EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by . This book was released on 2013-10-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Multimedia Fusion 2 (MMF2) is the latest generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257 and also the IOS Export Module. So, are you ready for the challenge?

Book Clickteam Fusion 2 5   MmF2

Download or read book Clickteam Fusion 2 5 MmF2 written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-04-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.

Book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has been updated in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Facebook games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This book covers the latest Build R257. So, are you ready for the challenge?

Book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: We updated this book in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java and Flash games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257. So, are you ready for the challenge?

Book Clickteam Fusion Game Creation

Download or read book Clickteam Fusion Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. After Click & Create there were Multimedia Fusion MMF and MMF2. And recently the latest generation is released, which is Fusion 2.5 (and 2.5+). The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the Fusion engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book MMF2 Game Creation

    Book Details:
  • Author : HobbyPRESS Staff
  • Publisher :
  • Release : 2010-02-03
  • ISBN : 9781450561945
  • Pages : 0 pages

Download or read book MMF2 Game Creation written by HobbyPRESS Staff and published by . This book was released on 2010-02-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide you with rich technical information so you can make the best decision and judgment when implementing your master game project through MMF2. This is not a step by step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques you will definitely need when you as a beginner are really in the position of starting out a serious game project. We also tell you exactly what can and cannot be done with the MMF2 engine, and what kind of performance drawback can be foreseen when you are not feeding the platform with the right command and material.

Book MMF2 Java  Vitalize and Flash Game Creation

Download or read book MMF2 Java Vitalize and Flash Game Creation written by Hobbypress and published by CreateSpace. This book was released on 2010-04-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows programming, by providing easy drag-and-drop kind of interface for producing complex program logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the latest generation of the Click series program creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java, Flash & Facebook applications through MMF2. The focus of this book is on application creation with the Java support feature, the SWF Exporter and Facebook integration .

Book Getting Started with Multimedia Fusion 2

Download or read book Getting Started with Multimedia Fusion 2 written by Jürgen Brunner and published by . This book was released on 2014-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Book Game Maker Studio 2 Practical Tips   Techniques

Download or read book Game Maker Studio 2 Practical Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio 2 (GM Studio 2) is the latest generation of GM. The goal of this book is to provide rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. Written for absolute beginners, this is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book GDevelop Game Creation

    Book Details:
  • Author : Chak Tin Yu
  • Publisher :
  • Release : 2020-06-12
  • ISBN :
  • Pages : 66 pages

Download or read book GDevelop Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06-12 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: GDevelop had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through it.Throughout this book we will simply refer to GDevelop as GD. As of the time of this writing the latest version is V5, which supports exporting to the Facebook Instant Game platform. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Construct 3 Game Creation Tips   Techniques

Download or read book Construct 3 Game Creation Tips Techniques written by Chak Tin Yu and published by . This book was released on 2020-06-06 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT 3. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - the practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct 3 and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book Construct Classic Game Creation Practical Tips and Techniques 2013

Download or read book Construct Classic Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-13 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: * this book has been updated in Apr 2015 * CONSTRUCT had revolutionized the world of open source 2D game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating 2D games through CONSTRUCT Classic, the FREE version of the first generation CONSTRUCT software released under the GPL. The current version of CONSTRUCT Classic is R1.2. Throughout this book we will simply refer to CONSTRUCT Classic as CONSTRUCT. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with Construct, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Creating Facebook Games Using Multimedia Fusion 2

Download or read book Creating Facebook Games Using Multimedia Fusion 2 written by and published by . This book was released on 2009 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Maker Studio Practical Tips and Techniques 2013 Edition

Download or read book Game Maker Studio Practical Tips and Techniques 2013 Edition written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-09 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: * We update this book in Apr 2015 * Professor Overmars's Game Maker had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without the need to write difficult codes. Game Maker Studio (GM Studio) is the free edition of the latest generation of GM. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through GM Studio. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with GM Studio, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge? Information presented in this book is based on the V1.2 of GM Studio. You can download it for free from the website of Yoyo Games.

Book Game Maker 8 Game Creation

Download or read book Game Maker 8 Game Creation written by and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Creation for Teens

Download or read book Game Creation for Teens written by Jason Darby and published by Cengage Learning. This book was released on 2008-02-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Going to War

    Book Details:
  • Author : Jason Darby
  • Publisher : Muska/Lipman
  • Release : 2009
  • ISBN :
  • Pages : 494 pages

Download or read book Going to War written by Jason Darby and published by Muska/Lipman. This book was released on 2009 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.