Download or read book Phil Dunn s Fury at Sea Rapid Naval Wargaming Including Paddy Griffith s One Eyed Napoleonic Naval Rules written by John Curry and published by Lulu.com. This book was released on 2013-09 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Phil Dunn, author of the classic naval wargaming book, Sea Battles, has written a new book on rapid naval wargames. Chapters include fast play rules that allow even the largest battles to be fought to a satisfying conclusion in a single session. In 1916, Jutland was a 'no-hoper' for the Germans. This was not true earlier in the war. The scenario is for a classic war-deciding encounter set in 1915. During the late 1920's, the USA made plans for war with Britain. The rules and scenario allow this classic 'what if' scenario of the Royal Navy to be set against the United States Navy. The outcome would have changed the political map of the world and the course of the 20th century. Also included are memories of a lifetime of naval wargaming, The book is supplemented by Paddy Griffith's One-eyed Napoleonic Naval Rules as used by the Royal Military Academy's Wargaming Club. Also included is an example of Paddy Griffith's naval wargaming scenario for the Battle of the Nile in 1798.
Download or read book Phil Dunn s Sea Battle Games Naval Wargaming 1650 1945 written by John Curry and published by Lulu.com. This book was released on 2010-07 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Sea Battles was a marvelously detailed book on recreating naval warfare. 'Donald Featherstone – author of over 40 books on wargaming and military historyThis book covers all aspects of naval wargaming with a detailed examination of the key factors affecting gunnery and damage. Chapters include: Napoleonic period rules Ironclad rules Pre-dreadnought rules World War I and II rules Map campaigns This revised edition includes new chapters, illustrations and a Sink the Bismarck game based on Dunn’s concepts by the well-known military historian Paddy Griffith. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at www.johncurryevents.co.uk.
Download or read book Phil Dunn s Your World at War Rules for Global Wargaming Campaigns 1939 45 Including Naval Land and Air Operations written by John Curry and published by . This book was released on 2015-04-14 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Phil Dunn, founder of the Naval Wargaming Society and author, presents his World War II era campaign rules. This book documents the rules for one of the classic wargaming campaigns of early British Wargaming. Phil Dunn created global wargames using simple rules to allow players to run large scale world wars. Each player prioritises their production between naval, air and land forces and then decides on which units to build. Straightforward rules are used to control movement on the maps and arbitrate combat in the three domains of warfare. The battles can be resolved using dice rolls or, for critical battles, transferred to be fought out on the table top. The book also includes two smaller games which are eminently suitable for a solo wargamer; The Battle of Britain and Operation Sealion. This is Phil Dunn's third wargaming book. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.
Download or read book The Fred Jane Naval War Game 1906 Including the Royal Navy s Wargaming Rules 1921 written by John Curry and published by Lulu.com. This book was released on 2008-11-07 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FOR THE JANE NAVAL WAR GAME A SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE. PART I. TACTICAL PART II. STRATEGICAL INVENTED BY FRED T. JANE AUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC. This edition includes: Introduction to the rules Background to the Jane War Game Fast-play summary of the sules The original 1906 rules The Royal Navy 1921 War Game Rules The complete book, 'Your Navy as a Fighting Machine' by Fred T Jane (1914) Printed as part of the History of Wargaming Project www.johncurryevents.co.uk
Download or read book The United States Naval War College 1936 Wargame Rules written by JOHN. CARLSON CURRY (CHRIS.) and published by . This book was released on 2019-06-12 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes: Original guidance from 1922 on how to play the game. Sample gunnery tables. Torpedo fire cards. Rules for visibility and smoke. Details about speed and fuel. Sample ship cards to illustrate how the rules worked. The book is published by the History of Wargaming Project. It is part of a series to document key steps in the development of modern wargaming.
Download or read book Naval Command written by Rory Crabb and published by . This book was released on 2017-07-06 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten or more ships. The rules can be used for different sizes of ships ranging from small fast attack craft up to super-carriers engaged in open sea battles or littoral and amphibious missions. The aim of these rules is to create a game that captures the feel and provides a fairly accurate recreation of modern naval engagements but is still relatively quick to play with reasonably sized fleets and does not require excessive bookkeeping and paperwork. The rulebook contains all the rules needed to play the game and fleet lists for a range of nations.
Download or read book The Fred Jane Naval Wargame 1906 Including the Royal Navy s Wargaming Rules 1921 written by John Curry and published by . This book was released on 2008-10-03 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: RULES FORTHE JANE NAVAL WAR GAMEA SEA KRIEGSPIEL SIMULATING ALL THE MOVEMENTS AND EVOLUTIONS OF EVERY INDIVIDUAL TYPE OF MODERN WARSHIP, AND THE PROPORTIONATE EFFECT OF EVERY SORT OF GUN AND PROJECTILE.PART I. TACTICALPART II. STRATEGICALINVENTED BYFRED T. JANEAUTHOR OF "ALL THE WORLD'S FIGHTING SHIPS," ETC., ETC.This edition includes:Introduction to the rulesBackground to the Jane War GameFast-play summary of the sulesThe original 1906 rulesThe Royal Navy 1921 War Game RulesThe complete book, 'Your Navy as a Fighting Machine'by Fred T Jane (1914)Printed as part of the History of Wargaming Projectwww.johncurryevents.co.uk
Download or read book Navwar naval wargame rules for the Napoleonic wars 1793 1815 written by Barry Llewellyn Thomas Edwards and published by . This book was released on 1971 with total page 46 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Viking Art of War written by Paddy Griffith and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of their strategic problem was the scarcity and even unreliability of their shipping. They had an essentially coastal rather than oceanic navy, and their manpower was limited. For most of the high Viking era they could field only one 'Great Army' at a time, and had to be content with relatively minor raiding operations elsewhere. Nevertheless, the appearance of even few highly-motivated Vikings in an area without good coastal defence could often spread.
Download or read book Zones of Control written by Pat Harrigan and published by MIT Press. This book was released on 2016-04-15 with total page 845 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.
Download or read book Essayons written by and published by . This book was released on 2020-11 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Complex Terrain written by Benjamin M. Jensen and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores military operations, including indirect support to other interagency actors and functions in dense urban terrain and megacities. Dense urban terrain describes urban areas with high population densities that, in the developing world, often outstrip the capacity of local governance systems to exert formal control. The term megacity describes a city with a population of 10 million or more. These environments define patterns of human settlement. In 1950, only 30 percent of the world's population lived in cities compared to more than 55 percent in 2018. Much of this growth is concentrated in large, urban centers that connect a global flow of goods and ideas. By 2030, there will be more than 40 of these megacities"--
Download or read book The Rough Guide to Film written by Rough Guides and published by Rough Guides UK. This book was released on 2008-05-01 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the lowdown on the best fiction ever written. Over 230 of the world’s greatest novels are covered, from Quixote (1614) to Orhan Pamuk’s Snow (2002), with fascinating information about their plots and their authors – and suggestions for what to read next. The guide comes complete with recommendations of the best editions and translations for every genre from the most enticing crime and punishment to love, sex, heroes and anti-heroes, not to mention all the classics of comedy and satire, horror and mystery and many other literary genres. With feature boxes on experimental novels, female novelists, short reviews of interesting film and TV adaptations, and information on how the novel began, this guide will point you to all the classic literature you’ll ever need.
Download or read book Paddy Griffith s Wargaming Operation Sealion 1940 written by John Curry and published by . This book was released on 2021-05-27 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paddy Griffith's wargame of Operation Sealion at the British Army Staff College in 1974 was ground breaking. It was a serious piece of academic research, using a wargame to explore a contested area of military history. He assembled a team of subject matter experts from Britain and Germany to run a wargame to explore what would have happened if the Germans had launched their planned invasion of Britain. To umpire and play in the game, he used combat veterans with senior command experience, including some who were involved in 1940. They included Adolf Galland, the Luftwaffe ace. This is the story of that game, including previously unpublished material such as briefings, analysis, guidance for umpires and post-game reflections. Their conclusions about the outcome of the game, based on using a wargame as an academic tool, were unanimous. "The resulting analysis of the Sealion Wargame is the most authoritative assessment yet produced of the prospects for this titanic and consequential hypothetical struggle." Peter Perla The book is published by the History of Wargaming Project as part of its work to document the development of wargaming.
Download or read book Paddy Griffith s Game of War written by John Curry and published by Independently Published. This book was released on 2021-09-07 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Paddy Griffith was a key figure in development of operational and tactical military history, as well as the professional and hobby wargaming. As a senior lecturer at the Royal Military Academy (1973-89) his use of wargames made significant input into strategic decisions at the height of the Cold War. He also applied wargaming as a tool to assist his research into military history, as well as for teaching. This book captures some of the key points of the development of his ideas and innovations in wargaming, such as contributing to the Wargamer's Newsletter, to the launch of Wargames Developments in 1980 and his correspondence with some of the key figures in wargaming. Included in this book are chapters on: Gaming World War III: Paddy's Greatest Legacy The relationship between Donald Featherstone and Paddy Griffith The Game of War, Wargaming for TV Roleplaying the Experience of Combat: Men Against Fire Naval Wargaming: Hunt the Bismarck Monkey Orange Solo Game- The tame that got him barred from Salute The Taiwan Crisis Game: The Game that Almost Became an International Incident Paddy Griffith was at times a controversial character, but no-one can challenge the fact he made a significant impact in the development of study of military history and wargaming. This book is a summary of that contribution.
Download or read book Battle Tactics of the Civil War written by Paddy Griffith and published by Yale University Press. This book was released on 2001-01-01 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Military expert Paddy Griffith argues that despite the use of new weapons and of trench warfare techniques, the Civil War was in reality the last Napoleonic-style war. Illustrations.
Download or read book Queen Victoria s Bomb written by Ronald Clark and published by A&C Black. This book was released on 2013-05-14 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sudden intolerably bright fireball lights up a remote and deserted Indian plateau. Searing heat melts rock into incandescent pools of glowing liquid. The earth heaves. A monstrous thunderclap of sound reverberates over the land. An ominous mushroom-shaped cloud boils skywards. For years afterwards, strange plants and even stranger human mutants are discovered in the area, warped spawn of a mysterious and deadly force. Just another atomic test? Not exactly. Because it was Professor Huxtable's brainchild. And the professor is one of the most devoted and loyal servants of Queen Victoria...