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Book Oculus Rift  A Beginner   s Guide

Download or read book Oculus Rift A Beginner s Guide written by Scott Casterson and published by Conceptual Kings. This book was released on 2016-02-18 with total page 15 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Book Oculus Rift

Download or read book Oculus Rift written by Scott Casterson and published by Createspace Independent Publishing Platform. This book was released on 2016-02-18 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.

Book Designing for VR  Beginners Guide for ID and IxD

Download or read book Designing for VR Beginners Guide for ID and IxD written by Nth Screen and published by Nth Screen. This book was released on with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical considerations for digital designers as they transition from 2D to 3D, along with a quick summary of the VR marketplace.

Book Oculus Rift  For Beginners

    Book Details:
  • Author : J. Davidson
  • Publisher : Bulls Run
  • Release : 2019-02-18
  • ISBN :
  • Pages : 10 pages

Download or read book Oculus Rift For Beginners written by J. Davidson and published by Bulls Run. This book was released on 2019-02-18 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are currently occupying a period in history where virtual reality is almost at the point of being considered typical. There are now virtual reality games and virtual reality movies that are available to everyday citizens. Virtual reality is no longer the fantasy that it once was just a few decades ago. 3D glasses were quite the rage when they were debuted. Now, however, with the help of companies such as Oculus VR, you can have virtual reality glasses that will literally transform how you see your surrounding and transport into a totally different virtual world. Many people who have only heard of gadgets such as Oculus Rift may be of the belief that virtual reality is only for gamers. This is not so. Virtual reality can be accessed in a wide variety of ways. It can also be adapted to several different aspects of your life, including your professional life. Let us engage for a moment in the world of virtual reality.

Book Oculus Rift in Action

    Book Details:
  • Author : Bradley Austin Davis
  • Publisher : Manning Publications
  • Release : 2015-09-03
  • ISBN : 9781617292194
  • Pages : 440 pages

Download or read book Oculus Rift in Action written by Bradley Austin Davis and published by Manning Publications. This book was released on 2015-09-03 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality

Book Metaverse for Beginners  An Ideal Guide for Beginners to Understanding and Invest in the Metaverse  NFT Non Fungible Token  Virtual Land  Real Estate  Defi  Blockchain Gaming and Web 3 0

Download or read book Metaverse for Beginners An Ideal Guide for Beginners to Understanding and Invest in the Metaverse NFT Non Fungible Token Virtual Land Real Estate Defi Blockchain Gaming and Web 3 0 written by Darell Freeman and published by Darell Freeman. This book was released on 2022-04-06 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: What opportunities exist for making money in the Metaverse? Investing in cryptocurrencies and the Metaverse is a great way to stay on the cutting edge of technology in the modern age. To learn more, please continue reading! If you are looking for a new investment opportunity with minimal risk and great profit potential, if you want to be a part of the economy of the future, and if you want to dramatically increase your chances of outperforming those around you because of your quick decisions to change and adapt to the new world, you might want to consider the following. This may be the most important message you will read in your lifetime. Surely you've heard that "the metaverse is the future" or "the metaverse is going to be huge, and you should invest in it." If you haven't, please do. Even though most of it is accurate if you want to be part of what we call the "new world of the Metaverse," you need to know what you're doing. And in this book, you will learn almost everything you need to know about the Metaverse, including how to make money in it. And if done correctly, it has the potential to be profitable for years to come. Is it something you are interested in? Take a peek inside to see what it has to offer: ✅ Everything you need to know about the Metaverse, from the basics for those who don't know it, to more advanced levels. Does it sound like a good investment to you? ✅ What changes are taking place in the Metaverse and how will they affect how individuals use and connect with social media? ✅ Is the Metaverse the new future we have all been waiting for? Here are some of the most accurate estimates of how it will affect our lives in the future. ✅ Digital Real Estate Investing ✅ Is it wise to invest in NFTs? ✅ Virtual Reality: In this section, you'll find everything you need to fully understand virtual reality and the applications with great potential behind them. ✅ Augmented Reality: This section will show the difference between augmented reality and virtual reality. ✅ NFTs in the Metaverse. ✅ Metaverse Challenges and Requirements: What you need to know to be legally safe and how to avoid the consequences and problems of misinformation. ✅ And much more! These days, the Metaverse is the next big thing that will have a dramatic impact on your online presence, and everyone and their parents seem to be talking about it—and for a good reason. However, everyone seems to have their sense of what this Metaverse is and what it is in the first place. Now is the perfect time to listen to this Metaverse Full Instruction and invest in yourself for the long term! Don't worry if you don't know anything about the Metaverse or investing yet. Throughout this book, you will be guided every step of the way, hand-in-hand! Get into this great trend! What Are You Waiting For? Add This Book to Your Cart to Get Started!

Book Samsung Gear VR  An Easy Guide for Beginners

Download or read book Samsung Gear VR An Easy Guide for Beginners written by Philip Tranton and published by Conceptual Kings. This book was released on 2016-01-21 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: Samsung released its newest piece of technology in the form of the Gear VR, released to the public in November of 2015. The VR, created from a partnership between Samsung and Oculus VR, is essentially a mobile virtual reality device which serves to, among other things; act as the display for the smart phone. The reviews to date laud the device for its appeal to the more modern era with its polish and innovation. In the attempt to perfect he mobile headset, there were a number of editions since being first announced in September 2014. Along the way, steps have been taken to hone the features and all that it is able to offer to Samsung smartphone users. Among the most renowned of the device’s features are the gyroscope, proximity and accelerometer sensors, a ninety-six (96) degree view, a PUI button; that enable control of functions such as volume and a USB charging port.

Book HoloLens Beginner s Guide

Download or read book HoloLens Beginner s Guide written by Jason Odom and published by Packt Publishing Ltd. This book was released on 2017-04-28 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.

Book Mastering Virtual Reality

Download or read book Mastering Virtual Reality written by Adidas Wilson and published by Adidas Wilson . This book was released on with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: People have been waiting for VR to take off for years and they have been met with disappointment—until recently. A lot of evidence is now promising a bright future for VR but investors should be knowledgeable about several things before diving in; like what the risks are, how big the market is going to be, why this strategy should be played out in the long term and who the key players are. Book Includes: Introduction 1.Virtual Reality Rises 2.Virtual Reality via Real Estate 3.VR Goldmine 4.Virtual Reality Apps 5.VR Business Opportunities 6.AR and VR in Education 7.VR Now 8.Diving Into VR 9.Medical VR Is Changing Healthcare 10. VR Golden Era 11. AR marketing Ideas 12. Making Money in Augmented Reality 13. Virtual Reality and Therapists 14. Before Investing In Virtual Reality 15. VR with Blockchain

Book The Future of Digital Business Innovation

Download or read book The Future of Digital Business Innovation written by Vincenzo Morabito and published by Springer. This book was released on 2016-03-05 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book identifies and discusses the main challenges facing digital business innovation and the emerging trends and practices that will define its future. The book is divided into three sections covering trends in digital systems, digital management, and digital innovation. The opening chapters consider the issues associated with machine intelligence, wearable technology, digital currencies, and distributed ledgers as their relevance for business grows. Furthermore, the strategic role of data visualization and trends in digital security are extensively discussed. The subsequent section on digital management focuses on the impact of neuroscience on the management of information systems, the role of IT ambidexterity in managing digital transformation, and the way in which IT alignment is being reconfigured by digital business. Finally, examples of digital innovation in practice at the global level are presented and reviewed. The book will appeal to both practitioners and academics. The text is supported by informative illustrations and case studies, so that practitioners can use the book as a toolbox that enables easy understanding and assists in exploiting business opportunities involving digital business innovation.

Book Oculus Quest 2  The Essential Guide  Make Learning Easy

Download or read book Oculus Quest 2 The Essential Guide Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Book Getting Started with Unity 2018

Download or read book Getting Started with Unity 2018 written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2018-03-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools.. This book will guide you through the entire process of creating a 3D VR game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.

Book XR Development with Unity

Download or read book XR Development with Unity written by Anna Braun and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

Book Cool Careers Without College for People Who Love Coding

Download or read book Cool Careers Without College for People Who Love Coding written by Asher Powell and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive career guide helps readers take a close look at coding as a career path and gives them a long, actionable list for turning their interests into a career across a variety of fields. Whether a student is interested in games, engineering, design, or systems administration, each career path comes with a detailed list of resources and first-person accounts from professionals in the field. This guide is all a coding enthusiast needs to get started planning and building a career, all without having to worry about student loans.

Book Metaverse Made Easy

Download or read book Metaverse Made Easy written by Dr.Liew Voon Kiong and published by Liew Voon Kiong. This book was released on 2024-04-21 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent months, the term metaverse has become the newest buzzword in the crypto and gaming space, and start-ups venturing into metaverse have been mushrooming around the globe. These start-ups were able to attract investments from angel investors and VCs. The biggest news this year was the direct listing of Roblox on the New York Stock Exchange in which the company’s stock closed at $69.50 per share, giving the company a market cap of $38.26 billion. Another sensational story was Epic Games, the company that built Unreal Engine and the popular metaverse game Fortnite. At the time of writing, Epic Games has just completed a $1 billion round of funding to support the long-term vision for the metaverse. But all these developments paled in comparison to Facebook changed its name to Meta on 29th Oct 2021, boldly announced its official entry into the metaverse. This was a game-changing milestone, which not only showed that Zuckerberg has continuously strengthened his worldview that "the metaverse is the next stop of the Internet", but also raised the metaverse to the same level of ambition as Musk’s vision of colonizing Mars and Google’s project to radically extend the human lifespan. Though metaverses have existed for more than two decades particularly in the gaming space like the famous Second Life, Fortnite, Roblox and more, it was neither widely known nor adopted outside the gaming industry. However, with the meteoric rise of the DeFi and NFT applications in the last two years, metaverse suddenly became a buzzword as metaverse platforms were mushrooming by integrating DeFi and NFT into GameFi to create sensational 3D VR experiences and allow users to monetize while playing (aka Play to Earn). Besides gaming, the latest trend shows that there is immense potential in business and commercial metaverse applications. Industries such as tourism, real estate, medicine, engineering, education, event management, manufacturing, town planning and more could benefit greatly from Metaverse. As Metaverse is evolving fast, I have written this book to help you gain a better understanding of the metaverse as well as how to invest in metaverse projects to gain profits from NFT trading, DeFi staking and Play to Earn.

Book Metaverse and Web3  A Beginner   s Guide

Download or read book Metaverse and Web3 A Beginner s Guide written by Utpal Chakraborty and published by BPB Publications. This book was released on 2022-12-17 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metaverse the Next Revolution of the Internet DESCRIPTION The Metaverse is the next generation of the virtual reality-based digital world where users can engage in rich, multidimensional interactions with one another and virtual objects. Moreover, the Web3 revolution represents a technological breakthrough essential to the Metaverse creation. This book, ‘Metaverse and Web3’, provides a comprehensive overview of the technology involved in creating a Metaverse and the commercial possibilities that arise from this development. The role of many technologies in building a Metaverse is examined in detail, including Web3, 3D design and reconstruction, Blockchain, Smart Contracts, NFTs, and augmented and virtual reality. The book also discusses how the Metaverse will eventually replace the current web experience, moving it from a Web2 style to a fully immersive Web3 one. The book covers some topics like virtual properties in the Metaverse, games in the Metaverse, DeFi lending and borrowing platforms, decentralized applications, smart contracts, and decentralized autonomous organizations (DAOs). Additionally, the book also includes topics such as "Metaverse Avatars," "Crypto Arts," "Metaverse Music," and many other digital assets. Moreover, the book briefly overviews some of the most well-known Metaverse platforms, including Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. Most notably, this book shines in the following areas: ● Easy to understand the basics of Web3, Metaverse, and decentralized applications. ● Web3, 3D design/reconstruction, blockchain, smart contracts, NFTs, and augmented reality technology. ● Advantages of a Web3 environment above the current digital environment. ● Exploration of potential economic opportunities in the Metaverse. ● Gain knowledge of Metaverse Virtual Real Estate, Metaverse Gaming, Defi, Defi Lending and Borrowing Platforms, DApps, Smart Contracts, and DAOs. ● Various Metaverse components such as Metaverse Avatar, Crypto Art, and Metaverse Music Digital Assets. ● Learn the dos and don'ts of making money with cryptocurrency and how to make the most of your crypto holdings. ● Metaverse platforms include Decentraland, Axie Infinity, Superworld, Cryptovoxels, The Sandbox, and Somnium Space. WHO THIS BOOK IS FOR Anyone interested in interpreting the business landscape of the Metaverse and Web3, including developers, consultants, executives, investors, analysts, managers, students, and researchers, must read this book. TABLE OF CONTENTS 1. History 2. Web 3.0 3. Technologies Involved in Web 3.0 4. Role of Cryptocurrencies 5. Role of Blockchain 6. Role of Augmented Reality (AR) and Virtual Reality (VR) 7. NFT (Non-Fungible Token) 8. Centralized vs Decentralized 9. 3D Design and 3D Reconstruction 10. Web 3.0 and Artificial Intelligence 11. Metaverse and Blended Education 4.0 12. Governance, Security, and Privacy 13. Future of Blockchain and AI 14. Blockchain Use Cases in Different Industries 15. Entertainment and Fashion Industries in the Metaverse 16. Healthcare Industry in the Metaverse 17. Investment Guide - NFT, Cryptocurrency 18. Facebook Meta 19. Business Models and Opportunities in the Virtual Economy 20. Virtual Real Estate 21. Popular Metaverse Platforms 22. World of Gaming 23. Ways to Generate Crypto Income 24. Technologies Involved in Building Metaverse 25. Defi, Dapps, Smart Contracts, and DAOs 26. How to Avoid Risks and Scams in Metaverse 27. Current Challenges and Opportunities 28. Crypto Art and Metaverse Music 29. Importance of Metaverse Avatar 30. Metaverse and Digital Assets

Book Oculus Quest 2 and Rift S User Guide

Download or read book Oculus Quest 2 and Rift S User Guide written by Curtis Campbell and published by Independently Published. This book was released on 2021-02-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Quest 2 and Rift S introduction is a significant improvement and addition to the Oculus series. Many additional and improved features present in the newly produced Oculus Quest 2 and Rift S than in their predecessors. Readers stand a lot to gain from having this book and reading it thoroughly. This guide contains a lot of information that will set you on your way to operating the Quest 2 and Rift S devices perfectly. For a start, this guide will discuss the relationship between Oculus Quest 2 and Rift S. Furthermore, readers will also learn necessary safety measures in handling the Oculus Quest 2 and Rift S headset and how to operate the App. Here are the lists of things you will learn in this guide: All about Oculus Quest 2 and Rift S and the affinity between them Steps on activating the Oculus app on your PC? Amount of space needed to utilize the Oculus Quest 2 and Oculus Rift S on your PC? Steps on setting up your Oculus Quest 2 and Oculus Rift S Steps on modifying the language of the Oculus app? Steps on connecting your Oculus to a WI-FI/ Local area network All about IPD and steps on modifying the IPD on your Oculus quest 2 or Oculus Rift S Steps on using eye shades while making use of your Oculus Quest 2 and Oculus Rift S Steps on switching on/off your Oculus Quest 2 and Rift S headset Varieties of Oculus Quest 2 and Rift S headset LED indicator and their connotation Varieties of Oculus Quest 2 and Rift S charging color and their connotation Oculus Quest 2 and Rift S controllers color and their meaning Steps on using the Oculus touch controllers Steps on manually connecting and disconnecting the Oculus touch controllers Steps on making use of the Oculus Quest 2 and Rift S controller button Practical steps on tackling the Oculus Quest 2 and Rift S controller problems Steps on connecting a gamepad All about Oculus Quest 2 Elite strap with battery and it functions Steps on casting the Oculus Quest 2 view on your Pc Steps on live streaming to Facebook, via the Oculus Rift S and Oculus Quest 2 Steps on transferring files, photos, videos, and music from your computer to Oculus Rift S and Quest 2 Steps on joining a public party on Oculus Quest 2 and Rift S Steps on hosting a private party Amount of partakers required to join a private party Steps on blocking your friend from your private party on Oculus Quest 2 and Rift S Steps on setting security pattern and password Steps on making use of the Oculus Rift S and Quest 2 with a MAC Steps on setting up Guardian Steps on making use of your headset with your Oculus Rift S and Quest 2 All about sensor tracking and steps on initiating a sensor tracker for your Oculus headset Procedures to initiate your Xbox One controller to use with Oculus Rift S and Quest 2 Methods to view the status of the Oculus devices when connected Steps on modifying the bandwidth limit for your Oculus Rift S Steps on modifying your room lighting preferences for your Oculus Rift S and Quest 2 Steps on modifying your graphic performance preferences for your Oculus How to cash in an Oculus Quest 2 and Oculus Rift S promo code Steps on locating the content you have downloaded for your Oculus device Precautionary measures to apply for your Oculus Quest 2 and Rift S And many more.... This is just a few of what is contained in this User Manual, and you can Download FREE with Kindle UnlimitedSo what are you waiting for? Scroll up and Click the Orange - BUY NOW WITH 1-CLICK BUTTON- on the top right corner and Download Now!!! You won't regret you did See you inside!!!