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Book One on a Path to Unity

    Book Details:
  • Author : Julie Anne
  • Publisher : Abbotsford, B.C. : Well Being Enterprises
  • Release : 1988
  • ISBN : 9780969375128
  • Pages : pages

Download or read book One on a Path to Unity written by Julie Anne and published by Abbotsford, B.C. : Well Being Enterprises. This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book C  Game Programming Cookbook for Unity 3D

Download or read book C Game Programming Cookbook for Unity 3D written by Jeff W. Murray and published by CRC Press. This book was released on 2014-06-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Accessible, Modular Style of Game Building-Easily Start Making Games with Unity 3DC# Game Programming Cookbook for Unity 3D presents a highly flexible core framework to create just about any type of game by plugging in different script components. Most scripts function within the game framework or in your own structures. The techniques and conce

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book The Unity of the Sciences in Unification Thought Volume One  Quantum Foundations Biology

Download or read book The Unity of the Sciences in Unification Thought Volume One Quantum Foundations Biology written by Richard L. Lewis and published by Lulu.com. This book was released on 2014-01-07 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Application of Unification Thought to modern science with implications for solving some of its outstanding problems in physics and genetics.

Book Clement of Alexandria and the Shaping of Christian Literary Practice

Download or read book Clement of Alexandria and the Shaping of Christian Literary Practice written by J. M. F. Heath and published by Cambridge University Press. This book was released on 2020-12-17 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clement of Alexandria's Stromateis were celebrated in antiquity but modern readers have often skirted them as a messy jumble of notes. When scholarship on Greco-Roman miscellanies took off in the 1990s, Clement was left out as 'different' because he was Christian. This book interrogates the notion of Clement's 'Christian difference' by comparing his work with classic Roman miscellanies, especially those by Plutarch, Pliny, Gellius, and Athenaeus. The comparison opens up fuller insight into the literary and theological character of Clement's own oeuvre. Clement's Stromateis are contextualised within his larger literary project in Christian formation, which began with the Protrepticus and the Paedagogus and was completed by the Hypotyposeis. Together, this stepped sequence of works structured readers' reorientation, purification, and deepening prayerful 'converse' with God. Clement shaped his miscellanies as an instrument for encountering the hidden God in a hidden way, while marvelling at the variegated beauty of divine work refracted through the variegated beauty of his own textuality.

Book One

    One

    Book Details:
  • Author : Jasper
  • Publisher : iUniverse
  • Release : 2008-06
  • ISBN : 0595497004
  • Pages : 133 pages

Download or read book One written by Jasper and published by iUniverse. This book was released on 2008-06 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered what life is all about? ONE starts you on a honest, open and personal journey to examine your true life, what you believe in, what you value and how to live life more abundantly. ONE helps you strengthen your faith, family and focus on life. Start your journey . Now!

Book Holistic Game Development with Unity

Download or read book Holistic Game Development with Unity written by Penny de Byl and published by CRC Press. This book was released on 2017-04-07 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.

Book Programming for Mixed Reality with Windows 10  Unity  Vuforia  and UrhoSharp

Download or read book Programming for Mixed Reality with Windows 10 Unity Vuforia and UrhoSharp written by Dawid Borycki and published by Microsoft Press. This book was released on 2018-08-30 with total page 824 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping

Book Unity Game Optimization

    Book Details:
  • Author : Dr. Davide Aversa
  • Publisher : Packt Publishing Ltd
  • Release : 2019-11-29
  • ISBN : 1838552294
  • Pages : 393 pages

Download or read book Unity Game Optimization written by Dr. Davide Aversa and published by Packt Publishing Ltd. This book was released on 2019-11-29 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Book Practical Metaphysics

Download or read book Practical Metaphysics written by Eric Butterworth and published by Unity Books. This book was released on 2017-11-15 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eric Butterworth has earned the trust of millions with his sound, hard-hitting advice on how to make life better through the practice of metaphysics. This adaptation from A Course in Practical Metaphysics is packed with insights, activities, and meditations which will increase your spiritual awareness and help you live a more fulfilling life. Learn about the background of metaphysics, the aspects of God, the will of God, Jesus, spiritual awakening, and how words and thought affect your life. Explore the practicality of metaphysics focusing on subjects such as faith, the presence and power of God, love, prayer, healing, prosperity, and mroe. Compiled by Mark Hicks from A Course in Practical Metaphysics and edited by Michael A. Maday.

Book Hidden Unity in Nature s Laws

Download or read book Hidden Unity in Nature s Laws written by John C. Taylor and published by Cambridge University Press. This book was released on 2001-04-09 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide-ranging and illuminating account of how our understanding of the world has developed by uncovering 'hidden unities' in nature.

Book Learn Unity for Windows 10 Game Development

Download or read book Learn Unity for Windows 10 Game Development written by Sue Blackman and published by Apress. This book was released on 2016-12-21 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. While doing so, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. What You Will Learn Learn C# basics for Unity Work with the Unity Editor Manage assets Use the Mecanim animation system and 2D features and physics Who This Book Is For Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

Book The laws of Human nature Unity of Universal love

Download or read book The laws of Human nature Unity of Universal love written by and published by jideon francisco marques. This book was released on 2023-12-22 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction A life of Healing, a life of Health, A life worth living is a life of Wealth. I have practiced over 25 years as a chiropractor and I have learned that most people come to me to treat their pain. I’m sure that most doctors and therapists have the same experience, people want to receive a treatment that will cure their illness. As I treat my patients I’m also analyzing how their problem was created. I’m looking at various factors like diet, lack of exercise, injurious repetitive movements or anything else that could provoke the problem. I’m trying to get the patient to take responsibility for their problem and help me with their treatment. It appears that I’m treating their physical illness but over the years I have come to a new realization, that a person’s emotional, mental and spiritual side can also affect their health. The reality of the situation is that we can’t separate an illness into a physical, emotional, mental or spiritual ailment, because everything works together. I now understand that attitudes play an essential role in our health and wellbeing. Attitudes have characteristics that are physical, emotional, mental and spiritual. In psychology attitudes are labeled as behavioral (physical), affective (emotional) and cognitive (mental). In this book attitudes have a spiritual side as well, attitudes will have a positive spiritual value or a negative spiritual value. Attitudes that bring people together and unite them has an energy with a positive spiritual value and attitudes that are divisive and cause separation has a negative value. If we have attitudes with a negative spiritual energy then they will cause illness; physical illness, mental illness and emotional illness. We need to adopt attitudes with a positive spiritual energy if we want to stay healthy and grow spiritually. Spiritual growth is there for all of us but we have to make the effort, no one can make us grow spiritually. Looking for someone to cure our ills is a short-term proposition, the long term cure is when we discover what is causing us harm and create a healthy lifestyle. The 7 Laws of Human Nature is a scientific philosophical study into the human consciousness, the 7 chakras and the human aura. We use theories to make sense about what we are observing in life, to explain ideas and interpret facts. The 1st chapter is the Theory of the Oneness of Universal Love, which will present 7 hypotheses. These hypotheses will present facts and suppositions of facts, which will be followed up by a theory. This is all happening on four energy levels; physical, emotional, mental and spiritual. Life on Earth has to have a reason, our lives aren’t an accident and this book presents a logical theory on the how and why of life. This is a book on love and how love works in our lives. With Love and Devotion to All

Book Thank You  I   m Sorry  Tell Me More

Download or read book Thank You I m Sorry Tell Me More written by Rod Wilson and published by NavPress. This book was released on 2022-01-11 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practice the three simple phrases that heal relationships, strengthen connection, and change the world. We all believe that saying, “Thank you,” “I’m sorry,” and “Tell me more” will help us become better people, friends, partners, employees, neighbors, and global citizens. And yet, having been brought up on rugged individualism, we often slip into self-centeredness and a corresponding sense of entitlement. We have lost the ability to speak with gentleness toward one another. We have replaced kind words that connect us to one another with ones that divide, isolate, and hurt. Everywhere we turn there is deep conflict. In this simple yet profound book, clinical psychologist Rod Wilson introduces us to the sacredness of these familiar but forgotten sayings. What impact do these sayings have on our relationships? When we say, “Thank you,” we acknowledge the way others impact us. When we say, “I’m sorry,” we acknowledge the way we impact others. When we say, “Tell me more,” we acknowledge the way we impact each other. Try it. Read this book and be encouraged and equipped to deliver kindness in your speech. As you engage with these three phrases more thoughtfully and speak them more frequently, you will enjoy a life full of deeper friendships and joy.

Book Witnesses to the One

    Book Details:
  • Author : Joseph B. Meszler
  • Publisher : Jewish Lights Publishing
  • Release : 2006
  • ISBN : 1580233090
  • Pages : 178 pages

Download or read book Witnesses to the One written by Joseph B. Meszler and published by Jewish Lights Publishing. This book was released on 2006 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deeply personal exploration of Judaism's most sacred statement. Delve into the spiritual history of the Sh'ma and claim your own personal meaning in these enduring words. Traces the Sh'ma through the ages and in the lives of Jewish historical figures.

Book Unity 5 Game Optimization

Download or read book Unity 5 Game Optimization written by Chris Dickinson and published by Packt Publishing Ltd. This book was released on 2015-11-06 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine About This Book Optimize CPU cycles, memory usage, and GPU throughput for any Unity3D application Master optimization techniques across all Unity Engine features including Scripting, Asset Management, Physics, Graphics Features, and Shaders A practical guide to exploring Unity Engine's many performance-enhancing methods Who This Book Is For This book is intended for intermediate and advanced Unity developers who have experience with most of Unity's feature-set, and who want to maximize the performance of their game. Familiarity with the C# language will be needed. What You Will Learn Use the Unity Profiler to find bottlenecks anywhere in our application, and discover how to resolve them Implement best-practices for C# scripting to avoid common pitfalls Develop a solid understanding of the rendering pipeline, and maximize its performance through reducing draw calls and avoiding fill rate bottlenecks Enhance shaders in a way that is accessible to most developers, optimizing them through subtle yet effective performance tweaks Keep our scenes as dynamic as possible by making the most of the Physics engine Organize, filter, and compress our art assets to maximize performance while maintaining high quality Pull back the veil on the Mono Framework and the C# Language to implement low-level enhancements that maximize memory usage and avoid garbage collection Get to know the best practices for project organization to save time through an improved workflow In Detail Competition within the gaming industry has become significantly fiercer in recent years with the adoption of game development frameworks such as Unity3D. Through its massive feature-set and ease-of-use, Unity helps put some of the best processing and rendering technology in the hands of hobbyists and professionals alike. This has led to an enormous explosion of talent, which has made it critical to ensure our games stand out from the crowd through a high level of quality. A good user experience is essential to create a solid product that our users will enjoy for many years to come. Nothing turns gamers away from a game faster than a poor user-experience. Input latency, slow rendering, broken physics, stutters, freezes, and crashes are among a gamer's worst nightmares and it's up to us as game developers to ensure this never happens. High performance does not need to be limited to games with the biggest teams and budgets. Initially, you will explore the major features of the Unity3D Engine from top to bottom, investigating a multitude of ways we can improve application performance starting with the detection and analysis of bottlenecks. You'll then gain an understanding of possible solutions and how to implement them. You will then learn everything you need to know about where performance bottlenecks can be found, why they happen, and how to work around them. This book gathers a massive wealth of knowledge together in one place, saving many hours of research and can be used as a quick reference to solve specific issues that arise during product development. Style and approach This book is organized based on the major features of Unity engine and should be treated as a reference guide. It is written as a series of investigations into both common and unusual performance pitfalls, each including a study on why the bottleneck is causing us problems, and a list of enhancements or features that can be used to work around them. Differences in effectiveness, behaviors, or feature-sets between Unity 4.x and Unity 5.x will be highlighted.

Book Count to One

    Book Details:
  • Author : R. J. Gosselin
  • Publisher : Certa Publishing
  • Release : 2017-02-27
  • ISBN : 9780997698251
  • Pages : 0 pages

Download or read book Count to One written by R. J. Gosselin and published by Certa Publishing. This book was released on 2017-02-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The prayer of Jesus in John 17 was that His Church would be one, and that together we would display the glory of God to a lost and dying world. Our unity would prove our message. Sadly, we've badly missed the mark. Bishop Robert lifts the veil on what the Holy Spirit has been doing across the globe, enflaming hearts of believers everywhere to fulfill Christ's prayer. Today, God is moving His Church to the place of unity we see in John 17! Count to One lays a simple and compelling foundation every believer can stand upon, examining the issues and answering the questions everyone asks about overcoming the barriers to genuine Christian unity.