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Book Thirteenth Workshop on Parallel and Distributed Simulation

Download or read book Thirteenth Workshop on Parallel and Distributed Simulation written by Richard M. Fujimoto and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1999 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of a May 1999 workshop, with papers on conservative simulation techniques, scheduling and synchronization, future directions, defense simulation and DIS, optimistic simulation techniques, performance prediction and analysis, and simulation and computer networks. Topics include efficient parallel simulation using reverse computation, performance prediction tools for parallel discrete-event simulation, Time Warp simulation on clumps, and active network management protocol. No index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design

Download or read book Proceedings of the Sixth International Conference on Computer Supported Cooperative Work in Design written by Shen Weiming and published by NRC Research Press. This book was released on 2001 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer-supported co-operative work (CSCW) is a research area that aims at integrating the works of several people involved in a common goal, inside a co-operative universe, through the sharing of resources in an efficient way. This report contains the papers presented at a conference on CSCW in design. Topics covered include: techniques, methods, and tools for CSCW in design; social organization of the CSCW process; integration of methods & tools within the work organization; co-operation in virtual enterprises and electronic businesses; CSCW in design & manufacturing; interaction between the CSCW approach and knowledge reuse as found in knowledge management; intelligent agent & multi-agent systems; Internet/World Wide Web and CSCW in design; and applications & test beds.

Book Parallel and Distributed Processing

Download or read book Parallel and Distributed Processing written by José D. P. Rolim and published by Springer Science & Business Media. This book was released on 1999-03-30 with total page 1474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of 11 IPPS/SPDP '98 Workshops held in conjunction with the 13th International Parallel Processing Symposium and the 10th Symposium on Parallel and Distributed Processing in San Juan, Puerto Rico, USA in April 1999. The 126 revised papers presented were carefully selected from a wealth of papers submitted. The papers are organised in topical sections on biologically inspired solutions to parallel processing problems: High-Level Parallel Programming Models and Supportive Environments; Biologically Inspired Solutions to Parallel Processing; Parallel and Distributed Real-Time Systems; Run-Time Systems for Parallel Programming; Reconfigurable Architectures; Java for Parallel and Distributed Computing; Optics and Computer Science; Solving Irregularly Structured Problems in Parallel; Personal Computer Based Workstation Networks; Formal Methods for Parallel Programming; Embedded HPC Systems and Applications.

Book High Performance Computing   HiPC 99

Download or read book High Performance Computing HiPC 99 written by Prith Banerjee and published by Springer. This book was released on 2004-06-01 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: These are the proceedings of the Sixth International Conference on High Performance Computing (HiPC’99) held December 17-20 in Calcutta, India. The meeting serves as a forum for presenting current work by researchers from around the world as well as highlighting activities in Asia in the high performance computing area. The meeting emphasizes both the design and the analysis of high performance computing systems and their scientific, engineering, and commercial applications. Topics covered in the meeting series include: Parallel Algorithms Scientific Computation Parallel Architectures Visualization Parallel Languages & Compilers Network and Cluster Based Computing Distributed Systems Signal & Image Processing Systems Programming Environments Supercomputing Applications Memory Systems Internet and WWW-based Computing Multimedia and High Speed Networks Scalable Servers We would like to thank Alfred Hofmann and Ruth Abraham of Springer-Verlag for their excellent support in bringing out the proceedings. The detailed messages from the steering committee chair, general co-chair and program chair pay tribute to numerous volunteers who helped us in organizing the meeting. October 1999 Viktor K. Prasanna Bhabani Sinha Prithviraj Banerjee Message from the Steering Chair It is my pleasure to welcome you to the Sixth International Conference on High Performance Computing. I hope you enjoy the meeting, the rich cultural heritage of Calcutta, as well as the mother Ganges, “the river of life”.

Book Modeling and Simulation Based Systems Engineering Handbook

Download or read book Modeling and Simulation Based Systems Engineering Handbook written by Daniele Gianni and published by CRC Press. This book was released on 2018-10-09 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: The capability modeling and simulation (M&S) supplies for managing systems complexity and investigating systems behaviors has made it a central activity in the development of new and existing systems. However, a handbook that provides established M&S practices has not been available. Until now. Modeling and Simulation-Based Systems Engineering Handbook details the M&S practices for supporting systems engineering in diverse domains. It discusses how you can identify systems engineering needs and adapt these practices to suit specific application domains, thus avoiding redefining practices from scratch. Although M&S practices are used and embedded within individual disciplines, they are often developed in isolation. However, they address recurring problems common to all disciplines. The editors of this book tackled the challenge by recruiting key representatives from several communities, harmonizing the different perspectives derived from individual backgrounds, and lining them up with the book’s vision. The result is a collection of M&S systems engineering examples that offer an initial means for cross-domain capitalization of the knowledge, methodologies, and technologies developed in several communities. These examples provide the pros and cons of the methods and techniques available, lessons learned, and pitfalls to avoid. As our society moves further in the information era, knowledge and M&S capabilities become key enablers for the engineering of complex systems and systems of systems. Therefore, knowledge and M&S methodologies and technologies become valuable output in an engineering activity, and their cross-domain capitalization is key to further advance the future practices in systems engineering. This book collates information across disciplines to provide you with the tools to more efficiently design and manage complex systems that achieve their goals.

Book Networked Graphics

    Book Details:
  • Author : Anthony Steed
  • Publisher : Elsevier
  • Release : 2009-10-30
  • ISBN : 0080922236
  • Pages : 535 pages

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed

Book Parallel and Distributed Discrete Event Simulation

Download or read book Parallel and Distributed Discrete Event Simulation written by Carl Tropper and published by Nova Publishers. This book was released on 2002 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discrete-event simulation has long been an integral part of the design process of complex engineering systems and the modelling of natural phenomena. Many of the systems that we seek to understand or control can be modelled as digital systems. In a digital model, we view the system at discrete instants of time, in effect taking snapshots of the system at these instants. For example, in a computer network simulation an event can be the sending of a message from one node to another node while in a VLSI logic simulation, the arrival of a signal at a gate may be viewed as an event. Digital systems such as computer systems are naturally susceptible to this approach. However, a variety of other systems may also be modelled this way. These include transportation systems such as air-traffic control systems, epidemiological models such as the spreading of a virus, and military war-gaming models. This book is representative of the advances in this field.

Book Algorithms and Networking for Computer Games

Download or read book Algorithms and Networking for Computer Games written by Jouni Smed and published by John Wiley & Sons. This book was released on 2017-06-06 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Book Euro Par 2014  Parallel Processing Workshops

Download or read book Euro Par 2014 Parallel Processing Workshops written by Luís Lopes and published by Springer. This book was released on 2014-12-10 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volumes LNCS 8805 and 8806 constitute the thoroughly refereed post-conference proceedings of 18 workshops held at the 20th International Conference on Parallel Computing, Euro-Par 2014, in Porto, Portugal, in August 2014. The 100 revised full papers presented were carefully reviewed and selected from 173 submissions. The volumes include papers from the following workshops: APCI&E (First Workshop on Applications of Parallel Computation in Industry and Engineering - BigDataCloud (Third Workshop on Big Data Management in Clouds) - DIHC (Second Workshop on Dependability and Interoperability in Heterogeneous Clouds) - FedICI (Second Workshop on Federative and Interoperable Cloud Infrastructures) - Hetero Par (12th International Workshop on Algorithms, Models and Tools for Parallel Computing on Heterogeneous Platforms) - HiBB (5th Workshop on High Performance Bioinformatics and Biomedicine) - LSDVE (Second Workshop on Large Scale Distributed Virtual Environments on Clouds and P2P) - MuCoCoS (7th International Workshop on Multi-/Many-core Computing Systems) - OMHI (Third Workshop on On-chip Memory Hierarchies and Interconnects) - PADAPS (Second Workshop on Parallel and Distributed Agent-Based Simulations) - PROPER (7th Workshop on Productivity and Performance) - Resilience (7th Workshop on Resiliency in High Performance Computing with Clusters, Clouds, and Grids) - REPPAR (First International Workshop on Reproducibility in Parallel Computing) - ROME (Second Workshop on Runtime and Operating Systems for the Many Core Era) - SPPEXA (Workshop on Software for Exascale Computing) - TASUS (First Workshop on Techniques and Applications for Sustainable Ultrascale Computing Systems) - UCHPC (7th Workshop on Un Conventional High Performance Computing) and VHPC (9th Workshop on Virtualization in High-Performance Cloud Computing.

Book Organizational Simulation

Download or read book Organizational Simulation written by William B. Rouse and published by John Wiley & Sons. This book was released on 2005-07-22 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: From modeling and simulation to games and entertainment With contributions from leaders in systems and organizational modeling, behavioral and social sciences, computing and visualization, and gaming and entertainment, Organizational Simulation both articulates the grand vision of immersive environments and shows, in detail, how to realize it. This book offers unparalleled insight into the cutting edge of the field, since it was written by those who actually researched, designed, developed, deployed, marketed, sold, and critiqued today's best organizational simulations. The coverage is divided into four sections: * Introduction outlines the need for organizational simulation to support strategic thinking, design of unprecedented systems, and organizational learning, including the functionality and technology required to enable this support * Behaviors covers the state of knowledge of individual, group, and team behaviors and performance, how performance can best be supported, how performance is affected by national differences, and how organizational performance can best be measured * Modeling describes the latest approaches to modeling and simulating people, groups, teams, and organizations, as well as narrative contexts and organizational environments within which these entities act, drawing from a rich set of modeling methods and tools * Simulations and Games illustrates a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying, and evaluating these systems, as well as the social implications for the associated communities that have emerged Addressing all levels of organizational simulation architecture with theories and applications, and enabling technologies for each, Organizational Simulation offers students and professionals the premier reference and practical toolbox for this dynamic field.

Book Computational Science   ICCS 2007

Download or read book Computational Science ICCS 2007 written by Yong Shi and published by Springer. This book was released on 2007-07-14 with total page 1285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of a four-volume set, this book constitutes the refereed proceedings of the 7th International Conference on Computational Science, ICCS 2007, held in Beijing, China in May 2007. The papers cover a large volume of topics in computational science and related areas, from multiscale physics to wireless networks, and from graph theory to tools for program development.

Book Simulation for Cyber Physical Systems Engineering

Download or read book Simulation for Cyber Physical Systems Engineering written by José L. Risco Martín and published by Springer Nature. This book was released on 2020-11-07 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive book examines a range of examples, prepared by a diverse group of academic and industry practitioners, which demonstrate how cloud-based simulation is being extensively used across many disciplines, including cyber-physical systems engineering. This book is a compendium of the state of the art in cloud-based simulation that instructors can use to inform the next generation. It highlights the underlying infrastructure, modeling paradigms, and simulation methodologies that can be brought to bear to develop the next generation of systems for a highly connected society. Such systems, aptly termed cyber-physical systems (CPS), are now widely used in e.g. transportation systems, smart grids, connected vehicles, industrial production systems, healthcare, education, and defense. Modeling and simulation (M&S), along with big data technologies, are at the forefront of complex systems engineering research. The disciplines of cloud-based simulation and CPS engineering are evolving at a rapid pace, but are not optimally supporting each other’s advancement. This book brings together these two communities, which already serve multi-disciplinary applications. It provides an overview of the simulation technologies landscape, and of infrastructure pertaining to the use of cloud-based environments for CPS engineering. It covers the engineering, design, and application of cloud simulation technologies and infrastructures applicable for CPS engineering. The contributions share valuable lessons learned from developing real-time embedded and robotic systems deployed through cloud-based infrastructures for application in CPS engineering and IoT-enabled society. The coverage incorporates cloud-based M&S as a medium for facilitating CPS engineering and governance, and elaborates on available cloud-based M&S technologies and their impacts on specific aspects of CPS engineering.

Book 3rd IEEE International Workshop on Distributed Interactive Simulation and Real Time Applications

Download or read book 3rd IEEE International Workshop on Distributed Interactive Simulation and Real Time Applications written by IEEE Computer Society and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1999 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation The 15 papers from the October 1999 workshop are arranged in five sessions: distributed virtual environments, applications, communication issues, language and modeling issues, and architectures. Specific papers topics include analysis of dead reckoning procedures by using hybrid automata, object and ownership management in air traffic control simulations, performance analysis of packet bundling techniques in DIS, HLA support in a discrete event simulation language, and simulation of multimedia systems based on actors and QoS synchronizers. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Grid Technologies

    Book Details:
  • Author : M. P. Bekakos
  • Publisher : WIT Press
  • Release : 2006
  • ISBN : 1845640551
  • Pages : 513 pages

Download or read book Grid Technologies written by M. P. Bekakos and published by WIT Press. This book was released on 2006 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grid computing denotes an approach to utilize distributed resources that are not subject to centralized control. This approach fulfils computing requirements arising within the context of current high-performance computing applications, especially in the field of computational science and engineering.This idea is analogous to an electric power network (grid), where power generators are distributed, but the users are able to access electric power without bothering about the source of energy and its location.Current grid enabling technologies consist of stand-alone architectures. A typical architecture provides middleware access to various services at different hierarchical levels. Computational grids enable the sharing, selection and aggregation of a wide variety of geographically distributed computational resources (such as supercomputers, clusters of computers, storage systems, data sources, instruments, people, etc.) and present them as a single, unified resource for solving large-scale computations and data intensive computing applications (e.g., molecular modeling for drug design, brain activity analysis, high energy physics, etc.).Grid computing is a new emerging research area aiming to promote the development and advancement of technologies that provide seamless and scalable access to wide-area distributed resources.

Book Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology

Download or read book Symbiosis of Real and Simulated Worlds Under Spatial Grasp Technology written by Peter Simon Sapaty and published by Springer Nature. This book was released on 2021-03-05 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book investigates new important applications of the Spatial Grasp Technology (SGT) allowing us to effectively simulate and manage large distributed dynamic systems on semantic and holistic levels. This patented technology, developed for decades and in different countries, is based on a completely different philosophy and model allowing us to directly operate in united distributed physical and virtual spaces and provide system solutions much simpler and more compact than under other approaches. The described applications include basic operations suitable for solving many network-related problems, simulation of such mysterious concept as consciousness so important for the design of advanced intelligent systems, modelling the spread of viruses and distribution of antivirus vaccine, and also implementation of the latest decision-centric and mosaic-based organizational concepts important for modern defence and industrial systems. The described technology version with its Spatial Grasp Language can be implemented even within university environments, with communicating language interpreter copies, potentially numbering millions to billions, easily embedded into any existing systems, including Internet, thus converting the whole world into a powerful symbiotic simulation management engine. The book is oriented on system scientists, application programmers, industry managers, and also university students interested in advanced M.Sc. and Ph.D. projects related to distributed system management.

Book Applied System Simulation

    Book Details:
  • Author : Mohammad S. Obaidat
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 1441992189
  • Pages : 512 pages

Download or read book Applied System Simulation written by Mohammad S. Obaidat and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and molding are efficient techniques that can aid the city and regional planners and engineers in optimizing the operation of urban systems such as traffic light control, highway toll automation, consensus building, public safety, and environmental protection. When modeling transportation systems such as freeway systems, arterial or downtown grid systems, the city planner and engineer is concerned with capturing the varied interactions between drivers, automobiles, and the infrastructure. Modeling and simulation are used to effectively optimize the design and operation of all of these urban systems. It is possible that in an urban simulation community workshop, citizens can work interactively in front of computers and be able using the click of the mouse to walk up to their own front porch, looking at the proposed shopping mall alternatives across the street from virtually any angle and proposed bridge or tunnel and see how it can reduce traffic congestion. Buildings can be scaled down or taken out, their orientation can be changed in order to check the view and orientation in order to have better site with efficient energy-conservation. The stone or brick material on a building can be replaced by colored concrete, or more trees and lampposts can be placed on the site. Such flexibility in simulation and animation allows creative ideas in the design and orientation of urban sites to be demonstrated to citizens and decision makers before final realization.

Book High Performance Computing and Networking

Download or read book High Performance Computing and Networking written by Peter Sloot and published by Springer Science & Business Media. This book was released on 1999-03-30 with total page 1348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference on High-Performance Computing and Networking, HPCN Europe 1999, held in Amsterdam, The Netherlands in April 1999. The 115 revised full papers presented were carefully selected from a total of close to 200 conference submissions as well as from submissions for various topical workshops. Also included are 40 selected poster presentations. The conference papers are organized in three tracks: end-user applications of HPCN, computational science, and computer science; additionally there are six sections corresponding to topical workshops.