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EBookClubs

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Book The Minds Behind the Games

Download or read book The Minds Behind the Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2018-04-04 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 36 popular video games—including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam—this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming’s classic titles.

Book The Palgrave Handbook of the Vampire

Download or read book The Palgrave Handbook of the Vampire written by Simon Bacon and published by Springer Nature. This book was released on with total page 1746 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Game Design

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade

Book Darkside

    Book Details:
  • Author : Tom Becker
  • Publisher : Scholastic Inc.
  • Release : 2008
  • ISBN : 0545037395
  • Pages : 306 pages

Download or read book Darkside written by Tom Becker and published by Scholastic Inc.. This book was released on 2008 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jonathan Starling's father is in an asylum and his home has been attacked when, while running away from kidnappers, he stumbles upon Darkside, a terrifying and hidden part of London ruled by the descendants of Jack the Ripper, where Jonathan is in mortal danger if he cannot find the way out.

Book How to Play Video Games

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book Rating Video Games

    Book Details:
  • Author : United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice
  • Publisher :
  • Release : 1995
  • ISBN :
  • Pages : 258 pages

Download or read book Rating Video Games written by United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice and published by . This book was released on 1995 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mortal Kombat

    Book Details:
  • Author : David Church
  • Publisher : University of Michigan Press
  • Release : 2022-02-17
  • ISBN : 0472902628
  • Pages : 171 pages

Download or read book Mortal Kombat written by David Church and published by University of Michigan Press. This book was released on 2022-02-17 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upon its premiere in 1992, Midway’s Mortal Kombat spawned an enormously influential series of fighting games, notorious for their violent “fatality” moves performed by photorealistic characters. Targeted by lawmakers and moral reformers, the series directly inspired the creation of an industrywide rating system for video games and became a referendum on the wide popularity of 16-bit home consoles. Along the way, it became one of the world’s most iconic fighting games, and formed a transmedia franchise that continues to this day. This book traces Mortal Kombat’s history as an American product inspired by both Japanese video games and Chinese martial-arts cinema, its successes and struggles in adapting to new market trends, and the ongoing influence of its secret-strewn narrative world. After outlining the specific elements of gameplay that differentiated Mortal Kombat from its competitors in the coin-op market, David Church examines the various martial-arts films that inspired its Orientalist imagery, helping explain its stereotypical uses of race and gender. He also posits the games as a cultural landmark from a moment when public policy attempted to intervene in both the remediation of cinematic aesthetics within interactive digital games and in the transition of public gaming spaces into the domestic sphere. Finally, the book explores how the franchise attempted to conquer other forms of media in the 1990s, lost ground to a new generation of 3D games in the 2000s, and has successfully rebooted itself in the 2010s to reclaim its legacy.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2012-12-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Game Changers

    Book Details:
  • Author : Leena Van Deventer
  • Publisher : Affirm Press
  • Release : 2016-03-01
  • ISBN : 1925475166
  • Pages : 272 pages

Download or read book Game Changers written by Leena Van Deventer and published by Affirm Press. This book was released on 2016-03-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The videogame scene has evolved from the hobby of boys in bedrooms to a popular pastime for anyone with a smartphone. Many of the old guard resent this mainstreaming of games culture ? and they?ve been anything but welcoming. These trolls have created a climate of fear by abusing and harassing women, minorities and anyone who has dared to speak out against misogyny and other problems in the boys? club industry. Game Changers puts these conflicts under the microscope, in Australia and overseas. The book features exclusive interviews with many key figures working to make the videogame world a safe space, including Anita Sarkeesian and Zoë Quinn, two of the women at the centre of the Gamergate abuse. In 2015, they were asked by the United Nations to lead a panel discussion on the `rising tide of online violence against women and girls?. Authors Dan Golding and Leena van Deventer use their extensive experience in the videogame industry, both as players and professionals, to examine how games culture is growing, diversifying and changing for the better.

Book Night Trap

    Book Details:
  • Author : Gordon Kent
  • Publisher : HarperCollins UK
  • Release : 2012-05-31
  • ISBN : 000743832X
  • Pages : 548 pages

Download or read book Night Trap written by Gordon Kent and published by HarperCollins UK. This book was released on 2012-05-31 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exhilarating tale of modern espionage and breathtaking flying action introduces a major new thriller-writing talent. With its striking authenticity and remarkable psychological depth, NIGHT TRAP is sure to appeal to fans of Tom Clancy, Stephen Coonts and Dale Brown.

Book The Game Designer s Playlist

Download or read book The Game Designer s Playlist written by Zack Hiwiller and published by Addison-Wesley Professional. This book was released on 2018-08-14 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Book The Sega Mega Drive   Genesis Encyclopedia

Download or read book The Sega Mega Drive Genesis Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2021-12-08 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: “An exhaustive, tremendous look back at one of the most beloved consoles of all time . . . an absolutely barnstorming recollection of a wonderful era.” —Finger Guns The third book in Chris Scullion’s series of video game encyclopedias, The Sega Mega Drive and Genesis Encyclopedia is dedicated to Sega’s legendary 16-bit video game console. The book contains detailed information on every single game released for the Sega Mega Drive and Genesis in the west, as well as similarly thorough bonus sections covering every game released for its add-ons, the Mega CD and 32X. With nearly a thousand screenshots, generous helpings of bonus trivia and charmingly bad jokes, The Sega Mega Drive and Genesis Encyclopedia is the definitive guide to a legendary gaming system. “The Sega Mega Drive and Genesis Encyclopedia is a must-buy for fans of the console and a perfect addition to any retro game fan’s library.” —Goomba Stomp Magazine

Book Night Trap

    Book Details:
  • Author : Cullen Bunn
  • Publisher :
  • Release : 2016
  • ISBN : 9781549301384
  • Pages : pages

Download or read book Night Trap written by Cullen Bunn and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Approach

    Book Details:
  • Author :
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 408 pages

Download or read book Approach written by and published by . This book was released on 1994 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Collected Reprints

    Book Details:
  • Author : Southwest Fisheries Center (U.S.)
  • Publisher :
  • Release : 1980
  • ISBN :
  • Pages : 1082 pages

Download or read book Collected Reprints written by Southwest Fisheries Center (U.S.) and published by . This book was released on 1980 with total page 1082 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Service Games  The Rise and Fall of SEGA

Download or read book Service Games The Rise and Fall of SEGA written by Sam Pettus and published by . This book was released on 2013-12-20 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart. Funded on Kickstarter.

Book Fly Trap

    Book Details:
  • Author : Frances Hardinge
  • Publisher : ABRAMS
  • Release : 2018-04-10
  • ISBN : 1683352688
  • Pages : 506 pages

Download or read book Fly Trap written by Frances Hardinge and published by ABRAMS. This book was released on 2018-04-10 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Having successfully wreaked revolution upon the City of Mandelion, the pair find themselves escaping catastrophe by the skin of their teeth and seeking refuge in Toll. In this strange, aptly named gateway town, visitors may neither enter nor exit without paying a steep price. By day, the city is well-mannered and orderly; by night, chaotic and debaucherous. Each resident, visitor, and passerby is allowed out in public only during one of these phases, with the segregation dependent on their name. When Mosca and Clent are separated by this quirky law, they hatch a plot to escape. But wherever there’s a plot, there’s sure to be treachery, and wherever there’s treachery, there’s sure to be trouble—and trouble is what Mosca, Clent, and Saracen the Goose love best. With each trip around the clock, past deeds catch up with them and old enemies reappear. This time, it seems as if there’s no way out . . .