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EBookClubs

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Book Realistic Asset Creation with Adobe Substance 3D

Download or read book Realistic Asset Creation with Adobe Substance 3D written by Zeeshan Jawed Shah and published by Packt Publishing Ltd. This book was released on 2022-11-30 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain extensive, practical knowledge of 3D design with Adobe Substance 3D and learn to build a comprehensive portfolio of work with this interactive book Key Features Find out how to use Adobe Substance 3D swiftly and with little prior knowledge Use a variety of interactive projects to get familiar with the fundamentals Create better career prospects for yourself by mastering 3D design with a single comprehensive guide Book DescriptionAdobe Substance 3D is a comprehensive suite complete with everything an artist needs to create stunning 3D digital materials. Getting a grip on the ecosystem of apps can be challenging for beginners, which is where Realistic Asset Creation with Adobe Substance 3D comes in! This practical guide doesn't bombard you with reams of textual information. Instead, you get an interactive, project-based book that’ll help you gain sound knowledge of Adobe Substance 3D and set you on the right path toward a career in 3D design. You’ll start off with the rudiments of Adobe Substance 3D Painter, which will enable you to acquire the skills needed to work with layers, masks, shelves, textures, and more. Next, you’ll move on to Adobe Substance 3D Designer and become well-acquainted with this node-based design tool as you progress through the chapters. The final section is devoted to Adobe Substance 3D Stager, which teaches you to build complex 3D scenes and visualize your edits in real time. By the end of this Adobe book, you’ll have gained a solid understanding of Adobe Substance 3D and developed the skills to build a comprehensive portfolio of work, setting you up for a lucrative career in 3D design.What you will learn Discover Substance 3D Painter, Designer, and Stager through easy projects Assemble 3D scenes and set up assets, materials, lights, and cameras Explore the innovative 3D assets library and learn how to digitize your 3D assets Texture your 3D assets with advanced brushes and Smart Materials Use and blend a variety of nodes in Adobe Substance 3D Designer Create and export materials using Adobe Substance 3D Sampler Who this book is forThis book is for game designers, 3D generalists, and design students. If you're looking to get started in your 3D career or planning to join 3D generation, then you'll find this book useful. The book assumes very little to no 3D design knowledge. A bit of understanding of the history, functionality, and purpose of the Adobe Substance 3D package is presumed but is not mandatory; however, you must know how to work with Adobe Photoshop.

Book Designing Immersive 3D Experiences

Download or read book Designing Immersive 3D Experiences written by Renee Colette Stevens and published by New Riders. This book was released on 2021-07-05 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design. Author Renée Stevens (Powered by Design) introduces a proven approach and an effective design-thinking process you can use to create successful immersive user experiences. The book is grounded in familiar design principles and explores how you can build on these foundations, adapting them for virtual and augmented reality environments. Designing Immersive 3D Experiences prepares visual designers to succeed with 3D and XR design in multiple environments, from mobile, to web, to wearables. This book begins by exploring the basics of XR and 3D immersive design, how they are evolving, and how you may already be using them. It then moves into core concepts and technologies, from computer-human interaction, to spatial computing, to projection mapping and head-mounted displays. Learn how to: Adapt ideation strategies for new XR and 3D projects while incorporating design-thinking strategies, balancing innovation with practicality, and keeping it all human Build seamless, multi-modal, and accessible user experiences and interfaces in three dimensions Harness the power of visual perception and ways to activate the senses using XR technology Augment typography and create hierarchy in physical spaces that are dynamic and uncontrollable Enhance the user experience using spatial audio and voice Explore next steps in the industry and consider the ethical implications that come with advancement

Book Design for Motion

    Book Details:
  • Author : Austin Shaw
  • Publisher : CRC Press
  • Release : 2015-11-19
  • ISBN : 1317607775
  • Pages : 346 pages

Download or read book Design for Motion written by Austin Shaw and published by CRC Press. This book was released on 2015-11-19 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.

Book Adobe Creative Suite 3 Design Premium All in One Desk Reference For Dummies

Download or read book Adobe Creative Suite 3 Design Premium All in One Desk Reference For Dummies written by Jennifer Smith and published by John Wiley & Sons. This book was released on 2011-02-10 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adobe’s Creative Suite is a tightly integrated, powerful, and cost-effective set of tools that gives you the power to create graphically rich content for print or the Web. Now, there’s an all-in-one resource that explains each component of the Suite in easy-to-understand language and gets you up and running in no time! Loaded with invaluable tips from Adobe experts, Adobe Creative Suite 3 Design Premium For Dummies shows you how to use the different software packages included in Adobe's Creative Suite to publish your own projects, in print or electronic form. You get seven minibooks that span more than 750 pages, giving you the lowdown on today’s hottest software tools — Acrobat, Flash, Illustrator, InDesign, Photoshop, and Dreamweaver — and showing you how to integrate the Suite. Completely updated to cover the latest features and enhancements of all the tools, this friendly how-to guide explains in plain English how to: Install and set up each program Use common menus and commands Import and export files Work with graphics, text, and fonts Understand page layout Draw with InDesign and share your work Use layers, filters, and effects in Illustrator Save Photoshop images for print and the Web Create and modify PDF files in Acrobat Build a Web site in Dreamweaver Work with images and sound in Flash Tackle advanced concepts And much, much more! Complete with a list of helpful resources, Adobe Creative Suite 3 Design Premium For Dummies is your powerhouse guide to getting the most out of each program!

Book The Web Designer s Idea Book Volume 2

Download or read book The Web Designer s Idea Book Volume 2 written by Patrick McNeil and published by HOW Books. This book was released on 2010-09-19 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Web Design Inspiration at a Glance Volume 2 of The Web Designer’s Idea Book includes more than 650 new websites arranged thematically, so you can easily find inspiration for your work. Author Patrick McNeil, creator of the popular web design blog designmeltdown.com and author of the original bestselling Web Designer’s Idea Book, has cataloged thousands of sites, and showcases the latest and best examples in this book. The web is the most rapidly changing design medium, and this book offers an organized overview of what’s happening right now. Sites are categorized by type, design element, styles and themes, structural styles, and structural elements. This new volume also includes a helpful chapter explaining basic design principles and how they can be applied online. Whether you’re brainstorming with a coworker or explaining your ideas to a client, this book provides a powerful communication tool you can use to jumpstart your next project.

Book Speed Read Car Design

Download or read book Speed Read Car Design written by Tony Lewin and published by Motorbooks. This book was released on 2017-12-05 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This beautifully designed and illustrated essential guide to car design from Motorbooks' Speed Read series traces the inspirations of the first car designers and tracks the craft, the art, and the science that have propelled successive generations of designers and shaped the contours of the vehicles we see all around us. Never before has the car-buying public been more aware of how a car's design fits into their everyday lives and what it communicates about the driver behind the wheel. Like all design, car design is complex subject. Every part of a car represents myriad decisions by the design team ruled by engineering, aesthetics, human interface, and emotion. Speed Read Car Design helps the you understand the hows and whys of that design process, offering an engaging review of history, theory, key concepts, and key designers. It’s a book for car enthusiasts, design fans, and anyone with a desire to better understand why our wheeled world looks the way it does. In sections divided by topic, you'll explore the birth of car design, how it evolved over the last century, successes and failures in innovation, the elements that make up a car's style, the engineering behind the design, the creative process and design fads, and finally the road ahead in car design. Each section ends with a glossary of related terms, and informational sidebars provide fun facts, historical tidbits, and mini-bios of key people in car design. Sleek illustrations of the cars give clear design examples throughout. With Motorbooks’ Speed Read series, become an instant expert in a range of fast-moving subjects, from Formula 1 racing to the Tour de France. Accessible language, compartmentalized sections, fact-filled sidebars, glossaries of key terms, and event timelines deliver quick access to insider knowledge. Their brightly colored covers, modern design, pop art–inspired illustrations, and handy size make them perfect on-the-go reads.

Book Zero Waste Fashion Design

    Book Details:
  • Author : Timo Rissanen
  • Publisher : Bloomsbury Publishing
  • Release : 2023-10-05
  • ISBN : 1350116971
  • Pages : 249 pages

Download or read book Zero Waste Fashion Design written by Timo Rissanen and published by Bloomsbury Publishing. This book was released on 2023-10-05 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero Waste Fashion Design combines practical examples, flat patterns and more than 20 exercises to help you incorporate this sustainable technique into your portfolio. There are also beautifully illustrated interviews with innovative designers, including Richard Lindgvist, Mary Beth Bentaha and Daniel Desanto to show how sustainable practice continues to evolve within industry. Industry pioneers, Timo Rissanen and Holly McQuillan, offer flexible strategies and easy-to-master zero waste techniques to help you develop your own cutting-edge fashion designs. This updated edition includes new content on integrating 3D design into a zero waste process, additional coverage of the historical context of zero waste around the world, and expands on the related technique of subtraction cutting to make this the ultimate practical guide to sustainable fashion design.

Book AdvancED Flash Interface Design

Download or read book AdvancED Flash Interface Design written by Guido Rosso and published by Apress. This book was released on 2006-11-28 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: * The book will support the new version of Flash, released later on this year. * This is the only up-to-date book on the market that covers Flash Interface Design in this depth. * It includes complete example sites, to show the reader what can be achieved with Flash graphics alone.

Book Mobile Game Design Essentials

Download or read book Mobile Game Design Essentials written by Dr. Claudio Scolastici and published by Packt Publishing Ltd. This book was released on 2013-11-21 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games

Book Design Technology in Contemporary Architectural Practice

Download or read book Design Technology in Contemporary Architectural Practice written by Dominik Holzer and published by Taylor & Francis. This book was released on 2023-06-19 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Technology in Contemporary Architectural Practice lifts the curtain to unveil how eleven world-leading design studios integrate technology (such as computational design, BIM, and digital fabrication) as part of their day-to-day design exploration and delivery. Via first-hand accounts, the book offers rare insights about how these firms apply technology to purposefully disrupt and support their creative design processes in order to then explore how technology can be integrated on an organisational level. The resulting practice stories are loosely tied to four chapters that discuss how Design Technology corresponds to studio culture, collaboration and delivery protocols, business opportunities, knowledge sharing, staff empowerment, and more. The author is less interested in presenting the latest and greatest tools than in focusing on cultural and organisational challenges and opportunities. This book benefits both the professional market (such as design firms reflecting on their technology use), as well as the academic context (with its critical reflection on the interface between design process and technology support). Stories from the following design firms are included: Coop Himmelb(l)au Foster + Partners Bjarke Ingels Group (BIG) Zaha Hadid Architects Diller Scofidio + Renfo Heatherwick Studio Morphosis Architects SO-IL Woods Bagot Herzog & de Meuron LASSA

Book Motion Design Toolkit

    Book Details:
  • Author : Austin Shaw
  • Publisher : Taylor & Francis
  • Release : 2022-11-29
  • ISBN : 1000770257
  • Pages : 341 pages

Download or read book Motion Design Toolkit written by Austin Shaw and published by Taylor & Francis. This book was released on 2022-11-29 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a comprehensive overview of techniques, processes, and professional practices in the area of Motion Design, from fundamental building blocks of organizing time and space in production to managing workflow, budgets, and client relationships. The authors provide insight into the production process from concept through execution in areas as diverse as social media to large-scale projection mapping for events and festivals. Readers will learn through real-world examples, case studies, and interviews how to effectively use their skills in various areas of Motion Design. Industry professionals provide unique perspectives on different areas of Motion Design while showcasing their outstanding and inspiring work throughout. This is a valuable resource to students who aspire to work in a broad range of visual communication disciplines and expand their practice of Motion Design.

Book Architectural Design with SketchUp

Download or read book Architectural Design with SketchUp written by Alexander C. Schreyer and published by John Wiley & Sons. This book was released on 2012-11-20 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: “... the book is wonderfully illustrated with full color and descriptive images that complement each tutorial or exercise. Alex’s teaching background really rings through as every item is nicely structured and very informative. Overall Alex’s book is a winner. Well structured, illustrated and most of all easy to read and understand. While the overall theme is based in architecture, the techniques can be applied to any discipline and the wide range of topics covered are excellently delivered.” -Richard O’Brien, CatchUp Editor, the official SketchUcation newsletter The one-stop guide to SketchUp for architects, designers, and builders SketchUp is the tool of choice for architects, interior designers, and construction professionals. Though the basics are simple to understand, getting the most out of it requires deeper instruction and guidance. Architectural Design with Google SketchUp uses easy-to-understand tutorials to describe both common and advanced process, illustrated throughout with full-color renderings. Handy sidebars throughout the book cover fundamentals and background information End-of-chapter exercises help readers master new skills and techniques A robust companion website includes helpful videos, sample files, and plug-ins

Book Game Design

    Book Details:
  • Author : Jim Thompson
  • Publisher : John Wiley & Sons
  • Release : 2007-03-09
  • ISBN : 0471968943
  • Pages : 193 pages

Download or read book Game Design written by Jim Thompson and published by John Wiley & Sons. This book was released on 2007-03-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.

Book Photoshop   for Interior Designers

Download or read book Photoshop for Interior Designers written by Suining Ding and published by A&C Black. This book was released on 2013-10-31 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step demonstrations that integrate Adobe Photoshop, AutoCAD, Google Sketchup, freehand drawings and Adobe InDesign to create visual presentations.

Book Design Pedagogy

Download or read book Design Pedagogy written by Mike Tovey and published by Routledge. This book was released on 2016-04-22 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Pedagogy explains why it is vital for design students that their education helps them construct a ’passport’ to enter the professional sphere. Recent research into design teaching has focused on its signature pedagogies, those elements which are particularly characteristic of the disciplines. Typically based on core design theory, enlivened by approaches imported to the area, such work has utility when it recognizes the visual language of designing, the media of representation used, and the practical realities of tackling design questions. Increasingly the 21st century sees these activities in a global context where the international language of the visual artefact is recognized. This book draws on recent work in these areas. It includes a number of chapters which are developed from work undertaken during the period of special funding for centres of teaching excellence in the UK up until 2010. Two of those in design have provided the basis for research and innovative developments reported on here. They have helped to enliven the environment for design pedagogy research in other establishments which are also included. Design students need support for the agile navigation through the design process. Learning experiences should develop students’ natural motivations and professionalise motivation to create a resilient, informed and sustainable capacity. This is the essence of ’transformative learning’. This collection explores how design education is, in itself, a passport to practice and showcases how some of the key developments in education use techniques related to collaboration, case studies and experience to motivate students, enable them to express their identity, reflect and learn.

Book Game Design  Theory and Practice  Second Edition

Download or read book Game Design Theory and Practice Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book The New Graphic Design School

Download or read book The New Graphic Design School written by David Dabner and published by John Wiley & Sons. This book was released on 2012-02-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The principles and practice of graphic design Graphic Design School is a foundation course for graphic designers working in print, moving image, and digital media. Practical advice on all aspects of graphics design-from understanding the basics to devising an original concept and creating successful finished designs. Examples are taken from all media-magazines, books, newspapers, broadcast media, websites, and corporate brand identity. Packed with exercises and tutorials for students, and real-world graphic design briefs. This revised, fourth edition contains specific advice on how to adapt designs to suit different projects, including information on digital imaging techniques, motion graphics, and designing for the web and small-screen applications.