Download or read book Not a Games Person written by Julie Myerson and published by Random House. This book was released on 2006 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Julie Myerson explores the ecstasy - but mostly the agony - of school sports and PE. At one time skinny, timid, knock-kneed and 'not a games person' according to her teachers, she attempts to answer the question of why she was so afraid to join in and, especially, to compete.
Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.
Download or read book The Toxic Meritocracy of Video Games written by Christopher A. Paul and published by . This book was released on 2018 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: An avid gamer and sharp media critic explains meritocracy's negative contribution to video game culture--and what can be done about it Video games have brought entertainment, education, and innovation to millions, but gaming also has its dark sides. From the deep-bred misogyny epitomized by GamerGate to the endemic malice of abusive player communities, gamer culture has had serious real-world repercussions, ranging from death threats to sexist industry practices and racist condemnations. In The Toxic Meritocracy of Video Games, new media critic and longtime gamer Christopher A. Paul explains how video games' focus on meritocracy empowers this negative culture. Paul first shows why meritocracy is integral to video-game design, narratives, and values. Games typically valorize skill and technique, and common video-game practices (such as leveling) build meritocratic thinking into the most basic premises. Video games are often assumed to have an even playing field, but they facilitate skill transfer from game to game, allowing certain players a built-in advantage. The Toxic Meritocracy of Video Games identifies deep-seated challenges in the culture of video games--but all is not lost. As Paul argues, similarly meritocratic institutions like professional sports and higher education have found powerful remedies to alleviate their own toxic cultures, including active recruiting and strategies that promote values such as contingency, luck, and serendipity. These can be brought to the gamer universe, Paul contends, ultimately fostering a more diverse, accepting, and self-reflective culture that is not only good for gamers but good for video games as well.
Download or read book Games People Play written by Eric Berne and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Two Person Game Theory written by Anatol Rapoport and published by Courier Corporation. This book was released on 2013-01-01 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2021-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Download or read book Manual of British Rural Sports written by John Henry Walsh and published by . This book was released on 1867 with total page 956 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing with Reality written by Alex Humphreys and published by Renard Press Ltd. This book was released on 2022-08-17 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: What was it that got you through the Covid-19 pandemic? For some it was long walks; others turned to home baking. For millions it was video games, a booming industry which exploded in popularity over the pandemic years. Confined to our homes and with the lines of reality becoming blurred as everyday life shifted to screens, perhaps it was no wonder that so many of us were desperate to be transported to different worlds. In Playing with Reality: Gaming in a Pandemic, journalist and presenter Alex Humphreys, a passionate gamer herself, investigates this extraordinary boom in the gaming industry. Charting its rise, Alex interviews players and developers, sharing a glimpse of what was going on behind closed doors as studios closed and games were finished from home. Playing with Reality explores exactly what it was that made gaming a lifeline for so many, and what the future holds as we look to the metaverse. Alexandra brilliantly chronicles the boundless creativity of an industry persevering through unprecedented times. Aaryn Flynn
Download or read book Economics written by and published by PediaPress. This book was released on with total page 699 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Lawyers Reports Annotated written by and published by . This book was released on 1907 with total page 1288 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Beeton s Dictionary of universal information comprising a complete summary of the moral mathematical physical and natural sciences c ed by S O Beeton and J Sherer Wanting pt 13 written by Samuel Orchart Beeton and published by . This book was released on 1861 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Justice of the Peace written by and published by . This book was released on 1846 with total page 906 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Compiled Statutes of the State of Nebraska 1881 written by Nebraska and published by . This book was released on 1887 with total page 1054 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Justice of the Peace and County Borough Poor Law Union and Parish Law Records written by and published by . This book was released on 1842 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Digest and Index with a Chronological Table of All the Statutes from Magna Charta to the End of this Last Session written by George Crabb and published by . This book was released on 1844 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Justice of the Peace and Local Government Review written by and published by . This book was released on 1842 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Game Theory and Experimental Games written by Andrew M. Colman and published by Elsevier. This book was released on 2016-06-06 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory and Experimental Games: The Study of Strategic Interaction focuses on the development of game theory, taking into consideration empirical research, theoretical formulations, and research procedures involved. The book proceeds with a discussion on the theory of one-person games. The individual decision that a player makes in these kinds of games is noted as influential as to the outcome of these games. This discussion is followed by a presentation of pure coordination games and minimal situation. The ability of players to anticipate the choices of others to achieve a mutually beneficial outcome is emphasized. A favorable social situation is also influential in these kinds of games. The text moves forward by presenting studies on various kinds of competitive games. The research studies presented are coupled with empirical evidence and discussion designed to support the claims that are pointed out. The book also discusses several kinds of approaches in the study of games. Voting as a way to resolve multi-person games is also emphasized, including voting procedures, the preferences of voters, and voting strategies. The book is a valuable source of data for readers and scholars who are interested in the exploration of game theories.