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Book Oculus Quest 2  The Essential Guide  Make Learning Easy

Download or read book Oculus Quest 2 The Essential Guide Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Book The Ultimate Roblox Book  An Unofficial Guide  Updated Edition

Download or read book The Ultimate Roblox Book An Unofficial Guide Updated Edition written by David Jagneaux and published by Simon and Schuster. This book was released on 2022-02-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build and create your own Roblox world with this updated, easy-to-use guide. Roblox, the largest user-generated online gaming platform that allows users to create and share their own game worlds and gaming creations, has taken the digital world by storm! With updated screenshots and instructions, The Ultimate Roblox Book, Updated Edition provides brand-new information on game changes and the latest features so you can make the most out of your Roblox game. With everything from instructions for playing the games to tips on creating your own worlds to the basics of coding, this updated guide gives you all the tools you need to get started.

Book Metaverse for Beginners  An Ideal Guide for Beginners to Understanding and Invest in the Metaverse  NFT Non Fungible Token  Virtual Land  Real Estate  Defi  Blockchain Gaming and Web 3 0

Download or read book Metaverse for Beginners An Ideal Guide for Beginners to Understanding and Invest in the Metaverse NFT Non Fungible Token Virtual Land Real Estate Defi Blockchain Gaming and Web 3 0 written by Darell Freeman and published by Darell Freeman. This book was released on 2022-04-06 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt: What opportunities exist for making money in the Metaverse? Investing in cryptocurrencies and the Metaverse is a great way to stay on the cutting edge of technology in the modern age. To learn more, please continue reading! If you are looking for a new investment opportunity with minimal risk and great profit potential, if you want to be a part of the economy of the future, and if you want to dramatically increase your chances of outperforming those around you because of your quick decisions to change and adapt to the new world, you might want to consider the following. This may be the most important message you will read in your lifetime. Surely you've heard that "the metaverse is the future" or "the metaverse is going to be huge, and you should invest in it." If you haven't, please do. Even though most of it is accurate if you want to be part of what we call the "new world of the Metaverse," you need to know what you're doing. And in this book, you will learn almost everything you need to know about the Metaverse, including how to make money in it. And if done correctly, it has the potential to be profitable for years to come. Is it something you are interested in? Take a peek inside to see what it has to offer: ✅ Everything you need to know about the Metaverse, from the basics for those who don't know it, to more advanced levels. Does it sound like a good investment to you? ✅ What changes are taking place in the Metaverse and how will they affect how individuals use and connect with social media? ✅ Is the Metaverse the new future we have all been waiting for? Here are some of the most accurate estimates of how it will affect our lives in the future. ✅ Digital Real Estate Investing ✅ Is it wise to invest in NFTs? ✅ Virtual Reality: In this section, you'll find everything you need to fully understand virtual reality and the applications with great potential behind them. ✅ Augmented Reality: This section will show the difference between augmented reality and virtual reality. ✅ NFTs in the Metaverse. ✅ Metaverse Challenges and Requirements: What you need to know to be legally safe and how to avoid the consequences and problems of misinformation. ✅ And much more! These days, the Metaverse is the next big thing that will have a dramatic impact on your online presence, and everyone and their parents seem to be talking about it—and for a good reason. However, everyone seems to have their sense of what this Metaverse is and what it is in the first place. Now is the perfect time to listen to this Metaverse Full Instruction and invest in yourself for the long term! Don't worry if you don't know anything about the Metaverse or investing yet. Throughout this book, you will be guided every step of the way, hand-in-hand! Get into this great trend! What Are You Waiting For? Add This Book to Your Cart to Get Started!

Book Oculus Quest 2 Users Guide

Download or read book Oculus Quest 2 Users Guide written by Henry A White and published by . This book was released on 2020-10-29 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: MASTER YOUR OCULUS QUEST IN 60 MINUTES!If you want to buy a VR headset and don't have the budget for a PC-based VR setup, which requires more money, wires and fuss, then the Oculus Quest 2 is one of the top options around for beginners and seasoned VR veterans alike. This mobile VR device brings you easy access to everything that makes VR special, offering high-quality virtual reality experiences at a fair price. The Quest 2 allows you to literally step inside gaming worlds, as well as access 360-degree video content and apps, this is an immersive gadget that even the most tech-shy members of your family can have a blast with.If you have the Oculus Quest 2, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Kindly Scroll Up and Hit the Buy button to add this book in your Library!

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2023-07-08 with total page 717 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, in July 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The VAMR 2023 proceedings were organized in the following topical sections: Designing VAMR Applications and Environments; Visualization, Image Rendering and 3D in VAMR; Multimodal Interaction in VAMR; Robots and Avatars in Virtual and Augmented Reality; VAMR in Medicine and Health; VAMR in Aviation; and User Experience in VAMR.

Book Unreal for Mobile and Standalone VR

Download or read book Unreal for Mobile and Standalone VR written by Cornel Hillmann and published by Apress. This book was released on 2019-04-12 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. Media designers, CG artists and other creatives will be able to take advantage of real-time engine techniques and easy-to-learn visual scripting logic to turn their creations into immersive and interactive VR worlds. Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years. With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education. What You'll LearnExplore the VR ecosystem, including history, recent trends and future outlook Review tool set, graphics and animation pipeline (Blender, Zbrush, Substance Painter and others) Examine graphics optimization techniques Set up a project and the target platform Design interaction with Unreal blueprints Deployments, testing, further optimization Who This Book Is For Multimedia designers, CG artists, producers, app developers. No coding experience is required.

Book Virtual Reality Madness and More

Download or read book Virtual Reality Madness and More written by Ron Wodaski and published by Sams. This book was released on 1994 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: With two software-packed CD-ROMs, Virtual Reality Madness! provides everything you need to explore the world of Virtual Reality. The book/CD-ROM package covers the entire area of artificial reality, including 3D imaging and rendering, games, modeling, etc. The two CDs offer over 1.3 gigabytes of software, including full retail versions of Virtual Reality Studio, VistaPro, and Virtus Walkthrough.

Book The Making of Second Life

Download or read book The Making of Second Life written by Wagner James Au and published by Harper Collins. This book was released on 2009-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

Book Creating Immersive Learning Experiences Through Virtual Reality  VR

Download or read book Creating Immersive Learning Experiences Through Virtual Reality VR written by Mazhar Hussain, Shaik and published by IGI Global. This book was released on 2024-09-16 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the evolving educational environment, the search for engaging and effective learning experiences has led to the research and implementation of the latest technologies. Among them, virtual reality (VR) stands out as a transformative tool that promises to redefine the transmission and absorption of information. Bringing VR to education is not just a technical innovation, but a pedagogical revolution. It represents a shift from passive learning to active learning, where students are not only observers but participants in their educational journey. Creating Immersive Learning Experiences Through Virtual Reality (VR) provides a comprehensive and up-to-date overview of the application of VR technologies in education, highlighting the gaps in current literature, future research goals, and facilitating interdisciplinary collaboration among technologists, educators, and policymakers to better address the complex challenges of the effective adoption of these technologies. This book provides case studies, evidence-based knowledge and practical guidance regarding ethical concerns, theoretical foundations, practical applications, and pedagogical strategies.

Book Oculus Quest Users Guide

    Book Details:
  • Author : Henry A White
  • Publisher :
  • Release : 2019-06-03
  • ISBN : 9781072017905
  • Pages : 68 pages

Download or read book Oculus Quest Users Guide written by Henry A White and published by . This book was released on 2019-06-03 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: MASTER YOUR OCULUS QUEST IN 60 MINUTES!"BONUS" - Buy a paperback copy of this book and receive the Kindle version for FREE via Kindle Matchbook.Oculus Quest is Facebook's first standalone headset that offers 6DOF tracking on both the head and hands. Practically, that means that the headset has the same full tracking capabilities typically reserved for high-end VR headsets that are hooked up to a computer or game console. Because Quest has full 6DOF tracking, it opens the door to significantly more immersive and interactive content than on a headset like Oculus Go, which is only suitable for mostly static, seated experiences because it has more limited tracking abilities.Given that it's a standalone, Quest's biggest advantage is its low friction experience. When you put the headset on, you see a pass-through video view of the world around you which makes it easy to pick up your controllers. From there, setting up your Guardian-the boundary around you playspace-is as easy as pointing your controller at the ground and tracing an outline around the available space, and then you're good to go.If you have the Oculus Quest, this book will help you with a collection of ACTIONABLE tips and tricks. It contains specific step-by-step instructions that are well organized and easy to read.Scroll Up and Hit the Buy button to add this book in your Library!

Book XR Development with Unity

Download or read book XR Development with Unity written by Anna Braun and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integration Key Features Create impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionThe drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learn Get started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

Book Handbook of Research on Inclusive and Innovative Architecture and the Built Environment

Download or read book Handbook of Research on Inclusive and Innovative Architecture and the Built Environment written by Peng, Ng Foong and published by IGI Global. This book was released on 2023-06-19 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is an urgent need to emphasize inclusivity in architecture and the built environment. Innovative technologies within the field of architecture are being developed to enhance inclusivity in architectural approaches and development processes. It is essential to research inclusivity in architecture and the built environment toward holistic sustainable development. The Handbook of Research on Inclusive and Innovative Architecture and the Built Environment discusses inclusive and innovative approaches to providing socio-cultural value within architecture and the built environment. It focuses on issues of diversity, sustainability, resilient designs, and more. Further, the book expands the knowledge and awareness of architecture and the built environment towards inclusivity in design development and emerging advanced technology. Covering topics such as architectural challenges, global health, and urban morphology, this major reference work is an excellent resource for architects, government officials, urban planners, practitioners, students and educators of higher education, researchers, and academicians.

Book Stardew Valley Guidebook

    Book Details:
  • Author : Kari Fry
  • Publisher :
  • Release : 2016-11-24
  • ISBN : 9781945908927
  • Pages : 224 pages

Download or read book Stardew Valley Guidebook written by Kari Fry and published by . This book was released on 2016-11-24 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Virtual Reality Technology

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2024-09-18 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques Programming toolkits for virtual reality and the game production pipeline Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense.

Book Routledge Handbook of Trends and Issues in Tourism Sustainability  Planning and Development  Management  and Technology

Download or read book Routledge Handbook of Trends and Issues in Tourism Sustainability Planning and Development Management and Technology written by Alastair M. Morrison and published by Taylor & Francis. This book was released on 2023-09-12 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook offers a comprehensive overview of theoretical and practical perspectives for tracking and interpreting trends and issues in tourism sustainability, planning and development, management, and technology. Tourism is a dynamic and unpredictable industry and understanding its trends and issues is critical for the successful and sustainable development of the private and public sector. As such, this Handbook proposes clear definitions and provides a systematic classification scheme for such analysing. It reviews trends and issues in four thematic areas of tourism: sustainability; planning and development; management and technology with contributions from 83 leading tourism scholars from across the globe. The Handbook provides insights on the differences among domestic, outbound, and inbound markets and acknowledges that the supply sub-sectors of tourism are diverse, highlighting variations by geographic regions. The book emphasises the necessity to prioritise sustainability and the achievement of the UN's Sustainable Development Goals (SDGs). Students and professionals interested in tourism, hospitality, and sustainability will find a wealth of multidisciplinary knowledge in this Handbook.

Book Proceedings of Eighth International Congress on Information and Communication Technology

Download or read book Proceedings of Eighth International Congress on Information and Communication Technology written by Xin-She Yang and published by Springer Nature. This book was released on 2023-07-25 with total page 1102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers selected high-quality research papers presented at the Eighth International Congress on Information and Communication Technology, held at Brunel University, London, on 20–23 February 2023. It discusses emerging topics pertaining to information and communication technology (ICT) for managerial applications, e-governance, e-agriculture, e-education and computing technologies, the Internet of Things (IoT) and e-mining. Written by respected experts and researchers working on ICT, the book offers a valuable asset for young researchers involved in advanced studies. The work is presented in four volumes.

Book Oculus Quest 2 Guide

    Book Details:
  • Author : Michael F Jordan
  • Publisher :
  • Release : 2021-02-16
  • ISBN :
  • Pages : 54 pages

Download or read book Oculus Quest 2 Guide written by Michael F Jordan and published by . This book was released on 2021-02-16 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the hottest VR headsets at the moment is the Oculus Quest 2. This VR headset provides an untethered VR experience that's simply remarkable to anyone who's able to get their hands on them. But before you start to enjoy your Oculus Quest 2, you'll have to set it up. This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In summary you'll get help for -Setting up Oculus 2 -Over 50 tips and tricks -Troubleshooting -Maximizing battery -Setting up security AND LOTS MORE Scroll up and hit the BUY button now!