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Book Nostalgia Nerd s Gadgets  Gizmos   Gimmicks

Download or read book Nostalgia Nerd s Gadgets Gizmos Gimmicks written by Peter Leigh and published by Ilex Press. This book was released on 2022-10-13 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this eagerly-awaited new book from the author of the best-selling Nostalgia Nerd's Retro Tech, Peter Leigh takes a fun, informative and irreverent romp through the history of more than forty pieces of personal tech, charting the successes, failures and oddities from over five decades of our obsession with gadgetry. From the Teasmade to the TomTom, mankind has been on a constant hunt for gimmicks that make life easier, faster and more entertaining, and as yesterday's 'must-haves' become today's museum pieces, there's no better time to take a nostalgic trip through tech's back catalogue.

Book The Nostalgia Nerd s Retro Tech  Computer  Consoles   Games

Download or read book The Nostalgia Nerd s Retro Tech Computer Consoles Games written by Peter Leigh and published by Ilex Press. This book was released on 2018-11-01 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

Book Decoding the World

    Book Details:
  • Author : Po Bronson
  • Publisher : Twelve
  • Release : 2020-10-06
  • ISBN : 153873432X
  • Pages : 365 pages

Download or read book Decoding the World written by Po Bronson and published by Twelve. This book was released on 2020-10-06 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Find out where our world is headed with this dazzling first-hand account of inventing the future from the #1 New York Times bestselling author of What Should I Do With My Life? and the founder of science accelerator IndieBio. Decoding the World is a buddy adventure about the quest to live meaningfully in a world with such uncertainty. It starts with Po Bronson coming to IndieBio. Arvind Gupta created IndieBio as a laboratory for early biotech startups trying to solve major world problems. Glaciers melting. Dying bees. Infertility. Cancer. Ocean plastic. Pandemics. Arvind is the fearless one, a radical experimentalist. Po is the studious detective, patiently synthesizing clues others have missed. Their styles mix and create a quadratic speedup of creativity. Yin and Yang crystallized. As they travel around the world, finding scientists to join their cause, the authors bring their firsthand experience to the great mysteries that haunt our future. Natural resource depletion. Job-taking robots. China's global influence. Arvind feels he needs to leave IndieBio to help startups do more than just get started. But as his departure draws near, he struggles to leave the sanctum he created. While Po has to prove he can keep the "indie" in IndieBio after Arvind is gone. After looking through their lens, you'll never see the world the same.

Book Region Locked

    Book Details:
  • Author : Matt Barnes
  • Publisher : Unbound Publishing
  • Release : 2021-07-08
  • ISBN : 178352927X
  • Pages : 231 pages

Download or read book Region Locked written by Matt Barnes and published by Unbound Publishing. This book was released on 2021-07-08 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not all games are released equal. The barriers of language and culture can leave our world divided, and this includes the video games that we get the chance to play. Matt Barnes, Dazz Brown and Greg Seago-Curl of DidYouKnowGaming? created the YouTube series Region Locked to offer an insight into the weird and wonderful titles that never left their home countries, and now they bring their expertise to you, the gaming reader. Encounter masterpieces you never knew existed from your favourite series and developers, as well as some utterly bizarre creations that seem so outlandish you might wonder how on earth they were released in the first place, from the trippy, meandering dreamscapes of 1998’s LSD: Dream Emulator to The Mysterious Murasame Castle, released in 1986 by Nintendo, and the intergalactic adventures of Crime Crackers (1994). The authors explore what it’s like to play these games, and investigate the fascinating characters and maverick designers behind them to discover why such remarkable creations never enjoyed international exposure. For the casual gamer, keen developer, intrigued reader and hardcore fan alike, Region Locked is the key to a surreal and adventurous journey through the lost world of video games.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book Knits of Tomorrow

Download or read book Knits of Tomorrow written by Sue Culligan and published by Interweave. This book was released on 2013-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate your inner geek with 20 fun and easy projects! The future was once a beckoning landscape where technology would make all things possible. Space travel! Robot maids! Personal jetpacks! Mind-controlling ray guns! With Knits of Tomorrow you can celebrate this ideal world-that-never-was with original and creative projects that will appeal to any techno-geek-or those who knit for them. Knits of Tomorrow features a wide range of projects, all with a technological bent. They are mostly quick and simple-toys, accessories, and home decor items such as rocket-ship desk caddies, circuit-board scarves, and a robot pillow. There are practical projects as well-tablet covers, laptop bags, and iPod cozies. The playful and fun projects are primarily aimed at an audience with a nostalgic taste for sci-fi, video games, and electronic gizmos past and present.

Book Attack of the Flickering Skeletons

Download or read book Attack of the Flickering Skeletons written by Stuart Ashen and published by Unbound Publishing. This book was released on 2017-11-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a world of games you never knew existed. You will probably wish you still didn’t. YouTube sensation Stuart Ashen is back with his second instalment of terrible old computer games you’ve probably never heard of... because what the world needs right now is to know exactly how bad Domain of the Undead for the Atari 8-bit computers was. Attack of the Flickering Skeletons is even bigger than the original Terrible Old Games You’ve Probably Never Heard Of – this second excavation of gaming’s buried past will not only unearth more appalling excuses for digital entertainment, but also feature guest contributors and several special interest chapters not based around single specific games. These are NOT the games you’ve heard of a million times in YouTube videos. This is a compilation of truly obscure and dreadful games. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are even more appalling games that leaked from the industry’s tear ducts, taken down from the dusty shelves of history by the man who has somehow made a living by sticking rubbish on a sofa and talking about it.

Book Pattern Recognition

    Book Details:
  • Author : William Gibson
  • Publisher : Penguin UK
  • Release : 2004-06-24
  • ISBN : 0141904461
  • Pages : 419 pages

Download or read book Pattern Recognition written by William Gibson and published by Penguin UK. This book was released on 2004-06-24 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Part-detective story, part-cultural snapshot . . . all bound by Gibson's pin-sharp prose' Arena -------------- THE FIRST NOVEL IN THE BLUE ANT TRILIOGY - READ ZERO HISTORY AND SPOOK COUNTRY FOR MORE Cayce Pollard has a new job. She's been offered a special project: track down the makers of an addictive online film that's lighting up the internet. Hunting the source will take her to Tokyo and Moscow and put her in the sights of Japanese hackers and Russian Mafia. She's up against those who want to control the film, to own it - who figure breaking the law is just another business strategy. The kind of people who relish turning the hunter into the hunted . . . A gripping spy thriller by William Gibson, bestselling author of Neuromancer. Part prophesy, part satire, Pattern Recognition skewers the absurdity of modern life with the lightest and most engaging of touches. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks won't be able to put this book down. -------------- 'Fast, witty and cleverly politicized' Guardian 'A big novel, full of bold ideas . . . races along like an expert thriller' GQ 'Dangerously hip. Its dialogue and characterization will amaze you. A wonderfully detailed, reckless journey of espionage and lies' USA Today 'A compelling, humane story with a sympathetic heroine searching for meaning and consolation in a post-everything world' Daily Telegraph 'Electric, profound. Gibson's descriptions of Tokyo, Russia and London are surreally spot-on' Financial Times

Book Lecturing Birds on Flying

Download or read book Lecturing Birds on Flying written by Pablo Triana and published by John Wiley & Sons. This book was released on 2009-06-09 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: LECTURING BIRDS ON FLYING For the past few decades, the financial world has often displayed an unreasonable willingness to believe that "the model is right, the market is wrong," in spite of the fact that these theoretical machinations were largely responsible for the stock market crash of 1987, the LTCM crisis of 1998, the credit crisis of 2008, and many other blow-ups, large and small. Why have both financial insiders (traders, risk managers, executives) and outsiders (academics, journalists, regulators, the public) consistently demonstrated a willingness to treat quantifications as gospel? Nassim Taleb first addressed the conflicts between theoretical and real finance in his technical treatise on options, Dynamic Hedging. Now, in Lecturing Birds on Flying, Pablo Triana offers a powerful indictment on the trustworthiness of financial theory, explaining—in jargon-free plain English—how malfunctions in these quantitative machines have wreaked havoc in our real world. Triana first analyzes the fundamental question of whether financial markets can in principle really be solved mathematically. He shows that the markets indeed cannot be tamed with equations, presenting a long and powerful list of obstacles to prove his point: maverick unlawful human actions rule the markets, unexpected and unimaginable events shape the markets, and historical data is not necessarily a trustworthy guide to the future of the markets. The author then examines the sources of origin of many prevalent theories and mathematical dictums. He details how the field of financial economics evolved from a descriptive discipline to an abstract one dedicated to technically concocting professors' own versions of how such a world should work. He goes on to explain how Wall Street and other financial centers became eager employers of scientists, and how scientists became eager employees of financial firms. Triana concludes with an in-depth discussion of the most significant historical episodes of theory-caused real-life market malaise, with a strong emphasis on the current credit crisis. In the end, Lecturing Birds on Flying calls for the radical substitution of good old-fashioned common sense in place of mathematical decision-making and the restoration to financial power of those who are completely unchained to the iron ball of classroom-obtained qualifications.

Book Gentech

    Book Details:
  • Author : Rick Chromey
  • Publisher :
  • Release : 2020-05-26
  • ISBN : 9781642796711
  • Pages : 328 pages

Download or read book Gentech written by Rick Chromey and published by . This book was released on 2020-05-26 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fascinating historical journey through modern technology that reimagines American generations born since 1900.

Book To Life

    Book Details:
  • Author : Linda Weintraub
  • Publisher : Univ of California Press
  • Release : 2012-09-01
  • ISBN : 0520273613
  • Pages : 380 pages

Download or read book To Life written by Linda Weintraub and published by Univ of California Press. This book was released on 2012-09-01 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title documents the burgeoning eco art movement from A to Z, presenting a panorama of artistic responses to environmental concerns, from Ant Farms anti-consumer antics in the 1970s to Marina Zurkows 2007 animation that anticipates the havoc wreaked upon the planet by global warming.

Book The Ultimate 80 s Retro Gaming Collection

Download or read book The Ultimate 80 s Retro Gaming Collection written by Dan Peel and published by . This book was released on 2021-03 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth analysis of the best video-game franchises, characters, consoles, and computers of the 1980's. Curating the most important games, including Pac Man, Tetris, Frogger, Outrun, Zelda, Super Mario, and more, as well as the hardware: the NES, C64, Sega Mega System, the Amiga 50, and more.

Book The Illustrated History of 151 Video Games

Download or read book The Illustrated History of 151 Video Games written by Simon Parkin and published by . This book was released on 2014-01-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs

Book Gizmos  Gadgets  and Guitars  The Story of Leo Fender

Download or read book Gizmos Gadgets and Guitars The Story of Leo Fender written by Michael Mahin and published by Henry Holt and Company (BYR). This book was released on 2021-09-07 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books

Book The Fourth Transformation

Download or read book The Fourth Transformation written by Robert Scoble and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years from today, the center of our digital lives will no longer be the smart phone, but device that looks like ordinary eyeglasses: except those glasses will have settings for Virtual and Augmented Reality. What you really see and what is computer generated will be mixed so tightly together, that we won't really be able to tell what is real and what is illusion.Instead of touching and sliding on a mobile phone, we will make things happen by moving our eyes or by brainwaves. When we talk with someone or play an online game, we will see that person in the same room with us. We will be able to touch and feel her or him through haptic technology.We won't need to search online with words, because there will be a new Visual Web 100 times larger than the current Internet, and we will find things by images, buy things by brands, or just by looking at a logo on the jacket of a passerby. Language will be irrelevant, and a merchant in a developing world will have access to global markets.Medical devices will cure schizophrenia, allow quadriplegics to walk. People will be able to touch and feel objects and other people who are not actually there for conversations, games and perhaps intimate experiences. From Kindergarten to on-the-job, learning will become experiential. Children will visit great battlefields and tour historic places in VR rather than read about them in text books. Med students and surgeons will learn and practice on virtual humans rather than cadavers; oil rig workers will understand how to handle emergencies, before the ever leave the home office.The Fourth Transformation is based on two years of research and about 400 interviews with technologists and business decision makers. It explains the technology and product landscape on a level designed to be interesting and useful to business thinkers and general audiences. Mostly it talks about how VR and AR are already being used, or will be used in the next one-to-three years. It explains how this massive and fundamental transformation will be driven, nit just by Millennials, but by the generation following them, which the authors have named the Minecraft Generation.Robert Scoble and Shel Israel have written this book in the hope that it will serve as a business thinker's guidebook to the near-term future. They hope readers will walk away understanding the massive changes rapidly arising, so that they will navigate a successful course through the changes they will be facing sooner than they-or their competitors-- may realize just yet.

Book Make  Electronics

    Book Details:
  • Author : Charles Platt
  • Publisher :
  • Release : 2015-09-07
  • ISBN : 9781680450262
  • Pages : 352 pages

Download or read book Make Electronics written by Charles Platt and published by . This book was released on 2015-09-07 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A hands-on primer for the new electronics enthusiast"--Cover.

Book What Would Google Do

Download or read book What Would Google Do written by Jeff Jarvis and published by Harper Collins. This book was released on 2011-09-20 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a book that’s one part prophecy, one part thought experiment, one part manifesto, and one part survival manual, internet impresario and blogging pioneer Jeff Jarvis reverse-engineers Google, the fastest-growing company in history, to discover forty clear and straightforward rules to manage and live by. At the same time, he illuminates the new worldview of the internet generation: how it challenges and destroys—but also opens up—vast new opportunities. His findings are counterintuitive, imaginative, practical, and above all visionary, giving readers a glimpse of how everyone and everything—from corporations to governments, nations to individuals—must evolve in the Google era. What Would Google Do? is an astonishing, mind-opening book that, in the end, is not about Google. It’s about you.