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Book R Packages

    Book Details:
  • Author : Hadley Wickham
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-03-26
  • ISBN : 1491910569
  • Pages : 201 pages

Download or read book R Packages written by Hadley Wickham and published by "O'Reilly Media, Inc.". This book was released on 2015-03-26 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your R code into packages that others can easily download and use. This practical book shows you how to bundle reusable R functions, sample data, and documentation together by applying author Hadley Wickham’s package development philosophy. In the process, you’ll work with devtools, roxygen, and testthat, a set of R packages that automate common development tasks. Devtools encapsulates best practices that Hadley has learned from years of working with this programming language. Ideal for developers, data scientists, and programmers with various backgrounds, this book starts you with the basics and shows you how to improve your package writing over time. You’ll learn to focus on what you want your package to do, rather than think about package structure. Learn about the most useful components of an R package, including vignettes and unit tests Automate anything you can, taking advantage of the years of development experience embodied in devtools Get tips on good style, such as organizing functions into files Streamline your development process with devtools Learn the best way to submit your package to the Comprehensive R Archive Network (CRAN) Learn from a well-respected member of the R community who created 30 R packages, including ggplot2, dplyr, and tidyr

Book Photoshop CS

    Book Details:
  • Author : Shruti Lal
  • Publisher : Firewall Media
  • Release : 2007-05
  • ISBN : 9788131800447
  • Pages : 464 pages

Download or read book Photoshop CS written by Shruti Lal and published by Firewall Media. This book was released on 2007-05 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mechatronics by Bond Graphs

Download or read book Mechatronics by Bond Graphs written by Vjekoslav Damic and published by Springer. This book was released on 2012-12-06 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bondgraphs are a well-established technique for the modelling of complex engineering systems. The subject of this book is an integrated modelling and simulation of mechatronics systems in a visual computer environment. The modelling is based on system top-down and bottom-up approach. The mathematical models are generated in a form of differential-algebraic equations and solved using numerical and symbolic algebra methods. The integrated approach developed is applied to mechanical, electrical and control systems, multibody dynamics, and continuous systems. The book contains a powerful computer simulation package on the accompanying CD-ROM.

Book Mastering UI Development with Unity

Download or read book Mastering UI Development with Unity written by Dr. Ashley Godbold and published by Packt Publishing Ltd. This book was released on 2024-06-07 with total page 638 pages. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

Book Introduction to Game Design  Prototyping  and Development

Download or read book Introduction to Game Design Prototyping and Development written by Jeremy Gibson Bond and published by Addison-Wesley Professional. This book was released on 2022-08-05 with total page 2431 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to “first playable” through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.

Book Markdown  A Complete Guide

Download or read book Markdown A Complete Guide written by Nehal Khan and published by Nehal Khan. This book was released on 2023-11-29 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you tired of the complex tools for writing and formatting your text content? If you work with any form of text content like notes, documents, emails, documentation, blog posts (static web pages), or books, and if you're ready to transform your approach to writing, then this book Markdown: A Complete Guide is just for you. Unlock the power of Markdown and transform your writing and content creation experience with Markdown: A Complete Guide. Whether you're a seasoned developer, a blogger, or a content creator with no prior experience in programming, this book is your ultimate companion for tapping into the simplicity and efficiency of the Markdown language. In this detailed guide, you will learn: • 📖 Overview of Markdown language and its importance. • 🤔 How the Markdown language works internally. • 🎯 What are the different things that you can do with Markdown? • ⚙️ How to get started with the markdown language and the required tools. • 🌟 Clear and concise explanations of the syntax and structure. • 🚀 Explore all the basic and extended syntax elements for seamless writing and web design. • 🛠️ Simple and practical examples so you can follow along easily and have a hands-on experience. • 💡Notes about additional information on the topics, wherever they are required. • 🏅 Good practice to follow about different markup elements in Markdown language. Buy this book now, and level up your writing and content creation skills today! 🚀✨

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1984-08-07
  • ISBN :
  • Pages : 388 pages

Download or read book PC Mag written by and published by . This book was released on 1984-08-07 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book iWork  09 Portable Genius

Download or read book iWork 09 Portable Genius written by Guy Hart-Davis and published by John Wiley & Sons. This book was released on 2009-09-15 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A portable guide to the most-used features of iWork '09, Apple's office productivity suite Even in a down economy, Macs are enjoying increased popularity. iWork '09 provides an alternative to Microsoft Office. This guide covers the key skills, tools, and shortcuts to help you make the most of the iWork applications: keynote presentation software, pages for document creation, and the numbers spreadsheet program. Here are the tips and tricks that will help you work more efficiently and use all the features of iWork. iWork '09 Portable Genius gets straight to the point with the authoritative information Mac-savvy users want to know. And the handy portable size makes it easy to slip in your laptop case so it goes where you go. A full-color guide to the shortcuts and tips that let you maximize what you can do with iWork '09 Learn to edit, organize, and create documents using Pages; create stellar presentations with Keynote; and calculate and analyze data in Numbers Handy 6 x 9 trim size size fits in your MacBook case Designed for those who want to make the most of the Mac digital lifestyle Helps you take full advantage of Apple's office productivity suite With iWork '09 Portable Genius, you'll be able to do more with iWork than you ever imagined.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1987-04-14
  • ISBN :
  • Pages : 414 pages

Download or read book PC Mag written by and published by . This book was released on 1987-04-14 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Unity in Action  Third Edition

Download or read book Unity in Action Third Edition written by Joe Hocking and published by Simon and Schuster. This book was released on 2022-03-01 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: This hands-on beginners guide gets you building games fast, all with the awesome Unity engine! You’ll speed past the basics and use your existing coding skills to create 2D, 3D, and AR/VR games. In Unity in Action, Third Edition, you will learn how to: Create characters that run, jump, and bump into things Build 3D first-person shooters and third-person action games Construct 2D card games and side-scrolling platformers Script enemies with AI Improve game graphics by importing models and images Design an intuitive user interface for your games Play music and spatially-aware sound effects Connect your games to the internet for online play Deploy your games to desktop, mobile, and the web Thousands of new game developers have chosen Joe Hocking’s Unity in Action as their first step toward Unity mastery. Starting with the initial groundwork of a new game development project, you’ll quickly start writing custom code instead of clicking together premade scripts. This fully updated third edition comes packed with fully refreshed graphics, Unity’s latest features, and coverage of augmented and virtual reality toolkits. You'll master the Unity toolset from the ground up, learning the skills to go from application coder to game developer. Foreword by Jesse Schell. About the technology Writing games is rewarding and fun—and with Unity, it’s easy to get started! Unity handles the heavy lifting, so you can focus on game play, graphics, and user experience. C# support and a huge ecosystem of prebuilt components help even first-time developers go from the drawing board to the screen fast. About the book Unity in Action, Third Edition teaches you to create games with the Unity game platform. It’s many 2D, 3D, and AR/VR game examples give you hands-on experience with Unity’s workflow tools and state-of-the-art rendering engine. This fully updated third edition presents new coverage of Unity’s XR toolkit and shows you how you can start building with virtual and augmented reality. What's inside Create characters that run, jump, and bump into things Script enemies with AI Play music and spatially-aware sound effects Deploy your games to desktop, mobile, and the web About the reader For programmers who know any object-oriented programming language. Examples are in C#. About the author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 FIRST STEPS 1 Getting to know Unity 2 Building a demo that puts you in 3D space 3 Adding enemies and projectiles to the 3D game 4 Developing graphics for your game PART 2 GETTING COMFORTABLE 5 Building a Memory game using Unity’s 2D functionality 6 Creating a basic 2D platformer 7 Putting a GUI onto a game 8 Creating a third-person 3D game: Player movement and animation 9 Adding interactive devices and items within the game PART 3 STRONG FINISH 10 Connecting your game to the internet 11 Playing audio: Sound effects and music 12 Putting the parts together into a complete game 13 Deploying your game to players’ devices

Book Introduction to Android Application Development

Download or read book Introduction to Android Application Development written by Joseph Annuzzi Jr. and published by Addison-Wesley Professional. This book was released on 2015-12-18 with total page 1319 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Every Android App Developer Should Know Today: Android 6 Tools, App/UI Design, Testing, Publishing, and More Introduction to AndroidTM Application Development, Fifth Edition, is the most useful real-world guide to building robust, commercial-grade Android apps with the new Android 6 SDK, Android Studio, and latest development best practices. Bigger, better, and more comprehensive than ever, this book covers everything you need to start developing professional apps for modern Android devices. If you’re serious about Android development, this guide will prepare you to build virtually any app you can imagine! Three well-respected experts guide you through setting up your development environment, designing user interfaces, developing for diverse devices, and optimizing your entire app-development process. Up-to-date code listings support in-depth explanations of key API features, and many chapters contain multiple sample apps. This fifth edition adds brand-new chapters on material design, styling applications, design patterns, and querying with SQLite. You’ll find a treasure trove of Android Studio tips, plus a brand-new appendix on the Gradle build system. This edition also offers Updated coverage of the latest Android 5.1 and 6 APIs, tools, utilities, and best practices New coverage of the Android 6.0 permission model Powerful techniques for integrating material design into your apps An all-new chapter on using styles and reusing common UI components Extensive new coverage of app design, architecture, and backward compatibility A full chapter on using SQLite with persistent database-backed app data Revised quiz questions and exercises to test your knowledge Download this book’s source code at informit.com/title/9780134389455 or introductiontoandroid.blogspot.com.

Book DevOps on the Microsoft Stack

Download or read book DevOps on the Microsoft Stack written by Wouter de Kort and published by Apress. This book was released on 2016-04-29 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book tells you everything you need to know to help your organization implement DevOps on the Microsoft platform. You will learn how to use Visual Studio, Visual Studio Team Services, and Azure to implement a complete DevOps process in your company. You will learn about Agile Project Management, Continuous Integration, Continuous Delivery, Technical Debt Management, Automatic Testing and Monitoring, and see how all these areas fit together. DevOps is important for organizations that want to make the best use of their resources and avoid costly mistakes. Teams that embrace DevOps deploy code up to 30 times more frequently than their competition and less than 50% of their deployments fail according to Puppet Labs State of DevOps survey. DevOps on the Microsoft Stack shows you how to help your organization implement DevOps, covering the tooling they will need and how to make everything work together while following best practices. The focus is not only on technology but also on the cultural issues that teams will face when implementing DevOps. The author’s goal is to not only show you which tooling there is but help you to successfully use everything together to implement DevOps in your projects and organization. In this book, you'll learn: What DevOps is and how it can help development teams How to use Visual Studio, Visual Studio Team Services, and Azure to setup a DevOps process How to introduce DevOps to your organization and how to overcome problems

Book Real Time Web Application Development

Download or read book Real Time Web Application Development written by Rami Vemula and published by Apress. This book was released on 2017-12-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, develop, and deploy a real-world web application by leveraging modern open source technologies. This book shows you how to use ASP.NET Core to build cross-platform web applications along with SignalR to enrich the application by enabling real-time communication between server and clients. You will use Docker to containerize your application, integrate with GitHub to package the application, and provide continuous deployment to Azure’s IaaS platform. Along the way, Real-Time Web Application Development covers topics including designing a Materialize CSS theme, using a test-driven development approach with xUnit.net, and securing your application with the OAuth 2.0 protocol. To further your understanding of the technology, you will learn logging and exception handling; navigation using view components; and how to work with forms and validations. The rich code samples from this book can be used to retrofit or upgrade existing ASP.NET Core applications. What You Will Learn Design and develop a real-world web application Implement security and data storage with OAuth2 and Azure Table Storage Orchestrate real-time notifications through SignalR Use GitHub and Travis CI for continuous integration of code Master Docker containerization and continuous deployment with Docker Cloud to Azure Linux virtual machines Who This Book Is For Developers and software engineers interested in learning an end-to-end approach to application development using Microsoft technologies.

Book Computational Science and Its Applications   ICCSA 2006

Download or read book Computational Science and Its Applications ICCSA 2006 written by Marina Gavrilova and published by Springer Science & Business Media. This book was released on 2006 with total page 1272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 3980-3984 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2006, held in Glasgow, UK in May 2006.The five volumes present a total of 664 papers selected from over 2300 submissions. The papers present a wealth of original research results in the field of computational science, from foundational issues in computer science and mathematics to advanced applications in virtually all sciences making use of computational techniques. The topics of the refereed papers are structured according to the five major conference themes: computational methods, algorithms and applications high performance technical computing and networks advanced and emerging applications geometric modelling, graphics and visualization information systems and information technologies.Moreover, submissions from 31 Workshops and technical sessions in the areas, such as information security, mobile communication, grid computing, modeling, optimization, computational geometry, virtual reality, symbolic computations, molecular structures, Web systems and intelligence, spatial analysis, bioinformatics and geocomputations, contribute to this publication.

Book Intelligent Automation with Blue Prism

Download or read book Intelligent Automation with Blue Prism written by James Man and published by Packt Publishing Ltd. This book was released on 2024-01-12 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an expert at developing, designing, and managing intelligent automation solutions in Blue Prism Key Features Learn how to develop and design complex IPA solutions in Blue Prism Leverage machine learning to accelerate productions running at high scale and volume Discover how development in IA differs from RPA while working on real-world IA use cases Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIntelligent Automation (IA) stands out as an impactful enterprise technology, shaping the future of work. As the world grapples with challenges like labor shortages and an aging workforce, the spotlight is on IA as a transformative solution. This book is your hands-on guide to integrating machine learning with Blue Prism (BP). You'll learn how to design IA solutions using Work Queues, Session Variables, and more, and understand the criteria for evaluating ML for automation to create proper solution design. Once you’ve learned how to create reusable IA templates from best practices, you’ll see how they reduce the time needed to bring a solution into production. The book then takes you through the BP Control Room and management aspects of an IA solution, introducing you to the unique management concerns IA presents compared to RPA, due to the uncertainty by model predictions and an evolving regulatory environment that restricts IA use. The book highlights IA’s impact on the wider automation context through user permissions, security, deployments, and BP's Robotic Operating Model, and concludes by recreating a real-world intelligent automation processes in BP. This book is not just practical; it’s also enriched by real-life experience and the insights distilled from the authors’ research at MIT, which examined over 70 IA use cases.What you will learn Harness the integration of Blue Prism with machine learning to make predictions Explore concepts that guide to the design of maintainable IA solutions Understand how IA impacts Control Room operations Implement best practices for managing the risks associated with IA Develop reusable templates to kickstart IA development Uncover the design principles behind real-life IA examples used in production Who this book is for This book is for RPA developers looking to get hands-on with integrating machine learning predictions into Blue Prism processes. No prior model building experience is required, as the focus is on using ML in an automated manner. Developers who want to understand how to design Blue Prism solutions for intelligent automation, as well as RPA process controllers and COE management will benefit from this book. Anyone involved in managing the uncertainty and risks introduced by machine learning in the automation program will find this guide insightful.

Book Unity Game Optimization

    Book Details:
  • Author : Dr. Davide Aversa
  • Publisher : Packt Publishing Ltd
  • Release : 2019-11-29
  • ISBN : 1838552294
  • Pages : 393 pages

Download or read book Unity Game Optimization written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Book Getting Started with Azure OpenAI

Download or read book Getting Started with Azure OpenAI written by Shimon Ifrah and published by Springer Nature. This book was released on with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: