Download or read book Phil Dunn s Your World at War Rules for Global Wargaming Campaigns 1939 45 Including Naval Land and Air Operations written by John Curry and published by . This book was released on 2015-04-14 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Phil Dunn, founder of the Naval Wargaming Society and author, presents his World War II era campaign rules. This book documents the rules for one of the classic wargaming campaigns of early British Wargaming. Phil Dunn created global wargames using simple rules to allow players to run large scale world wars. Each player prioritises their production between naval, air and land forces and then decides on which units to build. Straightforward rules are used to control movement on the maps and arbitrate combat in the three domains of warfare. The battles can be resolved using dice rolls or, for critical battles, transferred to be fought out on the table top. The book also includes two smaller games which are eminently suitable for a solo wargamer; The Battle of Britain and Operation Sealion. This is Phil Dunn's third wargaming book. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
Download or read book Phil Dunn s Fury at Sea Rapid Naval Wargaming Including Paddy Griffith s One Eyed Napoleonic Naval Rules written by John Curry and published by Lulu.com. This book was released on 2013-09 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Phil Dunn, author of the classic naval wargaming book, Sea Battles, has written a new book on rapid naval wargames. Chapters include fast play rules that allow even the largest battles to be fought to a satisfying conclusion in a single session. In 1916, Jutland was a 'no-hoper' for the Germans. This was not true earlier in the war. The scenario is for a classic war-deciding encounter set in 1915. During the late 1920's, the USA made plans for war with Britain. The rules and scenario allow this classic 'what if' scenario of the Royal Navy to be set against the United States Navy. The outcome would have changed the political map of the world and the course of the 20th century. Also included are memories of a lifetime of naval wargaming, The book is supplemented by Paddy Griffith's One-eyed Napoleonic Naval Rules as used by the Royal Military Academy's Wargaming Club. Also included is an example of Paddy Griffith's naval wargaming scenario for the Battle of the Nile in 1798.
Download or read book The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and published by . This book was released on 2019-06-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.
Download or read book Land of the Free written by Joe Krone and published by Bloomsbury Publishing. This book was released on 2014-11-20 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Land of the Free is the new set of wargaming rules from Osprey that allow players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the Revolution and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.
Download or read book Lionel Tarr s Modern Wargaming Rules 1939 1945 written by John Curry and published by . This book was released on 2017-01-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Lionel Tarr (1920-2003) is widely recognized as the first modern wargamer, modern being 1939-1945. He first came to prominence when his rules were published in 1962 in Donald Featherstone's classic book, War Games. This book contains much previously unpublished material about the Tarr wargame and his epic decade long WWII Eastern Front Russian Campaign. This wargaming campaign was almost as well-known at the time as Tony Bath's Hyborian campaign. This book includes: The previously unpublished Tarr wargaming rules he first drafted in 1947 and modified until 1973. Analysis of the rules Tarr's Armies: Russian and German Army ORBATs Solo Wargaming Eastern Front Campaign Wargaming the Battle of Stalingrad Air warfare on the Eastern Front Various articles by Tarr A.W. Saundars (Tarr's cousin) modern warfare rules from 1957 Tarr's Napoleonic Rules The History of Wargaming Project aims to document the development of wargaming, including publishing new material about these early wargames
Download or read book Konflikt 47 written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2016-08-25 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.
Download or read book Bolt Action World War II Wargames Rules written by Warlord Games and published by Bloomsbury Publishing. This book was released on 2016-09-22 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: With more than 23,000 copies sold of the first edition, this second edition of the best-selling Bolt Action World War II wargaming ruleset from Osprey and Warlord Games presents streamlined and refined rules, incorporating all the FAQs and errata compiled over four years of intensive gameplay. It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.
Download or read book The Games of War written by John Bobek and published by AuthorHouse. This book was released on 2007-12-12 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!
Download or read book Dunn Kempf written by John Curry and published by . This book was released on 2020-03-13 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by ideas of Phil Barker (of WRG fame), these rules were a tactical training game for the US Army for approximately twenty years. Written by Captains Dunn and Kempf, the rules aimed to accurately model potential battles between American forces in Europe and the Warsaw Pact. In addition to being fun to play, the game aimed to be worthwhile military training including: American and Warsaw Pact Tactics. Weapon capabilities and effects. Correct employment of indirect fire, such as artillery and mortars. Appropriate use of terrain. Defensive use of smoke. Creation of kill zones. This edition of the rules includes additional material that has emerged since the first edition. It is the Fort Leavenworth Combined Arms Training Center edition, plus the optional combat tables from the III Corps edition of the rules. These rules are published by the History of Wargaming Project as part of its work to document the development of professional wargaming.
Download or read book United States Naval War College Manual Wargaming 1969 written by John Curry and published by Lulu.com. This book was released on 2019-10-09 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: As part of the History of Wargaming Project's continuing wargaming 'archaeology', agreement was given to publish this set of rules as an example of the US Naval War College's use of wargaming as part of their curriculum in 1969. What is interesting about this set of rules is they are complete and they have a sample scenario which helps illuminate the thinking of the wargame designers. There are straightforward rules for surface-to-air missiles (SAMs), gunnery, air, torpedoes and mines etc. The use of these rules is clearly illustrated in the sample game. The rules were clearly written for others to play the game, even in the absence of the game designers. The sample game gives the background and briefings and the two sides ORBATs. Then it sets out the plans of the two sides. It goes on to set out how the game is setup, managed and played.
Download or read book Special Rules and Warriors written by Wayne Arthur Turner and published by . This book was released on 2017 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: "With the release of a new edition of the Flames of war rules there are a few changes to how the rules work. With a vast library of published Intelligence Handbooks available to use for building forces for Flames of war, we didn't want to lose any of those great books in the transition. Flames of war, special rules and warriors, 1939-41 and 1944-45 provides you with updated special rules and warriors so that you can continue to use your early - and late-war Flames of war forces with the new Flames of war, 1939-41 and 1944-45 rulebook. Under the heading of each Intelligence Handbook you will find a list of rules sorted by nation. Each of these sections also contains updated versions of the warrior rules form the same Intelligence Handbook."--Page 2 of cover.
Download or read book Fast Rules written by Michael Reese and published by . This book was released on 2021-01-31 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most accessible and simple wargame rulesets for World War II miniatures. Get playing fast and when one has hidden set-up and movement (ideally with a judge or at least the defender notes unit positions on a sketch map), then the game can be more exciting and realistic than typically complicated games that micro-manage too many details.
Download or read book Rapid Fire written by Colin Rumford and published by . This book was released on 2005-01-01 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The War Game Rules written by Charles Grant and published by . This book was released on 2012-05-01 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Following on from his father's great wargaming classic The War Game Charles Grant Jr. has collated years of rule development, alteration and additions to make this, the updated and complete set of rules. This set of rules is all you will need to fight wargames covering the armies of the eighteenth century and will do very well even for later periods. The rules help you to organise your armies, then cover play sequence, movement rates for all troop types, firing infantry and artillery, how to melee, fighting in built up areas, morale, engineers, river transport, special soldier types, scaling down and much more! These are the master rules from the master wargamer. Colour photographs
Download or read book Tomorrow s War Science Fiction Wargaming Rules written by Ambush Alley Ambush Alley Games and published by Bloomsbury Publishing. This book was released on 2011-10-20 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundred's of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rulebook includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline.
Download or read book Rebels and Patriots written by Michael Leck and published by Bloomsbury Publishing. This book was released on 2019-01-24 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or grey to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation.
Download or read book Phil Barker s Napoleonic Wargaming Rules 1685 1845 1979 written by John Curry and published by . This book was released on 2015-05-30 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1971, with a second edition in 1979, these rules were revolutionary for their time. They were written to allow wargamers to replay even the largest battles from the horse and musket era 1685-1845. This popular set of rules were in use primarily for Seven Years War and the Napoleonic Wars for over 25 years. The approximate ratio was 1 figure representing 40-50 men. This scale made it feasible to recreate historical battles upon the table top at the grand tactical level. Wargamers used them for Marlborough's battles, the Highland rebellions, the battles of Frederick the Great, in addition to the Seven Years War, the War of American Independence, campaigns in India, the French Revolutionary Wars and Napoleonic Wars. They rules included three pages of specimen army lists for Marlburian era, the Seven Years War and the early Indian Wars. The rules are published by the History of Wargaming Project as part of its work to make key developments in the hobby available again.