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EBookClubs

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Book PlayStation R Mobile Development Cookbook

Download or read book PlayStation R Mobile Development Cookbook written by Michael Fleischauer and published by Packt Publishing Ltd. This book was released on 2013-03-25 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation(r)Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation(r)Vita and PlayStation Certified devices, then this book is for

Book PlayStation Mobile Development Cookbook

Download or read book PlayStation Mobile Development Cookbook written by Michael Fleischauer and published by Packt Publishing. This book was released on 2013 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written as a series of engaging and practical recipes, this essential Cookbook has been meticulously designed and reviewed in order to provide you with the ultimate reference for PlayStation®Mobile development.If you've got some prior experience with C# and want to create awesome projects for the PlayStation®Vita and PlayStation™Certified devices, then this book is for you.

Book Cocos2d Cross Platform Game Development Cookbook

Download or read book Cocos2d Cross Platform Game Development Cookbook written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2016-02-22 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop games for iOS and Android using Cocos2d with the aid of over 70 step-by-step recipes About This Book Learn to efficiently use Cocos2d to develop cross-platform games, and have them work on iOS as well as Android Get acquainted with industry-wide professional tools such as Glyph Designer, Texture Packer, and Physics Editor, as well as using the Swift/ Sprite builder implementation of Cocos2d Use the easy-to-follow recipes to develop as well as deploy games to the Playstore and the App Store Who This Book Is For This book is for intermediate game developers and especially the ones who are generally curious to find out what's new in Cocos2d v 3.3. What You Will Learn Build custom sprites with custom animations for the game Build interactivity into your game by adding gestures and touch interactions Understand AI enemy programming and path finding to make games more exciting Add physics to your game to make it more lively and interactive Get familiar with the Swift and Sprite builder implementations along with Objective-C programming Perform hassle-free deployment of games built in iOS onto Android Add effects and particle systems to make the game more colorful In Detail Cocos2d is the world's leading game development framework for developing iOS games. With the introduction of Swift and Spritebuilder, it has become easier than ever to develop the games of your dreams without much effort. With Cocos2d, you can also deploy the game on Android, thereby maximizing profit and reducing development and porting costs. The book starts off with a detailed look at how to implement sprites and animations into your game to make it livelier. You will then learn to add scenes to the game such as the gameplay scene and options scene and create menus and buttons in these scenes, as well as creating transitions between them. From there on, you will get an understanding of how to program user interactions such as tapping, holding, and swiping. You'll then add accelerometer inputs and physics to the scene, and make objects respond back to the inputs. A game is practically incomplete without audio being added, so this will be covered next. The next section will include ways to add Artificial Intelligence to enemies in the game, allowing them to patrol, chase, and shoot in a projectile manner. You will then learn to use NSUserDefault to save and load game progress, and create and access files using JSON, Plist, and XML files for custom storage and retrieval of data. Then you will learn to add dynamic lighting to your game and will use industry-wide tools such as Texture Packer, Glyph Designer, Physics Editor, Particle Designer, and Sprite Illuminator to create more visually appealing and performance-optimized games. Towards the end of the book, we dive into Apple's latest programming language—Swift, highlighting the major differences between Objective C and Swift. The book culminates with taking your existing game developed for iOS and porting it to Android, showing you how to install the Android Xcode plugin as well. Style and approach The book is written in an extremely lucid and step-by-step manner; it can be understood easily by anyone. The topics included are broken down into individual chapters so you can refer to the specific chapter to get answers on the subject you are interested in.

Book Yii2 Application Development Cookbook

Download or read book Yii2 Application Development Cookbook written by Andrew Bogdanov and published by Packt Publishing Ltd. This book was released on 2016-11-09 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover 100 useful recipes that will bring the best out of the Yii2 framework and be on the bleeding edge of web development today About This Book Learn how to use Yii2 efficiently through clear examples and core features, and see how to use tests, create reusable code snippets, core widgets, deployment, and more This book provides you with a wide space for practice approaches and helps you to learn about the new Yii2 framework. Understand the difference between the Yii 1.x.x versions using useful examples from real web applications Who This Book Is For This book is for developers with good PHP5 knowledge and MVC-frameworks who have tried to develop applications using the Yii 1.x.x version. This book will very useful for all those who would like to try Yii2, or those who are afraid to move from Yii 1.x.x. to Yii2. If you have still not tried Yii2, this book is definitely for you! What You Will Learn See the new version of the Yii2 framework and application development practices Write your applications more efficiently using shortcuts, Yii's core functionality, and the best practices in Web 2.0 Get data from a database, and deal with Active Record, migrations, widgets, and core features Easily update your skills from the previous version of the framework Explore how to use Yii with different JavaScript frameworks and libraries such as WebSockets, Angular, Ember, Backbone and React Learn how to keep your application secure according to the general web application security principle "filter input, escape output. Write RESTfull Web Services using Yii2 and built-in features Correctly install and use official extensions in your projects Effectively create and implement your own Yii extension, and also ensure your extension is reusable and useful for the community In Detail Yii is a free, open source web application development framework written in PHP5 that promotes clean DRY design and encourages rapid development. It works to streamline your application development time and helps to ensure an extremely efficient, extensible, and maintainable end product. Being extremely performance optimized, Yii is a perfect choice for any size project. However, it has been built with sophisticated, enterprise applications in mind. You have full control over the configuration from head-to-toe (presentation-to-persistence) to conform to your enterprise development guidelines. It comes packaged with tools to help test and debug your application, and has clear and comprehensive documentation. This book is a collection of Yii2 recipes. Each recipe is represented as a full and independent item, which showcases solutions from real web-applications. So you can easily reproduce them in your environment and learn Yii2 fast and without tears. All recipes are explained with step-by-step code examples and clear screenshots. Yii2 is like a suit that looks great off the rack, but is also very easy to tailor to fit your needs. Virtually every component of the framework is extensible. This book will show how to use official extensions, extend any component, or write a new one. This book will help you create modern web applications quickly, and make sure they perform well using examples and business logic from real life. You will deal with the Yii command line, migrations, and assets. You will learn about role-based access, security, and deployment. We'll show you how to easily get started, configure your environment, and be ready to write web applications efficiently and quickly. Style and approach The chapters of this book are independent and offer a practical approach to Yii development. You can start reading from the chapter you need most, be it Ajax and jQuery, RESTful Web Services, Database, Active Record, or Official Extensions

Book Mastering Android Game Development with Unity

Download or read book Mastering Android Game Development with Unity written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2017-05-25 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create enthralling Android games with Unity Faster Than Ever Before About This Book Develop complex Android games with the help of Unity's advanced features such as artificial intelligence, high-end physics, and GUI transformations. Create amazing Graphical User Interfaces (GUIs) with Unity's new uGUI system Unravel and deploy exciting games across Android devices Who This Book Is For If you are a Unity 5 developer and want to expand your knowledge of Unity 5 to create high-end complex Android games, then this book is for you. Readers are expected to have a basic understanding of Unity 5, working with its environment, and its basic concepts. What You Will Learn Develop your own Jetpack Joyride clone game Explore the advanced features of Unity 5 by building your own Action Fighting game Develop remarkable Graphical User Interfaces (GUIs) with Unity's new uGUI system Enhance your game by adding stunning particle systems and complex animations Build pleasing virtual worlds with special effects, lights, sky cube maps, and cameras Make your game more realistic by providing music and sound effects Debug and deploy your games on different Android devices In Detail Game engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the Web, desktop, mobile, and console. With Unity's intuitive, easy-to-learn toolset and this book, it's never been easier to become a game developer. You will begin with the basic concepts of Android game development, a brief history of Android games, the building blocks of Android games in Unity 5, and the basic flow of games. You will configure an empty project for the Jetpack Joyride Clone Game, add an environment and characters, and control them. Next you will walk through topics such as particle systems, camera management, prefabs, animations, triggers, colliders, and basic GUI systems. You will then cover the basic setup for 3D action fighting games, importing models, textures and controlling them with a virtual on-screen joystick. Later you will set up Scene for 3D Configuration, create basic gameplays, and manage input controls. Next you will learn to create the interface for the main menu, gameplay, game over, achievements, and high score screens. Finally you will polish your game with stats, sounds, and Social Networking, followed by testing the game on Android devices and then publishing it on Google Play, Amazon, and OUYA Stores. Style and approach A step-by-step and detailed guide to developing high-end complex Android games utilizing the advanced concepts of Unity.

Book iOS Programming Cookbook

Download or read book iOS Programming Cookbook written by Hossam Ghareeb and published by Packt Publishing Ltd. This book was released on 2017-03-31 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 50 exciting and powerful recipes to help you unearth the promise of iOS programming About This Book Create high performance iOS apps with a focus on application development APIs and techniques Enrich your UI skills with UIStoryboard, Autolayout, Size classes, and Container view Produce enhanced results with iOS 10 as a result of learning and implementing pro-level practices, techniques, and solutions Who This Book Is For If you are an iOS developer on a quest to develop your perfect iOS app, then this book is for you. It would also prove to be a valuable resource for those who want to get up and running with iOS development through a clear, practical approach. In order to unleash the full potential of this book, basic Swift programming knowledge is necessary. What You Will Learn Build your own custom UIViews through code or the interface builder Implement a dynamic and interactive interface in an iOS app Work on various graphics related elements and the process of using them together to make meaningful shapes. Use the side over and split view to interact with multiple apps concurrently Encrypt JSON calls to make the app more secure Work on web markup feature to enhance search optimization In Detail Do you want to understand all the facets of iOS programming and build complex iOS apps? Then you have come to the right place. This problem-solution guide will help you to eliminate expensive learning curves and focus on specific issues to make you proficient at tasks and the speed-up time involved. Beginning with some advanced UI components such as Stack Views and UICollectionView, you will gradually move on to building an interface efficiently. You will work through adding gesture recognizer and touch elements on table cells for custom actions. You will work with the Photos framework to access and manipulate photos. You will then prepare your app for multitasking and write responsive and highly efficient apps. Next, you will integrate maps and core location services while making your app more secure through various encryption methods. Finally, you will dive deep into the advanced techniques of implementing notifications while working with memory management and optimizing the performance of your apps. By the end of the book, you will master most of the latest iOS 10 frameworks. Style and approach This is the best practical resource on iOS 10 development. This book, with its no nonsense approach and a clear practical focus, will be your best friend on your quest to develop your perfect iOS app. The best thing about this book is that in addition to recipes on iOS programming techniques and app development essentials, it will take you on a complete guided tour of all the new app development APIs that are shipped with iOS 10.

Book Android Application Development Cookbook

Download or read book Android Application Development Cookbook written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2012-12-27 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-have collection of ready-to-use Android recipes! The popularity of Google Android devices is seemingly unstoppable and the Android 4 release offers, for the first time, a single OS solution for building both phone and tablet applications. With that exciting information in mind, veteran author Wei-Meng Lee presents you with 100 unique recipes that you can apply today in order to discover solutions to some of the most commonly encountered problems that exist in Android programming. Covering the scope of multiple Android releases up through Android 4, this reference features a task description, followed by the solution(s) available, and a standalone project file that illustrates the use of the recipe. Formatting each recipe to be standalone, Wei-Meng Lee allows you to jump into the relevant recipe to find a solution to specific challenges. Identifies and describes a programming task, provides a step-by-step solution, and presents a full-code solution ready for download Covers multiple Android releases Addresses such topics as user interfaces, telephony and messaging, networking, Google maps, location-based services, persisting data, leveraging hardware features, and more Android Application Development Cookbook is your solution to discovering...solutions!

Book Unity 2021 Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2021-09-06
  • ISBN : 1839219270
  • Pages : 820 pages

Download or read book Unity 2021 Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2021-09-06 with total page 820 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the latest features of Unity 2021 and dive deeper into the nuances of professional game development with Unity Key FeaturesDiscover the latest features of Unity 2021 including coverage of AR/VR developmentFollow practical recipes for better 2D and 2D character development with Unity GameKitsLearn powerful techniques and expert best practices in building 3D objects, textures, and materialsBook Description If you are a Unity developer looking to explore the newest features of Unity 2021 and recipes for advanced challenges, then this fourth edition of Unity Cookbook is here to help you. With this cookbook, you'll work through a wide variety of recipes that will help you use the essential features of the Unity game engine to their fullest potential. You familiarize yourself with shaders and Shader Graph before exploring animation features to enhance your skills in building games. As you progress, you will gain insights into Unity's latest editor, which will help you in laying out scenes, tweaking existing apps, and building custom tools for augmented reality and virtual reality (AR/VR) experiences. The book will also guide you through many Unity C# gameplay scripting techniques, teaching you how to communicate with database-driven websites and process XML and JSON data files. By the end of this Unity book, you will have gained a comprehensive understanding of Unity game development and built your development skills. The easy-to-follow recipes will earn a permanent place on your bookshelf for reference and help you build better games that stay true to your vision. What you will learnDiscover how to add core game features to your projects with C# scriptingCreate powerful and stylish UI with Unity's UI system, including power bars, radars, and button-driven scene changesWork with essential audio features, including background music and sound effectsDiscover Cinemachine in Unity to intelligently control camera movementsAdd visual effects such as smoke and explosions by creating and customizing particle systemsUnderstand how to build your own Shaders with the Shader Graph toolWho this book is for If you're a Unity developer looking for better ways to resolve common recurring problems with recipes, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this Unity engine book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

Book Unity Cookbook

    Book Details:
  • Author : Matt Smith
  • Publisher : Packt Publishing Ltd
  • Release : 2023-11-30
  • ISBN : 1805129139
  • Pages : 781 pages

Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.

Book iOS Swift Game Development Cookbook

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by O'Reilly Media. This book was released on 2018-10-02 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

Book Godot 4 Game Development Cookbook

Download or read book Godot 4 Game Development Cookbook written by Jeff Johnson and published by . This book was released on 2023-06-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency Purchase of the print or Kindle book includes a free PDF eBook Key Features: Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games Streamline your game development workflow with Godot's new TileMap, TileSet, and Animation Editor features Discover what's changed in GDScript 2.0 and Shader additions to enhance your game development skills Book Description: Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned. The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail. By the end of this game development book, you'll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency. What You Will Learn: Speed up 2D game development with new TileSet and TileMap updates Improve 2D and 3D rendering with the Vulkan Renderer Master the new animation editor in Godot 4 for advanced game development Enhance visuals and performance with visual shaders and the updated shader language Import Blender blend files into Godot to optimize your workflow Explore new physics system additions for improved realism and behavior of game objects Experience innovative features by building multiplayer games in Godot 4 Who this book is for: The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.

Book Libgdx Cross platform Development Cookbook

Download or read book Libgdx Cross platform Development Cookbook written by David Saltares Márquez and published by . This book was released on 2014-10-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Book Unity Game Development Cookbook

Download or read book Unity Game Development Cookbook written by Paris Buttfield-Addison and published by O'Reilly Media. This book was released on 2019-04 with total page 391 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. Find out how to use the Unity Game Engine to its fullest for both 3D and 2D game development-from the basics to the hottest new tricks in virtual reality. With this unique cookbook, you'll get started in two ways:First, you'll learn about the Unity game engine by following very brief exercises that teach specific features of the software Second, this tutorial-oriented guide provides a collection of snippets that solve common gameplay problems, like determining if a player has completed a lap in a raceUsing our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible so you can move onto the next step in the project.Unity Game Development Cookbook is ideal for beginning to intermediate Unity developers. Beginners will get a broad immersion into the Unity development environment, while intermediate developers will learn how to apply the foundational Unity skills they have to solve real game development problems

Book Google Cloud Platform Cookbook

Download or read book Google Cloud Platform Cookbook written by Legorie Rajan PS and published by Packt Publishing Ltd. This book was released on 2018-04-16 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical recipes to implement cost-effective and scalable cloud solutions for your organization Key Features Implement Google Cloud services in your organization Leverage Google Cloud components to secure your organization’s data A recipe-based guide that promises hands-on experience in deploying a highly scalable and available environment Book Description Google Cloud Platform is a cloud computing platform that offers products and services to host applications using state-of-the art infrastructure and technology. You can build and host applications and websites, store data, and analyze data on Google's scalable infrastructure. This book follows a recipe-based approach, giving you hands-on experience to make the most of Google Cloud services. This book starts with practical recipes that explain how to utilize Google Cloud's common services. Then, you'll see how to make full use of Google Cloud components such as networking, security, management, and developer tools. Next, we'll deep dive into implementing core Google Cloud services into your organization, with practical recipes on App Engine, Compute Engine microservices with Cloud Functions, virtual networks, and Cloud Storage. Later, we'll provide recipes on implementing authentication and security, Cloud APIs, command-line management, deployment management, and the Cloud SDK. Finally, we'll cover administration troubleshooting tasks with the Compute and Container Engines and we'll show how to monitor your organization's efficiency with best practices. By the end of this book, you'll have a complete understanding of how to implement Google Cloud services in your organization with ease. What you will learn Host a Python application on Google Compute Engine Host an application using Google Cloud Functions Migrate a MySQL DB to Cloud Spanner Configure a network for a highly available application on GCP Learn simple image processing using Storage and Cloud Functions Automate security checks using Policy Scanner Understand tools for monitoring a production environment in GCP Learn to manage multiple projects using service accounts Who this book is for This book is for IT professionals, engineers, and developers looking at implementing Google Cloud in their organizations. Administrators and architects planning to make their organization more efficient with Google Cloud will also find this book useful. Basic understanding of Cloud services and the Google Cloud platform is necessary.

Book Ruby Cookbook

    Book Details:
  • Author : Lucas Carlson
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2006-07-19
  • ISBN : 0596554575
  • Pages : 909 pages

Download or read book Ruby Cookbook written by Lucas Carlson and published by "O'Reilly Media, Inc.". This book was released on 2006-07-19 with total page 909 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to push Ruby to its limits? The Ruby Cookbook is the most comprehensive problem-solving guide to today's hottest programming language. It gives you hundreds of solutions to real-world problems, with clear explanations and thousands of lines of code you can use in your own projects. From data structures and algorithms, to integration with cutting-edge technologies, the Ruby Cookbook has something for every programmer. Beginners and advanced Rubyists alike will learn how to program with: Strings and numbers Arrays and hashes Classes, modules, and namespaces Reflection and metaprogramming XML and HTML processing Ruby on Rails (including Ajax integration) Databases Graphics Internet services like email, SSH, and BitTorrent Web services Multitasking Graphical and terminal interfaces If you need to write a web application, this book shows you how to get started with Rails. If you're a system administrator who needs to rename thousands of files, you'll see how to use Ruby for this and other everyday tasks. You'll learn how to read and write Excel spreadsheets, classify text with Bayesian filters, and create PDF files. We've even included a few silly tricks that were too cool to leave out, like how to blink the lights on your keyboard. The Ruby Cookbook is the most useful book yet written about Ruby. When you need to solve a problem, don't reinvent the wheel: look it up in the Cookbook.

Book Unreal Engine VR Cookbook

    Book Details:
  • Author : Mitch McCaffrey
  • Publisher : Addison-Wesley Professional
  • Release : 2017-02-09
  • ISBN : 0134649788
  • Pages : 386 pages

Download or read book Unreal Engine VR Cookbook written by Mitch McCaffrey and published by Addison-Wesley Professional. This book was released on 2017-02-09 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. “With his YouTube channel, Mitch’s VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I’m thrilled that he has taken the time to bring all his knowledge and experience in working with Unreal Engine and Virtual Reality to the Unreal® Engine VR Cookbook.... Mitch is uniquely qualified to share this book with the world.” —Luis Cataldi, Unreal Engine Education, Epic Games, Inc. For game developers and visualization specialists, VR is the next amazing frontier to conquer—and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognize and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimize VR applications Explore the VR editor, community resources, and more If you’re ready to master VR on Unreal Engine 4, this is the practical resource you’ve been searching for! Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Book FPGA Prototyping by Verilog Examples

Download or read book FPGA Prototyping by Verilog Examples written by Pong P. Chu and published by John Wiley & Sons. This book was released on 2011-09-20 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: FPGA Prototyping Using Verilog Examples will provide you with a hands-on introduction to Verilog synthesis and FPGA programming through a “learn by doing” approach. By following the clear, easy-to-understand templates for code development and the numerous practical examples, you can quickly develop and simulate a sophisticated digital circuit, realize it on a prototyping device, and verify the operation of its physical implementation. This introductory text that will provide you with a solid foundation, instill confidence with rigorous examples for complex systems and prepare you for future development tasks.