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Book Must Know High School Computer Programming

Download or read book Must Know High School Computer Programming written by Julie Sway and published by McGraw Hill Professional. This book was released on 2019-12-27 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new Must Know series is like a lightning bolt to the brain Every school subject has must know ideas, or essential concepts, that lie behind it. This book will use that fact to help you learn in a unique way. Most study guides start a chapter with a set of goals, often leaving the starting point unclear. In Must Know High School Computer Programming, however, each chapter will immediately introduce you to the must know idea, or ideas, that lie behind the new programming topic. As you learn these must know ideas, the book will show you how to apply that knowledge to solving computer programming problems. Focused on the essential concepts of computer programming, this accessible guide will help you develop a solid understanding of the subject quickly and painlessly. Clear explanations are accompanied by numerous examples and followed with more challenging aspects of computer programming. Practical exercises close each chapter and will instill you with confidence in your growing programming skills. Must Know High School Computer Programming features: • Each chapter begins with the must know ideas behind the new topic • Extensive examples illustrate these must know ideas • Students learn how to apply this new knowledge to problem solving • Skills that can be applied to a number of courses, including Object Oriented Programming, Game Design, Robotics, AP Computer Science Principles, and AP Computer Science A • A robotics project that will bring computer programming to (electronic!) life • 250 practical review questions instill confidence • IRL (In Real Life) sidebars present real-life examples of the subject at work in culture, science, and history • Special BTW (By the Way) sidebars provide study tips, exceptions to the rule, and issues students should pay extra attention to • Bonus app includes 100 flashcards to reinforce what students have learned

Book Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook

Download or read book Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook written by Workman Publishing and published by Workman Publishing Company. This book was released on 2020-04-28 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest addition to the wildly successful Big Fat Notebook series, with 3.99 million copies in print: a lively, information-packed, and fully illustrated guide to Computer Science and Coding for middle schoolers.

Book Must Know High School Pre Calculus

Download or read book Must Know High School Pre Calculus written by Christopher Monahan and published by McGraw Hill Professional. This book was released on 2019-12-27 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new Must Know series is like a lightning bolt to the brain Every school subject has must know ideas, or essential concepts, that lie behind it. This book will use that fact to help you learn in a unique way. Most study guides start a chapter with a set of goals, often leaving the starting point unclear. In Must Know High School Pre-calculus, however, each chapter will immediately introduce you to the must know idea, or ideas, that lie behind the new pre-calculus topic. As you learn these must know ideas, the book will show you how to apply that knowledge to solving pre-calculus problems. Focused on the essential concepts of pre-calculus subjects, this accessible guide will help you develop a solid understanding of the subject quickly and painlessly. Clear explanations are accompanied by numerous examples and followed with more challenging aspects of pre-calculus. Practical exercises close each chapter and will instill you with confidence in your growing pre-calculus skills. Must Know High School Pre-calculus features: • Each chapter begins with the must know ideas behind the new topic • Extensive examples illustrate these must know ideas • Students learn how to apply this new knowledge to problem solving • 250 practical review questions instill confidence • IRL (In Real Life) sidebars present real-life examples of the subject at work in culture, science, and history • Special BTW (By the Way) sidebars provide study tips, exceptions to the rule, and issues students should pay extra attention to • Bonus app includes 100 flashcards to reinforce what students have learned

Book The Wide World of Coding

Download or read book The Wide World of Coding written by Jennifer Connor-Smith and published by Millbrook Press. This book was released on 2020-04-07 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The best part about coding is that anyone with a computer can learn how to do it. From education to healthcare to entertainment, software touches almost every aspect of twenty-first century life. Take a high-level perspective on the types of people who create that software—including many jobs that do not involve writing code at all. Learn about the software development cycle and the huge variety of skills developers draw on, including psychology, mathematics, and art, to create amazing apps and programs. Explore why diversity is needed to prevent bias in design. Learn about the different coding languages and what they are used for, how developers choose a language, and tools that simplify coding. Jennifer Connor-Smith breaks down stereotypes about coding as a career that is open only to technology-obsessed gamers, revealing ways people use software to improve medical care, nurture dementia patients, promote social justice, and more. Hands-on activities show you how easy it is to learn to think like a coder. The next generation of coders will require diverse teams, creativity, and ethical codes of conduct to create the best and most successful software. Will you be one of them?

Book Must Know High School Geometry

Download or read book Must Know High School Geometry written by Allen Ma and published by McGraw Hill Professional. This book was released on 2019-06-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. A UNIQUE NEW APPROACH THAT’S LIKE A LIGHTNING BOLT TO THE BRAIN You know that moment when you feel as though a lightning bolt has hit you because you finally get something? That’s how this book will make you react. (We hope!) Each chapter makes sure that what you really need to know is clear right off the bat and sees to it that you build on this knowledge. Where other books ask you to memorize stuff, we’re going to show you the must know ideas that will guide you toward success in geometry. You will start each chapter learning what the must know ideas behind a geometry subject are, and these concepts will help you solve the geometry problems that you find in your classwork and on exams. Dive into this book and find: • 250+ practice questions that mirror what you will find in your classwork and on exams• A bonus app with 100+ flashcards that will reinforce what you’ve learned• Extensive examples that drive home essential concepts• An easy-access setup that allows you to jump in and out of subjects• Geometry topics aligned to national and state education standards• Special help for more challenging geometry subjects, including proofs, transformations, and constructions We’re confident that the must know ideas in this book will have you up and solving geometry problems in no time—or at least in a reasonable amount of time! The authors, between them, teach high school math courses including geometry, trigonometry, pre-calculus, calculus, and discrete math. Whew!

Book 97 Things Every Programmer Should Know

Download or read book 97 Things Every Programmer Should Know written by Kevlin Henney and published by O'Reilly Media. This book was released on 2010-02-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tap into the wisdom of experts to learn what every programmer should know, no matter what language you use. With the 97 short and extremely useful tips for programmers in this book, you'll expand your skills by adopting new approaches to old problems, learning appropriate best practices, and honing your craft through sound advice. With contributions from some of the most experienced and respected practitioners in the industry--including Michael Feathers, Pete Goodliffe, Diomidis Spinellis, Cay Horstmann, Verity Stob, and many more--this book contains practical knowledge and principles that you can apply to all kinds of projects. A few of the 97 things you should know: "Code in the Language of the Domain" by Dan North "Write Tests for People" by Gerard Meszaros "Convenience Is Not an -ility" by Gregor Hohpe "Know Your IDE" by Heinz Kabutz "A Message to the Future" by Linda Rising "The Boy Scout Rule" by Robert C. Martin (Uncle Bob) "Beware the Share" by Udi Dahan

Book Computer Science in K 12

    Book Details:
  • Author : Shuchi Grover
  • Publisher :
  • Release : 2020-04
  • ISBN : 9781734662702
  • Pages : pages

Download or read book Computer Science in K 12 written by Shuchi Grover and published by . This book was released on 2020-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Coding teaches our students the essence of logical thinking and problem solving while also preparing them for a world in which computing is becoming increasingly pervasive. While there's excitement and enthusiasm about programming becoming an intrinsic part of K-12 curricula the world over, there's also growing anxiety about preparing teachers to teach effectively at all grade levels.This book strives to be an essential, enduring, practical guide for every K-12 teacher anywhere who is either teaching or planning to teach computer science and programming at any grade level. To this end, readers will discover:? An A-to-Z organization that affords comprehensive insight into teaching introductory programming.? 26 chapters that cover foundational concepts, practices and well-researched pedagogies related to teaching introductory programming as an integral part of K-12 computer science. Cumulatively these chapters address the two salient building blocks of effective teaching of introductory programming-what content to teach (concepts and practices) and how to teach (pedagogy).? Concrete ideas and rich grade-appropriate examples inspired by practice and research for classroom use.? Perspectives and experiences shared by educators and scholars who are actively practicing and/or examiningthe teaching of computer science and programming in K-12 classrooms.

Book Python Programming

    Book Details:
  • Author : John M. Zelle
  • Publisher : Franklin, Beedle & Associates, Inc.
  • Release : 2004
  • ISBN : 1887902996
  • Pages : 533 pages

Download or read book Python Programming written by John M. Zelle and published by Franklin, Beedle & Associates, Inc.. This book was released on 2004 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Book What Is Computer Coding

Download or read book What Is Computer Coding written by Mary K. Pratt and published by Lerner Publications. This book was released on 2015-10-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers cannot understand human languages such as English. Instead they follow instructions written in special codes. Computer programmers use these codes to design video games and computer programs. How does computer coding work? Read this book to find out!

Book Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook   UK Edition

Download or read book Everything You Need to Ace Computer Science and Coding in One Big Fat Notebook UK Edition written by Grant Smith and published by Workman. This book was released on 2020-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest addition to the wildly successful Big Fat Notebook series, with 3.99 million copies in print: a lively, information-packed, and fully illustrated guide to Computer Science and Coding for upper middle-grade readers.

Book Learn to Program with Scratch

Download or read book Learn to Program with Scratch written by Majed Marji and published by No Starch Press. This book was released on 2014-02-14 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Book Computer Programming for Absolute Beginners

Download or read book Computer Programming for Absolute Beginners written by Joakim Wassberg and published by Packt Publishing Ltd. This book was released on 2020-07-31 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with the building blocks of programming languages and get started on your programming journey without a computer science degree Key FeaturesUnderstand the fundamentals of a computer program and apply the concepts you learn to different programming languagesGain the confidence to write your first computer programExplore tips, techniques, and best practices to start coding like a professional programmerBook Description Learning how to code has many advantages, and gaining the right programming skills can have a massive impact on what you can do with your current skill set and the way you advance in your career. This book will be your guide to learning computer programming easily, helping you overcome the difficulties in understanding the major constructs in any mainstream programming language. Computer Programming for Absolute Beginners starts by taking you through the building blocks of any programming language with thorough explanations and relevant examples in pseudocode. You'll understand the relationship between computer programs and programming languages and how code is executed on the computer. The book then focuses on the different types of applications that you can create with your programming knowledge. You'll delve into programming constructs, learning all about statements, operators, variables, and data types. As you advance, you'll see how to control the flow of your programs using control structures and reuse your code using functions. Finally, you'll explore best practices that will help you write code like a pro. By the end of this book, you'll be prepared to learn any programming language and take control of your career by adding coding to your skill set. What you will learnGet to grips with basic programming language concepts such as variables, loops, selection and functionsUnderstand what a program is and how the computer executes itExplore different programming languages and learn about the relationship between source code and executable codeSolve problems using various paradigms such as procedural programming, object oriented programming, and functional programmingWrite high-quality code using several coding conventions and best practicesBecome well-versed with how to track and fix bugs in your programsWho this book is for This book is for beginners who have never programmed before and are looking to enter the world of programming. This includes anyone who is about to start studying programming and wants a head start, or simply wants to learn how to program on their own.

Book Computer Programming

Download or read book Computer Programming written by Gerard W. Dehner and published by . This book was released on 1973 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Programming for the Puzzled

Download or read book Programming for the Puzzled written by Srini Devadas and published by MIT Press. This book was released on 2017-11-16 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning programming with one of “the coolest applications around”: algorithmic puzzles ranging from scheduling selfie time to verifying the six degrees of separation hypothesis. This book builds a bridge between the recreational world of algorithmic puzzles (puzzles that can be solved by algorithms) and the pragmatic world of computer programming, teaching readers to program while solving puzzles. Few introductory students want to program for programming's sake. Puzzles are real-world applications that are attention grabbing, intriguing, and easy to describe. Each lesson starts with the description of a puzzle. After a failed attempt or two at solving the puzzle, the reader arrives at an Aha! moment—a search strategy, data structure, or mathematical fact—and the solution presents itself. The solution to the puzzle becomes the specification of the code to be written. Readers will thus know what the code is supposed to do before seeing the code itself. This represents a pedagogical philosophy that decouples understanding the functionality of the code from understanding programming language syntax and semantics. Python syntax and semantics required to understand the code are explained as needed for each puzzle. Readers need only the rudimentary grasp of programming concepts that can be obtained from introductory or AP computer science classes in high school. The book includes more than twenty puzzles and more than seventy programming exercises that vary in difficulty. Many of the puzzles are well known and have appeared in publications and on websites in many variations. They range from scheduling selfie time with celebrities to solving Sudoku problems in seconds to verifying the six degrees of separation hypothesis. The code for selected puzzle solutions is downloadable from the book's website; the code for all puzzle solutions is available to instructors.

Book Super Scratch Programming Adventure   Covers Version 2

Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up

Book Learn to Program with C

Download or read book Learn to Program with C written by Noel Kalicharan and published by Apress. This book was released on 2015-12-16 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don’t be. It is a myth that you must be good at mathematics to learn programming. C is considered a ‘modern’ language even though its roots date back to the 1970s. Originally, C was designed for writing ‘systems’ programs—things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well—word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i.e., Arduino), educational software—the list is endless. Note: Appendices A-D are available as part of the free source code download at the Apress website. What You Will Learn: How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who This Book Is For: This book is intended for anyone who is learning programming for the first time.

Book Picturing Programs

    Book Details:
  • Author : Stephen Bloch
  • Publisher : College Publications
  • Release : 2010
  • ISBN : 9781848900158
  • Pages : 459 pages

Download or read book Picturing Programs written by Stephen Bloch and published by College Publications. This book was released on 2010 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza