Download or read book Leaving Mundania written by Lizzie Stark and published by Chicago Review Press. This book was released on 2012-05-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.
Download or read book Nordic Larp written by and published by . This book was released on 2010 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book On a LARP written by Stefani Deoul and published by Bywater Books. This book was released on 2017-03-20 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: Question: Do any of you know the truly scary part about being seventeen? Answer: Your brain doesn't actually know, understand or care what it can't do; and, while this sounds great in theory, in my particular case, my under-developed brain apparently didn't know I couldn't fly. So I jumped . . . And I plummeted . . . And I promise you, if I somehow manage to survive this act of immature-brain-encased-in-unbelievable-stupidity, I will gladly tell you exactly how I got here. Which, for the record, is chasing a dark-web killer through the middle of a live action role-playing game, better known as a LARP. On a LARP introduces readers to teen coder, Sid Rubin, a smartass—and super-smart—high school kid with a strong conscience and a knack for solving problems. This high concept, frenetic ride dives into the fascinating world of interactive role-playing when Sid recognizes the photo of a murder victim during an AP field trip to a police station. What starts out as an Aha! moment soon finds Sid and her unlikely posse of friends chasing a dark web killer through the middle of a live action role playing game. Sid and the gang work to unravel a deeply encrypted mystery while simultaneously enduring pop quizzes, endless Ted Talks, teenage heartbreak, suspicious parents, cosplay, and the irresistible lure of the NYC Public Library. Stefani Deoul is the author of the award-winning novel The Carousel. She has produced TV series such as The Dead Zone, Brave New Girl, and Haven, and was also the executive in charge of production for the series Dresden Files and Missing.
Download or read book The Arts of LARP written by David Simkins and published by McFarland. This book was released on 2014-12-24 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This ethnography of a live-action role play (LARP) community examines the structure of play, how new participants are introduced and apprenticed into the culture, player expectations and motivations, and games as they are designed and as they are performed. The main focus is on LARP's affordance for learning across a variety of disciplines and interests. The book is intended for LARP participants, academics interested in play or in collaborative development, those interested in new uses of familiar learning environments, and game developers with an interest in creating games with highly interactive narratives and co-creative play experiences in which the role of designer and player is blurred.
Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.
Download or read book Dream Park written by Larry Niven and published by Macmillan. This book was released on 2010-05-11 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The beginning of a hard sci-fi series, Deam Park is a visionary science fiction classic from Larry Niven and Steven Barnes A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game." As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians, and thieves. The difference? At Dream Park, a futuristic fantasy theme park full of holographic attractions and the latest in VR technology, they play in an artificial enclosure that has been enhanced with special effects, holograms, actors, and a clever storyline. The players get as close as possible to truly living their adventure. All's fun and games until a Park security guard is murdered, a valuable research property is stolen, and all evidence points to someone inside the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.
Download or read book The Foundation Stone of Nordic Larp written by Eleanor Saitta and published by Knutpunkt. This book was released on 2014-03-01 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.
Download or read book Larp the Battle for Verona written by Justin Calderone and published by Createspace Independent Publishing Platform. This book was released on 2015-08-03 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sometimes even a geek can become a hero. Dennis and his friends have been LARPing (Live Action Role Playing) since high school. Now, in his 20s, Dennis is seriously considering giving up LARPing for good. He's tired of dealing with his overzealous friend Mark; he's tired of his older brother Brad's constant put-downs; and he's tired of the fact that he doesn't have a girlfriend. Check that. Not a girlfriend, but the girlfriend. Alyssa--the one woman he's been pining over for years. Dennis and his fellow LARPers have never been considered cool, in their small island community of Verona, located off the coast of Washington State. But all of that is about to change . . . While Dennis and his friends are attending a big LARP tournament on the mainland, a rogue terrorist group of Mongolians in medieval garb, led by an American madman, invade Verona and take its citizens hostage--including their families and friends. When the LARPers find out what's happening in their home-town, they do what any dedicated LARPer would do: they put on their armor, strap on their swords, and fight their way home--LARP-style!
Download or read book As Larp Grows Up written by and published by . This book was released on 2003 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mind s Eye Theatre written by Jason Andrew and published by . This book was released on 2013-12-18 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's a new night! Mind's Eye Theatre: Vampire The Masquerade is a new edition of a classic game that draws on more than two decades' worth of material from the iconic World of Darkness setting. The rules are designed and adapted specifically for the Live Action Roleplay environment, while maintaining the fidelity of the original game. Whether you're a veteran player or discovering live-action roleplaying for the first time, this book contains everything you need to create and play a vampire character or create your own live-action chronicle. All the clans. All the bloodlines. All the disciplines. This is a complete game, containing everything you need to enjoy Vampire The Masquerade in one of its most thrilling formats...plus an updated and unique storyline, designed specifically for Live-Action Vampire: The Masquerade, in which players and Storytellers can develop their own chronicles.
Download or read book College of Wizardry written by Jaakko Stenros and published by . This book was released on 2017-12-22 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Modern Nerd s Guide to LARPing written by Mike Sciandra and published by Gareth Stevens Publishing LLLP. This book was released on 2017-12-15 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: LARPing, or live-action role playing, is one of the hottest hobbies today. Its devoted participants develop detailed characters, inventing names and personalities, as well as costumes and props. The improvisational nature and opportunity for creativity at LARP events makes for a new experience every time. Readers will dive headfirst into this fascinating pastime, guided by experienced LARPer and writer Michael Sciandra through the ins and outs of participation. Age-appropriate engaging text and full-color photography from actual LARPers brings readers into this whole new exciting world.
Download or read book Media Power and Empowerment written by Tereza Pavlíčková and published by Cambridge Scholars Publishing. This book was released on 2014-10-16 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection brings together 71 papers by 83 authors from 20 countries presented at the 5th Central and Eastern European Communication and Media Conference, titled “Media, Power and Empowerment”, in Prague, Czech Republic, in April 2012. It maps out trends in CEE media research across the entire region and provides insight into the broad span of relevant topics. The contributors to the volume successfully voice the multiple, yet specific, questions relevant to the CEE countries; the papers offer original research results to the reader, and invite them to participate in further debate on CEE media and communications research. To date, there have not been many publications dedicated to outlining the media and communications research interests across the region. This collection shows that the countries of the region indeed have a lot in common – historically, politically, and socially – while also discussing the differences among them, including the multiple political particularities within the unifying label “the East”, and variations in the transformation process and the consequences for concerned societies and their media scenes, as well as the individual lived experiences of the people of the CEE countries.
Download or read book Shuffling the Deck The Knutpunkt 2018 Color Printed Companion written by Johannes Axner and published by Lulu.com. This book was released on 2018-01-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.
Download or read book Shuffling the Deck The Knutpunkt 2018 Printed Companion written by Johannes Axner and published by Lulu.com. This book was released on 2018-01-30 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The printed companion for Knutpunkt 2018, the yearly conference on Nordic larp that takes place in Sweden this year. It includes twenty selected essays on the theory and practice of larp design; including designer and organiser experiences, practical tips and tricks for designers as well as players, theoretical contributions, and debate articles.
Download or read book Role play as a Heritage Practice written by Michal Mochocki and published by Routledge. This book was released on 2021-03-29 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.