Download or read book Physics Extension File written by Jim Breithaupt and published by Nelson Thornes. This book was released on 2002-01-25 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This physics extension file includes teaching notes, guidance on coursework activities and equipment. It has at least one assignment for each topic in the textbooks - suitable for classwork and homework. A comprehensive range of practical activities are included. It contains extensive Key Skills and ICT materials. An exam file resource containing a complete set of exam style questions, in a format that can be used throughout Years 10 and 11, or as a resource for a revision programme is included.
Download or read book Key Science Physics Extension File written by Jim Breithaupt and published by . This book was released on 1997-10-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: NOT AVAILABLE SEPARATELY
Download or read book Introduction to Computational Physics for Undergraduates written by Omair Zubairi and published by Morgan & Claypool Publishers. This book was released on 2018-04-04 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an introductory textbook on computational methods and techniques intended for undergraduates at the sophomore or junior level in the fields of science, mathematics, and engineering. It provides an introduction to programming languages such as FORTRAN 90/95/2000 and covers numerical techniques such as differentiation, integration, root finding, and data fitting. The textbook also entails the use of the Linux/Unix operating system and other relevant software such as plotting programs, text editors, and mark up languages such as LaTeX. It includes multiple homework assignments.
Download or read book Key Science for International Schools written by D. G. Applin and published by Nelson Thornes. This book was released on 1998 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes a Teacher's Guide including teaching notes, guidance on the range of activities for coursework, equipment lists and answers to all questions. Additional assessment to enrich, extend and tailor the context of the Key Science textbooks for international schools A 'Mother Tongue' glossary to help students access the textbooks Additional multiple choice questions Alternative practical exercises (with sample mark schemes)
Download or read book Physics written by Jim Breithaupt and published by Nelson Thornes. This book was released on 2001 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third editions of Key Science: Physics has been revised to meet the requirements of all 2001 GCSE specifications. It is suitable for middle-ability students, but has material for higher achievers, including in-depth content for all Separate Science specifications. Topics are differentiated between core material for Double/Single science and extension material for the Separate sciences.
Download or read book Snakes on a spaceship An overview of python in space physics written by Angeline G. Burrell and published by Frontiers Media SA. This book was released on 2023-07-20 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game and Graphics Programming for iOS and Android with OpenGL ES 2 0 written by Romain Marucchi-Foino and published by John Wiley & Sons. This book was released on 2012-01-18 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.
Download or read book Embedded Robotics written by Thomas Bräunl and published by Springer Science & Business Media. This book was released on 2008-09-10 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a unique examination of mobile robots and embedded systems, from introductory to intermediate level. It is structured in three parts, dealing with Embedded Systems (hardware and software design, actuators, sensors, PID control, multitasking), Mobile Robot Design (driving, balancing, walking, and flying robots), and Mobile Robot Applications (mapping, robot soccer, genetic algorithms, neural networks, behavior-based systems, and simulation)." "The book is organized for ease of use, with side-texts, and lots of figures, photographs, and worked example programs. A complementary web site offers free download of the RoBIOS operating system, example programs, online documentation, and a simulator." "The book is written as a text for courses in computer science, computer engineering, IT, electronic engineering, and mechatronics, as well as a guide for robot hobbyists and researchers."--BOOK JACKET.
Download or read book Professional Microsoft Robotics Developer Studio written by Kyle Johns and published by John Wiley & Sons. This book was released on 2009-02-10 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsoft Robotics Developer Studio (MRDS) offers an exciting new wayto program robots in the Windows environment. With key portions of the MRDS code available in source form, it is readily extensible and offers numerous opportunities for programmers and hobbyists. This comprehensive book illustrates creative ways to use the tools and libraries in MRDS so you can start building innovative new robotics applications. The book begins with a brief overview of MRDS and then launches into MRDS concepts and takes a look at fundamental code patterns that can be used in MRDS programming. You'll work through examples—all in C#—of common tasks, including an examination of the physics features of the MRDS simulator. As the chapters progress, so does the level of difficulty and you'll gradually evolve from navigating a simple robot around a simulated course to controlling simulated and actual robotic arms, and finally, to an autonomous robot that runs with an embedded PC or PDA. What you will learn from this book How to program in the multi-threaded environment provided by the concurrency and coordination runtime Suggestions for starting and stopping services, configuring services, and packaging your services for deployment Techniques for building new services from scratch and then testing them How to build your own simulated environments and robots using the Visual Simulation Environment What robots are supported under MRDS and how to select one for purchase Who this book is for This book is for programmers who are interested in becoming proficient in the rapidly growing field of robotics. All examples featured in the book are in C#, which is the preferred language for MRDS.
Download or read book JavaScript Projects for Kids written by Syed Omar Faruk Towaha and published by Packt Publishing Ltd. This book was released on 2016-01-30 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gear up for a roller-coaster ride into the world of JavaScript and programming with this easy-to-follow, fun, and entertaining project-based guide About This Book Get to know the concepts of HTML and CSS to work with JavaScript Explore the concepts of object-oriented programming Follow this step-by-step guide on the fundamentals of JavaScript programming Who This Book Is For If you've never written code before or you are completely new to the world of web programming, then this book is the right choice for you. This book is for kids of age 10 years and above and parents who are completely new to the world of programming and want to get introduced to programming. What You Will Learn Learn how to work with Google Developer tools to iterate, debug and profile your code Develop a Battleship game using the basic concepts of HTML and CSS Get to know the fundamentals of JavaScript programming Create our own version of Pac Man game. Discover the vital concepts of object-oriented programming In Detail JavaScript is the most widely-used programming language for web development and that's not all! It has evolved over the years and is now being implemented in an array of environments from websites to robotics. Learning JavaScript will help you see the broader picture of web development. This book will take your imagination to new heights by teaching you how to work with JavaScript from scratch. It will introduce you to HTML and CSS to enhance the appearance of your applications. You'll then use your skills to build on a cool Battleship game! From there, the book will introduce you to jQuery and show you how you can manipulate the DOM. You'll get to play with some cool stuff using Canvas and will learn how to make use of Canvas to build a game on the lines of Pacman, only a whole lot cooler! Finally, it will show you a few tricks with OOP to make your code clean and will end with a few road maps on areas you can explore further. Style and approach This is an easy-to-follow, informative, and fun guide that takes a project-based approach to teaching programming in JavaScript. You will learn everything you need to get started with serious web application development.
Download or read book Technology Computer Aided Design written by Chandan Kumar Sarkar and published by CRC Press. This book was released on 2018-09-03 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Responding to recent developments and a growing VLSI circuit manufacturing market, Technology Computer Aided Design: Simulation for VLSI MOSFET examines advanced MOSFET processes and devices through TCAD numerical simulations. The book provides a balanced summary of TCAD and MOSFET basic concepts, equations, physics, and new technologies related to TCAD and MOSFET. A firm grasp of these concepts allows for the design of better models, thus streamlining the design process, saving time and money. This book places emphasis on the importance of modeling and simulations of VLSI MOS transistors and TCAD software. Providing background concepts involved in the TCAD simulation of MOSFET devices, it presents concepts in a simplified manner, frequently using comparisons to everyday-life experiences. The book then explains concepts in depth, with required mathematics and program code. This book also details the classical semiconductor physics for understanding the principle of operations for VLSI MOS transistors, illustrates recent developments in the area of MOSFET and other electronic devices, and analyzes the evolution of the role of modeling and simulation of MOSFET. It also provides exposure to the two most commercially popular TCAD simulation tools Silvaco and Sentaurus. • Emphasizes the need for TCAD simulation to be included within VLSI design flow for nano-scale integrated circuits • Introduces the advantages of TCAD simulations for device and process technology characterization • Presents the fundamental physics and mathematics incorporated in the TCAD tools • Includes popular commercial TCAD simulation tools (Silvaco and Sentaurus) • Provides characterization of performances of VLSI MOSFETs through TCAD tools • Offers familiarization to compact modeling for VLSI circuit simulation R&D cost and time for electronic product development is drastically reduced by taking advantage of TCAD tools, making it indispensable for modern VLSI device technologies. They provide a means to characterize the MOS transistors and improve the VLSI circuit simulation procedure. The comprehensive information and systematic approach to design, characterization, fabrication, and computation of VLSI MOS transistor through TCAD tools presented in this book provides a thorough foundation for the development of models that simplify the design verification process and make it cost effective.
Download or read book Simulation Modeling and Programming for Autonomous Robots written by Noriako Ando and published by Springer. This book was released on 2010-11-11 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why are the many highly capable autonomous robots that have been promised for novel applications driven by society, industry, and research not available - day despite the tremendous progress in robotics science and systems achieved during the last decades? Unfortunately, steady improvements in speci?c robot abilities and robot hardware have not been matched by corresponding robot performance in real world environments. This is mainly due to the lack of - vancements in robot software that master the development of robotic systems of ever increasing complexity. In addition, fundamental open problems are still awaiting sound answers while the development of new robotics applications s- fersfromthelackofwidelyusedtools,libraries,andalgorithmsthataredesigned in a modular and performant manner with standardized interfaces. Simulation environments are playing a major role not only in reducing development time and cost, e. g. , by systematic software- or hardware-in-the-loop testing of robot performance, but also in exploring new types of robots and applications. H- ever,their use may still be regardedwith skepticism. Seamless migrationof code using robot simulators to real-world systems is still a rare circumstance, due to the complexity of robot, world, sensor, and actuator modeling. These challenges drive the quest for the next generation of methodologies and tools for robot development. The objective of the International Conference on Simulation, Modeling, and ProgrammingforAutonomous Robots (SIMPAR) is to o?er a unique forum for these topics and to bring together researchersfrom academia and industry to identify and solve the key issues necessary to ease the development of increasingly complex robot software.
Download or read book Lectures On Computation written by Richard P. Feynman and published by Addison-Wesley Longman. This book was released on 1996-09-08 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering the theory of computation, information and communications, the physical aspects of computation, and the physical limits of computers, this text is based on the notes taken by one of its editors, Tony Hey, on a lecture course on computation given b
Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-04-13 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob ™. Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newerXcode 11.3 or newerBasic knowledge of Swift 5.1.4 or newer
Download or read book Learn cocos2d Game Development with iOS 5 written by Steffen Itterheim and published by Apress. This book was released on 2011-12-14 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the author's improved cocos2d game engine (Kobold2D), and even helps you enhance your game's marketability on the App Store.
Download or read book Comp Computer Science TB 12 written by Reeta Sahoo, Gagan Sahoo and published by New Saraswati House India Pvt Ltd. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Comp-Computer Science-TB-12
Download or read book The LATEX Graphics Companion written by Michel Goossens and published by Lehmanns Media. This book was released on 2022-01-14 with total page 975 pages. Available in PDF, EPUB and Kindle. Book excerpt: The LATEX typesetting System remains a popular choice for typesetting a wide variety of documents, from papers, journal articles, and presentations, to books—especially those that include technical text or demand high-quality composition. This book is the most comprehensive guide to making illustrations in LATEX documents, and it has been completely revised and expanded to include the latest developments in LATEX graphics. The authors describe the most widely used packages and provide hundreds of solutions to the most commonly encountered LATEX illustration problems. This book will show you how to • Incorporate graphics files into a LATEX document • Program technical diagrams using several languages, including METAPOST, PSTricks, and XY-pic • Use color in your LATEX projects, including presentations • Create special-purpose graphics, such as high-quality music scores and games diagrams • Produce complex graphics for a variety of scientific and engineering disciplines New to this edition: • Updated and expanded coverage of the PSTricks and METAPOST languages • Detailed explanations of major new packages for graphing and 3-D figures • Comprehensive description of the xcolor package • Making presentations with the beamer dass • The latest versions of gaming and scientific packages There are more than 1100 fully tested examples that illustrate the text and solve graphical problems and tasks—all ready to run! All the packages and examples featured in this book are freely downloadable from the Comprehensive TEX Archive Network (CTAN). The LATEX Graphics Companion, Second Edition, is more than ever an indispensable reference for anyone wishing to incorporate graphics into LATEX. As befits the subject, the book has been typeset with LATEX in a two-color design.