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Book Operation Flashpoint  Cold War Crisis

Download or read book Operation Flashpoint Cold War Crisis written by Piotr Szczerbowski and published by Litres. This book was released on 2020-08-03 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poradnik do Operation Flashpoint: Cold War Crisis, taktycznej, wojennej gry akcji dzięki której będziemy mogli poczuć się jak prawdziwi żołnierze. Operation Flashpoint: Cold War Crisis – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Broń – NATO Pojazdy – Rosja Pojazdy – Wstęp Pojazdy – Pozostałe Broń – Rosja 39: Red Dawn Pojazdy – NATO 00: Training 40: Status Quo Kampanie Informacja o grze Zatwardziali komuniści przeciwni reformom próbują przywrócić „stary porządek” i to właśnie Ty musisz im przeszkodzić. Operation Flashpoint to taktyczna, wojenna gra akcji pozwalająca graczowi na prawie niczym nie skrępowaną swobodę działania. Gra Operation Flashpoint: Cold War Crisis, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku strzelanin. Tytuł wydany został w Polsce w 2001 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: angielska.

Book Operation Flashpoint  Resistance

Download or read book Operation Flashpoint Resistance written by Piotr Szczerbowski and published by Litres. This book was released on 2020-08-03 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poradnik ten powstał z myślą o tych graczach, którzy nie mogą sobie poradzić w konfrontacji z dodatkiem OF: Resistance. Znajdziecie tutaj szereg porad i podpowiedzi, pomocnych podczas rozgrywania kolejnych misji i tłumaczących wszystkie ich aspekty. Operation Flashpoint: Resistance – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Misja 18 – Walka o Ogień Misja 02 – Rozstaje Misja 12 – Kontrabanda Misja 14 – Fajerwerki Misja 16 – Polowanie Misja 03a – Kontakt Misja 10 – Okupacja Misja 04 – Brak Amunicji Misja 11 – Kontratak Misja 03b – Bez Odwrotu Informacja o grze Operation Flashpoint: Resistance to oficjalne rozszerzenie do taktycznej strzelaniny Operation Flashpoint: Cold War Crisis. Dodatek wprowadza nową kampanię fabularną, w której gracz wciela się w Victora Troske, dowódcę ruchu oporu na zaatakowanej przez wojska radzieckie wyspie. Deweloperom ze studia Bohemia Interactive udało się też poprawić jakość grafiki oraz zoptymalizować silnik gry pod kątem zabawy w trybie multiplayer. Gra Operation Flashpoint: Resistance, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier akcji. Tytuł wydany został w Polsce w 2002 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: z polskimi napisami.

Book Operation Flashpoint  Dragon Rising

Download or read book Operation Flashpoint Dragon Rising written by Adam Kaczmarek and published by Litres. This book was released on 2020-08-03 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: Poradnik do gry Operation Flashpoint: Dragon Rising zawiera szczegółowy opis przejścia wszystkich misji w kampanii oraz krótkich zadań pojedynczych. Operation Flashpoint: Dragon Rising – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Dragon Rising (Kampania) Blinding the Dragon (Kampania) Dragon Fury (Kampania) United We Stand (Kampania) Misje pojedyncze Eagle Offence (Kampania) Główne porady Decapitation (Kampania) Bleeding Edge (Kampania) Hip Shot (Kampania) Informacja o grze Oficjalna kontynuacja niezwykle popularnej taktycznej gry akcji Operation Flashpoint: Cold War Crisis z roku 2001. Akcja toczy się na bogatej w ropę niewielkiej wyspie Skira umiejscowionej w Azji Wschodniej. Gra stawia na realizm pola walki i często wystarczy jedna kula aby pożegnać się ze światem. Istotną rolę odgrywa też sterowanie członkami drużyny. Gra Operation Flashpoint: Dragon Rising, ciepło przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku strzelanin. Tytuł wydany został w Polsce w 2009 roku i dostępny jest na platformach: PC, PS3, X360. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: z polskimi napisami.

Book Crisis Game

    Book Details:
  • Author : Craig R. Eisendrath
  • Publisher : Sunstone Press
  • Release : 2002
  • ISBN : 0865343330
  • Pages : 178 pages

Download or read book Crisis Game written by Craig R. Eisendrath and published by Sunstone Press. This book was released on 2002 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four members of the State Department team play a war game on the fringes of the Vietnam conflict--and find the rules between games and reality blurring into deadly territory.

Book Simulating War

    Book Details:
  • Author : Philip Sabin
  • Publisher : Bloomsbury Publishing
  • Release : 2012-01-19
  • ISBN : 1441162267
  • Pages : 412 pages

Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Playing with the Past

    Book Details:
  • Author : Matthew Wilhelm Kapell
  • Publisher : Bloomsbury Publishing USA
  • Release : 2013-10-24
  • ISBN : 1623563879
  • Pages : 401 pages

Download or read book Playing with the Past written by Matthew Wilhelm Kapell and published by Bloomsbury Publishing USA. This book was released on 2013-10-24 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.

Book You ve Been Played

Download or read book You ve Been Played written by Adrian Hon and published by Basic Books. This book was released on 2022-09-20 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 2001-12-26
  • ISBN :
  • Pages : 166 pages

Download or read book PC Mag written by and published by . This book was released on 2001-12-26 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book War and Virtual War

Download or read book War and Virtual War written by and published by BRILL. This book was released on 2021-10-25 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: If the practice of war is as old as human history, so too is the need to reflect upon war, to understand its meaning and implications. The Pre-Socratic philosopher Heraclitus asserted in 600BC that War (polemos) is justice, thus inaugurating a long philosophical tradition of consideration of the morality of war. In recent times, the increased specialisation of academic disciplines has led a to a fragmentation of the thematic of war within the academy - the topic of war is as likely to be addressed by sociologists, cultural theorists, psychologists and even computer scientists as it is by historians, philosophers or political scientists. This diversity of disciplinary approaches to war is undoubtedly fruitful in itself but can lead to an isolation of respective disciplinary analyses of war from each other. In July 2002, at Mansfield College, Oxford, an inter-disciplinary conference on war (entitled 'War and Virtual War') was held so as to redress some of this disciplinary isolationism and to forge an integrative dialogue on war, in all its facets. The papers in this volume were nominated by delegates as the most paradigmatic of the ethos of the original project and the most successful in achieving its aims of inter-disciplinarity and critical dialogue.

Book The Game Design Reader

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2005-11-23
  • ISBN : 0262303175
  • Pages : 955 pages

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Book Situated Language and Learning

Download or read book Situated Language and Learning written by James Paul Gee and published by Routledge. This book was released on 2012-10-02 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy-makers? In this major new book, Gee tackles the 'big ideas' about language, literacy and learning, putting forward an integrated theory that crosses disciplinary boundaries, and applying it to some of the very real problems that face educationalists today. Situated Language and Learning looks at the specialist academic varieties of language that are used in disciplines such as mathematics and the sciences. It argues that the language acquisition process needed to learn these forms of language is not given enough attention by schools, and that this places unfair demands on poor and minority students. The book compares this with learning as a process outside the classroom, applying this idea to computer and video games, and exploring the particular processes of learning which take place as a child interacts with others and technology to learn and play. In doing so, Gee examines what video games can teach us about how to improve learning in schools and engages with current debates on subjects such as 'communities of practice' and 'digital literacies'. Bringing together the latest research from a number of disciplines, Situated Language and Learning is a bold and controversial book by a leading figure in the field, and is essential reading for anyone interested in education and language.

Book Game Design Foundations

    Book Details:
  • Author : Roger E. Pedersen
  • Publisher : Wordware Publishing, Inc.
  • Release : 2003
  • ISBN : 1556229739
  • Pages : 467 pages

Download or read book Game Design Foundations written by Roger E. Pedersen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: Targeted for beginner to intermediate game designers, this handbook has step-by-step, easy-to-follow instructions on how to express concepts into a real game.

Book Flashpoint Trieste

    Book Details:
  • Author : Christian Jennings
  • Publisher :
  • Release : 2018
  • ISBN : 9781472821690
  • Pages : pages

Download or read book Flashpoint Trieste written by Christian Jennings and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book PC Magazine

Download or read book PC Magazine written by and published by . This book was released on 2001-11 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reimagining Communication  Action

Download or read book Reimagining Communication Action written by Michael Filimowicz and published by Routledge. This book was released on 2020-08-04 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a part of an extensive exploration, Reimagining Communication: Action investigates the practical implications of communication as a cultural industry, media ecology, and a complex social activity integral to all domains of life. The Reimagining Communication series develops a new information architecture for the field of communications studies, grounded in its interdisciplinary origins and looking ahead to emerging trends as researchers take into account new media technologies and their impacts on society and culture. The diverse and comprehensive body of contributions in this unique interdisciplinary resource explore communication as a form of action within a mix of social, cultural, political, and economic contexts. They emphasize the continuously expanding horizons of the field by engaging with the latest trends in practical inquiry within communication studies. Reflecting on the truly diverse implications of communicative processes and representations, Reimagining Communication: Action covers key practical developments of concern to the field. It integrates diverse theoretical and practice-based perspectives to emphasize the purpose and significance of communication to human experience at individual and social levels in a uniquely accessible and engaging way. This is an essential introductory text for advanced undergraduate and graduate students, along with scholars of communication, broadcast media, and interactive technologies, with an interdisciplinary focus and an emphasis on the integration of new technologies.

Book Cold War Flashpoints

Download or read book Cold War Flashpoints written by Cold War International History Project and published by . This book was released on 1998 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring new evidence on: the Polish Crisis 1980-1981, Poland in the early Cold War, the Sino-American opening, the Korean War, the Berlin Crisis 1958-1962.