Download or read book Pixel Raiders 4 written by Bajo&Hex and published by . This book was released on 2018-01-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Level 4: SPACE FORTRESSa game of exploration, aliens and angry robots with lasers! After only just managing to escape Level 3, gaming heroes Rip and Mei now find themselves drifting through the galaxy in a leaky spaceship! Their only chance of escape is to follow kooky Georges impossible space mission. But first theyll have to survive a crash landing, outrun space pirates, and battle each other in a giant arena! And all they have for help is a panicky robot with a snowman obsession! Can Rip and Mei pull off Georges outrageous plan to save themselves, and everyone else trapped inside the game?
Download or read book Dragon Land Pixel Raiders 2 written by Steven O'Donnell and published by Scholastic Inc.. This book was released on 2018-10-30 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Australian video-game enthusiasts, Stephanie Bendixsen and Steven O'Donnell, take the epic fantasy quest to a whole new level in this action-packed, highly-illustrated follow up to Dig World! Enter Dragon Land, Level Two of a virtual reality game where things are all too real!Rip and Mei escaped Dig World, only to find themselves still trapped inside the game. And it's only getting harder to stay alive!Now known as the Dragon Riders, Rip and Mei are stuck in a fantasy land with bandit bullies, spying firebugs, and warring dragon clans-while being followed by a grumpy dragon who owes them a life debt!Can they survive an epic battle and complete their quest for the Etherstone?
Download or read book Dig World Pixel Raiders 1 written by Steven O'Donnell and published by Scholastic Inc.. This book was released on 2018-02-27 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in a brand-new, highly illustrated series that is Ready Player One for the middle-grade audience! Enter Dig World, Level One of a virtual reality game where things are all too real!Rip and Mei have been invited to play a beta release of the top secret new game from INREAL GAMES. Once they start playing, they're amazed by how true to life everything feels, looks, and smells. They collect materials to build a house, find food, and craft weapons.But soon they're faced with real danger. If they don't find a way out in three days, they'll be stuck FOREVER.Can they survive attacks from goblins, flametigers, fire lizards, and massive spiders to win the game?
Download or read book Space Fortress written by Steven O'Donnell and published by . This book was released on 2018 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Level 4: SPACE FORTRESS, a game of exploration, aliens and angry robots with lasers! After only just managing to escape Level 3, gaming heroes Rip and Mei now find themselves drifting through the galaxy in a leaky spaceship! Their only chance of escape is to follow kooky George's impossible space mission.
Download or read book Real Virtuality written by Ulrich Gehmann and published by transcript Verlag. This book was released on 2014-06-30 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: Increasingly, the virtual became reality by a hybridization of the world as we knew it: the process that went on in recent years is one of a technically assisted hybridization of both space and self, the »old« world is becoming virtualized and functionalized to a degree never experienced before. For the first time in human history, we have reached a threshold where we have not only to re-assert but to redefine ourselves, as regards our fundamental terms of understanding what world means for us, our base of existence and now an assemblage of mixed realities; and connected, what being human means. With a Preface by Gerd Stern.
Download or read book Designing Inclusive Futures written by P. Langdon and published by Springer Science & Business Media. This book was released on 2008-03-07 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Designing Inclusive Futures” reflects the need to explore, in a coherent way, the issues and practicalities that lie behind design that is intended to extend our active future lives. This encompasses design for inclusion in daily life at home but also extends to the workplace and for products within these contexts. For example, given trends in employment sector growth, skills requirements, labour supply and demographic change, there is a need to predict the critical areas where individual capabilities are mismatched with the physical, social and organisational demands of work. This mismatch, which can be addressed within the domain of inclusive design, is pervasively linked to real artefacts in workspaces and their intersection with the health factors that relate to ageing. This book is the result of the fourth CWUAAT workshop held in Cambridge, England in April 2008.
Download or read book Logos of Phenomenology and Phenomenology of the Logos Book Five written by Anna-Teresa Tymieniecka and published by Springer Science & Business Media. This book was released on 2006-07-14 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having established in the ontopoiesis/phenomenology of life the creative function of the human being as the fulcrum of our beingness-in-becoming, let us now turn to investigate the creative logos. In this collection, the momentum of a gathering "creative brainstorm" leads to the vertiginous imaginative transformability of the creative logos as it ciphers through the aesthetic sense, the elements of experience – sensing, feeling, emotions, forming – in works of art, thus lifting human experience into spirit and culture.
Download or read book A History of Video Art written by Chris Meigh-Andrews and published by A&C Black. This book was released on 2013-11-07 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: A History of Video Art is a revised and expanded edition of the 2006 original, which extends the scope of the first edition, incorporating a wider range of artists and works from across the globe and explores and examines developments in the genre of artists' video from the mid 1990s up to the present day. In addition, the new edition expands and updates the discussion of theoretical concepts and ideas which underpin contemporary artists' video. Tracking the changing forms of video art in relation to the revolution in electronic and digital imaging that has taken place during the last 50 years, A History of Video Art orients video art in the wider art historical context, with particular reference to the shift from the structuralism of the late 1960s and early 1970s to the post-modernist concerns of the 1980s and early 1990s. The new edition also explores the implications of the internationalisation of artists' video in the period leading up to the new millennium and its concerns and preoccupations including post-colonialism, the post-medium condition and the impact and influence of the internet.
Download or read book Analyzing Art Culture and Design in the Digital Age written by Mura, Gianluca and published by IGI Global. This book was released on 2015-09-23 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.
Download or read book Mediterranean Cities and Island Communities written by Anastasia Stratigea and published by Springer. This book was released on 2018-09-12 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the issue of smart and sustainable development in the Mediterranean (MED) region, a distinct part of the world, full of challenges and risks but also opportunities. Above all, the book focuses on smartening up small and medium-sized cities and insular communities, taking into account their geographical peculiarities, the pattern of MED urban settlements and the abundance of island complexes in the MED Basin. Taking for granted that sustainability in the MED is the overarching policy goal that needs to be served, the book explores different aspects of smartness in support of this goal’s achievement. In this respect, evidence from concrete smart developments adopted by forerunners in the MED region is collected and analyzed; coupled with experiences gathered from successful, non-MED, examples of smart efforts in European countries. More specifically, current research and empirical results from MED urban environments are discussed, as well as findings from or concerning other parts of the world, which are of relevance to the MED region. The book’s primary goal is to enable policymakers, planners and decision-making bodies to recognize the challenges and options available; and make to more informed policy decisions towards smart, sustainable, inclusive and resilient urban and regional futures in the MED.
Download or read book Out of the Ordinary written by Laurie Britton-Newell and published by Victoria & Albert Museum. This book was released on 2007-12 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a unique look at a cutting-edge group of international artists who place craft at the heart of their work, transforming everyday subjects and ordinary materials into artworks that are out of the ordinary. The book features unusual works including the ephemeral ice-and-chocolate jewelry of Naomi Filmer; the almost-hidden installations by Yoshihiro Suda; thread and lace-work by Anne Wilson; and found metal sculptures by Olu Amoda. These innovative artists show that craft is a fundamental concern across many disciplines, and this redirection of materials, traditional techniques, and use of scale achieves extraordinary outcomes.
Download or read book Tomb Raiders and Space Invaders written by Geoff King and published by Bloomsbury Publishing. This book was released on 2005-10-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.
Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.
Download or read book CMJ New Music Report written by and published by . This book was released on 2000-02-21 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: CMJ New Music Report is the primary source for exclusive charts of non-commercial and college radio airplay and independent and trend-forward retail sales. CMJ's trade publication, compiles playlists for college and non-commercial stations; often a prelude to larger success.
Download or read book Flash Cinematic Techniques written by Chris Jackson and published by Taylor & Francis. This book was released on 2012-10-12 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply universally accepted cinematic techniques to your Flash projects to improve the storytelling quotient in your entertainment, advertising (branding), and educational media. A defined focus on the concepts and techniques for production from story reels to the final project delivers valuable insights, time-saving practical tips, and hands-on techniques for great visual stories. Extensive illustration, step-by-step instruction, and practical exercises provide a hands-on perspective. Explore the concepts and principles of visual components used in stories so you are fluent in the use of space, line, color, and movement in communicating emotion and meaning. Apply traditional cinematography techniques into the Flash workspace with virtual camera movements, simulated 3d spaces, lighting techniques, and character animation. Add interactivity using ActionScript to enhance audience participation.
Download or read book The Alcalde written by and published by . This book was released on 2003-03 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the magazine of the Texas Exes, The Alcalde has united alumni and friends of The University of Texas at Austin for nearly 100 years. The Alcalde serves as an intellectual crossroads where UT's luminaries - artists, engineers, executives, musicians, attorneys, journalists, lawmakers, and professors among them - meet bimonthly to exchange ideas. Its pages also offer a place for Texas Exes to swap stories and share memories of Austin and their alma mater. The magazine's unique name is Spanish for "mayor" or "chief magistrate"; the nickname of the governor who signed UT into existence was "The Old Alcalde."
Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.