates (Aug 2016): - Added Encounter Rates to Wild Pokémon table lists as well as general locations making it easier to find your favorite Pokémon. - Fixed some formatting issues and general editing. - Expanded Introduction with loads of new information. - Restructured Extra Activities section (at the end) for easier navigation and reading.

Book Pok  mon  Black   White 2   Strategy Guide

Download or read book Pok mon Black White 2 Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2015-12-08 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside this guide you will find: - Top tricks for beating all eight Gym Leader - Beat the Elite Four and the current Champion with style! - How and where to find the Pokemon you want to catch - Find and catch all Legendary Pokemon! - Post story-mode walkthrough with all hidden areas uncovered - Save time by finding the rarest of items for free! - Packed full with high-quality screenshots! - Tips and info on both Black and White versions - And LOADS more inside! Updates: - Added complete tables for every Wild Pokémon found in each area as well as encounter rates. - Fixed tables that weren't displaying correctly on the website. - Further editing improvements to text and formatting. - Completely reformatted for easier viewing on all devices! - All missing White 2 sections added, plus the mysterious Nature Preserve. - Expanded the Introduction and Gameplay section with loads of new information. - Videos for all the Gym Leader and Elite Four battles, plus legendary Pokemon. - Dozens of illustrative and pretty screenshots. - Missing areas amended - Expanded segment describing the intricacies of training a Pokémon - Concise and easy to understand explanations of advanced stat building systems - learn how to raise a prize Pokémon

Book Pok  mon Black Version 2  Pok  mon White Version 2

Download or read book Pok mon Black Version 2 Pok mon White Version 2 written by and published by Prima Games. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An official strategy guide to Pokémon Black Version 2 and Pokémon White Version 2 covering where to catch each Pokémon, full lists of their attacks and battle moves, how to build a great team and more.

Book Introduction to Game Analysis

Download or read book Introduction to Game Analysis written by Clara Fernández-Vara and published by Routledge. This book was released on 2014-07-17 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.

Book Pokemon Crystal

Download or read book Pokemon Crystal written by Elizabeth Hollinger and published by Prima Games. This book was released on 2001 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official strategy guide that provides walkthroughs and tips for players, including maps of the Johto and Kanto regions.

Book Practical Machine Learning with Python

Download or read book Practical Machine Learning with Python written by Dipanjan Sarkar and published by Apress. This book was released on 2017-12-20 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the essential skills needed to recognize and solve complex problems with machine learning and deep learning. Using real-world examples that leverage the popular Python machine learning ecosystem, this book is your perfect companion for learning the art and science of machine learning to become a successful practitioner. The concepts, techniques, tools, frameworks, and methodologies used in this book will teach you how to think, design, build, and execute machine learning systems and projects successfully. Practical Machine Learning with Python follows a structured and comprehensive three-tiered approach packed with hands-on examples and code. Part 1 focuses on understanding machine learning concepts and tools. This includes machine learning basics with a broad overview of algorithms, techniques, concepts and applications, followed by a tour of the entire Python machine learning ecosystem. Brief guides for useful machine learning tools, libraries and frameworks are also covered. Part 2 details standard machine learning pipelines, with an emphasis on data processing analysis, feature engineering, and modeling. You will learn how to process, wrangle, summarize and visualize data in its various forms. Feature engineering and selection methodologies will be covered in detail with real-world datasets followed by model building, tuning, interpretation and deployment. Part 3 explores multiple real-world case studies spanning diverse domains and industries like retail, transportation, movies, music, marketing, computer vision and finance. For each case study, you will learn the application of various machine learning techniques and methods. The hands-on examples will help you become familiar with state-of-the-art machine learning tools and techniques and understand what algorithms are best suited for any problem. Practical Machine Learning with Python will empower you to start solving your own problems with machine learning today! What You'll Learn Execute end-to-end machine learning projects and systems Implement hands-on examples with industry standard, open source, robust machine learning tools and frameworks Review case studies depicting applications of machine learning and deep learning on diverse domains and industries Apply a wide range of machine learning models including regression, classification, and clustering. Understand and apply the latest models and methodologies from deep learning including CNNs, RNNs, LSTMs and transfer learning. Who This Book Is For IT professionals, analysts, developers, data scientists, engineers, graduate students

Book Game Testing

    Book Details:
  • Author : Charles P. Schultz
  • Publisher : Mercury Learning and Information
  • Release : 2016-09-15
  • ISBN : 1944534423
  • Pages : 483 pages

Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

Book Game Architecture and Design

Download or read book Game Architecture and Design written by Andrew Rollings and published by New Riders Publishing. This book was released on 2004 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.

Book Red Dead Redemption 2   Strategy Guide

Download or read book Red Dead Redemption 2 Strategy Guide written by GamerGuides.com and published by Gamer Guides. This book was released on 2018-11-09 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: America, 1899. The end of the Wild West era has begun. Take control of Arthur Morgan, second in command of the Van der Linde gang as you explore a captivating world with colourful characters. The most complete guide for Red Dead Redemption 2 features all there is to see and do including a walkthrough featuring every Gold Medal objective along with every Stranger Mission illustrated with gorgeous screenshots. Inside the guide: - Full Walkthrough of the main storyline - Coverage of every Side Mission - Extensive knowledge on all Challenges - A Full compendium for 100% completion and in-depth Hunting guide

Book Players Making Decisions

Download or read book Players Making Decisions written by Zack Hiwiller and published by New Riders. This book was released on 2015-12-09 with total page 646 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on. How do you distill a vast universe down to a few salient points? Players Making Decisions brings together the wide range of topics that are most often taught in modern game design courses and focuses on the core concepts that will be useful for students for years to come. A common theme to many of these concepts is the art and craft of creating games in which players are engaged by making meaningful decisions. It is the decision to move right or left, to pass versus shoot, or to develop one’s own strategy that makes the game enjoyable to the player. As a game designer, you are never entirely certain of who your audience will be, but you can enter their world and offer a state of focus and concentration on a task that is intrinsically rewarding. This detailed and easy-to-follow guide to game design is for both digital and analog game designers alike and some of its features include: A clear introduction to the discipline of game design, how game development teams work, and the game development process Full details on prototyping and playtesting, from paper prototypes to intellectual property protection issues A detailed discussion of cognitive biases and human decision making as it pertains to games Thorough coverage of key game elements, with practical discussions of game mechanics, dynamics, and aesthetics Practical coverage of using simulation tools to decode the magic of game balance A full section on the game design business, and how to create a sustainable lifestyle within it

Book Players Unleashed

Download or read book Players Unleashed written by Tanja Sihvonen and published by Amsterdam University Press. This book was released on 2012 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compelling examination of the practice and implications of modding as they apply to the best-selling computer game The Sims.

Book BLOODBORNE THE OLD HUNTERS COLLECTOR S EDITION GUI

Download or read book BLOODBORNE THE OLD HUNTERS COLLECTOR S EDITION GUI written by FUTURE PRESS and published by . This book was released on 2016-06-27 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the release of The Old Hunters, Bloodborne becomes complete. And since the expansion is worthy of its own guide, here we go again: our Bloodborne Collector's Edition Guide is about to get the perfect companion. With the same understated look, unparalleled detail and luxurious extra content, these two books are designed -- inside and out -- to sit side-by-side. The original Bloodborne Collector's Edition Guide is one of the highest rated and best-received game books ever made, and we're giving The Old Hunters the same treatment. Whether you want to fully explore the new areas, learn everything there is to know about each new weapon and character, understand the intricate Lore or admire the work of FromSoftware's concept artists, you'll have a single, invaluable resource to delve into. A Whole New Game: an entire chapter dedicated to highlighting the ways Bloodborne has changed since its release and analyzing how The Old Hunters impacts progression through the full game. Hunting the Nightmare: using our unique hybrid area guide format, exclusive, beautifully illustrated maps take you through the new areas the way you want -- either follow along a route or focus on a single location -- you determine the pace of action. Twice the Arsenal: the Old Hunters almost doubles your available tools, so the possibilities in combat have increased exponentially. Find out not only how every new weapon, spell and Caryll Rune works and is used most efficiently, but how they affect Bloodborne's existing arsenal as well. The Most Lethal Enemies: new nightmare creatures are introduced in The Old Hunters, and -- here's a promise -- they're the toughest and most lethal you'll have faced in Bloodborne. We've dedicated countless hours to turn killing each of them into a science you can rely upon, no matter what play style or equipment you prefer. Interconnected Lore: detailing NPC quests and character interactions is no longer just an invaluable extra -- it's our aim to provide the most complete look at Bloodborne's story and character connections available anywhere! Every important line of text or dialog that links one place or character to another is laid out in an intuitive format for clarity and reference. Extended Art: we've made it our highest priority to showcase FromSoftware's glorious original and newly created artwork on lavishly designed pages. Each piece is displayed sharp and in full size for your viewing pleasure.