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EBookClubs

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Book Pixel Art Sprite   Graphic Design   Video Game

Download or read book Pixel Art Sprite Graphic Design Video Game written by Enzo Pixelcrea and published by . This book was released on 2020-10-17 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Squared sketchbook 5x5 mm, large A4format. Ideal for pixel drawing, sprite preparation and computer graphics. You will find: - 110 pages of numbered grids with space for your notes. - Index to reference your works - Personalization Memento - Soft, fun and glossy cover - Black ink and white paper 55#superior (90 g/m2)

Book Pixel Art Sprite   Graphic Design   Video Game

Download or read book Pixel Art Sprite Graphic Design Video Game written by Enzo Pixelcrea and published by . This book was released on 2020-10-17 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Squared sketchbook 5x5 mm, large A4format. Ideal for pixel drawing, sprite preparation and computer graphics. You will find: - 110 pages of numbered grids with space for your notes. - Index to reference your works - Personalization Memento - Soft, fun and glossy cover - Black ink and white paper 55#superior (90 g/m2)

Book Make Your Own Pixel Art

Download or read book Make Your Own Pixel Art written by Jennifer Dawe and published by No Starch Press. This book was released on 2019-03-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Your Own Pixel Art is a complete, illustrated introduction to the creation of pixel art aimed at beginners just starting out right through to the experienced pixel artist wanting to enhance their skills. Hand anyone a pencil and paper and they can start drawing, but it's just as easy to draw digitally using a keyboard and mouse. With Make Your Own Pixel Art, pixel artist Jennifer Dawe and game designer Matthew Humphries walk you step-by-step through the available tools, pixel art techniques, the importance of shapes, colors, shading, and how to turn your art into animation. By the end of the book, you'll be creating art far beyond what's possible on paper! Make Your Own Pixel Art will teach you about: - Creating pixel art using the most popular art software and the common tools they provide - Drawing with pixels, including sculpting, shading, texture, and color use - The basics of motion and how to animate your pixel art creations - Best practices for saving, sharing, sketching, and adding emotion to your art With a dash of creativity and the help of Make Your Own Pixel Art, your digital drawings can be brought to life, shared with the world, and form a basis for a career in art, design, or the video games industry.

Book Character Design for Mobile Devices

Download or read book Character Design for Mobile Devices written by NFGMan and published by Gulf Professional Publishing. This book was released on 2006 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Book Pixel Art for Game Developers

Download or read book Pixel Art for Game Developers written by Daniel Silber and published by CRC Press. This book was released on 2015-07-28 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is the art for your video game taking too long to create? Learning to create Pixel Art may be the answer to your development troubles. Uncover the secrets to creating stunning graphics with Pixel Art for Game Developers. The premier how-to book on Pixel Art and Pixel Art software, it focuses on the universal principles of the craft.The book provide

Book Sprite Artist s Sketchbook

    Book Details:
  • Author : Away with The Pixels
  • Publisher :
  • Release : 2019-11-07
  • ISBN : 9781706193630
  • Pages : 104 pages

Download or read book Sprite Artist s Sketchbook written by Away with The Pixels and published by . This book was released on 2019-11-07 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" sprite artist's sketchbook contains a 64 x 64 pixel grid for you do draft and design your sprite characters. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. The grid is divided into 8 x 8 squares if you want to create smaller characters. There is also a space for notes on each page, so you can jot down ideas about the sprites and characters you are creating. This book contains: 100 pages with 64 x 64 pixel grid Space for notes on each page Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book Pixel Art Sketchbook 64x64 Grid

    Book Details:
  • Author : Made By Sophie
  • Publisher : Independently Published
  • Release : 2018-12-09
  • ISBN : 9781790597741
  • Pages : 101 pages

Download or read book Pixel Art Sketchbook 64x64 Grid written by Made By Sophie and published by Independently Published. This book was released on 2018-12-09 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect book to sharpen your pixel design skills! This is a 64x64 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for profession video games and other media. Book Features Beautiful matte cover design 64x64 Grid subdivided into 16x16 sections Create 64 8x8 sprite frames per page Create up to 16 32x32 sprite frames per page 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color and other data Drawing space under grid to sketch out ideas

Book The Pixel Artist s Sketch Book

Download or read book The Pixel Artist s Sketch Book written by Away with The Pixels and published by . This book was released on 2019-11-08 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: This large 8 x 10" pixel artist's sketchbook contains a eighth inch pixel grid for you draft and design your sprite characters for games and pixel art for fun. This book is the ideal gift for pixel artists, game designers, indie game devs and anyone who enjoys pixel art. This book contains: 100 pages with 1/8th grid Light grey grid for drawing and coloring Large 8 x 10" size We have lots of other sketchbooks for game designers and pixel artists!

Book Pixel Art Sketchbook 32x32 Grid

    Book Details:
  • Author : Made By Sophie
  • Publisher : Independently Published
  • Release : 2018-12-09
  • ISBN : 9781790594900
  • Pages : 101 pages

Download or read book Pixel Art Sketchbook 32x32 Grid written by Made By Sophie and published by Independently Published. This book was released on 2018-12-09 with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perfect book to sharpen your pixel design skills! This is a 32x32 grid page notebook, designed and produced by a 25 year game industry veteran, to help video game programmers, designers, and illustrators create 2D pixel art for video games. Create sprites for your favorite game development platform or vintage and retro systems. The book is subdivided into smaller 8x8 sections to help you design pixel art for professional video games and other media. Book Features Beautiful matte cover design 32x32 Grid subdivided into 16x16 sections Create 16 8x8 sprite frames Create up to 4 16x16 sprite frames 6" x 9" book size is ideal take with you anywhere Lined note section to jot down color data and other info Drawing space under grid to sketch out ideas

Book Character Design for Mobile Devices

Download or read book Character Design for Mobile Devices written by NFGMan and published by . This book was released on 2006 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FF DOT  The Pixel Art of Final Fantasy

Download or read book FF DOT The Pixel Art of Final Fantasy written by Square Enix and published by Dark Horse Comics. This book was released on 2022-08-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.

Book PX 64x64

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-10-15
  • ISBN : 9781978347083
  • Pages : 88 pages

Download or read book PX 64x64 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-10-15 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art 64px X 64px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists, and enthusiast pixel art creators. Create awesome pixel art sprites in the style of art made for retro video game consoles like: Atari 2600, Nintendo NES, Nintendo Super NES (SNES), Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Game Boy Advance, Sega Master System, Sega Game Gear, Sega Mega Drive, and Sega Genesis. Book features: 64px X 64px pixel art grids 40 pages x 1 grid per page (for a total of 40 64px X 64px grids) Final Fantasy II (FF2) and Final Fantasy III (FF3) sprite character body guides Single-sided grid pages Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book Px Ff2

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-16
  • ISBN : 9781979807371
  • Pages : 88 pages

Download or read book Px Ff2 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-16 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art Final Fantasy II (FF2) 32px x 32px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists and enthusiast pixel art creators. Create awesome pixel art sprites in the style of Nintendo Super NES (SNES) Final Fantasy II (FF2) video game pixel art character sprites. Book features: 32px x 32px FF2 pixel art grids 40 pages x 4 grids per page (for a total of 160 32px x 32px grids) FF2 thumbnail sketch boxes on opposite side of each grid page Red, yellow and green sprite body part guides Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book Px Ff3

    Book Details:
  • Author : 2k.design
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-11-16
  • ISBN : 9781979807593
  • Pages : 88 pages

Download or read book Px Ff3 written by 2k.design and published by Createspace Independent Publishing Platform. This book was released on 2017-11-16 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel art Final Fantasy III (FF3) 16px X 24px gridded sketchbook, sketchpad and drawing pad for professional pixel art character designers, indie video game developers, digital artists and enthusiast pixel art creators. Create awesome pixel art sprites in the style of Nintendo Super NES (SNES) Final Fantasy III (FF3) video game pixel art character sprites. Book features: 16px X 24px FF3 pixel art grids 40 pages x 6 grids per page (for a total of 240 16px X 24px grids) FF3 thumbnail sketch boxes on opposite side of each grid page Red, yellow and green sprite body part guides Vibrant blue-colored grid designs optimal for easy digital reproduction Book size: 8.5" x 8.5" Printed on high quality color paper Pixel art cheat sheet found in front of book (these tips include: pixel art straight lines, curved lines, common sprite sizes, sprite directions, sprite animation sequences, simple tonal dithering, complex pattern dithering, and pixel-perfect circles) This pixel art sketchbook is part of a series of professional pixel art drawing books that focus on common pixel art grid sizes. For other pixel grid sizes, search Amazon or Google for "pixel art sketchbook."

Book The Animator s Survival Kit

    Book Details:
  • Author : Richard Williams
  • Publisher : Macmillan
  • Release : 2012-09-25
  • ISBN : 086547897X
  • Pages : 393 pages

Download or read book The Animator s Survival Kit written by Richard Williams and published by Macmillan. This book was released on 2012-09-25 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A manual of methods, principles and formulas for classical, computer, games, stop motion and internet animators"--Cover.

Book Drawing Basics and Video Game Art

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Book Better Game Characters by Design

Download or read book Better Game Characters by Design written by Katherine Isbister and published by CRC Press. This book was released on 2022-04-29 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are poised for a major evolution, driven by growth in technical sophistication and audience reach. Characters that create powerful social and emotional connections with players throughout the game-play itself (not just in cut scenes) will be essential to next-generation games. However, the principles of sophisticated character design and interaction are not widely understood within the game development community. Further complicating the situation are powerful gender and cultural issues that can influence perception of characters. Katherine Isbister has spent the last 10 years examining what makes interactions with computer characters useful and engaging to different audiences. This work has revealed that the key to good design is leveraging player psychology: understanding what's memorable, exciting, and useful to a person about real-life social interactions, and applying those insights to character design. Game designers who create great characters often make use of these psychological principles without realizing it. Better Game Characters by Design gives game design professionals and other interactive media designers a framework for understanding how social roles and perceptions affect players' reactions to characters, helping produce stronger designs and better results.