Download or read book Playing Culture written by Vicki Ann Cremona and published by Rodopi. This book was released on 2014-01-05 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing Culture represents one of the corner stones in the model of the Theatrical Event, as developed by the Working Group of the International Federation for Theatre Research (IFTR). In this volume, thirteen scholars contribute to illuminate the significance and possibilities of playing within the framework of theatrical events. Playing is understood as an essential part of theatrical communication, from acting on stage to events far from theatre buildings. The playfulness characterizing academic traditions sets the tone in the introduction, illustrating the four sections of the book: Theories, Expansions, Politics and Conventions. The theoretical chapters depart from the classical Homo Ludens and offer a number of new perspectives on what play and playing implies in today’s mediatized culture. The contributions to the second section on extensions, deal with playing in non-theatrical circumstances such as market places, passports and stock holders’ meetings. The third section on the politics of playing focuses on wood-chopping women, saints and youngsters in South African townships – all demonstrating their social and political ambitions and purposes. The last section returns to the stage on which performers intend to represent, respectively, themselves, Bunraku puppets or the audience. Playing appears in many forms and in many places and constitutes a basic principle of theatre and performance. This book touches upon important theoretical implications of playing and offers a wide range of historical and contemporary examples. Playing Culture – Conventions and Extensions of Performance is the third book of the IFTR Working Group on The Theatrical Event. The first volume, entitled Theatrical Events – Borders Dynamics Frames was published in 2004, followed by Festivalising! Theatrical Events, Politics and Culture in 2007. The present volume continues to expand the vision of the Theatrical Event as a theory and model for the study of playing, theatre, performance and mediated events.
Download or read book Playing to Win written by Hilary Levey Friedman and published by Univ of California Press. This book was released on 2013-08-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Many parents work more hours outside of the home and their lives are crowded with more obligations than ever before; many children spend their evenings and weekends trying out for all-star teams, traveling to regional and national tournaments, and eating dinner in the car while being shuttled between activities. In this vivid ethnography, based on almost 200 interviews with parents, children, coaches and teachers, Hilary Levey probes the increase in children's participation in activities outside of the home, structured and monitored by their parents, when family time is so scarce. As the parental "second shift" continues to grow, alongside it a second shift for children has emerged--especially among the middle- and upper-middle classes--which is suffused with competition rather than mere participation. What motivates these particular parents to get their children involved in competitive activities? Parents' primary concern is their children's access to high quality educational credentials--the biggest bottleneck standing in the way of, or facilitating entry into, membership in the upper-middle class. Competitive activities, like sports and the arts, are seen as the essential proving ground that will clear their children's paths to the Ivy League or other similar institutions by helping them to develop a competitive habitus. This belief, motivated both by reality and by perception, and shaped by gender and class, affects how parents envision their children's futures; it also shapes the structure of children's daily lives, what the children themselves think about their lives, and the competitive landscapes of the activities themselves"--
Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Download or read book Playing to Win written by Robert Alan Brookey and published by Indiana University Press. This book was released on 2015-01-12 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this era of big media franchises, sports branding has crossed platforms, so that the sport, its television broadcast, and its replication in an electronic game are packaged and promoted as part of the same fan experience. Editors Robert Alan Brookey and Thomas P. Oates trace this development back to the unexpected success of Atari's Pong in the 1970s, which provoked a flood of sport simulation games that have had an impact on every sector of the electronic game market. From golf to football, basketball to step aerobics, electronic sports games are as familiar in the American household as the televised sporting events they simulate. This book explores the points of convergence at which gaming and sports culture merge.
Download or read book Playing with Maps Cartographic Games in Western Culture written by Adrian Seville and published by BRILL. This book was released on 2023-07-31 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first serious book wholly devoted to games based on maps. The authors are experts in their respective fields: board games, playing cards and dissected puzzles. They bring an informed historical approach to the development and diffusion of these games up to about the beginning of the twentieth century, including games from Western Europe and America in all their intriguing variety. This book is an essential reference source for those wishing to research this neglected area, while those new to the field will be pleasantly surprised at the interesting and unusual maps that these games exploit.
Download or read book Playing with America s Doll written by Emilie Zaslow and published by Springer. This book was released on 2017-08-14 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This critical account of the American Girl brand explores what its books and dolls communicate to girls about femininity, racial identity, ethnicity, and what it means to be an American. Emilie Zaslow begins by tracing the development of American Girl and situates the company’s growth and popularity in a social history of girl power media culture. She then weaves analyses of the collection’s narrative and material representations with qualitative research on mothers and girls. Examining the dolls with both a critical eye and a fan’s curiosity, Zaslow raises questions about the values espoused by this iconic American brand.
Download or read book Playing By The Rules Understanding German Business Culture written by Michael Staudacher and published by World Scientific. This book was released on 2021-11-03 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Why they are complaining?' 'Why do they treat me this way?' 'Why are they offending my team?'Intercultural misunderstandings are a pain. Fact-oriented cultures and relationship-oriented cultures clash. They have different styles of communication, different views on the same things, and contrary core values. The Germans are fact-oriented. Their habits make doing business with them a challenge. This book educates managers and professionals on how best to work with Germans and helps them avoid intercultural misunderstandings. It reveals the three key characteristics for consideration to make business with Germans a success: directness — adherence — commitment.
Download or read book Playing on the Mother ground written by David F. Lancy and published by Guilford Press. This book was released on 1996-11-16 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theorists of child development, for the most part, have taken white, middle class, Euro-American children as the norm. These "typical" children, however, are exposed to two major enculturating influences that are by no means common across cultures: formal schooling and parents who consciously attempt to serve as teachers at home. Providing an important contribution toward a more universal understanding of child development, this book concentrates on children of the Kpelle-speaking people of West Africa, who grow up neither spending thousands of hours in quiet study nor receiving a heavy dose of parent tutelage. Acknowledging the centrality of play in children's lives, the Kpelle expect their children to play "on the mother ground," or open spaces adjacent to the areas where adults are likely to be working. Here, children observe the work that adults do as they engage in voluntary activities or "routines" that serve a clear enculturating function. With photographs and vivid first-hand description, the author demonstrates the impact of games, folklore, and other routines on early development among the Kpelle and in other non-Western cultures. He persuasively argues that such enduring routines for raising children as those observed in the Kpelle village are universal and not limited to rural societies, though they take a variety of forms depending on the society. Ethnographically rich and theoretically sophisticated, the book provides a sound empirical foundation for a practice-based theory of child development.
Download or read book The Purpose of Playing written by Louis Montrose and published by University of Chicago Press. This book was released on 1996-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the role of Elizabethan drama in the shape of cultural belief, values, and understanding of political authority.
Download or read book The Player of Games written by Iain M. Banks and published by Orbit. This book was released on 2009-12-01 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Culture — a human/machine symbiotic society — has thrown up many great Game Players, and one of the greatest is Gurgeh Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game. . . a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life — and very possibly his death. The Culture Series Consider Phlebas The Player of Games Use of Weapons The State of the Art Excession Inversions Look to Windward Matter Surface Detail The Hydrogen Sonata
Download or read book Playing Games in Nineteenth Century Britain and America written by Ann R. Hawkins and published by State University of New York Press. This book was released on 2021-11-01 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: A vital part of daily life in the nineteenth century, games and play were so familiar and so ubiquitous that their presence over time became almost invisible. Technological advances during the century allowed for easier manufacturing and distribution of board games and books about games, and the changing economic conditions created a larger market for them as well as more time in which to play them. These changing conditions not only made games more profitable, but they also increased the influence of games on many facets of culture. Playing Games in Nineteenth-Century Britain and America focuses on the material and visual culture of both American and British games, examining how cultures of play intersect with evolving gender norms, economic structures, scientific discourses, social movements, and nationalist sentiments.
Download or read book Cultural Code written by Phillip Penix-Tadsen and published by MIT Press. This book was released on 2016-02-12 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers. An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency. For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences. In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America. Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning. Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America—the evolution of regional game design and development. Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest). He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.
Download or read book Psychopathology Among Youth in the 21st Century Examining Influences from Culture Society and Technology written by Takahiro A. Kato and published by Frontiers Media SA. This book was released on 2021-03-23 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing the Future written by Douglas Rushkoff and published by Berkley. This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Makes dazzling links between chaos theory and Rodney King, snow boarding and William Gibson, race culture and Star Wars--the literary equivalent of U2's Zoo TV--Rushkoff is courageous enough to stand up against fashionable gloom by putting his faith in today's 'screenagers.
Download or read book Re playing Shakespeare in Asia written by Poonam Trivedi and published by Routledge. This book was released on 2010-01-31 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this critical volume, leading scholars in the field examine the performance of Shakespeare in Asia. Emerging out of the view that it is in "play" or performance, and particularly in intercultural / multicultural performance, that the cutting edge of Shakespeare studies is to be found, the essays in this volume pay close attention to the modes of transference of the language of the text into the alternative languages of Asian theatres; to the history and politics of the performance of Shakespeare in key locations in Asia; to the new Asian experimentation with indigenous forms via Shakespeare and the consequent revitalizing and revising of the traditional boundaries of genre and gender; and to Shakespeare as a cultural capital world wide. Focusing specifically on the work of major directors in the central and emerging areas of Asia – Japan, China, India, Korea, Taiwan, Singapore, Indonesia and the Philippines - the chapters in this volume encompass a broader and more representative swath of Asian performances and locations in one book than has been attempted till now.
Download or read book Play Culture written by and published by . This book was released on 1988 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Subject matter derived from the behavioral, social, and biological sciences, education, and the humanities.
Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.