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Book Panda3d 1 7 Game Developer s Cookbook

Download or read book Panda3d 1 7 Game Developer s Cookbook written by Christoph Lang and published by Packt Pub Limited. This book was released on 2011-03-12 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in. If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

Book Panda3D 1 7 Game Developer s Cookbook

Download or read book Panda3D 1 7 Game Developer s Cookbook written by Christoph Lang and published by Packt Publishing Ltd. This book was released on 2011-03-23 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.If you are a developer with experience in Python, Panda3D, and optionally C++ and shading languages and you are looking for quick and easy to integrate solutions to common game development problems with Panda3D, this book is for you.

Book Panda3D 1 6 Game Engine Beginner s Guide

Download or read book Panda3D 1 6 Game Engine Beginner s Guide written by David Brian Mathews and published by Packt Pub Limited. This book was released on 2011-01-06 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product. Along the way there are illustrations to explain difficult topics and to display the results of progress, as well as a complete archive of thoroughly explained code for every tutorial. Every single code file the reader saves is mirrored in the example code, finished and explained. In addition, every art and audio asset required by the tutorials is provided, so the user need not provide any assets of their own. If you are an independent developer interested in creating your own video games or other 3D applications using Panda3D for personal or commercial distribution at minimal expense, this book is definitely for you. A basic understanding of general programming, such as familiarity with the concept of a variable, is necessary. Some familiarity with object-oriented programming and the Python language is expected, but not essential. This book does not cover the creation of three dimensional models or similar art assets, nor does it cover the creation of two dimensional art assets or audio assets.

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Advanced Guide to Python 3 Programming

Download or read book Advanced Guide to Python 3 Programming written by John Hunt and published by Springer Nature. This book was released on 2023-11-02 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Guide to Python 3 Programming 2nd Edition delves deeply into a host of subjects that you need to understand if you are to develop sophisticated real-world programs. Each topic is preceded by an introduction followed by more advanced topics, along with numerous examples, that take you to an advanced level. This second edition has been significantly updated with two new sections on advanced Python language concepts and data analytics and machine learning. The GUI chapters have been rewritten to use the Tkinter UI library and a chapter on performance monitoring and profiling has been added. In total there are 18 new chapters, and all remaining chapters have been updated for the latest version of Python as well as for any of the libraries they use. There are eleven sections within the book covering Python Language Concepts, Computer Graphics (including GUIs), Games, Testing, File Input and Output, Databases Access, Logging, Concurrency and Parallelism, Reactive Programming, Networking and Data Analytics. Each section is self-contained and can either be read on its own or as part of the book as a whole. It is aimed at those who have learnt the basics of the Python 3 language but wish to delve deeper into Python’s eco system of additional libraries and modules.

Book Learn Python 3 the Hard Way

Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

Book Introducing Python

    Book Details:
  • Author : Bill Lubanovic
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2019-11-06
  • ISBN : 1492051322
  • Pages : 630 pages

Download or read book Introducing Python written by Bill Lubanovic and published by "O'Reilly Media, Inc.". This book was released on 2019-11-06 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: Easy to understand and fun to read, this updated edition of Introducing Python is ideal for beginning programmers as well as those new to the language. Author Bill Lubanovic takes you from the basics to more involved and varied topics, mixing tutorials with cookbook-style code recipes to explain concepts in Python 3. End-of-chapter exercises help you practice what you’ve learned. You’ll gain a strong foundation in the language, including best practices for testing, debugging, code reuse, and other development tips. This book also shows you how to use Python for applications in business, science, and the arts, using various Python tools and open source packages.

Book Hackers

    Book Details:
  • Author : Steven Levy
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-05-19
  • ISBN : 1449393748
  • Pages : 432 pages

Download or read book Hackers written by Steven Levy and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 25th anniversary edition of Steven Levy's classic book traces the exploits of the computer revolution's original hackers -- those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers. Levy profiles the imaginative brainiacs who found clever and unorthodox solutions to computer engineering problems. They had a shared sense of values, known as "the hacker ethic," that still thrives today. Hackers captures a seminal period in recent history when underground activities blazed a trail for today's digital world, from MIT students finagling access to clunky computer-card machines to the DIY culture that spawned the Altair and the Apple II.

Book Raspberry Pi Cookbook for Python Programmers

Download or read book Raspberry Pi Cookbook for Python Programmers written by Tim Cox and published by Packt Publishing Ltd. This book was released on 2014-04-16 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: Raspberry Pi Cookbook for Python Programmers is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough in-depth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.

Book Effective Python

    Book Details:
  • Author : Brett Slatkin
  • Publisher : Pearson Education
  • Release : 2015
  • ISBN : 0134034287
  • Pages : 251 pages

Download or read book Effective Python written by Brett Slatkin and published by Pearson Education. This book was released on 2015 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Effective Python will help students harness the full power of Python to write exceptionally robust, efficient, maintainable, and well-performing code. Utilizing the concise, scenario-driven style pioneered in Scott Meyers's best-selling Effective C++, Brett Slatkin brings together 53 Python best practices, tips, shortcuts, and realistic code examples from expert programmers. Each section contains specific, actionable guidelines organized into items, each with carefully worded advice supported by detailed technical arguments and illuminating examples.

Book Python Data Analytics

Download or read book Python Data Analytics written by Fabio Nelli and published by Apress. This book was released on 2018-09-27 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the latest Python tools and techniques to help you tackle the world of data acquisition and analysis. You'll review scientific computing with NumPy, visualization with matplotlib, and machine learning with scikit-learn. This revision is fully updated with new content on social media data analysis, image analysis with OpenCV, and deep learning libraries. Each chapter includes multiple examples demonstrating how to work with each library. At its heart lies the coverage of pandas, for high-performance, easy-to-use data structures and tools for data manipulation Author Fabio Nelli expertly demonstrates using Python for data processing, management, and information retrieval. Later chapters apply what you've learned to handwriting recognition and extending graphical capabilities with the JavaScript D3 library. Whether you are dealing with sales data, investment data, medical data, web page usage, or other data sets, Python Data Analytics, Second Edition is an invaluable reference with its examples of storing, accessing, and analyzing data. What You'll LearnUnderstand the core concepts of data analysis and the Python ecosystem Go in depth with pandas for reading, writing, and processing data Use tools and techniques for data visualization and image analysis Examine popular deep learning libraries Keras, Theano,TensorFlow, and PyTorch Who This Book Is For Experienced Python developers who need to learn about Pythonic tools for data analysis

Book Virtual  Augmented Reality and Serious Games for Healthcare 1

Download or read book Virtual Augmented Reality and Serious Games for Healthcare 1 written by Minhua Ma and published by Springer Science & Business. This book was released on 2014-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications. This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration. This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Book Intelligent Virtual Agents

Download or read book Intelligent Virtual Agents written by Helmut Prendinger and published by Springer. This book was released on 2008-08-25 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Book iOS Swift Game Development Cookbook

Download or read book iOS Swift Game Development Cookbook written by Jonathon Manning and published by O'Reilly Media. This book was released on 2018-10-02 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to make amazing games for the iPhone and iPad? With Apple’s Swift programming language, it’s never been easier. This updated cookbook provides detailed recipes for managing a wide range of common iOS game-development issues, ranging from 2D and 3D math, SpriteKit, and OpenGL to augmented reality with ARKit. You get simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. All you need to get started is some familiarity with iOS development in Swift.

Book Create your own 3D Video Games like pros with Blender

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt and published by Editions Graziel. This book was released on 2023-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

Book Mastering OpenCV with Practical Computer Vision Projects

Download or read book Mastering OpenCV with Practical Computer Vision Projects written by Daniel Lélis Baggio and published by Packt Publishing Ltd. This book was released on 2012-12-03 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each chapter in the book is an individual project and each project is constructed with step-by-step instructions, clearly explained code, and includes the necessary screenshots. You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

Book Real Time Rendering

    Book Details:
  • Author : Tomas Akenine-Möller
  • Publisher : CRC Press
  • Release : 2019-01-18
  • ISBN : 1315362007
  • Pages : 1046 pages

Download or read book Real Time Rendering written by Tomas Akenine-Möller and published by CRC Press. This book was released on 2019-01-18 with total page 1046 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009