Download or read book Game On written by Dustin Hansen and published by Macmillan. This book was released on 2016-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A middle-grade nonfiction book about the history and impact on pop culture of video games"--
Download or read book Homefront written by John Milius and published by Del Rey. This book was released on 2011-01-25 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gripping adventure set in the world of the epic videogame Home is where the war is America may be reeling from endless recessions and crippling oil wars, but hack reporter Ben Walker never expected to see his homeland invaded and occupied by a reunified Korea—now a formidable world power under Kim Jong-il’s dictator son. The enemy’s massive cyberattack is followed by the detonation of an electromagnetic pulse that destroys technology across the United States. Communications, weapons, and defense systems are rendered useless; thousands perish as vehicles suddenly lose power and passenger jets plummet to the ground. Fleeing the chaos of Los Angeles, Walker discovers that although America’s military has been scattered, its fighting spirit remains. Walker joins the soldiers as they head east across the desert, battling Korean patrols—and soon finds his own mission. Walker reinvents himself as the Voice of Freedom, broadcasting information and enemy positions to civilian Resistance cells via guerrilla radio. But Walker’s broadcasts have also reached the ears of the enemy. Korea dispatches its deadliest warrior to hunt the Voice of Freedom and crush the ever-growing Resistance before it can mount a new war for American liberty.
Download or read book The Brawler s Encyclopedia written by Jason R. Rich and published by Simon and Schuster. This book was released on 2019-11-05 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Must-Own Insider's Guide to the Gaming Sensation! Brawl Stars is one of the latest real-time multiplayer gaming phenomena to captivate players all over the world. Players team up in threes to navigate mazes, shoot at enemies, and collect colorful gem stones. In order to triumph, players must react quickly, aim precisely, and develop strategy to perform well in each three-minute match. To keep the game interesting, Brawl Stars offers several unique game play modes, each focusing on a different primary challenge. With the valuable tips in this illustrated, information-packed guide, gamers will be better equipped to: Develop strategies for success at each different level Master the various playing arenas (mazes) and snag more wins Take advantage of the unique features of each gameplay mode The Brawler’s Encyclopedia will introduce young readers to this exciting and challenging game. This full-color how-to guide includes hundreds of full-color screenshots showcasing some of the more collectible skins that can be unlocked or purchase and explaining all aspects of the game in a way that appeals to newbs and experienced gamers.
Download or read book A New Literacies Sampler written by Michele Knobel and published by Peter Lang. This book was released on 2007 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: The study of new literacies is quickly emerging as a major research field. This book «samples» work in the broad area of new literacies research along two dimensions. First, it samples some typical examples of new literacies - video gaming, fan fiction writing, weblogging, role play gaming, using websites to participate in affinity practices, memes, and other social activities involving mobile technologies. Second, the studies collectively sample from a wide range of approaches potentially available for researching and studying new literacies from a sociocultural perspective. Readers will come away with a rich sense of what new literacies are, and a generous appreciation of how they are being researched.
Download or read book Paratextualizing Games written by Benjamin Beil and published by transcript Verlag. This book was released on 2021-11-30 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?
Download or read book Hallyu White Paper 2018 written by KOFICE and published by 길잡이미디어. This book was released on 2019-06-06 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hallyu White Paper 2018 1. Inteoduction to the Hallyu(The Korean Wave) White Paper, 2018 2. Hallyu, Again at the starting Point 1) Hallyu and the social imaginary in the age of digital technology 2) Efficacy of Hallyu:beyond industry, beyond superpower 3) Universality and particularity of K-pop as a glocal culture 4) New media and K-pop 5) Q&A about Hallyu, the Second Story
Download or read book Guinness World Records 2018 Gamer s Edition written by DanTDM and published by . This book was released on 2017-09 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: With over five million copies sold, this is the ultimate annual for every gaming fan! Teeming with outstanding records, amazing stats and jaw-dropping trivia from your favourite games, Guinness World Records Gamer's Edition 2018 is the most exciting and action-packed yet.Get all the creature-catching highlights with the trailblazing smash that is Pok�mon GO, join the most successful stars from the fast-growing spectator sport of pro-gaming, and meet the biggest YouTube celebrities - including the mighty Minecrafter DanTDM and the iconic iHasCupquake.NEW NAMES, NEW GAMESWe have awesome new photography, exclusive interviews and spectacular chapters devoted to science fiction, fantasy and sports. Let your eyes be dazzled by the colourful shoot-outs of Overwatch, venture into the fantastical realms of The Last Guardian and celebrate the triumphant return of The Legend of Zelda. Gasp in awe at our line-up of the largest videogame characters ever created, and visit the site of the world's longest-running games tournament.FROM CYBORGS TO SUPERHEROESThis year's edition is brimming with incredible insights and fascinating stories in our special features - see for yourself as you step into a futuristic world of transhumanist gaming to marvel at cyborg arms and the latest Virtual Reality innovations. And, as the first superhero game turns 40 years old (take a bow Superman), we deliver a thrilling special section devoted to costumed crime-busting, from the brooding battles of the Batman Arkham series to the blocky adventures of LEGO Marvel Avengers, to the online universes of Marvel Heroes and DC Universe Online. Whether it's Super Mario, Skylanders or Spider-Man, you'll find it all here!
Download or read book Video Games and Well being written by Rachel Kowert and published by Springer Nature. This book was released on 2019-12-02 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.” This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.
Download or read book Playing Dystopia written by Gerald Farca and published by transcript Verlag. This book was released on 2018-11-30 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Download or read book The Gathering Flame written by Debra Doyle and published by Macmillan. This book was released on 1995 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Mageworlds are pludering the civilized galaxy, one planet at a time. First, their scout-ships appeared above the outplanets. Raiding parties followed, then whole armadas bent on loot and conquest. The Mages break the warfleets that oppose them. They take entire planets. Who can stop them? Not Perada Rosselin, Domina of Entibor. She's the absolute ruler of a rich world and all its colonies, but Entibor's space fleet is too small to mount a defense. And Perada herself, just back from school on distant Galcen, is almost an outworlder in her own court. Not Jod Metadi, the most famous -- or notorious -- of the privateers of Innish-Kyl. Jos can fight the Mages and he can best them one on one, but his preferred targets are cargo vessels, not the dangerous and unprofitable ships of war. Metadi stays clear of the Mageworlds' battle fleet -- when he can. Not Errec Ransome. He understands the Mageworlds better than anyone. But there are some things he'll never tell -- and some things he's sworn to himself that he'll never do again. Now, the Mages have attacked Entibor. That was a mistake.
Download or read book Media Essentials written by Richard Campbell and published by Macmillan Higher Education. This book was released on 2019-09-16 with total page 1226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A concise and affordable resource for the mass communication course, Media Essentials provides a flexible, informative, and relevant breakdown of what the media is, how it works, and how it impacts today’s most talked-about subjects. From #metoo to content streaming to social media and politics, students learn how a wide variety of recent developments have impacted the mass-media landscape—and how past innovation and change have informed our current media world. Media Essentials is available with LaunchPad, a robust online platform designed to help students fully engage with course content—and with the world of mass media. From our acclaimed LearningCurve adaptive quizzing, which helps students learn and retain concepts, to compelling features like an interactive e-book and a variety of entertaining and thought-provoking video clips, LaunchPad gets students connected with—and interested in—the information they need to succeed in class.
Download or read book Fry The Brain written by John West and published by Spartan Submissions, Incorporated. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fry The Brain is a detailed, original study of urban guerrilla sniping and its employment in modern unconventional warfare. Fry The Brain strives to educate the interested reader in all aspects of modern urban guerrilla sniping. As such, Fry The Brain is a unique, relevant work that is a must read for all students of contemporary guerrilla warfare.
Download or read book Pok mon X Pok mon Y written by Stephen Stratton and published by Pokemon Company International. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Get an edge with this step-by-step walkthrough of Pokemon X & Pokemon Y: the official Kalos Region guidebook! From your first step into the tall grass and your earliest battles on Route 1, all the way to the heights of challenging the Elite Four, it's all here with detailed maps, images, and helpful techniques that make your game even better!
Download or read book The Art of Halo written by Eric S. Trautmann and published by Random House Digital, Inc.. This book was released on 2004 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Making the Corps written by Thomas E. Ricks and published by Simon and Schuster. This book was released on 1998 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the marine corps and what it takes to become "One of the few, the proud, the Marines."
Download or read book Netflixed written by Gina Keating and published by Penguin. This book was released on 2012-10-11 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Netflix has come a long way since 1997, when two Silicon Valley entrepreneurs, Marc Randolph and Reed Hastings, decided to start an online DVD store before most people owned a DVD player. They were surprised and elated when launch-day traffic in April 1998 crashed their server and resulted in 150 sales. Today, Netflix has more than 25 million subscribers and annual revenues above $3 billion. Yet long- term success-or even survival-is still far from guaranteed. Journalist Gina Keating recounts the absorbing, fast-paced drama of the company's turbulent rise to the top and its attempt to invent two new kinds of business. First it engaged in a grueling war against video-store behemoth Blockbuster, transforming movie rental forever. Then it jumped into an even bigger battle for online video streaming against Google, Hulu, Amazon, and the big cable companies. Netflix ushered in such innovations as DVD rental by mail, a patented online queue of upcoming rentals, and a recommendation algorithm called Cinematch that proved crucial in its struggle against bigger rivals. Yet for all its success, Netflix is still a polarizing company. Hastings is often heralded as a visionary-he was named Business Person of the Year in 2010 by Fortune-even as he has been called the nation's worst CEO. Netflix also faces disgruntled customers after price increases and other stumbles that could tarnish the brand forever. The quest to become the world's portal for premium video on demand will determine nothing less than the future of entertainment and the Internet. Drawing on extensive new interviews and her years covering Netflix as a financial and entertainment reporter, Keating makes this tale as absorbing as it is important.