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Book Pervasive Information Architecture

Download or read book Pervasive Information Architecture written by Andrea Resmini and published by Elsevier. This book was released on 2011-03-23 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets. The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals. This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful. Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets Find out the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories Learn about trade-offs that can be made and techniques for even the most unique design challenges

Book Pervasive Games

    Book Details:
  • Author : Markus Montola
  • Publisher : CRC Press
  • Release : 2009-06-12
  • ISBN : 0080889794
  • Pages : 337 pages

Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Book Pervasive Design

    Book Details:
  • Author : Håkan Gulliksson
  • Publisher : Håkan Gulliksson
  • Release :
  • ISBN : 9198028057
  • Pages : 653 pages

Download or read book Pervasive Design written by Håkan Gulliksson and published by Håkan Gulliksson. This book was released on with total page 653 pages. Available in PDF, EPUB and Kindle. Book excerpt: Services and products are increasingly composed of interconnected computerized things with embedded sensors and interaction capabilities. This trend is evident also in everyday objects and tools and is rapidly changing the way we live our lives. Design work and designers have to keep up with this development and adapt both thinking and tools. The problem is no longer just to design a physical object or interact with a single computational device and design is not even limited to the service embedding the device. Design needs to include all of the above while, importantly, also taking the particular context of use into account. This book presents a framework and a number of tools from a systems perspective that will help the designer take the step from designing a thing or a web site to designing a context aware pervasive service. As a first basis for this, three complementary interactors; Human, Information and Thing, along with the interactions they enable are introduced. This basis is used to infuse a way of thinking on pervasive services that is reapplied also to groups and joint ventures. Services are thoroughly introduced in the book along with their support, ranging from networked infrastructure for communication to cognitive by artificial intelligence. The design process is introduced by a discussion on the goals for design. Usability, value based design and meaningful user experiences are surveyed as guides for better designs. Beginning with the resultant understanding, the design process is staged using the levels of service design, requirement analysis, concept, information, interaction, and appearance design. Relevant tools and an outline of the possible design space of mobile and pervasive applications are given for each level, and the design work is framed by an overall story-based approach. In total the book consists of 658 pages, 112 figures and 218 illustrations. Both text and ideas have improved from the third edition. One year Weiser. Håkan Gulliksson is a lecturer on Interaction technology and Mobile design at Umeå University Sweden. He has been the coordinator for the Master of Science program in Interaction and Design for more than ten years.

Book Digital Ground

    Book Details:
  • Author : Malcolm McCullough
  • Publisher : MIT Press (MA)
  • Release : 2005
  • ISBN : 9780262633277
  • Pages : 272 pages

Download or read book Digital Ground written by Malcolm McCullough and published by MIT Press (MA). This book was released on 2005 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: A theory of place for interaction design.

Book Pervasive Computing Design for Sustainability

Download or read book Pervasive Computing Design for Sustainability written by Håkan Gulliksson and published by Videoiterna. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the knowledge an interaction designer should know about pervasive design for sustainability. Relevant design research is discussed and framed in a story and value based participatory approach. Sustainability is the most important design goal. This is the first message. A second message is that information technologies, and in particular pervasive computing are invaluable keys in the quest for sustainability. Thirdly there is a lack of knowledge on sustainability issues in the interaction design community. In this book a unique meta-level framework structures an extensive discussion of design for sustainability. The framework is based on a principle of justice that is complemented by circumstances for sustainability chosen from the perspective of interaction design. We suggest and present the following circumstances: limited shared resources, socio-technical components and structures, technology development, vision and reflection, cognitive and behavioural support, joint ventures and political action. Topics discussed within the circumstances include experience design, ethics, Latours’s modes of existence, design fiction, computer games, futures studies, theories for reflection and behavioural change, personal informatics, and practice theory. The convolute concludes with a number of case studies where interaction design research is summarized and studied from the perspective of sustainability. We start out with thoughts on sustainable consumption, sustainable character, and the sustainable family that gets a section each. Adding to them are annotated case studies from research on design fiction, game and performance, value based design, practice theory, multi-level perspective design and design for a sustainable society. The book is a polyphonic convolute which means that there will be some overlap in the reports from the different discourses. Development in the areas related to interaction design can be sensed by identifying the surfacing themes. In total the e-book consists of the equivalence of 530 pages excluding references and index. Håkan Gulliksson is a lecturer on Interaction technology and Sustainable design at Umeå University for more than ten years.

Book Application Design for Wearable Computing

Download or read book Application Design for Wearable Computing written by Daniel P. Siewiorek and published by Morgan & Claypool Publishers. This book was released on 2008 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation This lecture describes application design for wearable computing, providing a blend of experiencebased insights, learning in application development, and guidelines on how to frame problems and address a specifi c design context, followed by more detailed issues and solution approaches at the next level of the application development. The lecture takes the viewpoint of a potential designer or researcher in this fi eld and aims to present such an integrated material in one place. Designing wearable computer interfaces requires attention to many different factors because of the computers closeness to the body and its use while performing other tasks. Among the most challenging questions facing wearable-computer designers are user needs and interactions. For the purposes of discussion, we have created the UCAMP framework, which consists of the following factors: user, corporal, attention, manipulation, and perception. Each of these factors and their importance has been described. A number of example prototypes developed by the authors, as well as the other researchers, have been used to illustrate these concepts. Wearable computers have established their fi rst foothold in several application domains, such as vehicle and aircraft maintenance and manufacturing, inspection procedures, language translation, and other areas. The lecture proceeds by describing the next step in the evolution of wearable computers, namely context awareness. Context-aware computing takes into account a users state and surroundings, and the mobile computer modifi es its behavior based on this information. A users context can be quite rich, consisting of attributes such as physical location, physiological state, personal history, daily behavioral patterns, and so forth. If a human assistant were given such context, he or she would make decisions in a proactive fashion, anticipating user needs, and acting as a proactive assistant. The goal is to enable mobile computers to play an analogous role, exploiting context information to signifi cantly reduce demands on human attention. Context-aware intelligent agents can deliver relevant information when a user needs that information. These data make possible many exciting new applications, such as augmented reality, context-aware collaboration, augmented manufacturing, and maintenance. The combined studies and research reported in this lecture suggest a number of useful guidelines for designing wearable computing devices. Also included with the guidelines is a list of questions that designers should consider when beginning to design a wearable computer. The research directions section emphasizes remaining challenges and trends in the areas of user interface, modalities of interaction, and wearable cognitive augmentation. Finally, we summarize the most important challenges and outline future directions in wearable computing.

Book A Design Space for Pervasive Advertising on Public Displays

Download or read book A Design Space for Pervasive Advertising on Public Displays written by Florian Alt and published by Lulu.com. This book was released on 2013-03-01 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, people living in cities see up to 5000 ads per day, many on public displays. More and more of these public displays are networked and equipped with sensors, making them part of a global infrastructure that is currently emerging. Such displays provide the opportunity to create a benefit for society in the form of immersive experiences and relevant content. In this way, they can overcome the display blindness that evolved over the years. Two main reasons prevent this vision from coming true: first, public displays are stuck with traditional advertising as the driving business model. Second, no common ground exists for researchers or advertisers that outline important challenges. The main contribution of this thesis is presenting a design space for advertising on public displays that identifies important challenges - mainly from an HCI perspective. The results are envisioned to provide a basis for future research and for practitioners to shape future advertisements on public displays in a positive way.

Book Designing Solutions Based Ubiquitous and Pervasive Computing  New Issues and Trends

Download or read book Designing Solutions Based Ubiquitous and Pervasive Computing New Issues and Trends written by Neto, Francisco Milton Mendes and published by IGI Global. This book was released on 2010-04-30 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a general overview about research on ubiquitous and pervasive computing and its applications, discussing the recent progress in this area and pointing out to scholars what they should do (best practices) and should not do (bad practices)"--Provided by publisher.

Book Modern Embedded Computing

Download or read book Modern Embedded Computing written by Peter Barry and published by Elsevier. This book was released on 2012-01-27 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern embedded systems are used for connected, media-rich, and highly integrated handheld devices such as mobile phones, digital cameras, and MP3 players. This book provides an understanding of the platform architecture of modern embedded computing systems that drive mobile devices.

Book Context Aware Pervasive Systems

Download or read book Context Aware Pervasive Systems written by Seng Loke and published by CRC Press. This book was released on 2006-12-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of aware systems is among the most exciting trends in computing today, fueled by recent developments in pervasive computing, including new computers worn by users, embedded devices, smart appliances, sensors, and varieties of wireless networking technology. Context-Aware Pervasive Systems: The Architecture of a New Breed of Applications introduces a diverse set of application areas and provides blueprints for building context-aware behavior into applications. Reviewing the anatomy of context-aware pervasive applications, this resource covers abstract architecture. It examines mobile services, appliances, smart devices, software agents, electronic communication, sensor networks, security frameworks, and intelligent software agents. The book also discusses the use of context awareness for communication among people, devices, and software agents and how sensors can be aware of their own situations. Exploring the use of physical context for controlling and enhancing security in pervasive computing environments, this guide addresses mirror worlds and elucidates design perspectives based on a declarative programming language paradigm. This carefully paced volume presents a timely and relevant introduction to the emergence of context-aware systems and brings together architectures and principles of context-aware computing in one source.

Book Pervasive Computing

    Book Details:
  • Author : Aboul-Ella Hassanien
  • Publisher : Springer Science & Business Media
  • Release : 2009-09-23
  • ISBN : 1848825994
  • Pages : 468 pages

Download or read book Pervasive Computing written by Aboul-Ella Hassanien and published by Springer Science & Business Media. This book was released on 2009-09-23 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: The main objective of pervasive computing systems is to create environments where computers become invisible by being seamlessly integrated and connected into our everyday environment, where such embedded computers can then provide inf- mation and exercise intelligent control when needed, but without being obtrusive. Pervasive computing and intelligent multimedia technologies are becoming incre- ingly important to the modern way of living. However, many of their potential applications have not yet been fully realized. Intelligent multimedia allows dynamic selection, composition and presentation of the most appropriate multimedia content based on user preferences. A variety of applications of pervasive computing and - telligent multimedia are being developed for all walks of personal and business life. Pervasive computing (often synonymously called ubiquitous computing, palpable computing or ambient intelligence) is an emerging ?eld of research that brings in revolutionary paradigms for computing models in the 21st century. Pervasive c- puting is the trend towards increasingly ubiquitous connected computing devices in the environment, a trend being brought about by a convergence of advanced el- tronic – and particularly, wireless – technologies and the Internet. Recent advances in pervasive computers, networks, telecommunications and information technology, along with the proliferation of multimedia mobile devices – such as laptops, iPods, personal digital assistants (PDAs) and cellular telephones – have further stimulated the development of intelligent pervasive multimedia applications. These key te- nologiesarecreatingamultimediarevolutionthatwillhavesigni?cantimpactacross a wide spectrum of consumer, business, healthcare and governmental domains.

Book Pervasive Information Systems

Download or read book Pervasive Information Systems written by Panos E Kourouthanassis and published by Routledge. This book was released on 2016-09-16 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's ubiquitous computing technology is imbedded in everyday objects from cars to clothes to shipping containers, whose location, context, and state can be monitored, instantly processed, and acted upon. This new volume in the "Advances in Management Information Systems" series provides an in-depth review of the state-of-the-art practices and research opportunities in a new era where information technology resides in physical space. Written for both scholars and practitioners, "Pervasive Information Systems" is organized into three sections, each investigating a distinct part of the subject. Part I focuses on the design challenges of Pervasive Information Systems (PS), and discusses issues relating to the coordination of PS through middleware structures as well as issues related to the efficient deployment of PS. Part II discusses the challenges and limitations of deploying pervasive technologies to support domestic, corporate, and public systems. Part III presents two emerging research fields of PS - design for aesthetics and PS evaluation.

Book Distributed  Ambient  and Pervasive Interactions

Download or read book Distributed Ambient and Pervasive Interactions written by Norbert Streitz and published by Springer. This book was released on 2015-07-21 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: designing and developing intelligent environments; natural interaction; design and development of distributed, ambient and pervasive interactions; smart devices, objects and materials; location, motion and activity recognition; smart cities and communities; and humor in ambient intelligence.

Book Pervasive Information Systems

Download or read book Pervasive Information Systems written by Panos E Kourouthanassis and published by Taylor & Francis. This book was released on 2016-09-16 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's ubiquitous computing technology is imbedded in everyday objects from cars to clothes to shipping containers, whose location, context, and state can be monitored, instantly processed, and acted upon. This new volume in the "Advances in Management Information Systems" series provides an in-depth review of the state-of-the-art practices and research opportunities in a new era where information technology resides in physical space. Written for both scholars and practitioners, "Pervasive Information Systems" is organized into three sections, each investigating a distinct part of the subject. Part I focuses on the design challenges of Pervasive Information Systems (PS), and discusses issues relating to the coordination of PS through middleware structures as well as issues related to the efficient deployment of PS. Part II discusses the challenges and limitations of deploying pervasive technologies to support domestic, corporate, and public systems. Part III presents two emerging research fields of PS - design for aesthetics and PS evaluation.

Book Pervasive Computing Technologies for Healthcare

Download or read book Pervasive Computing Technologies for Healthcare written by Athanasios Tsanas and published by Springer Nature. This book was released on 2023-06-10 with total page 701 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 16th EAI International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2022, which took place in Thessaloniki, Greece, in December 2022. The 45 full papers included in this volume were carefully reviewed and selected from 120 submissions. The papers are organized in the following topical sections: personal informatics and wearable devices; computer vision; IoT-HR: Internet of things in health research; pervasive health for COVID-19; machine learning, human activity recognition and speech recognition; software frameworks and interoperability; facial recognition, gesture recognition and object detection; machine learning, predictive models and personalised healthcare; human-centred design of pervasive health solutions; personalized healthcare.

Book Pervasive Computing

    Book Details:
  • Author : Minyi Guo
  • Publisher : CRC Press
  • Release : 2016-01-15
  • ISBN : 1466596287
  • Pages : 207 pages

Download or read book Pervasive Computing written by Minyi Guo and published by CRC Press. This book was released on 2016-01-15 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces fundamental concepts and theories in pervasive computing as well as its key technologies and applications. It explains how to design and implement pervasive middleware and real application systems, covering nearly all aspects related to pervasive computing. Key technologies in the book include pervasive computing-oriented resource management and task migration, mobile pervasive transaction, human computer interface, and context collection-oriented wireless sensor networks.

Book Mobile and Pervasive Computing in Construction

Download or read book Mobile and Pervasive Computing in Construction written by Chimay J. Anumba and published by John Wiley & Sons. This book was released on 2012-09-04 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Construction researchers and industry practitioners have begun to explore the possibilities offered by mobile and pervasive computing in architecture, engineering and construction (AEC). It is expected that the construction industry will be keen to apply these technologies as they promise significant benefits in areas such as materials management, project management, distributed collaboration and information management, all leading to improvements in productivity. This book offers a comprehensive reference volume to the use of mobile and pervasive computing in construction. Based on contributions from a mix of leading researchers and experts from academia and industry, it provides up-to-date insights into current research topics in this field as well as the latest technological advancements and practical examples. The chapters introduce the key theoretical concepts in mobile and pervasive computing and highlight the applications and solutions which are available to the construction industry. More specifically, the book focuses on the manner in which these technologies can be applied to improve practices in construction and related industries. This book will be of particular interest to academics, researchers, and graduate students at universities and industrial practitioners seeking to apply mobile and pervasive computing systems to improve construction industry productivity.