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Book OpenVX Programming Guide

Download or read book OpenVX Programming Guide written by Frank Brill and published by Academic Press. This book was released on 2020-05-22 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenVX is the computer vision API adopted by many high-performance processor vendors. It is quickly becoming the preferred way to write fast and power-efficient code on embedded systems. OpenVX Programming Guidebook presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book gives a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. Get to grips with the OpenVX standard and gain insight why various options were chosen Start developing efficient OpenVX code instantly Understand design principles and use them to create robust code Develop consumer and industrial products that use computer vision to understand and interact with the real world

Book Vulkan Programming Guide

    Book Details:
  • Author : Graham Sellers
  • Publisher : Addison-Wesley Professional
  • Release : 2016-11-07
  • ISBN : 0134464680
  • Pages : 1032 pages

Download or read book Vulkan Programming Guide written by Graham Sellers and published by Addison-Wesley Professional. This book was released on 2016-11-07 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

Book Variational Analysis

    Book Details:
  • Author : R. Tyrrell Rockafellar
  • Publisher : Springer Science & Business Media
  • Release : 2009-06-26
  • ISBN : 3642024319
  • Pages : 747 pages

Download or read book Variational Analysis written by R. Tyrrell Rockafellar and published by Springer Science & Business Media. This book was released on 2009-06-26 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its origins in the minimization of integral functionals, the notion of variations has evolved greatly in connection with applications in optimization, equilibrium, and control. This book develops a unified framework and provides a detailed exposition of variational geometry and subdifferential calculus in their current forms beyond classical and convex analysis. Also covered are set-convergence, set-valued mappings, epi-convergence, duality, and normal integrands.

Book Hardware Security

    Book Details:
  • Author : Swarup Bhunia
  • Publisher : Morgan Kaufmann
  • Release : 2018-10-30
  • ISBN : 0128124784
  • Pages : 526 pages

Download or read book Hardware Security written by Swarup Bhunia and published by Morgan Kaufmann. This book was released on 2018-10-30 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hardware Security: A Hands-On Learning Approach provides a broad, comprehensive and practical overview of hardware security that encompasses all levels of the electronic hardware infrastructure. It covers basic concepts like advanced attack techniques and countermeasures that are illustrated through theory, case studies and well-designed, hands-on laboratory exercises for each key concept. The book is ideal as a textbook for upper-level undergraduate students studying computer engineering, computer science, electrical engineering, and biomedical engineering, but is also a handy reference for graduate students, researchers and industry professionals. For academic courses, the book contains a robust suite of teaching ancillaries. Users will be able to access schematic, layout and design files for a printed circuit board for hardware hacking (i.e. the HaHa board) that can be used by instructors to fabricate boards, a suite of videos that demonstrate different hardware vulnerabilities, hardware attacks and countermeasures, and a detailed description and user manual for companion materials. Provides a thorough overview of computer hardware, including the fundamentals of computer systems and the implications of security risks Includes discussion of the liability, safety and privacy implications of hardware and software security and interaction Gives insights on a wide range of security, trust issues and emerging attacks and protection mechanisms in the electronic hardware lifecycle, from design, fabrication, test, and distribution, straight through to supply chain and deployment in the field

Book Data Parallel C

    Book Details:
  • Author : James Reinders
  • Publisher : Apress
  • Release : 2020-11-19
  • ISBN : 9781484255735
  • Pages : 548 pages

Download or read book Data Parallel C written by James Reinders and published by Apress. This book was released on 2020-11-19 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to accelerate C++ programs using data parallelism. This open access book enables C++ programmers to be at the forefront of this exciting and important new development that is helping to push computing to new levels. It is full of practical advice, detailed explanations, and code examples to illustrate key topics. Data parallelism in C++ enables access to parallel resources in a modern heterogeneous system, freeing you from being locked into any particular computing device. Now a single C++ application can use any combination of devices—including GPUs, CPUs, FPGAs and AI ASICs—that are suitable to the problems at hand. This book begins by introducing data parallelism and foundational topics for effective use of the SYCL standard from the Khronos Group and Data Parallel C++ (DPC++), the open source compiler used in this book. Later chapters cover advanced topics including error handling, hardware-specific programming, communication and synchronization, and memory model considerations. Data Parallel C++ provides you with everything needed to use SYCL for programming heterogeneous systems. What You'll Learn Accelerate C++ programs using data-parallel programming Target multiple device types (e.g. CPU, GPU, FPGA) Use SYCL and SYCL compilers Connect with computing’s heterogeneous future via Intel’s oneAPI initiative Who This Book Is For Those new data-parallel programming and computer programmers interested in data-parallel programming using C++.

Book Boost Graph Library

    Book Details:
  • Author : Jeremy G. Siek
  • Publisher : Pearson Education
  • Release : 2001-12-20
  • ISBN : 0321601610
  • Pages : 464 pages

Download or read book Boost Graph Library written by Jeremy G. Siek and published by Pearson Education. This book was released on 2001-12-20 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Boost Graph Library (BGL) is the first C++ library to apply the principles of generic programming to the construction of the advanced data structures and algorithms used in graph computations. Problems in such diverse areas as Internet packet routing, molecular biology, scientific computing, and telephone network design can be solved by using graph theory. This book presents an in-depth description of the BGL and provides working examples designed to illustrate the application of BGL to these real-world problems. Written by the BGL developers, The Boost Graph Library: User Guide and Reference Manual gives you all the information you need to take advantage of this powerful new library. Part I is a complete user guide that begins by introducing graph concepts, terminology, and generic graph algorithms. This guide also takes the reader on a tour through the major features of the BGL; all motivated with example problems. Part II is a comprehensive reference manual that provides complete documentation of all BGL concepts, algorithms, and classes. Readers will find coverage of: Graph terminology and concepts Generic programming techniques in C++ Shortest-path algorithms for Internet routing Network planning problems using the minimum-spanning tree algorithms BGL algorithms with implicitly defined graphs BGL Interfaces to other graph libraries BGL concepts and algorithms BGL classes–graph, auxiliary, and adaptor Groundbreaking in its scope, this book offers the key to unlocking the power of the BGL for the C++ programmer looking to extend the reach of generic programming beyond the Standard Template Library.

Book Analysis of Images  Social Networks and Texts

Download or read book Analysis of Images Social Networks and Texts written by Wil M. P. van der Aalst and published by Springer Nature. This book was released on 2019-12-14 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the post-conference proceedings of the 8th International Conference on Analysis of Images, Social Networks and Texts, AIST 2019, held in Kazan, Russia, in July 2019. The 27 full and 8 short papers were carefully reviewed and selected from 134 submissions (of which 21 papers were automatically rejected without being reviewed). The papers are organized in topical sections on general topics of data analysis; natural language processing; social network analysis; analysis of images and video; optimization problems on graphs and network structures; and analysis of dynamic behavior through event data.

Book Embedded Vision

    Book Details:
  • Author : S. R. Vijayalakshmi
  • Publisher :
  • Release : 2019-08-15
  • ISBN : 9781683924579
  • Pages : 0 pages

Download or read book Embedded Vision written by S. R. Vijayalakshmi and published by . This book was released on 2019-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introductory guide for anyone who is interested in designing machines that have vision-enabled, embedded products, this book covers topics encountered in hardware architecture, software algorithms, applications, advancements in processors and sensors. --

Book Stm32 Arm Programming for Embedded Systems

Download or read book Stm32 Arm Programming for Embedded Systems written by Muhammad Ali Mazidi and published by Microdigitaled. This book was released on 2018-05-14 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the peripheral programming of the STM32 Arm chip. Throughout this book, we use C language to program the STM32F4xx chip peripherals such as I/O ports, ADCs, Timers, DACs, SPIs, I2Cs and UARTs. We use STM32F446RE NUCLEO Development Board which is based on ARM(R) Cortex(R)-M4 MCU. Volume 1 of this series is dedicated to Arm Assembly Language Programming and Architecture. See our website for other titles in this series: www.MicroDigitalEd.com You can also find the tutorials, source codes, PowerPoints and other support materials for this book on our website.

Book Augmented Reality

    Book Details:
  • Author : Jon Peddie
  • Publisher : Springer
  • Release : 2017-04-19
  • ISBN : 3319545027
  • Pages : 323 pages

Download or read book Augmented Reality written by Jon Peddie and published by Springer. This book was released on 2017-04-19 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

Book Learning OpenGL ES for iOS

Download or read book Learning OpenGL ES for iOS written by Erik Buck and published by Addison-Wesley. This book was released on 2012-07-31 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned

Book Enabling the Internet of Things

Download or read book Enabling the Internet of Things written by Massimo Alioto and published by Springer. This book was released on 2017-01-23 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive view on integrated circuit and system design for the Internet of Things (IoT), and in particular for the tiny nodes at its edge. The authors provide a fresh perspective on how the IoT will evolve based on recent and foreseeable trends in the semiconductor industry, highlighting the key challenges, as well as the opportunities for circuit and system innovation to address them. This book describes what the IoT really means from the design point of view, and how the constraints imposed by applications translate into integrated circuit requirements and design guidelines. Chapter contributions equally come from industry and academia. After providing a system perspective on IoT nodes, this book focuses on state-of-the-art design techniques for IoT applications, encompassing the fundamental sub-systems encountered in Systems on Chip for IoT: ultra-low power digital architectures and circuits low- and zero-leakage memories (including emerging technologies) circuits for hardware security and authentication System on Chip design methodologies on-chip power management and energy harvesting ultra-low power analog interfaces and analog-digital conversion short-range radios miniaturized battery technologies packaging and assembly of IoT integrated systems (on silicon and non-silicon substrates). As a common thread, all chapters conclude with a prospective view on the foreseeable evolution of the related technologies for IoT. The concepts developed throughout the book are exemplified by two IoT node system demonstrations from industry. The unique balance between breadth and depth of this book: enables expert readers quickly to develop an understanding of the specific challenges and state-of-the-art solutions for IoT, as well as their evolution in the foreseeable future provides non-experts with a comprehensive introduction to integrated circuit design for IoT, and serves as an excellent starting point for further learning, thanks to the broad coverage of topics and selected references makes it very well suited for practicing engineers and scientists working in the hardware and chip design for IoT, and as textbook for senior undergraduate, graduate and postgraduate students ( familiar with analog and digital circuits).

Book Towards Ubiquitous Low power Image Processing Platforms

Download or read book Towards Ubiquitous Low power Image Processing Platforms written by Magnus Jahre and published by Springer Nature. This book was released on 2020-12-15 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book summarizes the key scientific outcomes of the Horizon 2020 research project TULIPP: Towards Ubiquitous Low-power Image Processing Platforms. The main focus lies on the development of high-performance, energy-efficient embedded systems for the growing range of increasingly complex image processing applications. The holistic TULIPP approach is described in the book, which addresses hardware platforms, programming tools and embedded operating systems. Several of the results are available as open-source hardware/software for the community. The results are evaluated with several use cases taken from real-world applications in key domains such as Unmanned Aerial Vehicles (UAVs), robotics, space and medicine. Discusses the development of high-performance, energy-efficient embedded systems for the growing range of increasingly complex image processing applications; Covers the hardware architecture of embedded image processing systems, novel methods, tools and libraries for programming those systems as well as embedded operating systems to manage those systems; Demonstrates results with several challenging applications, such as medical systems, robotics, drones and automotive.

Book Learning Vulkan

    Book Details:
  • Author : Parminder Singh
  • Publisher : Packt Publishing Ltd
  • Release : 2016-12-15
  • ISBN : 178646084X
  • Pages : 457 pages

Download or read book Learning Vulkan written by Parminder Singh and published by Packt Publishing Ltd. This book was released on 2016-12-15 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to build impressive 3D graphics with the next-generation graphics API—Vulkan About This Book Get started with the Vulkan API and its programming techniques using the easy-to-follow examples to create stunning 3D graphics Understand memory management in Vulkan and implement image and buffer resources Get hands-on with the drawing process and synchronization, and render a 3D graphics scene with the Vulkan graphics pipeline Who This Book Is For This book is ideal for graphic programmers who want to get up and running with Vulkan. It's also great for programmers who have experience with OpenGL and other graphic APIs who want to take advantage of next generation APIs. A good knowledge of C/C++ is expected. What You Will Learn Learn fundamentals of Vulkan programing model to harness the power of modern GPU devices. Implement device, command buffer and queues to get connected with the physical hardware. Explore various validation layers and learn how to use it for debugging Vulkan application. Get a grip on memory management to control host and device memory operations. Understand and implement buffer and image resource types in Vulkan. Define drawing operations in the Render pass and implement graphics pipeline. Manage GLSL shader using SPIR-V and update the shader resources with descriptor sets and push constants. Learn the drawing process, manage resources with synchronization objects and render 3D scene output on screen with Swapchain. Bring realism to your rendered 3D scene with textures, and implement linear and optimal textures In Detail Vulkan, the next generation graphics and compute API, is the latest offering by Khronos. This API is the successor of OpenGL and unlike OpenGL, it offers great flexibility and high performance capabilities to control modern GPU devices. With this book, you'll get great insights into the workings of Vulkan and how you can make stunning graphics run with minimum hardware requirements. We begin with a brief introduction to the Vulkan system and show you its distinct features with the successor to the OpenGL API. First, you will see how to establish a connection with hardware devices to query the available queues, memory types, and capabilities offered. Vulkan is verbose, so before diving deep into programing, you'll get to grips with debugging techniques so even first-timers can overcome error traps using Vulkan's layer and extension features. You'll get a grip on command buffers and acquire the knowledge to record various operation commands into command buffer and submit it to a proper queue for GPU processing. We'll take a detailed look at memory management and demonstrate the use of buffer and image resources to create drawing textures and image views for the presentation engine and vertex buffers to store geometry information. You'll get a brief overview of SPIR-V, the new way to manage shaders, and you'll define the drawing operations as a single unit of work in the Render pass with the help of attachments and subpasses. You'll also create frame buffers and build a solid graphics pipeline, as well as making use of the synchronizing mechanism to manage GPU and CPU hand-shaking. By the end, you'll know everything you need to know to get your hands dirty with the coolest Graphics API on the block. Style and approach This book takes a practical approach to guide you through the Vulkan API, and you will get to build an application throughout the course of the book. Since you are expected to be familiar with C/C++, there is not much hand-holding throughout the course of the book.

Book Advanced Computer Architectures  A Design Space Approach

Download or read book Advanced Computer Architectures A Design Space Approach written by Sima and published by Pearson Education India. This book was released on 1997-09 with total page 794 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Getting Started with Matlab Simulink and Arduino

Download or read book Getting Started with Matlab Simulink and Arduino written by Agus Kurniawan and published by PE Press. This book was released on with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting started with Matlab Simulink and Arduino comprehensively explains how to use MATLAB and Simulink to perform Arduino simulation. This book begins with covering the Matlab Simulink with targeting Arduino, and the solutions to different problems in simulation. *TOC* 1. Preparing Development Environment 2. Matlab Simulink and Arduino 3. Hello World - Matlab Simulink and Arduino 4. Simulink with Arduino Digital I/O 4.1 Working with Arduino Digital I/O 4.2 Digital Sources 4.3 Simulink with Arduino Digital I/O 4.4 Testing 5. Simulink with Arduino Analog I/O 5.1 Simulink with Arduino Analog Input 5.2 Simulink with Arduino Analog Output 6. Simulink with Arduino Serial 6.1 Arduino Serial Communication 6.2 Configuring Arduino 6.3 Building a Simulink Model 6.4 Testing 7. Simulink with Arduino and Servo Motor 7.1 Servo Motor 7.2 Building A Simulink Hardware 7.3 Building A Simulink Model with Arduino and Servo Motor 7.4 Testing

Book HDL Chip Design

Download or read book HDL Chip Design written by Douglas J. Smith and published by . This book was released on 1996 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: