Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed
Download or read book Encyclopedia of Multimedia Technology and Networking written by Pagani, Margherita and published by IGI Global. This book was released on 2005-05-30 with total page 1164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This encyclopedia offers a comprehensive knowledge of multimedia information technology from an economic and technological perspective"--Provided by publisher.
Download or read book Networking the Learner written by Deryn M. Watson and published by Springer. This book was released on 2013-11-11 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deryn Watson and Jane Andersen Editors INTRODUCTION The role of a Preface is to introduce the nature of the publication. The book that emerges from an IFIP Technical Committee World Conference on Computers in Education is complex, and this complexity lies in the nature of the event from which it emerges. Unlike a number of other major international conferences, those organised within the IFIP education community are active events. A WCCE is unique among major international conferences for the structure that deliberately ensures that all attendees are active participants in the development of the debate. In addition to the major paper presentations and discussion, from international authors, there are panel sessions and professional working groups who debate particular themes throughout the event. There is no doubt that this was not a dry academic conference - teachers, lecturers and experts, policy makers and researchers, leamers and manufacturers mingled and worked together to explore, reflect, discuss and plan for the future. The added value of this event was that we know that it will have an impact on future practice; networks will be formed, both virtual and real -ideas will change and new ones will emerge. Capturing the essence of this event is a challenge - this post-conference book has three parts. The first is the substantial number of theme papers.
Download or read book EHR Directory of Awards written by National Science Foundation (U.S.). Directorate for Education and Human Resources and published by . This book was released on 1990 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in Multimedia Modeling written by Tat-Jen Cham and published by Springer. This book was released on 2007-07-05 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.
Download or read book Emerging Networking in the Digital Transformation Age written by Mikhailo Klymash and published by Springer Nature. This book was released on 2023-03-20 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers a range of leading-edge topics. It is suitable for teaching specialists for advanced lectures in the domains of systems architecture and distributed platforms. Furthermore, it serves as a basis for undergraduates as well as an inspiration for interesting postgraduates, looking for new challenges. It addresses a holistic view of QoS, which becomes nowadays via Digital Transformations less technically and more socially driven. This includes IoT, energy efficiency, secure transactions, blockchains, and smart contracting. Under the term Emerging Networking (EmN), we cover the steadily growing diversity of smart mobile and robotic apps and unmanned scenarios (UAV). EmN supports distributed intelligence across the combined mobile, wireless, and fixed networks in the edge-to-cloud continuum. The 6G driving factors and potentials in the mid-term are examined. Operative (emergency) networking, which assists rescue troops at sites, also belongs to the above-mentioned problems. The EmN architecture includes the components of SDN, blockchain, and AI with efficient slicing and cloud support. The design peculiarities in dynamically changing domains, such as Smart Shopping/Office/Home, Context-Sensitive Intelligent apps, are discussed. Altogether, the provided content is technically interesting while still being rather practically oriented and therefore straightforward to understand. This book originated from the close cooperation of scientists from Germany, Ukraine, Israel, Switzerland, Slovak Republic, Poland, Czech Republic, South Korea, China, Italy, North Macedonia, Azerbaijan, Kazakhstan, France, Latvia, Greece, Romania, USA, Finland, Morocco, Ireland, and the United Kingdom. We wish all readers success and lots of inspiration from this useful book!
Download or read book Encyclopedia of Networked and Virtual Organizations written by Putnik, Goran D. and published by IGI Global. This book was released on 2008-03-31 with total page 1938 pages. Available in PDF, EPUB and Kindle. Book excerpt: [Administration (référence électronique] ; informatique].
Download or read book Expanding and Networking Microcomputers written by Dennis Longley and published by Springer. This book was released on 1985-06-18 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Simulation Networking Training Requirements Relational Database written by Larry L. Meliza and published by . This book was released on 1993 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book IoT Based Smart Applications written by Nidhi Sindhwani and published by Springer Nature. This book was released on 2022-09-30 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into IoT, its applications, and various implementation techniques. The authors first discuss the IoT design methodology to define the domain model. They then cover various connection methodologies used in IoT such as Ethernet, Wi-Fi, low powered wide area network (LPWAN), Bluetooth, RFID, cellular, and satellite, and more, along with their challenges. An example is made on the designing process using Arduino, which offers smart, connected, and secure elements; they also illustrate the integration of IoT with Blockchain, cloud, machine learning, big data, embedded software, sensors, etc. The book going on to cover the future of IoT in various sectors and how IoT will continue to be game-changing technology.
Download or read book Dictionary of Computer Networking written by and published by Excel Books India. This book was released on with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Network World written by and published by . This book was released on 1989-07-31 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.
Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.
Download or read book Collaborative Computing Networking Applications and Worksharing written by Elisa Bertino and published by Springer Science & Business Media. This book was released on 2009-07-25 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: CollaborateCom is an annual international forum for dissemination of original ideas and research results in collaborative computing networks, systems, and applications. A major goal and feature of CollaborateCom is to bring researchers from networking, systems, CSCW, collaborative learning, and collaborative education areas - gether. CollaborateCom 2008 held in Orlando, Florida, was the fourth conference of the series and it reflects the accelerated growth of collaborative computing, both as research and application areas. Concretely, recent advances in many computing fields have contributed to the growing interconnection of our world, including multi-core architectures, 3G/4G wi- less networks, Web 2. 0 technologies, computing clouds, and software as a service, just to mention a few. The potential for collaboration among various components has - ceeded the current capabilities of traditional approaches to system integration and interoperability. As the world heads towards unlimited connectivity and global c- puting, collaboration becomes one of the fundamental challenges for areas as diverse as eCommerce, eGovernment, eScience, and the storage, management, and access of information through all the space and time dimensions. We view collaborative c- puting as the glue that brings the components together and also the lubricant that makes them work together. The conference and its community of researchers dem- strate the concrete progress we are making towards this vision. The conference would not have been successful without help from so many people.
Download or read book High Performance Networking VII written by A. Tantawy and published by Springer. This book was released on 2013-06-05 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is always confusing, and perhaps inconvenient at times, using generic terms that will mean something to everyone but different things to different people. "High Performance" is one of those terms. High Performance can be viewed as synonymous to High Speed or Low Latency or a number of other characteristics. The interesting thing is that such ambiguity can sometimes be useful in a world where focus shifts quite easily from one issue to another as times and needs evolve. Many things have changed since the first HPN conference held in Aachen, Germany in 1987. The focus then was mainly on Media Access Control (MAC) protocols that allow users to share the high bandwidth of optical fiber. FDDI (Fiber Distributed Data Interface) was making its debut with its amazing 100 Mbps speed. ATM (Asynchronous Transfer Mode) and SONET (the Synchronous Optical Network) were beginning to capture our imagination. What could users possibly do with such "high performance"? Share it! After realizing that the real problems had gradually shifted away from the network media to the periphery of the network, focus also began to shift. Adapter design, protocol implementation, and communication systems architecture began to attract our interest. Networking -not Networks-became the hot issue.
Download or read book Red Hat Linux Networking and System Administration written by Terry Collings and published by John Wiley & Sons. This book was released on 2007-04-10 with total page 1033 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starts with the basics of Red Hat, the leading Linux distribution in the U.S., such as network planning and Red Hat installation and configuration Offers a close look at the new Red Hat Enterprise Linux 4 and Fedora Core 4 releases New chapters cover configuring a database server, creating a VNC server, monitoring performance, providing Web services, exploring SELinux security basics, and exploring desktops Demonstrates how to maximize the use of Red Hat Network, upgrade and customize the kernel, install and upgrade software packages, and back up and restore the file system The four CDs contain the full Fedora Core 4 distribution
Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.