Download or read book Pixel Soundtracks written by Tim Summers and published by Rowman & Littlefield. This book was released on 2024-07-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.
Download or read book Like Pixels written by Derek Morris and published by Lulu.com. This book was released on 2012-11-14 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Like Pixels" by Derek Morris is a fun filled book of pixel art and jokes about life with or without pixels. Fun coffee table book for everyone to enjoy! Fans of pixel art and humor would love this book!
Download or read book Billboard written by and published by . This book was released on 2004-04-10 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Billboard written by and published by . This book was released on 2004-04-17 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book CMJ New Music Monthly written by and published by . This book was released on 2006-12 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Monthly, the first consumer magazine to include a bound-in CD sampler, is the leading publication for the emerging music enthusiast. NMM is a monthly magazine with interviews, reviews, and special features. Each magazine comes with a CD of 15-24 songs by well-established bands, unsigned bands and everything in between. It is published by CMJ Network, Inc.
Download or read book Creative Activities for the Early Years written by Stella Skinner and published by SAGE. This book was released on 2007-02-22 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: ′An excellent resource for all those working with young children... jam-packed with exciting, inspirational activities that encourage young children to nurture their creativity and imagination while helping practitioners to facilitate what children do naturally... It is a book that celebrates and encourages original thought and action to support learning through exploration and investigation, recognising that creativity is about representing one′s own image and not reproducing someone else′s′ - Early Years Educator ′[I]nspirational... This book is easy to read, refreshing and exciting, and I would recommend it to all those working with young children. It is also useful for students, clearly articulating the reasons for providing well-organised child-initiated creative opportunities rather than adult-directed activities′ - Nursery World It is an interesting and informative manual aimed at those who work with children in the 3-5 years age range, and is therefore most suited to anyone in a Pre-School or Day Nursery setting, and could also be valuable to a Reception Teacher...over all, I found this to be a very useful book′. - National Childminding Association Packed full of exciting ideas and powerful visual aids, this book will help those working with young children to encourage and nurture their creativity and imagination. The book takes examples of what has worked in an early years setting, and transfers these inspirational activities onto the page. The book includes: " practical activities in Art, Dance and Music and ideas on how to link them together; " advice on how to make the most of music, lighting, space and nursery resources; " showing how the work supports the Foundation Stage Curriculum; " ideas for cross-curricular work; " suggestions for recording children′s progress; " advice on how to choose materials, and a list of specialist suppliers. Everyone involved in working with young children should read this book. Nursery practitioners, early years teachers, Sure Start workers, play workers and Children′s Centre staff will find it an invaluable resource. It is also useful for specialist staff in hospitals and other areas of health.
Download or read book The Business of Indie Games written by Alex Josef and published by CRC Press. This book was released on 2022-05-03 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Business of Indie Games provides exceptional insight into how the video games industry works. It shares valuable information on how to successfully self-publish and secure publisher support. Whether you’re making your first game or tenth, this book is a must read." – Paul Baldwin, Curve Digital "The video game industry is a tough business and anyone looking to succeed in indie development should give The Business of Indie Games a read." – Graham Smith, Co-Founder of DrinkBox Studios "This book is a fast track to success for anyone managing a game launch and looking to raise funding for their projects. It shares knowledge that you only learn after years of triumphs and failures within this industry." – Scott Drader, Co-Founder of Metalhead Software "There’s nothing like The Business of Indie Games taught in school. You learn how to make a game, but not how to conduct business, market, and launch a game. This book dives into topics that every indie developer should know." – Yukon Wainczak, Founder of Snoozy Kazoo "I’ve seen no better guide for understanding how the video game industry really works. An important read for anyone whose work touches games, including those of us looking to engage the community." – Carla Warner, Director of STREAM for No Kid Hungry The Business of Indie Games explores what many universities forget to cover: how to sell and market your own indie game to potential publishers and developers. While many classes help students on their way to designing and programming their own games, there are few classes that equip students with the skills to sell their own product. In essence, this means future indie game developers are not equipped to talk to investors, negotiate with publishers, and engage with major platforms like Steam and Nintendo. Authors Alex Josef, Alex Van Lepp, and Marshal D. Carper are looking to rectify this problem by helping indie game developers and companies level up their business acumen. With detailed chapters and sections that deal with different engines, negotiation tactics, and marketing, The Business of Indie Games is the perfect omnibus for up-and-coming indie game developers. The future of gaming curriculums is not just in teaching students how to create games but also in preparing them for the business of games.
Download or read book Billboard written by and published by . This book was released on 2004-04-03 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Billboard written by and published by . This book was released on 2004-04-03 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Music After the Fall written by Tim Rutherford-Johnson and published by Univ of California Press. This book was released on 2017-02 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z
Download or read book Billboard written by and published by . This book was released on 2004-02-21 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book Electronic Visual Music written by Dave Payling and published by CRC Press. This book was released on 2023-09-20 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Electronic Visual Music is a comprehensive guide to the composition and performance of visual music, and an essential text for those wanting to explore the history, current practice, performance strategies, compositional methodologies and practical techniques for conceiving and creating electronic visual music. Beginning with historical perspectives to inspire the reader to work creatively and develop their own individual style, visual music theory is then discussed in an accessible form, providing a series of strategies for implementing ideas. Including interviews with current practitioners, Electronic Visual Music provides insight into contemporary working methods and gives a snapshot of the state of the art in this ever-evolving creative discipline. This book is a valuable resource for artists and practitioners, as well as students, educators and researchers working in disciplines such as music composition, music production, video arts, animation and related media arts, who are interested in informing their own work and learning new strategies and techniques for exploration and creative expression of electronic visual music.
Download or read book Billboard written by and published by . This book was released on 2004-11-20 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Download or read book The Cambridge Companion to Video Game Music written by Melanie Fritsch and published by Cambridge University Press. This book was released on 2021-04-29 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Download or read book CMJ New Music Monthly written by and published by . This book was released on 2006 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Studying Gaming Literacies written by and published by BRILL. This book was released on 2020-04-06 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recognizing the vast numbers of old and young people alike that interact, socialize, and learn through gameplay, this book explores research approaches to games, their literacies, and the pedagogical possibilities of play. Consequentially, this volume is rooted in the idea that powerful forms of learning, communication, and multimodal production occur through and because of gaming. These profound literacy practices can mirror traditional literacies but the educational field’s approach to engaging in a pedagogy of playful literacies has been largely scattershot. By bringing together diverse voices, contexts, and research designs, the chapters in this volume present a snapshot of 21st century literacy practices at work and at play. Organized into two parts, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings. With a robust set of context-specific approaches, this book acts less as a how-to manual for equity-driven scholarship than as a companion to support and undergird other research and pedagogical approaches to play and gaming in literacy-rich learning environments. Focused on presenting scholarly approaches to gaming research, this volume, too, presents pedagogical takeaways for educators, for students, and for game designers and curators. Across the seven case studies presented in this volume, we call for intentional playful practices in educational research. The literacies of play are myriad and complex and – particularly in the name of educational equity – they demand to be studied, uplifted, and leveraged for academic achievement. Contributors are: Jolynn Asato, Ali Carr-Chellman, Sebastián Castaño, Laura D’Aveta, Jennifer S. Dail, Jason Engerman, James Paul Gee, Robert Hein, Michael Hernandez, Ellen Middaugh, Raúl Alberto Mora , Shannon Mortimore-Smith, Tyrone Steven Orrego, Daniel Ramírez, Nate Turcotte, Shelbie Witte, and Jennifer Wyld.
Download or read book Adobe Audition Soundtracks for Digital Video written by Roman Petelin and published by БХВ-Петербург. This book was released on 2004 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: A project-based book that deals with Adobe Audition (formerly Cool Edit Pro), included in the Adobe Video Collection, this guide explores creating soundtracks for digital video and demonstrates how to use the software to start recording, editing, and producing immediately. Examined are how to edit, mix, and add built-in effects to AVI soundtracks while watching movie playback, how to clean up poor quality audio with powerful noise reduction tools, and how to use sound effects such as sweetening and mixing. Recording engineers will learn how to customize Audition, record multitrack sessions, transform the multitrack mix into a stereo or surround-sound experience, edit audio files using sample-accurate tools, and mix up to 128 tracks of audio. Working with powerful DSP and analysis tools including DirectX effects is covered, as is importing audio (WAV) files from Adobe Audition into projects created with Adobe Premiere Pro or Adobe After Effects.