Download or read book PRS 97 written by and published by . This book was released on 1997 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Vector and Parallel Processing VECPAR 98 written by Jose M.L.M. Palma and published by Springer Science & Business Media. This book was released on 1999-06-29 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Vector and Parallel Processing, VECPAR'98, held in Porto, Portugal, in June 1998. The 41 revised full papers presented were carefully selected during two rounds of reviewing and revision. Also included are six invited papers and introductory chapter surveys. The papers are organized in sections on eigenvalue problems and solutions of linear systems; computational fluid dynamics, structural analysis, and mesh partitioning; computing in education; computer organization, programming and benchmarking; image analysis and synthesis; parallel database servers; and nonlinear problems.
Download or read book Proceedings written by and published by . This book was released on 1997 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book High Performance Computing written by Constantine Polychronopoulos and published by Springer Science & Business Media. This book was released on 1999-05-12 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Symposium on High-Performance Computing, ISHPC'99, held in Kyoto, Japan in May 1999. The 23 revised full papers presented were carefully selected from a total of 61 submissions. Also included are the abstracts of several invited talks and 12 reviewed short papers corresponding to the poster presentations given at the symposium. The papers address many current issues in high-performance computing and communication, regarding hardware and network architectures as well as regarding software and theoretical foundations; also advanced applications are studied in a variety of fields including modeling, visualisation, and computational science.
Download or read book Parallel and Distributed Computer Graphics written by Xavier Pueyo and published by Nova Publishers. This book was released on 2001 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel & Distributed Computer Graphics
Download or read book Index of Conference Proceedings written by British Library. Document Supply Centre and published by . This book was released on 1998 with total page 890 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Index to IEEE Publications written by Institute of Electrical and Electronics Engineers and published by . This book was released on 1997 with total page 1462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Issues for 1973- cover the entire IEEE technical literature.
Download or read book High performance Visualization of Large scale Time varying Volume Data written by Hongfeng Yu and published by . This book was released on 2008 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book High Performance Computing written by and published by . This book was released on 1999 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Stepping into Virtual Reality written by Mario Gutierrez and published by Springer Science & Business Media. This book was released on 2008-03-29 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Download or read book Stepping into Virtual Reality written by Mario A. Gutiérrez A. and published by Springer Nature. This book was released on 2023-08-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.
Download or read book Directory of Published Proceedings written by and published by . This book was released on 1999 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt:
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Download or read book Books In Print 2004 2005 written by Ed Bowker Staff and published by R. R. Bowker. This book was released on 2004 with total page 3274 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Parallel and Distributed Processing and Applications written by Jiannong Cao and published by Springer Science & Business Media. This book was released on 2004-12-02 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Symposium on Parallel and Distributed Processing and Applications, ISPA 2004, held in Hong Kong, China in December 2004. The 78 revised full papers and 38 revised short papers presented were carefully reviewed and selected from 361 submissions. The papers are organized in topical sections on parallel algorithms and systems, data mining and management, distributed algorithms and systems, fault tolerance protocols and systems, sensor networks and protocols, cluster systems, grid applications and systems, peer-to-peer and ad hoc networking, grid scheduling and algorithms, data replication and caching, software engineering and testing, grid protocols, context-aware and mobile computing, distributed routing and switching protocols, cluster resource scheduling and algorithms, security, high performance processing, networking and protocols, artificial intelligence systems, hardware architecture and implementations, high performance computing architecture, and distributed systems architecture.
Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1991 with total page 2460 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009