EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Please  Can We Play Games

    Book Details:
  • Author : Ruth Ker
  • Publisher : Waldorf Early Childhood Association of North Ameri
  • Release : 2018-01-20
  • ISBN : 9781936849444
  • Pages : 144 pages

Download or read book Please Can We Play Games written by Ruth Ker and published by Waldorf Early Childhood Association of North Ameri. This book was released on 2018-01-20 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: ¿Please, can we play games now?¿ is a frequent plea in the early childhood classroom. Children explore and relate to their world through play, and something magical happens when it¿s time for games and a caring adult dons the cloak of playful lightheartedness. A regular offering of appropriate games in the early childhood curriculum can create a powerful atmosphere for healthy development. Between teacher and children a safe harbor springs up¿a place where trust, interest, joy, and an enthusiasm for learning is kindled. Rudolf Steiner expressed many times that children thrive in an atmosphere of joy, warmth, and love. He also stressed the importance of imitation in early childhood. The Waldorf early childhood classroom strives to be a place where children want to follow their teacher¿s worthy example. Please, Can We Play Games? offers the author¿s forty years of creating, collecting, and playing traditional and original verses, songs, and games for early childhood circle time or home play. As you make your way through the pages of this book, may you enjoy your own personal harvest of food for the young child¿s body, soul, and spirit. Perhaps for you too!

Book 101 Games to Play Whilst Socially Distancing

Download or read book 101 Games to Play Whilst Socially Distancing written by Martin Williams and published by . This book was released on 2020-05-27 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: During this global pandemic there are many unknowns for teachers. However, one thing is clear - social distancing, at least in some form, is here to stay for the foreseeable future. Attempting social distancing with young children raises many questions: how is it possible? How can we incorporate it into games and activities? How do we help and support children with this lack of human connection? Written by an early education expert and consultant, '101 Games To Play Whilst Socially Distancing' provides a simple, and step-by-step description of games covering the entire curriculum that take place within the context of social distancing. Resources have been stripped back, to leave a collection of activities where storytelling, role-play, drama, song, and movement come to the fore. Wellbeing is at the heart of this book. Children's mental health has been tested recently in ways never experienced by earlier generations, and wellbeing and happiness are central to all the games. This book teaches: * A wide range of outdoor games, and all the activities can be played in the outdoor environment if required * Many games that develop memory and listening skills * Multiple maths games, that develop skills in number, shape and calculating * A wide selection of early phonics and literacy games * Activities ideal for Kindergarten, Reception, Preschool, Key Stage 1, Pre-K, Nursery - all children between the ages of 3-7 * Inspiration that is ideal for teachers, junior sports coaches, preschool workers, childminders - anyone that works with young children * A mixture of old classics tweaked to fit with social distancing, combined with numerous games that have been invented afresh for this book '101 Games To Play Whilst Socially Distancing' is the ultimate handbook for teachers and educators seeking ideas and structure at this historic moment, and a source of inspiration providing fun, laughter and learning in these difficult times.

Book Top 10 Games You Can Play in Your Head  by Yourself  Second Edition

Download or read book Top 10 Games You Can Play in Your Head by Yourself Second Edition written by Sam Gorski and published by Games You Can Play in Your Hea. This book was released on 2019-02-27 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your mind is now the ultimate gaming engine. Ditch the remote. Ditch the controller. Explore worlds and stories through a revolutionary single-player role-playing system that pushes your imagination beyond its furthest limits"--Back cover.

Book You Can   t Say You Can   t Play

Download or read book You Can t Say You Can t Play written by Vivian Gussin Paley and published by Harvard University Press. This book was released on 1993-07-16 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt: Who of us cannot remember the pain and humiliation of being rejected by our classmates? However thick-skinned or immune to such assaults we may become as adults, the memory of those early exclusions is as palpable to each of us today as it is common to human experience. We remember the uncertainty of separating from our home and entering school as strangers and, more than the relief of making friends, we recall the cruel moments of our own isolation as well as those children we knew were destined to remain strangers. In this book Vivian Paley employs a unique strategy to probe the moral dimensions of the classroom. She departs from her previous work by extending her analysis to children through the fifth grade, all the while weaving remarkable fairy tale into her narrative description. Paley introduces a new rule—“You can’t say you can’t play”—to her kindergarten classroom and solicits the opinions of older children regarding the fairness of such a rule. We hear from those who are rejected as well as those who do the rejecting. One child, objecting to the rule, says, “It will be fairer, but how are we going to have any fun?” Another child defends the principle of classroom bosses as a more benign way of excluding the unwanted. In a brilliant twist, Paley mixes fantasy and reality, and introduces a new voice into the debate: Magpie, a magical bird, who brings lonely people to a place where a full share of the sun is rightfully theirs. Myth and morality begin to proclaim the same message and the schoolhouse will be the crucible in which the new order is tried. A struggle ensues and even the Magpie stories cannot avoid the scrutiny of this merciless pack of social philosophers who will not be easily caught in a morality tale. You Can’t Say You Can’t Play speaks to some of our most deeply held beliefs. Is exclusivity part of human nature? Can we legislate fairness and still nurture creativity and individuality? Can children be freed from the habit of rejection? These are some of the questions. The answers are to be found in the words of Paley’s schoolchildren and in the wisdom of their teacher who respectfully listens to them.

Book Games

    Book Details:
  • Author : Ace McCloud
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-08-16
  • ISBN : 9781537115924
  • Pages : 64 pages

Download or read book Games written by Ace McCloud and published by Createspace Independent Publishing Platform. This book was released on 2016-08-16 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No Money Lots Of Games That Children Love! Games That Everyone In The Family Will Enjoy Games That Are Great To Play With Friends Games That You Can Play On Your Own How To Stimulate Your Creativity & Social Skills With Games Some of the Best Classic Games Of All Time Much, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Buy It Now

Book Games

    Book Details:
  • Author : Ace McCloud
  • Publisher : CreateSpace
  • Release : 2014-12-08
  • ISBN : 9781505418767
  • Pages : 38 pages

Download or read book Games written by Ace McCloud and published by CreateSpace. This book was released on 2014-12-08 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great Games For Family, Friends, Children & Yourself! Get More FUN In Your Life! In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life & those you care about! People have been playing games to keep themselves entertained for centuries. While many people think that game-playing is just for children, it is just as important for adults too, as it helps relieve stress and tension from everyday life. This book has exciting and fun games for all age groups and social circles. Get ready to enjoy some of the best games of all time as well as some new games that you can play with your children, family, friends and even by yourself. Life is so much more enjoyable when you actively incorporate enjoyable games into it! Here Is A Preview Of What You'll Discover... A Variety Of Games That Anyone Can Play With Little Or No MoneyLots Of Games That Children Love! Games That Everyone In The Family Will EnjoyGames That Are Great To Play With FriendsGames That You Can Play On Your OwnHow To Stimulate Your Creativity & Social Skills With GamesSome of the Best Classic Games Of All TimeMuch, much more! What are you waiting for? If you are still reading this you are obviously motivated to get all the benefits this book has to offer. Stop thinking and take ACTION. Get Your Copy Right Now!"

Book Games we Play  Readaloud

Download or read book Games we Play Readaloud written by Pam Holden and published by Flying Start Books. This book was released on 2021-04-30 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing games is good fun. What game do you like to play most of all? Who plays games with you? Where do you play your games?

Book Games we Play

Download or read book Games we Play written by Pam Holden and published by Flying Start Books. This book was released on 2021-04-30 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing games is good fun. What game do you like to play most of all? Who plays games with you? Where do you play your games?

Book Free to Play

Download or read book Free to Play written by Will Luton and published by New Riders. This book was released on 2013-05-27 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: “ Will’s knowledge of F2P comes from years of building games, as well as writing about and consulting with developers on the model. All the topics covered in this book—economics, gameplay, monetization, analytics and marketing—are important to consider when you’re building an F2P game, and Will covers each with an easy-to-digest style.” —Ian Marsh, co-founder, NimbleBit Free-to-Play: Making Money From Games You Give Away is an accessible and complete guide to the business model that has revolutionized the videogames industry, creating huge hits, multi-billion-dollar startups and a new deal for players: Play for free, spend on what you like. Written by respected game designer and consultant Will Luton, Free-to-Play gives you the in-the-trenches insight you need to build, run and make money from games you give away. In it you’ll find: Psychology behind player decisions and the motivations to play Simple and accessible explanations of the math and economic theories behind F2P, including working examples Processes for capturing and using player data to improve your game Marketing tips on positioning your game and attracting players Plus: A downloadable F2P spreadsheet, articles from the author, a foreword by NimbleBit co-founder Ian Marsh and an interview with Zynga CEO, Mark Pincus.

Book How to Play Video Games

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book Play Better Games

    Book Details:
  • Author : Carmel Conn
  • Publisher : Routledge
  • Release : 2017-07-05
  • ISBN : 1351702572
  • Pages : 125 pages

Download or read book Play Better Games written by Carmel Conn and published by Routledge. This book was released on 2017-07-05 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ordinary games are an important vehicle for children's learning. They provide a powerful, naturally occurring learning environment that is physical, playful and fun. Playing games requires interpersonal skills in language, thought, social behavior, creativity, self-regulation and skilful use of the body. When children play games together they develop the following key capacities: •Cooperative behavior •Focused attention •Social understanding •Holding information in mind •Motor, spatial and sequential planning •Self-regulation, e.g impulse control, coping with excitement, controlled exertion •Collaborative behavior and negotiation •Self-expression and creativity. Games provide a social experience that is emotionally compelling, where children laugh and have fun and do not realise they are interacting, problem solving, negotiating and cooperating with each other. Play Better Games is designed to help practitioners and parents to think about what might prohibit their children from joining in with games and plan effective strategies for support. It will be of benefit to teachers, therapists, group works, play workers, midday supervisors and support workers, as well as to parents and siblings of children with autism.

Book Redeeming Productivity

    Book Details:
  • Author : Reagan Rose
  • Publisher : Moody Publishers
  • Release : 2022-10-04
  • ISBN : 0802474632
  • Pages : 134 pages

Download or read book Redeeming Productivity written by Reagan Rose and published by Moody Publishers. This book was released on 2022-10-04 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feeling overwhelmed and unproductive? The answer isn’t to do more. What image forms in your mind when you think of productivity? An assembly line? Spreadsheets? Business suits or workplace uniforms? In the ancient world, productivity didn't conjure images like these. Instead, it referred to crop yield and fruit bearing. This agrarian imagery helps us understand productivity through a biblical lens. Jesus taught, By this my Father is glorified, that you bear much fruit (John 15:8). Who doesn’t want to have a truly productive life—to bear much fruit? But how does this happen in the places we hold dear—the home, workplace, and in our communities? We often feel overworked and overrun, defeated and discouraged. The world says be productive so that you can get all you can out of this life. The Bible says be productive so you can gain more of the next life. In Redeeming Productivity, author Reagan Rose explores how God’s glory is the purpose for which He planted us. And he shows how productivity must be firmly rooted in the gospel. Only through our connection to Christ—the True Vine—are we empowered to produce good fruit. This book shows how we can maintain the vitality of that connection through simple, life-giving disciplines. Readers will discover manageable applications like giving God the first fruits of our days. Additionally, Reagan discusses how our perspective on suffering is transformed as we see trials as God’s pruning for greater productivity.

Book Lost in a Good Game

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Book Video Games You Will Never Play

    Book Details:
  • Author : Luca Taborelli
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-08-30
  • ISBN : 9781537643793
  • Pages : 480 pages

Download or read book Video Games You Will Never Play written by Luca Taborelli and published by Createspace Independent Publishing Platform. This book was released on 2016-08-30 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many video games have you played during your life? Do you think games are a form of art that should be preserved? What if we told you that there are thousands of interesting games you'll never play, all of which could be lost forever? It's true, there are many cancelled titles that are often lost to video game history. While video games may not be largely considered to be on par with paintings and statues, they are still art on their own, just like books, movies, and music, and like other works of art, video games have their own lost works. Games that were cancelled, never released, and often not even known by the general public. Unfortunately, there is no proper museum dedicated on saving them. Unseen64 is an online archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. Over the course of almost 500 pages, the 45+ writers and editors of this crowdsourced book hope to educate the gaming world on the history of video games as an ephemeral art form, by showcasing more than 200 lost games that could have been forgotten. Starting from early '90s PC titles, to 8-bit games for the NES and Sega Master System, and all the way through to the 7th generation of consoles with PS3, X360 and Wii, there are many unseen games that you will discover in this book. Also included are essays about the preservation of cancelled games, how to research for these unseen titles, and 20 interviews with museums and developers who worked on lost games. In this book there's plenty of examples of what gaming history is losing every day. Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now. This is the black / white version of the book, the content is identical to the full-color version, the only difference is the cover and the interior color. Before to read this book, please keep in mind that: - The lost games featured in this book are just a small sample of all the titles we will never play. It would be impossible to list them all in just one book. - We are a collective of gamers from all around the world. - This book is fully in English, but most articles were written by Italians and people from other non-English countries. Each article was proofread by English native speakers, but there could still be typos and random engrish. - This book was made with love and sleep deprivation.

Book Games Women Play

Download or read book Games Women Play written by Zaire Crown and published by Dafina. This book was released on 2015 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: At 37, Tuesday is eager for a better way of life. That means getting out of the game her gentleman's club has been fronting. Her all-female 'business' team has made a fortune using the club to attract, seduce - and rob - wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes. Tuesday only sees one option. She'll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine.

Book The Mood of the Fifth

    Book Details:
  • Author : Waldorf Early Childhood Association of North America
  • Publisher :
  • Release : 2013-07-01
  • ISBN : 9781936849215
  • Pages : 200 pages

Download or read book The Mood of the Fifth written by Waldorf Early Childhood Association of North America and published by . This book was released on 2013-07-01 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is a vital part of the healthy development of young children and yet many teachers can struggle with this key area.This book collects together different perspectives on the theme of music in the mood of the fifth (that is, using a pentatonic scale of five notes), to help teachers, parents and carers understand and work with music at kindergarten level.The book includes classic articles by Jennifer Aulie, Wilma Ellersiek and Rita Jacobs, along with new contributions by Michael Deason-Barrow, Jana Hawley, Renate Long-Breipohl, Sally Schweizer, Estelle Bryer, Eleanor Winship, Jill Taplin and many others.A key resource book for Steiner-Waldorf teachers.

Book Play Anything

    Book Details:
  • Author : Ian Bogost
  • Publisher : Basic Books
  • Release : 2016-09-13
  • ISBN : 0465096506
  • Pages : 290 pages

Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.