Download or read book Neutral Evil written by Lee Klein and published by Sagging Shorts. This book was released on 2020-03 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fiction. Literary Nonfiction. This autofiction by Lee Klein, framed by his attending a Sunn O))) concert in Philadelphia on March 18, 2017, two months after Trump's inauguration, is an opportunity for inquiry into a variety of subjects, including: anxiety, edibles, solitude, talent, self-realization, responsibility, dry ice, fog, Seasons 52, Guitar Center, effect pedals, improvising, paying attention, rearing children, raising fists, anticipating mass shootings, deleting Twitter, assassinating the president, public flatulence, private resistance, moral alignment, and the search for pure tone.
Download or read book Before They Are Hanged written by Joe Abercrombie and published by Orbit. This book was released on 2015-09-08 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second novel in the wildly popular First Law Trilogy from New York Times bestseller Joe Abercrombie. Superior Glokta has a problem. How do you defend a city surrounded by enemies and riddled with traitors, when your allies can by no means be trusted, and your predecessor vanished without a trace? It's enough to make a torturer want to run -- if he could even walk without a stick. Northmen have spilled over the border of Angland and are spreading fire and death across the frozen country. Crown Prince Ladisla is poised to drive them back and win undying glory. There is only one problem -- he commands the worst-armed, worst-trained, worst-led army in the world. And Bayaz, the First of the Magi, is leading a party of bold adventurers on a perilous mission through the ruins of the past. The most hated woman in the South, the most feared man in the North, and the most selfish boy in the Union make a strange alliance, but a deadly one. They might even stand a chance of saving mankind from the Eaters -- if they didn't hate each other quite so much. Ancient secrets will be uncovered. Bloody battles will be won and lost. Bitter enemies will be forgiven -- but not before they are hanged. First Law Trilogy The Blade Itself Before They Are Hanged Last Argument of Kings For more from Joe Abercrombie, check out: Novels in the First Law world Best Served Cold The Heroes Red Country
Download or read book The Map of the Psyche written by Timothy R. Nuske and published by Balboa Press. This book was released on 2013-10 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A question that sometimes drives me hazy: am I-or are the others crazy?" -Albert Einstein For more than half his life, author Tim Nuske thought he was crazy. During a certain ten-year period and beyond, he could have fulfilled the diagnostic criteria for at least half of the close to 400 mental disorders described in psychiatry's billing bible, the DSM. Building on these experiences, Nuske presents a thought-provoking theory of the mind and how it relates to mental illness, a widespread social concern affecting countless millions. But are such experiences a real biological illness or brain disease? Are they caused by a chemical imbalance or genetic defect? And what does the mind have to do with a mental illness/disorder/disease? Following a life changing experience and spiritual awakening Tim entered university to study psychology, intent on gaining a better understanding of his own madness and the mind, and to help others with what he had learned. The Map of the Psyche: The Truth of Mental Illness is the result of four years of research and over a decade of personal experience with mental illness. He had to be mental to map the mind. Psychologists and philosophers have been trying to understand the mind for hundreds of years: Tim mapped it in under three (plus a lifetime of prior experience). Offering an alternative to psychiatric labelling and drugging, he shares what he considers to be a more accurate and effective approach to mental health care. The truth is in the psyche. The truth is found within.
Download or read book Modern Monks Player s Guide written by Al Seeger and published by Lulu.com. This book was released on 2014-11-25 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern Monks is a retro-clone inspired role playing game with a focus on martial arts in the preset day. The rules of this game are designed to emulate the second edition of one of the world's most well known fantasy games. It can be used for campaigns focusing on gritty realism or the over the top super moves found in video games and anime. The Modern Monks Player's Guide contains rules for characters level 1-20. Inside you'll find: -Six character classes: the versatile martial artist who can focus on power, defense, or quick strikes, the tough soldier, the sneaky rogue, and the skillful civilian. -Skills and Techniques to customize your character -Armor, weapons, and equipment -Guidelines for economics -11 character specialties like the rugged survivalist, the wise sensei, the daring wheelman, and the battle tested commander
Download or read book Fantasy Simulator written by Salted Fish Jienan and published by WWW.WEBNOVEL.COM (Cloudary Holdings Limited). This book was released on 2021-02-05 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: After dying, Chen Heng finds that he has transmigrated to an alternate reality: everything is the same, except the world is now a Wuxia world heavily influenced by martial arts! Not only this, he discovers that he has a Fantasy Simulator, from which he obtains rewards that make him incredibly powerful in his new reality as well. Martial arts, immortal cultivation, and overpowered abilities--all of this begins from a single simulation!
Download or read book Special Edition Dungeon Master s Guide written by Monte Cook and published by . This book was released on 2005-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deluxe version of the essential core rulebook every D&D Dungeon Master needs, this special release features an embossed, leather-bound cover and premium, gilt-edged paper.
Download or read book Arcanum written by Joseph Barresi and published by midnightrise. This book was released on 2011-03-30 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: At long last the core rule book for the World of Arator is here! Included within these pages are the full current rules and all information needed in order to play games within the Arcanum: World of Arator universe. Also detailed within this book are: A complete, comphensive listing of all 20+ character classes a player can be. Classes in the Arcanum universe become even more powerful after level 50, by being "promoted" to an even more powerful version of the original class. All character classes have access to 10 powerful special talents at the start of level 1 and these abilities only get stronger as a player levels. After level 50 all player classes will receive 5 new talents that are even deadlier. Character classes can learn many different special abiltiies such as wrestling, duel wielding, acrobatics, blacksmithing, leatherworking, enchanting, and many more. All classes come stock with their own special abilties but it doesn't stop there, any player class can learn any special ability they want in addition to the ones they have as a class. Choose between dozens of different races including sun elves, dark elves, dwarves, halflings, orcs, hobgoblins, goblins, trolls, kobolds and many more. Learn all about the game and how armor ratings work, health points, energy points, magic, and combat. The only limitations within the Arcanum universe is what your imagination can summon into being.
Download or read book Dungeons Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.
Download or read book Dungeons and Dragons and Philosophy written by Jon Cogburn and published by Open Court. This book was released on 2012-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.
Download or read book Modern the RPG written by Ray Machuga and published by Higher Grounds Publishing. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: What would our world be like if magic and monsters truly existed? What is the gods once roamed the world and shaped it to their vision? Will you go quietly into that dark night, or will you fight the oncoming storm? What will you do when adventure comes calling? Modern is the foremost in Urban Fantasy gaming. Learn forbidden secrets. Build unique characters. Cast world-shaking spells. Confront the evils of our world. The Modern RPG system is designed to allow you to play in a realistic world where magic and monsters have always existed. It allows you to explore you own world through the lens of magic and mystery. With this book, you can explore any adventure you can imagine. Explore your world through the eyes of the City Elves, the industrious Dwarves or clever Gnomes. Become a Fighter who battles for a cause. Take up the spiritual mantle of the Shaman and strike deals with spirits older than mankind. Become the hero this world needs. Modern RPG includes.. Unique Character Creation that gives you the power. A Familiar Pathfinder system with some unique twists. Skills, Feats and Spells to power your adventures. A sample story to get you started in the Modern World. Everything you need to play!
Download or read book Horrendous Evils and the Goodness of God written by Marilyn McCord Adams and published by Cornell University Press. This book was released on 2018-09-05 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: When confronted by horrendous evil, even the most pious believer may question not only life's worth but also God's power and goodness. A distinguished philosopher and a practicing minister, Marilyn McCord Adams has written a highly original work on a fundamental dilemma of Christian thought—how to reconcile faith in God with the evils that afflict human beings. Adams argues that much of the discussion in analytic philosophy of religion over the last forty years has offered too narrow an understanding of the problem. The ground rules accepted for the discussion have usually led philosophers to avert their gaze from the worst—horrendous—evils and their devastating impact on human lives. They have agreed to debate the issue on the basis of religion-neutral values, and have focused on morals, an approach that—Adams claims—is inadequate for formulating and solving the problem of horrendous evils. She emphasizes instead the fruitfulness of other evaluative categories such as purity and defilement, honor and shame, and aesthetics. If redirected, philosophical reflection on evil can, Adams's book demonstrates, provide a valuable approach not only to theories of God and evil but also to pastoral care.
Download or read book The Monsters Know What They re Doing written by Keith Ammann and published by Simon and Schuster. This book was released on 2019-10-29 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Download or read book The Passive Programming Playbook written by Paula Willey and published by Bloomsbury Publishing USA. This book was released on 2021-05-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers 101 passive programming ideas that are extendable, adaptable, customizable, and above all, stealable-so your passive programming never runs dry. Passive programming is a cheap, quick, fun way to make all library customers feel like part of the community. It can support reading initiatives, foster family engagement, encourage visit frequency, and coax interaction out of library lurkers-while barely making a dent in your programming budget. Passive programming can be targeted at children, teens, adults, or seniors; used to augment existing programs; and executed in places where staff-led programming can't reach. It can be light-footed, spontaneous, and easily deployed to reflect and respond to current news, media, library events, and even the weather. But even passive programming pros run out of ideas sometimes, and when that happens, they want a fresh, funny source of inspiration.
Download or read book The Tropes of Fantasy Fiction written by Gabrielle Lissauer and published by McFarland. This book was released on 2014-12-24 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Comparing various fantasy fiction stories, this book shows that it is not the tropes and cliches that make a story good or bad but how the author applies them. The book also explores the concept of text versus meta-text--that is, when the story's world and character actions contradict the reader's expectations based on the tropes being used. Covering authors from Mercedes Lackey and Brandon Sanderson to Christopher Paolini and Stephenie Meyer, the author finds that it is the nature of tropes and the language used that make a fantasy story, for bad or good.
Download or read book Zoe Rosenthal Is Not Lawful Good written by Nancy Werlin and published by Candlewick Press. This book was released on 2021-04-06 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: A buttoned-up overachiever works overtime to keep her inner nerd at bay—failing spectacularly—in Nancy Werlin’s hilarious and heartfelt return to contemporary realistic fiction. Planning is Zoe Rosenthal’s superpower. She has faith in a properly organized to-do list and avoids unnecessary risks. Her mental checklist goes something like this: 1) Meet soulmate: DONE! 2) Make commitment: DONE! 3) Marriage: TO COME! (after college). She isn’t sure which college yet, but it will have a strong political science department, since her perfect boyfriend, Simon, plans to “save the country,” as his sister puts it, “and the planet and everything.” Zoe will follow along, the perfect serious, supportive girlfriend. It’s good to have her love life resolved, checked off, done. But speaking of unnecessary risks, Zoe’s on a plane to Atlanta, sneaking off to Dragon Con for the second season premiere of Bleeders. The show is subject to her boyfriend’s lofty scorn, but Zoe is nothing like these colorful hordes “wearing their inside on their outside.” Once her flirtation with fandom is over, she will get back to the important business of planning a future with Simon. The trouble is, right now, Bleeders—and her fellow “Bloodygits”—may just mean the world to her. Will a single night of nerdery be enough? Best-selling and award-winning author Nancy Werlin is best known for science fiction, fantasy, and suspense, but here she turns her pen to realistic fiction with broad appeal. Confirmed nerds will revel in a diverse cast, zany fandoms, and cosplaying crowds, but this is for any reader seeking a smart, breezy coming-of-age story about finding your friends—and your inconvenient self.
Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Updated with new chapters and an introduction for the 50th Anniversary of Dungeons & Dragons, the fascinating and authoritative history of Dungeons & Dragons that “tracks D&D’s turbulent rise, fall, and survival, from its heyday in the 1980s…to the 21st century” (The Wall Street Journal), by award-winning journalist David M. Ewalt. Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player. In Of Dice and Men, David Ewalt describes the development of Dungeons & Dragons from the game’s origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s lasting impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences, “writing about the world of fantasy role-playing junkies with intelligence, dexterity, and even wisdom” (Ken Jennings). An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular form of collaborative entertainment.
Download or read book Guildcraft written by Bastion Press and published by Bastion Press, Inc.. This book was released on 2002-11 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: