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Book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: We updated this book in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java and Flash games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257. So, are you ready for the challenge?

Book MMF2 Java  Vitalize and Flash Game Creation

Download or read book MMF2 Java Vitalize and Flash Game Creation written by Hobbypress and published by CreateSpace. This book was released on 2010-04-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows programming, by providing easy drag-and-drop kind of interface for producing complex program logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the latest generation of the Click series program creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java, Flash & Facebook applications through MMF2. The focus of this book is on application creation with the Java support feature, the SWF Exporter and Facebook integration .

Book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by . This book was released on 2013-10-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Multimedia Fusion 2 (MMF2) is the latest generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257 and also the IOS Export Module. So, are you ready for the challenge?

Book Clickteam Fusion 2 5   MmF2

Download or read book Clickteam Fusion 2 5 MmF2 written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-04-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.

Book Clickteam Fusion Game Creation

Download or read book Clickteam Fusion Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. After Click & Create there were Multimedia Fusion MMF and MMF2. And recently the latest generation is released, which is Fusion 2.5 (and 2.5+). The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the Fusion engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has been updated in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Facebook games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This book covers the latest Build R257. So, are you ready for the challenge?

Book MMF2 Game Creation

    Book Details:
  • Author : HobbyPRESS Staff
  • Publisher :
  • Release : 2010-02-03
  • ISBN : 9781450561945
  • Pages : 0 pages

Download or read book MMF2 Game Creation written by HobbyPRESS Staff and published by . This book was released on 2010-02-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide you with rich technical information so you can make the best decision and judgment when implementing your master game project through MMF2. This is not a step by step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques you will definitely need when you as a beginner are really in the position of starting out a serious game project. We also tell you exactly what can and cannot be done with the MMF2 engine, and what kind of performance drawback can be foreseen when you are not feeding the platform with the right command and material.

Book Getting Started with Multimedia Fusion 2

Download or read book Getting Started with Multimedia Fusion 2 written by Jürgen Brunner and published by . This book was released on 2014-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Book Multimedia

    Book Details:
  • Author : Tay Vaughan
  • Publisher : Osborne Publishing
  • Release : 1996
  • ISBN : 9780078822254
  • Pages : 636 pages

Download or read book Multimedia written by Tay Vaughan and published by Osborne Publishing. This book was released on 1996 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Fundamentals of Multimedia

    Book Details:
  • Author : Ze-Nian Li
  • Publisher : Springer Science & Business Media
  • Release : 2014-04-09
  • ISBN : 331905290X
  • Pages : 741 pages

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Book Developing 2D Games with Unity

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Book Proceedings of the 6th International Conference and Exhibition on Sustainable Energy and Advanced Materials

Download or read book Proceedings of the 6th International Conference and Exhibition on Sustainable Energy and Advanced Materials written by Ubaidillah Sabino and published by Springer Nature. This book was released on 2020-06-01 with total page 813 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the proceedings of the 6th International Conference and Exhibition on Sustainable Energy and Advanced Materials (ICE-SEAM 2019), held on 16–17 October 2019 in Surakarta, Indonesia. It focuses on two relatively broad areas – advanced materials and sustainable energy – and a diverse range of subtopics: Advanced Materials and Related Technologies: Liquid Crystals, Semiconductors, Superconductors, Optics, Lasers, Sensors, Mesoporous Materials, Nanomaterials, Smart Ferrous Materials, Amorphous Materials, Crystalline Materials, Biomaterials, Metamaterials, Composites, Polymers, Design, Analysis, Development, Manufacturing, Processing and Testing for Advanced Materials. Sustainable Energy and Related Technologies: Energy Management, Storage, Conservation, Industrial Energy Efficiency, Energy-Efficient Buildings, Energy-Efficient Traffic Systems, Energy Distribution, Energy Modeling, Hybrid and Integrated Energy Systems, Fossil Energy, Nuclear Energy, Bioenergy, Biogas, Biomass Geothermal Power, Non-Fossil Energies, Wind Energy, Hydropower, Solar Photovoltaic, Fuel Cells, Electrification, and Electrical Power Systems and Controls.

Book Handbook of Fiber Optic Data Communication

Download or read book Handbook of Fiber Optic Data Communication written by and published by Academic Press. This book was released on 2002-04-13 with total page 843 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook includes chapters on all the major industry standards, quick reference tables, helpful appendices, plus a new glossary and list of acronyms. This practical handbook can stand alone or as a companion volume to DeCusatis: Fiber Optic Data Communication: Technological Advances and Trends (February 2002, ISBN: 0-12-207892-6), which was developed in tandem with this book.* Includes emerging technologies such as Infiniband, 10 Gigabit Ethernet, and MPLS Optical Switching* Describes leading edge commercial products, including LEAF and MetroCore fibers, dense wavelength multiplexing, and Small Form Factor transceiver packages* Covers all major industry standards, often written by the same people who designed the standards themselves* Includes an expanded listing of references on the World Wide Web, plus hard-to-find references for international, homologation, and type approval requirements* Convenient tables of key optical datacom parameters and glossary with hundreds of definitions and acronyms* Industry buzzwords explained, including SAN, NAS, and MAN networking* Datacom market analysis and future projections from industry leading forecasters

Book Engineering Mathematics

Download or read book Engineering Mathematics written by C W. Evans and published by Routledge. This book was released on 2019-03-04 with total page 814 pages. Available in PDF, EPUB and Kindle. Book excerpt: The programmed approach, established in the first two editions is maintained in the third and it provides a sound foundation from which the student can build a solid engineering understanding. This edition has been modified to reflect the changes in the syllabuses which students encounter before beginning undergraduate studies. The first two chapters include material that assumes the reader has little previous experience in maths. Written by CHarles Evans who lectures at the University of Portsmouth and has been teaching engineering and applied mathematics for more than 25 years. This text provides one of the essential tools for both undergraduate students and professional engineers.

Book Handbook of Signal Processing Systems

Download or read book Handbook of Signal Processing Systems written by Shuvra S. Bhattacharyya and published by Springer Science & Business Media. This book was released on 2013-06-20 with total page 1395 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handbook of Signal Processing Systems is organized in three parts. The first part motivates representative applications that drive and apply state-of-the art methods for design and implementation of signal processing systems; the second part discusses architectures for implementing these applications; the third part focuses on compilers and simulation tools, describes models of computation and their associated design tools and methodologies. This handbook is an essential tool for professionals in many fields and researchers of all levels.

Book Modern Fortran

    Book Details:
  • Author : Milan Curcic
  • Publisher : Simon and Schuster
  • Release : 2020-10-07
  • ISBN : 1638350051
  • Pages : 414 pages

Download or read book Modern Fortran written by Milan Curcic and published by Simon and Schuster. This book was released on 2020-10-07 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern Fortran teaches you to develop fast, efficient parallel applications using twenty-first-century Fortran. In this guide, you’ll dive into Fortran by creating fun apps, including a tsunami simulator and a stock price analyzer. Filled with real-world use cases, insightful illustrations, and hands-on exercises, Modern Fortran helps you see this classic language in a whole new light. Summary Using Fortran, early and accurate forecasts for hurricanes and other major storms have saved thousands of lives. Better designs for ships, planes, and automobiles have made travel safer, more efficient, and less expensive than ever before. Using Fortran, low-level machine learning and deep learning libraries provide incredibly easy, fast, and insightful analysis of massive data. Fortran is an amazingly powerful and flexible programming language that forms the foundation of high performance computing for research, science, and industry. And it's come a long, long way since starting life on IBM mainframes in 1956. Modern Fortran is natively parallel, so it's uniquely suited for efficiently handling problems like complex simulations, long-range predictions, and ultra-precise designs. If you're working on tasks where speed, accuracy, and efficiency matter, it's time to discover—or re-discover—Fortran.. About the technology For over 60 years Fortran has been powering mission-critical scientific applications, and it isn't slowing down yet! Rock-solid reliability and new support for parallel programming make Fortran an essential language for next-generation high-performance computing. Simply put, the future is in parallel, and Fortran is already there. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the book Modern Fortran teaches you to develop fast, efficient parallel applications using twenty-first-century Fortran. In this guide, you'll dive into Fortran by creating fun apps, including a tsunami simulator and a stock price analyzer. Filled with real-world use cases, insightful illustrations, and hands-on exercises, Modern Fortran helps you see this classic language in a whole new light. What's inside Fortran's place in the modern world Working with variables, arrays, and functions Module development Parallelism with coarrays, teams, and events Interoperating Fortran with C About the reader For developers and computational scientists. No experience with Fortran required. About the author Milan Curcic is a meteorologist, oceanographer, and author of several general-purpose Fortran libraries and applications. Table of Contents PART 1 - GETTING STARTED WITH MODERN FORTRAN 1 Introducing Fortran 2 Getting started: Minimal working app PART 2 - CORE ELEMENTS OF FORTRAN 3 Writing reusable code with functions and subroutines 4 Organizing your Fortran code using modules 5 Analyzing time series data with arrays 6 Reading, writing, and formatting your data PART 3 - ADVANCED FORTRAN USE 7 Going parallel with Fortan coarrays 8 Working with abstract data using derived types 9 Generic procedures and operators for any data type 10 User-defined operators for derived types PART 4 - THE FINAL STRETCH 11 Interoperability with C: Exposing your app to the web 12 Advanced parallelism with teams, events, and collectives