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EBookClubs

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Book Playfulness  digital original edition

Download or read book Playfulness digital original edition written by Miguel Sicart and published by MIT Press. This book was released on 2015-08-03 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Play goes beyond games; it is a mode of being human. If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. In this BIT, Miguel Sicart examines the distinction between play and playfulness.

Book Interactive Books

Download or read book Interactive Books written by Jacqueline Reid-Walsh and published by Routledge. This book was released on 2017-09-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Movable books are an innovative area of children’s publishing. Commonly equated with spectacular pop-ups, movable books have a little-known history as interactive, narrative media. Since they are hybrid artifacts consisting of words, images and movable components, they cross the borders between story, toy, and game. Interactive Books is a historical and comparative study of early movable books in relation to the children who engage with them. Jacqueline Reid-Walsh focuses on the period movable books became connected with children from the mid-17th to the early-19th centuries. In particular, she examines turn-up books, paper doll books, and related hybrid experiments like toy theaters and paignion (or domestic play set) produced between 1650 and 1830. Despite being popular in their own time, these artifacts are little known today. This study draws attention to a gap in our knowledge of children’s print culture by showing how these artifacts are important in their own right. Reid-Walsh combines archival research with children’s literature studies, book history, and juvenilia studies. By examining commercially produced and homemade examples, she explores the interrelations among children, interactive media, and historical participatory culture. By drawing on both Enlightenment thinkers and contemporary digital media theorists Interactive Books enables us to think critically about children’s media texts paper and digital, past and present.

Book Playful Design

    Book Details:
  • Author : John Ferrara
  • Publisher : Rosenfeld Media
  • Release : 2012-05-17
  • ISBN : 1933820993
  • Pages : 266 pages

Download or read book Playful Design written by John Ferrara and published by Rosenfeld Media. This book was released on 2012-05-17 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game design is a sibling discipline to software and Web design, but they're siblings that grew up in different houses. They have much more in common than their perceived distinction typically suggests, and user experience practitioners can realize enormous benefit by exploiting the solutions that games have found to the real problems of design. This book will show you how.

Book Fantasy and the Virtual Mind  digital original edition

Download or read book Fantasy and the Virtual Mind digital original edition written by Andre Nusselder and published by MIT Press. This book was released on 2014-01-10 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this BIT, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

Book Cyberpl y

    Book Details:
  • Author : Brenda Danet
  • Publisher : Routledge
  • Release : 2020-05-28
  • ISBN : 1000184102
  • Pages : 436 pages

Download or read book Cyberpl y written by Brenda Danet and published by Routledge. This book was released on 2020-05-28 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet is changing the way we communicate. As a cross between letter-writing and conversation, email has altered traditional letter-writing conventions. Websites and chat rooms have made visual aspects of written communication of greater importance, arguably, than ever before. New communication codes continue to evolve with unprecedented speed. This book explores playfulness and artfulness in digital writing and communication and anwers penetrating questions about this new medium. Under what conditions do old letter-writing norms continue to be important, even in email? Digital greetings are changing the way we celebrate special occasions and public holidays, but will they take the place of paper postcards and greeting cards? The author also looks at how new art forms, such as virtual theatre, ASCII art, and digital folk art on IRC, are flourishing, and how many people collect and display digital fonts on handsome Websites, or even design their own. Intended as a time capsule documenting developments online in the mid- to late 1990s, when the Internet became a mass medium, this book treats the computer as an expressive instrument fostering new forms of creativity and popular culture.

Book Playful Disruption of Digital Media

Download or read book Playful Disruption of Digital Media written by Daniel Cermak-Sassenrath and published by Springer. This book was released on 2018-04-07 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

Book Playful Materialities

Download or read book Playful Materialities written by Benjamin Beil and published by transcript Verlag. This book was released on 2022-08-31 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.

Book AI Art Unleashed  Your Playful Guide to Creating Stunning Digital Masterpieces with AI

Download or read book AI Art Unleashed Your Playful Guide to Creating Stunning Digital Masterpieces with AI written by Caterina Christakos and published by Caterina Christakos. This book was released on 2024-10-03 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: "AI Art Unleashed: Your Playful Guide to Creating Stunning Digital Masterpieces with AI" is a captivating eBook designed to unlock the creative power of artificial intelligence. Perfect for artists, designers, and tech enthusiasts alike, this guide simplifies the process of using AI tools to craft unique and stunning digital art. Whether you're an experienced creator or just getting started, this playful and accessible book will walk you through step-by-step tutorials, innovative tips, and inspiring examples to help you harness the full potential of AI for your artistic endeavors. Get ready to unleash your imagination and create breathtaking digital masterpieces with ease!

Book Playful Teaching  Learning Games New Tool for Digital Classrooms

Download or read book Playful Teaching Learning Games New Tool for Digital Classrooms written by Myint Swe Khine and published by Springer Science & Business Media. This book was released on 2011-11-13 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activities for children and adults. Today playing computer games is routine activity for children of all ages. Many have agreed that interactive computer games enhance concentration, promote thinking, increase motivation and encourage socialisation. Educators found their way in introducing game-based learning in science education to entice the students in teaching difficult concepts. Simulation games provide authentic learning experience and virtual world excites the students to learn new phenomena and enliven their inquisitive mind. This book presents recent studies in game-based learning and reports continuing attempts to use games as new tool in the classrooms.

Book A Playful Production Process

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Book Digital Immersive Art in China

Download or read book Digital Immersive Art in China written by Xinyang Zhao and published by Anthem Press. This book was released on 2024-10-08 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: China has been stereotypically perceived as a place of backwardness. However, the 21st century has been a transitional period for China to express its cultural power. This book explores how digital technology, in particular virtual reality (VR) and augmented reality (AR), is playing a role in China’s rejuvenation, especially in relation to cultural displays, performances and art exhibitions. It examines how audiences, both in China and globally, respond to Digital China through digital immersive art. Drawing on the author's anthropological research and empirical studies on stakeholders and audience reception, this book provides a comprehensive understanding of transformative power of digital technology and its impact on cultural experience in contemporary China. The ‘reform of the cultural system’ over the past two decades in China has fostered a techno-cultural imaginary mixed with the celebration of Chinese civilisation and advanced by digital technology and entrepreneurs. Such a hybrid imaginary influences how people view and consume digital immersive art. Much digital immersive art within China is thus viewed within the framework of modernisation, as the case studies in this book will show. Outside China, however, the dominant narrative of techno-orientalism prevails, constructing a different image of Digital China, a technocratic state.

Book Young Children   s Play Practices with Digital Tablets

Download or read book Young Children s Play Practices with Digital Tablets written by Isabel Fróes and published by Emerald Group Publishing. This book was released on 2019-07-29 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ebook version of this title is Open Access, thanks to Knowledge Unlatched funding, and is freely available to read online. This book presents how sets of tablet play characteristics shape children's current digital playgrounds.

Book The Feeling of Failure  digital original edition

Download or read book The Feeling of Failure digital original edition written by Jesper Juul and published by MIT Press. This book was released on 2014-01-10 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every day, hundreds of millions of people around the world play video games—on smart phones, on computers, on consoles—and most of them will experience failure at some point in the game; they will lose, die, or fail to advance to the next level. Not completing Super Real Tennis is not a tragedy. But it feels like a failure. This BIT explores how it feels when we fail.

Book Pinocchio  Puppets  and Modernity

Download or read book Pinocchio Puppets and Modernity written by Katia Pizzi and published by Routledge. This book was released on 2011-10-25 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This study assesses the significance of Pinocchio in the twentieth and twenty-first centuries in addition to his status as the creature of a nineteenth century traversed by a cultural enthusiasm for dummies, puppets, and marionettes. This collection identifies him as a figure characterized by a 'fluid identity,' informed with transition, difference, joie de vivre, otherness, displacement, and metamorphosis, making Pinocchio a truly modern, indeed postmodern and posthuman, cultural icon. Pinocchio, Puppets and Modernity explores this crucial and as yet little visited field, reassessing Pinocchio's genealogy and progeny, as well as illuminating both the wider context and more specific cultural manifestations of the mechanical-human interface in the domains of theatre, the fine arts, literature, radio, and even virtual reality coherently with the digital metamorphosis of our times. The wide-ranging scope of this exploration encompasses Italian, French, and English literature, dummies and marionettes in modernist and contemporary theatre, the fairytale tradition, and traditional and contemporary painting, as well as the older and newer media of radio, television, cinema, and the Internet. The diverse, comparative, and multimedia focus of this original discussion testifies to the enduring transcultural legacy of Pinocchio. Eminently sellable as a traditional cultural icon, Pinocchio is equally impactful and relevant for a globalized, multicultural, and virtual society, from Collodi to Disney and beyond. Katia Pizzi is Senior Lecturer in Italian at the Institute of Germanic & Romance Studies, School of Advanced Study, University of London. She has published volumes on cultural identities, including A City in Search of an Author (2001) and The Cultural Identities of European Cities (2010), and on children's literature and illustration.

Book More Playful User Interfaces

Download or read book More Playful User Interfaces written by Anton Nijholt and published by Springer. This book was released on 2015-05-18 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.

Book Playful Participatory Practices

Download or read book Playful Participatory Practices written by Pablo Abend and published by Springer Nature. This book was released on 2020-04-28 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume addresses the matter of participatory media practices as playful appropriations within current digital media culture and artistic research. The aim is to explore and trace the shifting boundaries between media production and media use, and to develop concepts and methodologies that work within participatory media cultures. Therefore the articles explore and establish nuanced approaches to the oftentimes playful practices associated with the appropriation of technology.

Book Sanskrit Grammar Playful Enquiry

Download or read book Sanskrit Grammar Playful Enquiry written by Ashwini Kumar Aggarwal and published by Devotees of Sri Sri Ravi Shankar Ashram. This book was released on 2020-01-07 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the beauty of Sanskrit Grammar by delving into the math like precision, quantum physics like depth, and chemistry like equations that form the backbone of Vyakarana. It outlines all major rules by listing sub-types and classifications. Since Sanskrit is the basis for most of the Indo-European group of languages, many students would appreciate and improve the grammar of their native tongue by a study of this book. It provides sufficient material to whet the appetite of even a scholar. Major Topics covered and lucidly explained: -Parsing -Sandhi and Sentence Construction -Indeclinable Infinitives, Adverbs, Particles -Vibhakti Karaka Upapada -Samasa Compound Word -Vritti Five modes of Word Formation -Sati Saptami -Sarvadhatuka Ardhadhatuka -Guna Vriddhi Pit Apit -Verb Matrix in 3x3 for persons and numbers -Noun Matrix in 7x3 for cases and numbers in 3 genders A must have compendium for all students and aspirants of Grammar.