Download or read book Gaming the Stage written by Gina Bloom and published by University of Michigan Press. This book was released on 2018-07-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Download or read book The Playbox Guide to Knowledge With Various Games Etc written by PLAYBOX GUIDE. and published by . This book was released on 1925 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Design Games for Architecture written by Aaron Westre and published by Routledge. This book was released on 2013-10-08 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Games for Architecture teaches you how to create playful software tools based on your architectural design processes, whether or not you are familiar with game design technology. The book combines the fun and engaging aspects of video games to ease the sometimes complex process of learning software development. By working through exercises illustrated with screen shots and code, you acquire knowledge about each step required to build useful tools you can use to accomplish design tasks. Steps include analysing design processes to identify their logic, translating that logic into a collection of objects and functions, then encoding the design procedure into a working software tool. Examples presented in the book are design games---tools that a designer “plays” like video games---that span a wide range of design activities. These software tools are built using Unity, free, innovative, and industry-leading software for video game development. Unity speeds up the process of software creation, offers an interface that will be familiar to you, and includes very advanced tools for creating forms, effects, and interactivity. If you are looking to add cutting-edge skills to your repertoire, then Design Games will help you sharpen your design thinking and allow you to specialize in this new territory while you learn more about your own design processes.
Download or read book 101 Playground Games written by Thérèse Hoyle and published by Routledge. This book was released on 2021-06-06 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 Playground Games is a collection of active and engaging school playground games that will encourage active learning and social development among children at playtime, this second edition has been updated to include a wealth of new games from around the world. The school playground plays a crucial role in developing all aspects of children’s behaviour and interpersonal learning, and yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. Encouraging children to play games can be hugely beneficial not only for their physical health but also for their social, emotional and mental health. This brilliant resource includes a practical toolkit of photocopiable and downloadable materials along with clear instructions for adults on how to organise a range of different types of games, including: • traditional games • chasing and catching games • singing and dancing games • skipping games and rhymes • parachute games • quiet games • co-operative games Ideal for teachers, lunchtime supervisors, breakfast and after school club leaders as well as group leaders for organisations such as scouts or guides to promote lively and enjoyable games, this book is particularly suited to children aged 5–11 years but can easily be adapted for older children. 101 Playground Games is a book that will make any playtime a richer experience for all.
Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.
Download or read book The United States Catalog written by and published by . This book was released on 1928 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The United States Catalog written by Ida M. Lynn and published by . This book was released on 1928 with total page 894 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Practical Simulations for Machine Learning written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2022-06-07 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and synthesis are core parts of the future of AI and machine learning. Consider: programmers, data scientists, and machine learning engineers can create the brain of a self-driving car without the car. Rather than use information from the real world, you can synthesize artificial data using simulations to train traditional machine learning models.That’s just the beginning. With this practical book, you’ll explore the possibilities of simulation- and synthesis-based machine learning and AI, concentrating on deep reinforcement learning and imitation learning techniques. AI and ML are increasingly data driven, and simulations are a powerful, engaging way to unlock their full potential. You'll learn how to: Design an approach for solving ML and AI problems using simulations with the Unity engine Use a game engine to synthesize images for use as training data Create simulation environments designed for training deep reinforcement learning and imitation learning models Use and apply efficient general-purpose algorithms for simulation-based ML, such as proximal policy optimization Train a variety of ML models using different approaches Enable ML tools to work with industry-standard game development tools, using PyTorch, and the Unity ML-Agents and Perception Toolkits
Download or read book Unity Game Development Cookbook written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2019-03-13 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use the Unity game engine to its full potential for both 3D and 2D game development—from the basics of scripting to useful tricks in gameplay, behavior, and animation. With this problem-solving cookbook, you’ll get started in two ways: First, you’ll learn about the Unity game engine through brief recipes that teach specific features of the software and scripting systems. Second, you’ll apply a collection of snippets to address common gameplay scenarios, such as properly keeping score. Using our cookbook format, we pinpoint the problem, set out the solution, and discuss how to solve your problem in the best and most straightforward way possible. This book is ideal for beginning to intermediate Unity developers. You’ll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Input and gameplay Scripting and user interface
Download or read book 101 Playground Games written by Therese Hoyle and published by Routledge. This book was released on 2020-04-28 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The school playground plays a crucial role in developing all aspects of children's behaviour and interpersonal learning. Yet there is a growing awareness that children today do not play in the same sociable ways as previous generations. This resource provides a practical toolkit of ideas to promote lively and enjoyable games. It draws on traditional games and also introduces a wealth of new ones including: * Chasing and catching games * Skipping games and rhymes * Singing and dancing games * Parachute games * Quiet games * Circle games * Cooperative games * Games from around the world.
Download or read book The United States Catalog written by Mary Burnham and published by . This book was released on 1928 with total page 1612 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Practical Artificial Intelligence with Swift written by Mars Geldard and published by O'Reilly Media. This book was released on 2019-09-03 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and implement AI-based features in your Swift apps for iOS, macOS, tvOS, and watchOS. With this practical book, programmers and developers of all kinds will find a one-stop shop for AI and machine learning with Swift. Taking a task-based approach, you’ll learn how to build features that use powerful AI features to identify images, make predictions, generate content, recommend things, and more. AI is increasingly essential for every developer—and you don’t need to be a data scientist or mathematician to take advantage of it in your apps. Explore Swift-based AI and ML techniques for building applications. Learn where and how AI-driven features make sense. Inspect tools such as Apple’s Python-powered Turi Create and Google’s Swift for TensorFlow to train and build models. I: Fundamentals and Tools—Learn AI basics, our task-based approach, and discover how to build or find a dataset. II: Task Based AI—Build vision, audio, text, motion, and augmentation-related features; learn how to convert preexisting models. III: Beyond—Discover the theory behind task-based practice, explore AI and ML methods, and learn how you can build it all from scratch... if you want to
Download or read book Our House written by Tom Easton and published by Bonnier Publishing Fiction Ltd.. This book was released on 2016-04-07 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: An entertaining and charming story about an eccentric, loveable family - 'Endearingly funny' 5-star review, Telegraph Chloe Deal is observant. Every day she notices small details - like how Front Door always refuses to open when it's raining; how whatever task he sets out to do, Daddy usually ends up snoozing to the radio in his shed; how her younger sister Daisy muddles her similes but never her fashion sense, and how Mummy's nostrils flare when Dad forgets to mow the lawn, again. So when Chloe starts a school project about her house, she ends up cataloguing the chaotic balancing act of her family along with it. In the run up to the school holidays (and Chloe's birthday), disaster follows disaster at home and school. Mummy's patience is beginning to unravel. Can Chloe get the house, her siblings and her father in shape before it's too late?
Download or read book Playbox Games written by Jonothan Hope and published by Independently Published. This book was released on 2024-01-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playbox Games is a curated, tried and tested game guide for professionals working with children, young people and adults. It's a facilitator manual for youth workers, childcare workers, teachers, parents, teambuilding leaders, holiday activity leaders, extra-curricular club leaders, playworkers. In this book you'll find over 400 games, activities, tricks, riddles and card games, with easy-to-grasp explanations of how to set up and play each. Some have QR codes which link to how-to video guides and examples. The games are categorised by skill, so if you know the skill you'd like to elicit from the group you're working with, you can go straight to that section, then filter by group size, age suitability, available equipment and space. I have personally tried, tested, tweaked and addded to every single game and activity in this book and can vouch for and recomend every single one.
Download or read book Unity Development Cookbook written by Paris Buttfield-Addison and published by "O'Reilly Media, Inc.". This book was released on 2023-08-03 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn everything you need to know to use the powerful Unity engine to its full potential for 3D and 2D game development, simulation, artificial intelligence, and beyond. From the basics of scripting to techniques for interactivity, AI and behavior, animation, narrative, and networking, this flexible, mind-bogglingly popular engine is useful for anything that needs visuals and real-time simulation. With this thoroughly updated problem-solving cookbook, beginner and intermediate Unity developers will learn about the Unity engine through brief recipes that teach specific features of the software and scripting systems. You'll apply a collection of snippets of code to address common scenarios such as properly keeping score, accepting input, and sharing state over the network. This cookbook pinpoints the problem, sets out the solution, and discusses how to solve your problem in the best and most straightforward way possible. You'll find solutions for: 2D and 3D graphics Math, physics, and character control Animation and movement Behavior and AI Sound and music Narrative and dialogue Input and gameplay Scripting and user interface Simulation and synthetic data creation Networking and accessing web content Analytics and telemetry
Download or read book The Journey written by Arnita C. Wright and published by Xulon Press. This book was released on 2005-06 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Commanded by the King, Karen's placed in the midst of an angelic battle. What will become of Karen? What will she see? Find out as you embark on The Journey.
Download or read book The City at Eye Level written by Meredith Glaser and published by Eburon Uitgeverij B.V.. This book was released on 2012 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although rarely explored in academic literature, most inhabitants and visitors interact with an urban landscape on a day-to-day basis is on the street level. Storefronts, first floor apartments, and sidewalks are the most immediate and common experience of a city. These "plinths" are the ground floors that negotiate between inside and outside, the public and private spheres. The City at Eye Level qualitatively evaluates plinths by exploring specific examples from all over the world. Over twenty-five experts investigate the design, land use, and road and foot traffic in rigorously researched essays, case studies, and interviews. These pieces are supplemented by over two hundred beautiful color images and engage not only with issues in design, but also the concerns of urban communities. The editors have put together a comprehensive guide for anyone concerned with improving or building plinths, including planners, building owners, property and shop managers, designers, and architects.