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Book NBA 2K Official Strategy Guide

Download or read book NBA 2K Official Strategy Guide written by and published by Bradygames. This book was released on 1999 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brady's guide explores the extensive AI development that makes the games so realistic, and features teams rosters, playbooks for each NBA team, and secret codes.

Book NBA 2K

    Book Details:
  • Author : Kenny Abdo
  • Publisher : ABDO
  • Release : 2022-08-01
  • ISBN : 1098229339
  • Pages : 27 pages

Download or read book NBA 2K written by Kenny Abdo and published by ABDO. This book was released on 2022-08-01 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title focuses on the video game NBA 2K and its impact on the esport world, while examining the championships, top players, and its legacy for future generations. This hi-lo title is complete with exciting photographs, simple text, glossary, and an index. Aligned to Common Core Standards and correlated to state standards. Fly! is an imprint of Abdo Zoom, a division of ABDO.

Book Nba2k21

    Book Details:
  • Author : PETERSTORE
  • Publisher :
  • Release : 2021-03-06
  • ISBN :
  • Pages : 35 pages

Download or read book Nba2k21 written by PETERSTORE and published by . This book was released on 2021-03-06 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: NBA 2K21 NBA 2K21 is a basketball game simulation video game that was developed by Visual Concepts and published by 2K Sports, based on the National Basketball Association. It is the 22nd installment in the NBA 2K franchise and the successor to NBA 2K20. Wikipedia Initial release date: 2020 Mode(s): Single-player, multiplayer Developer: Visual Concepts Series: NBA 2K Platforms: PlayStation 4, PlayStation 5, Xbox One, Nintendo Switch, MORE Publishers: 2K Games, 2K Sports, Zhekun In

Book NBA 2k22

    Book Details:
  • Author : Matthew Custance
  • Publisher : Independently Published
  • Release : 2021-09-11
  • ISBN :
  • Pages : 38 pages

Download or read book NBA 2k22 written by Matthew Custance and published by Independently Published. This book was released on 2021-09-11 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: NBA 2K22 is the latest basketball simulation in 2K Sports' long-running series, developed by Visual Concepts. Inspired by the 2021-22 NBA season, the game features all of the official teams and players from the National Basketball Association, as well as the WNBA. In this NBA 2K22 guide, we're going to introduce the Best Builds for MyPlayer and MyCareer, All Locker Codes, and share a selection of Tips and Tricks for Beginners. We'll be helping you to master the court across a variety of modes, including the City and Neighborhood, MyTeam, and MyNBA.

Book Mastering the Game

    Book Details:
  • Author : World Intellectual Property Organization
  • Publisher : WIPO
  • Release :
  • ISBN :
  • Pages : 378 pages

Download or read book Mastering the Game written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Book Optimizing Play

Download or read book Optimizing Play written by Christopher A. Paul and published by MIT Press. This book was released on 2024-05-14 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: An unexpected take on how games work, what the stakes are for them, and how game designers can avoid the traps of optimization. The process of optimization in games seems like a good thing—who wouldn’t want to find the most efficient way to play and win? As Christopher Paul argues in Optimizing Play, however, optimization can sometimes risk a tragedy of the commons, where actions that are good for individuals jeopardize the overall state of the game for everyone else. As he explains, players inadvertently limit play as they theorycraft, seeking optimal choices. The process of developing a meta, or the most effective tactic available, structures decision making, causing play to stagnate. A “stale” meta then creates a perception that a game is solved and may lead players to turn away from the game. Drawing on insights from game studies, rhetoric, the history of science, ecology, and game theory literature, Paul explores the problem of optimization in a range of video games, including Overwatch, FIFA/EA Sports FC, NBA 2K, Clash Royale, World of Warcraft, and League of Legends. He also pulls extensively from data analytics in sports, where the problem has progressed further and is even more intractable than it is in video games, given the money sports teams invest to find an edge. Finally, Paul offers concrete and specific suggestions for how games can be developed to avoid the trap set by optimization run amok.

Book Nba 2k15   Online Game

Download or read book Nba 2k15 Online Game written by and published by . This book was released on 2014 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book NBA 2k21

    Book Details:
  • Author : Bin Zozo
  • Publisher :
  • Release : 2020-12-30
  • ISBN :
  • Pages : 82 pages

Download or read book NBA 2k21 written by Bin Zozo and published by . This book was released on 2020-12-30 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting to the high levels of play you may have enjoyed in previous NBA 2K21 games isn't going to be easy this year. As well as some pretty big changes to how shooting works, the developers over at 2K have also loaded the game with other small tweaks and changes that alter the experience quite a lot from what you're used to.Learning how to work your way back up to a decent level of play takes time and patience. And because the game can sometimes be a little obscure in how it approaches teaching you how to take advantage of its new tricks, we've decided to outline it all here. Here's what you need to know if you want to be a better NBA 2K21 player. All you need to know about shooting in MyCareer, including the best tips, setups and badges to equip.

Book ESPN NBA 2K5

    Book Details:
  • Author : David Cassady
  • Publisher : BradyGames
  • Release : 2004-09-30
  • ISBN : 9780744004724
  • Pages : 132 pages

Download or read book ESPN NBA 2K5 written by David Cassady and published by BradyGames. This book was released on 2004-09-30 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames' ESPN NBA 2K5 Official Strategy Guide includes the following: Team Analysis: We cover all 30 NBA teams in the kind of detail that wins rings. Not just the statistics, we show you how to maximize each team's strengths. Offense: Dunks, lay-ups, midrange shots, long range bombs from downtown, alley-oops, and devastating moves out of the post are all ways to get the ball into the basket. We'll show you who excels in these areas, and how you can make your team into a scoring monster. Defense: Superior defense wins championships. We not only reveal stats for the league leaders in rebounds, blocks steals, and forcing bad shots, but also tell you how to take your team deep into the playoffs by dominating in these categories. Playcalling: This comprehensive section provides a comparison of the teams and what plays they run, then gives you in depth analysis and descriptions of every play in the playbooks. Franchise Management: Weekly preparation tips for dealing with The Association. Manage injuries, increase team chemistry, and hire the right assistants to improve your franchise. Platform: PlayStation 2 and Xbox Genre: Sports This product is available for sale in U.S. and Canada only.

Book The Book of Esports

Download or read book The Book of Esports written by William Collis and published by Rosetta Books. This book was released on 2020-08-04 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive guide to the modern world of competitive gaming and the official history of Esports™. Almost overnight, esports—or competitive video games—have exploded into the largest entertainment and sporting phenomenon in human history. The Book of Esports answers: What exactly are esports, and how did they become so popular so quickly? Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed? Where exactly is all this video gaming headed? What do gamers and college students need to know to position themselves for success in the industry? How do you create a billion-dollar esports business? What strategic choices drive success in the modern gaming industry? Can video games really get your kid into college? (All expenses paid, of course...) Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, The Book of Esports charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself. Gaming luminary and Harvard MBA William Collis has painstakingly translated esports’ mysteries into a detailed and accessible testament for today. Featuring select interviews from the biggest names in the industry, The Book of Esportsweaves tales of trust, betrayal, and superhuman reflexes into predictive frameworks, explaining exactly why our industry looks the way it does, and how all this growth—and more—is inevitable as the divide between man and machine blurs into oblivion.

Book The Physics of Basketball

    Book Details:
  • Author : John J. Fontanella
  • Publisher : Johns Hopkins University Press
  • Release : 2006-11-15
  • ISBN : 9780801885136
  • Pages : 168 pages

Download or read book The Physics of Basketball written by John J. Fontanella and published by Johns Hopkins University Press. This book was released on 2006-11-15 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reddick do naturally the things that Isaac Newton says they should.

Book The Essential Guide to the Business   Law of Esports   Professional Video Gaming

Download or read book The Essential Guide to the Business Law of Esports Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Book NBA Jam

    Book Details:
  • Author : Reyan Ali
  • Publisher : Boss Fight Books
  • Release : 2019-10-22
  • ISBN : 1940535204
  • Pages : 244 pages

Download or read book NBA Jam written by Reyan Ali and published by Boss Fight Books. This book was released on 2019-10-22 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

Book Wilt  1962

Download or read book Wilt 1962 written by Gary M. Pomerantz and published by Crown. This book was released on 2010-06-02 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: On the night of March 2, 1962, in Hershey, Pennsylvania, right up the street from the chocolate factory, Wilt Chamberlain, a young and striking athlete celebrated as the Big Dipper, scored one hundred points in a game against the New York Knickerbockers. As historic and revolutionary as the achievement was, it remains shrouded in myth. The game was not televised; no New York sportswriters showed up; and a fourteen-year-old local boy ran onto the court when Chamberlain scored his hundredth point, shook his hand, and then ran off with the basketball. In telling the story of this remarkable night, author Gary M. Pomerantz brings to life a lost world of American sports. In 1962, the National Basketball Association, stepchild to the college game, was searching for its identity. Its teams were mostly white, the number of black players limited by an unspoken quota. Games were played in drafty, half-filled arenas, and the players traveled on buses and trains, telling tall tales, playing cards, and sometimes reading Joyce. Into this scene stepped the unprecedented Wilt Chamberlain: strong and quick-witted, voluble and enigmatic, a seven-footer who played with a colossal will and a dancer’s grace. That strength, will, grace, and mystery were never more in focus than on March 2, 1962. Pomerantz tracked down Knicks and Philadelphia Warriors, fans, journalists, team officials, other NBA stars of the era, and basketball historians, conducting more than 250 interviews in all, to recreate in painstaking detail the game that announced the Dipper’s greatness. He brings us to Hershey, Pennsylvania, a sweet-seeming model of the gentle, homogeneous small-town America that was fast becoming anachronistic. We see the fans and players, alternately fascinated and confused by Wilt, drawn anxiously into the spectacle. Pomerantz portrays the other legendary figures in this story: the Warriors’ elegant coach Frank McGuire; the beloved, if rumpled, team owner Eddie Gottlieb; and the irreverent p.a. announcer Dave “the Zink” Zinkoff, who handed out free salamis courtside. At the heart of the book is the self-made Chamberlain, a romantic cosmopolitan who owned a nightclub in Harlem and shrugged off segregation with a bebop cool but harbored every slight deep in his psyche. March 2, 1962, presented the awesome sight of Wilt Chamberlain imposing himself on a world that would diminish him. Wilt, 1962 is not only the dramatic story of a singular basketball game but a meditation on small towns, midcentury America, and one of the most intriguing figures in the pantheon of sports heroes. Also available as a Random House AudioBook

Book Encyclopedia of Computer Graphics and Games

Download or read book Encyclopedia of Computer Graphics and Games written by Newton Lee and published by Springer Nature. This book was released on 2024-01-19 with total page 2150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Book Game On  2020  An AFK Book

Download or read book Game On 2020 An AFK Book written by Scholastic and published by Scholastic Inc.. This book was released on 2019-11-05 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about the hottest games coming in 2020, how they were developed, and how to beat them in Scholastic's annual gaming guide! Get ready for another awesome year of gaming with this ultimate guide to all your favorite games, including a definitive list of the biggest games of the past year and hot new ones coming in 2020!Game On! 2020 is the most comprehensive guide to all the best games, tech, and streamers, featuring some of the year's greatest gaming moments and exclusive interviews with Twitch stars, YouTube legends, and game developers.This complete guide is packed with top gaming secrets, stats, tips, and tricks for all your favorite games. All games featured in Game On! 2020 are rated T for Teen or younger, keeping it appropriate for young gamers.

Book There Is No Next

Download or read book There Is No Next written by Sam Smith and published by Diversion Books. This book was released on 2014-10-28 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty years after Michael Jordan’s first NBA game comes an oral history of his legendary career, told by the men who played with him and against him, coached him, and witnessed first-hand the iconic greatness of the most dominant athlete sports has ever seen. Featuring interviews with: Larry Bird • Magic Johnson • Phil Jackson • Reggie Miller • Isiah Thomas • Reggie Theus • Chris Mullin • Doug Collins • Dominique Wilkins • Steve Kerr • John Paxson • David Stern • Gregg Popovich • Derek Harper • Bill Walton • Karl Malone • Horace Grant • Joe Dumars • Danny Ainge • B.J. Armstrong • Marv Albert • Grant Hill • Jerry Colangelo • Bill Cartwright • Jerry Reinsdorf • Johnny Bach • Rod Thorn • Rick Barry • Kevin Loughery • David Axelrod • President Barack Obama • and many more! Written by Sam Smith—author of the New York Times bestseller THE JORDAN RULES and recent inductee into the NBA Hall of Fame—THERE IS NO NEXT assembles a cast of Hall-of-Famers, teammates, opponents, coaches, and others who experienced the ferocious drive and unparalleled greatness that defined Jordan’s career. Packed with previously untold stories and stunning insight into Jordan and his six championships, THERE IS NO NEXT is the last word on why there has never been, and will never be, another Michael Jordan.